Patrick Murphy |
Some old friends have given some interest in getting into the game that just ended in a TPK. So, out of stubborness and vain hope that I can save my campaignworld I will try to run the adventure picking up from where the TPK happened (in the timeline) but in a different part of the city.
I doubt any of you guys will want to get back into this, but you are welcome to do so (4th level 28 point-buy, standard gold for starting above 1st level). No offense taken if you don't want to.
Also, I want to make sure that Ghettowedge is alright with this. I still really want to play in your game. This restart is not meant as an insult to your game.
Ok. So if this happens (waiting on old buddies to get into the pbp thing) it will do so in a week, give or take a day.
Valdoria |
Some old friends have given some interest in getting into the game that just ended in a TPK. So, out of stubborness and vain hope that I can save my campaignworld I will try to run the adventure picking up from where the TPK happened (in the timeline) but in a different part of the city.
I doubt any of you guys will want to get back into this, but you are welcome to do so (4th level 28 point-buy, standard gold for starting above 1st level). No offense taken if you don't want to.
Also, I want to make sure that Ghettowedge is alright with this. I still really want to play in your game. This restart is not meant as an insult to your game.
Ok. So if this happens (waiting on old buddies to get into the pbp thing) it will do so in a week, give or take a day.
I am ready and willing to fight the good fight when ever you are ready.
Patrick Murphy |
The Restart:
Oreth has been mired in dark times.
First the Old One set the drums of war in motion and the embers of the Greyhawk Wars flared to life. It's smoldering flames are out in all but three areas. The Fiend-Lich's orcs in the Pomarj still war with the Dwarves, Elves, and Humans in surrounding lands, and Iuz's forces still skirmish with soldiers of Furyondy's northern border. The once Great Kingdom, fallen to bickering pieces during the Wars,and are now war torn fiefs controlled by undead Hextorians, undead or fiends, who continue to batter away at each other. Monstrous peoples and nations lick their wounds and wait for the next onslaught. Mercenary human nations hire out to both sides and wait for weakness to strike there own blows of conquest. The Scarlet Brotherhood sends their agents and assassins across the south to control the islands, shipping and spice trade to the northern lands.
Goodness is limited to scattered pockets and a few exhuasted nations in the Central Flaness.
Second, the Age of Worms did not come to pass by a narrow margin. Most do not even know how close they came to utter destruction.
Third, the Blood War came to Oreth. Devils took greater control of the Former Great Kingdom, turning people to evil and Devil worship, swelling their ranks. As the years pass, they are entrenching their values among the populaces, which assure them a steady crop of souls. The Demons respond the only way they know how. Widespread Chaos and destruction. Cagewrights try to free their lord Adimarchus and fail, leaving a huge portal hanging above Cauldron from which Carcerian forces stream through to throw all living things into chains and misery. Demogorgon initiates another Savage Tide which small groups of adventurers are, even now, struggling to avert. Finally, the Gnoll Lord Yeenoghu has found the Ghoul's Heart. It is said to be in the possession of a fallen angel, corrupted by it's evil. The lord wishes to accquire this deadly artifact but the reasons are not known. His agents have unified the previously weak demons living in the Demonscar of the Amedio Jungle, and are preparing for war.
The angel, whose name is known to only a few, has joined forces with a corrupt druid known as the Rotton One, and together are slowly turning the famed jungle into a rotted and corrupt version of itself. Scattered beings, races and tribes of the Amedio have joined together in an alliance to keep his 'Terror Forest' from spreading any further.
Greystoke, Fiend-Lich and Lord of the Pomarj has dispatched agents from the Bleak Academy and Horned Society to establish an enclave in the Hellfurnaces to find this Ghoul's Heart and claim it for him. Omicron, a Deathwalker of immense power, is the leader of this cabal but he goes against his lords' wishes an establishes a Necropatria of his own. His ambitions remain unknown save that all living things his agents encounter are brought back to his Necropolis...alive.
Just north of these threats lies the Hold of the Sea Princes. A large land once known for piracy, but of late known for civil war. Keoland in the north threatens to annex the territory if things are not brought back to order. The Scarlet Brotherhood struggles to regain more of the region they fully controlled scant years ago. Inland fiefs, cut off from support from the coast fall to monsters, bandits, and worse, or become fully independent. Free cities fight for promenance on the coast, struggling against pirates and Scarlet Brothers alike.
The territory has become wild from the coast to the mountains. If left unchecked, the horrors from the Hellfurnaces and Amedio will spill forth and wholly destroy the Hold of the Sea Princes before spreading further north.
Heroes are needed...
