Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Details of noqual


Second Darkness

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Maps, Pawns, Roleplaying Game Subscriber

I have a few questions about the Noqual material introduced in PF 14.

Do the costs for various armors/weapons include the masterwork cost like adamantine/mithral?

Is the weapon cost supposed to be a flat value, or is it supposed to be multiplied by the weight like mithral? I'm wondering because a suit of noqual armor/shield costs 2-4x that of a mithral item, but any weapon larger than a dagger will cost less.

Paizo Employee Creative Director

1 person marked this as a favorite.
Mathias Gehl wrote:

I have a few questions about the Noqual material introduced in PF 14.

Do the costs for various armors/weapons include the masterwork cost like adamantine/mithral?

Is the weapon cost supposed to be a flat value, or is it supposed to be multiplied by the weight like mithral? I'm wondering because a suit of noqual armor/shield costs 2-4x that of a mithral item, but any weapon larger than a dagger will cost less.

The item costs for noqual weapons are added onto the base cost for the weapon.

A noqual chain shirt would cost 4,100 gp.
Noqual full plate would cost 13,500 gp.
A noqual dagger would cost 502 gp.

Remember also that once you put magic on these things, the final price of a magic noqual item increases by a further 5,000 gp.

A +1 noqual chain shirt would thus cost 10,100 gp. And so on.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Maps, Pawns, Roleplaying Game Subscriber

I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?

Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?

Paizo Employee Creative Director

Mathias Gehl wrote:

I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?

Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?

Assuming that a noqual item isn't automaticaly masterwork, yeah. I can't recall off the top of my head if it is.

As for the first part; noqual weapons are cheaper than mithral weapons because even though noqual is more rare, mithral is more aesthetic. There's no reason to make a mithral weapon apart from just making it fancy (and perhaps reducing its weight), since a mithral weapon doesn't give you any real bonuses. As a result, I suspect that the designers of 3rd edition didn't bother to separate out mithral weapon costs, since there's no RULES benefit to a mithral weapon over a steel one. It costs more simply because it's extravagant.

Also; the price for a noqual weapon was set by balancing it against masterwork quality and +1 magic enhancement. It only grants its bonus to a limited number of creatures, so we decided that cost should be about 1/4 the cost of having the same enhancement bonus apply to ALL targets (which is what you get if you have a +1 weapon). Making the noqual weapon cost more means it becomes increasingly better to just not get a noqual weapon and just get a magic weapon. The price of mithral didn't figure into the design work, in other words, since again, mithral weapon pricing is kinda just an ad-hoc pricing since it doesn't really have a game effect. I seem to recall mithral having a higher hardness as well, which is another reason it could make for more expensive weapons; makes mithral weapons a LOT tougher to sunder than a noqual weapon. For the most part, though... mithral weapons are essentially just deadly jewelry.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
James Jacobs wrote:
For the most part, though... mithral weapons are essentially just deadly jewelry.

Cool...

"I hit it with my mithral necklace. Er, I mean my Man-chain."

Scarab Sages RPG Superstar 2009 Top 32

Daeglin wrote:
James Jacobs wrote:
For the most part, though... mithral weapons are essentially just deadly jewelry.

Cool...

"I hit it with my mithral necklace. Er, I mean my Man-chain."

Little finger in corner of mouth.

"I shall call him... Mini-Spiked Chain!"


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
flash_cxxi wrote:
Daeglin wrote:
James Jacobs wrote:
For the most part, though... mithral weapons are essentially just deadly jewelry.

Cool...

"I hit it with my mithral necklace. Er, I mean my Man-chain."

Little finger in corner of mouth.

"I shall call him... Mini-Spiked Chain!"

LOL!


Pathfinder Adventure Path Subscriber

Ive personally decided to just replace all this fancy new Noqual stuff with Mithril or Adamantine

by any chance does anyone have any values per lb of Mithril or Adamantine?

Sovereign Court RPG Superstar 2009 Top 32

Mathias Gehl wrote:

I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?

Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?

If you want to give a bonus to Mithral weapons, I found "always counts as a light weapon" to be nicely in-theme for the material.

Lantern Lodge

TerraNova wrote:
Mathias Gehl wrote:

I was wondering why noqual weapons are cheaper than their mithral counterparts, since a noqual weapon has bonuses to damage some creatures that a mithral weapon doesn't, but everything else about the two weapons is identical. Is that intended as a compensation for the fact that noqual weapons realistically won't be made into magic weapons?

Wouldn't a +1 noqual chain shirt be 10,250 gp - adding in the materwork cost?

If you want to give a bonus to Mithral weapons, I found "always counts as a light weapon" to be nicely in-theme for the material.

I though mithril counted as silver for overcoming DR?

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Maps, Roleplaying Game Subscriber

I thought I read that somewhere too... (can't remember where though)

RPG Superstar 2009 Top 32, 2010 Top 8

Galnörag wrote:
I though mithril counted as silver for overcoming DR?

I believe that's a Pathfinder innovation.


According to the d20 SRD, other items made out of mithral cost 500 gp per pound.

Since there are 50 coins per pound, a "mithral piece" would be worth 10 gp or 1 pp.

Adamantine doesn't have a per-pound cost, and the prices for armor don't scale the same. One explanation may be that the easy-to-work mithral is priced by weight, while the hard-to-work adamantine includes more labor costs in the final price. But adamantine is probably worth anywhere from twice to five times mithral.

EDIT

The prices of these special materials is unrelated to weight. On average, metal light armor weighs 25 lbs, medium armor weighs about 35 lbs, and heavy armor weighs about 45 lb.

But pricing is based on each armor category's "bonus": light +1, medium +2, heavy +3. Adamantine items cost an extra (bonus x 5,000) gp, while mithral armor costs (bonus squared x 1,000) gp.


So, opinions welcome.

i am looking to get my Noqual in Second Darkness made into a "+1 Guided Morningstar" for my 7th lvl cleric of Calistria. But i am not sure what the benefits would be?

+1 to constructs and undead, ok.
+4 to saving throws vs magic sources, ok.

but i have a +1 Mithral morningstar already. i can just get that guided too.

why bother? thoughts?

Lantern Lodge

1 person marked this as a favorite.

As a random aside while some one is casting thresurection, after Clegg basically won the race for resource acquisition in the second AP, having got back to Riddleport first with a hull full of precious, but unknown metal, he naturally cornered the market, and vainly named it after himself.

I now, much to my players dismay, in any campaign, refer to it as Cleggsteel.

Oh they wish they killed Cleg now...

The Exchange

I'm sticking with the +5000gp to enchant it, but giving my players a break if they decide to have armor crafted with the spell resistance enhancement. I've lowered all the prices by +1, so SR13 would only be a +2 enhancement, etc.

Paizo Employee Managing Editor

3 people marked this as a favorite.

Noqual and all the other starmetals will be covered thoroughly in the support articles of the Shattered Star Adventure Path!

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Path / Second Darkness / Details of noqual All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.