Remnants of the shattered Company of the Silver Scale, and their draconic patrons rise to fill the gap just north of the Hellfurnaces. The silver dragons, a good and strong family of five, along with copper and bronze dragon friends fight off the hordes as they come north, and work to unify the scattered fiefs to put up a resistance. So far they have created the Silver Scale protectorate of which they are the defacto rulers but whose administration falls to the mortals of the region. Their knights come from the Company of the Silver Scale. Once just the name of an adventuring party, but now grown through the efforts of surviving allies and grateful mortals the company once saved. They are the knights, soldiers, sheriffs, and militia of many SSP towns and hamlets. All wear a badge of office which looks much like a small great sheild in the shape of a dragon scale. They wear navy blue cloaks and come from all races and classes. Still, the people affectionately call them " The Boys in Blue".
The Boys in Blue are constantly looking for new recruits to fight on the frontlines, police the towns, or ride the back roads to bring peace to the interior and more people into the commonwealth of the SSP.
You find yourselves all veterans of your various fields in the croweded square of the free city of Sassarine, listening to a Boy in Blue barker as the crowd ebbs and flows around you.
Strange men -almost dead- come into the square with strange deviced attached to their chests. They scream and activate the devices, which spew purple and black smoke into the air. Within minutes, many are poisoned and near death, others are already dead. In the confusion that follows, the few dead rise up to attack the living. This causes more confusion, and those clinging to life finally succumb, and soon after rise up to attack the living as well.
You find yourselves in Sasserine at Kord's Market (K5) in the Champion's District. You are geared up as you had planned to join the SSP's Boy's in Blue. People are screaming and being attacked and feed on around you. Alarms are sounding, and guards are being called from the fortress to one side of the square.
A group of the newly risen dead shamble towards you and a few others at the sign up table for the SSP. Their faces are bloody and their eyes focused on you.
What do you do?
Patrick Murphy |
I take my full move action and wait for everyone else...full move action is 10 feet right? concidering I am wearing full plate :S
it is 20' since tou are in heavy armor and you can make a melee attack. The zombies will move in to attack you since you are the closest food...opponent!)
Also, upload Valdoria's character so I can see it. Make sure she is 4th.
Patrick Murphy |
how do you upload your character sheet...I am still learning this PBP stuff.
Go to my account, then create an alias (I think). Then you edit your profile. For Valdoria, you go into her page, then go into edit and add text at the bottom. It is pretty easy despite my poor instructions.
Patrick Murphy |
If you click on my picture it also takes you my homepage with my character stats and info
Valdoria
damage and attacks should always be rolled together. Saves time.
Patrick Murphy |
Round 1 summary: Valdoria is attacked by a group or Risen Dead and fends off their grasping hands and teeth. She counter-attacks one, cleaving it down through the neck and deep into the chest, but it does not go down. It's head hangs awkwardly to one side as it continues to claw at her. Haskur rolls up his sleeves and casts a spell on himself, then brandishes his sheild and axe ready to aid the human warrior.
Round 2: The Risen dead all attempt to grapple Valdoria. One in front (the wounded one) and two from the sides). The third moves around behind her, but then sites the dwarf and head for him instead.
they have inproved grapple, so no AoO The zombie up front is too feeble to gain purchase, but the two on the sides grab hold and try to pull the warrior down. rolled 17 and 18 respectively. Need you to roll opposed grapple check; if you are grappled you will not be able to effectively used your sword ( -4 penalty).
The Risen after the dwarf in robes bites the top of his sheild and he prays to repel the fowl creeature.
Turn attempt comming after your action.
Patrick Murphy |
As you rise, the Risen Dead flings itself at you going for your face. You hear the gruff voice of a dwarf shouting at you from behind but you are too busy saving yourself to be concerned with what the fellow is saying.
Attack of opportunity as you rise . 13 to hit your touch AC. It that hits the creature initiates a grapple check. 18 to hold on to you. It the grapple does not work, on its turn, the creature bites 22 to hit. 4 points of damage ( and fort save). If the grapple misses, on it's turn it bites at you. 4 to hit. no damage.
Haskur Hurtzbeck |
Haskur moves forward to cleave the creature's head in two. 12. The swipe of the axe skims the creatures head.
Patrick Murphy |
Summary of round 2: Three zombies are driven back by a turn attempt. Valdoria is still grappled on the ground by one of the Risen dead. Haskur attempted to strike the creature but the blow was ineffective.
Round 4:
The Risen Dead attempts to attack Valdoria 21 to hit 7 damage
Haskur strikes at the zombie atop the female warrior: crit fail . The weapon slips and falls to the dirt.
Patrick Murphy |
Currently at 7 HP....
Fort Save Roll 22
http://invisiblecastle.com/roller/view/1833207/
Make a grapple check.
Valdoria |
Also Valdoria still needs to attack this round.
I can't get into the invisible castle website...it seems to be down...do you want me to just make the rolls from the wizards website.
If so thenRoll(1d20)+3:
13,+3
Total:16 to grapple
and
Roll (1d20)+3:
12,+7
Total:19 to attack