Dorak's Red Hand of Doom PbP


Play-by-Post

1 to 50 of 818 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Male Human Wizard 5/Bard 5/Fighter 3

Notice: This discussion is a work of fiction. It does not reflect the views or opinions of the people participating, nor should any comments made be interpreted to be anything but the result of an imaginary character. This is also a work of fantasy, and contains descriptions of violence and adult behaviour that may be disturbing for some readers. This discussion also follows the rules of Paizo's messageboards, found here.

This Play-by-Post game uses Paizo's Pathfinder RPG Beta Test rules, which can be found at this link.

This Play-by-Post game references Wizards of the Coast's Red Hand of Doom, written by Richard Baker and James Jacobs. No material from this work will be copied here.


I will be playing the part of Dungeon Master.
.
.
.
.
.
The Characters:
Augrok Manyteeth played by Me'Mori
Ergrin Stonefist played by Tarren Dei
Mijanor Firehammer played by Dark Arioch
Alexei Pushkin played by Kirth Gersen
Kin Lur played by AinVarG
Vykos the Deathless played by flash_cxxi


The Elsir Vale rests in the cradle of the Five Kings Mountains within the small mercantile nation of Druma. Many environments pepper this ordinarily active area. The Elsir River runs from West to East through the Vale, around ancient Dwarven and Human ruins alike. To the west of Highhelm is the largest city in the Vale, a collection of merchant routes known as Brindol. Further to the west lies Macridi, known in the common tongue as Drellin's Ferry. Numerous other small settlements dot the landscape between these two human populations.

Renowned for its prosperous mining and farming communities, the Vale has fallen on hard times recently. The last two summers have been unusually hot, and local grain and water reserves are running thin. This year the weather has been worse than ever, and without constant water supply, many of the mines in the area have been forced to shut down. Farms have been abandoned, and it seems lately only the Elsir River is keeping the land alive.

To the south-west, a massive patch of dry land known as the Thornwaste has been spreading, encroaching even upon the Stonefist Clanhold. In the north, the Blackfens marsh has become infested with vermin thriving in the oppressive heat, driving the normally peaceful elves to desperation. But something worse is fermenting in the Vale.

Your group has been contacted through a messenger by an anonymous representative of Brindol, no doubt a prophet, who has instructed you to investigate the possibility of a goblinoid surge in the Western Vale. Your destination is Macridi, where you will receive initial payment and a description of your duties.

Travelling west from Highhelm along the Dawn Way and its byways you circumvented Brindol, a massive walled city on the banks of the Elsir, approximately three days ago. With your supplies running low, and the sweltering heat wearing upon your brows, the cooler night air is thankfully falling. Ahead a road marker reads "DF 5 mi".

Describe your activities, talk amongst yourselves.


Yay! We're on the road!

Kin Lur is more likely to be listening than speaking, unless directly spoken to. Given the opportunity, he will be foraging for food as the party travels. Does the DM wish to roll those checks, or should I?


You may roll any skill checks any time you want (on your turn if in combat). The following checks will be rolled by the DM upon request.

Disable Device
Search
Spot

Keep in mind if you are taking 10 or 20 you can simply provide the result, even on the above checks.


Male Dwarf Cleric 6

Drax:

Spoiler:
Since it is sweltering and I am wearing fullplate, Mijanor will be memorizing and casting Endure Elements everyday until the weather becomes more bearable. I am going to assume that I do not have a house at this point and will just be hoofin it myself. If I need to I will hustle every other hour to keep up. That will add up to 15 nonlethal damage which of course I will heal (Once midday and once in the evening).

Every once in awhile your unfortunate enough to catch the sun in all it's glory reflecting off of Mijanor's polished fullplate or shield. You can only imagine that anything within miles is aware of your presence because of it. His huffing and puffing is barely any better but he seems able to keep up......barely.


I will be rolling Fort saves for everyone to determine nonlethal damage.

Alexei: 17 nonlethal. (7 to horse)
Augrok: 24 nonlethal. (13 to black bear)
Ergrin: 12 nonlethal.
Mijanor: 15 nonlethal (from hustle).
Kin Lur: 13 nonlethal. (16 to Fourthea)
Vykos: 15 nonlethal.

Vykos would require healing during the day. This also means that everyone is currently fatigued from heat stroke, as are your mounts.

Mijanor:

Spoiler:

You have therefore used endure elements and either a cure light or channel positive energy to remove half the damage, let me know which. You haven't had a chance to remove the "end of day" damage. A channel positive would reduce everyones damage by half.


Male Dwarf Cleric 6

Drax:

Spoiler:
I definitely would Channel Positive Energy.


Male Half-Elf Academy Fighter 2/Rogue 2
Dungeon Master Drax wrote:
Alexei: 17 nonlethal. (7 to horse)

Wow -- Survival skill isn't helping me a bit. Should've spent the points on Craft (Parisol).

Can I use Stealth to put some mud or a cloak or something over Majinor's gleaming plate, so that we're not visible 72 miles away?

By the way, how do I know these people? And how did I get away from my unit?


Thanks for pointing that out, Kirth. Here are the adjusted nonlethal totals, including one channel energy from Mojanir during midday:

Alexei: 4 nonlethal. Light warhorse: 12 nonlethal.
Augrok: 8 nonlethal. Black bear: 4 nonlethal.
Ergrin: 5 nonlethal.
Kin Lur: 2 nonlethal. Fourthea: 4 nonlethal.
Vykos: 13 nonlethal.

Alexei:

Spoiler:

I was hoping you could be a member of the Blackjackets (the Druma Mercenary League protecting the merchants). You have been assigned to the group, some of whom you already know, as a "watchdog" of sorts. You are just as ignorant as to who gave the orders or is paying for this endeavour, but your happy to comply - the League is often a bit too mean-spirited for your tastes.


Male Dwarf Monk (4)
Dungeon Master Drax wrote:

You may roll any skill checks any time you want (on your turn if in combat). The following checks will be rolled by the DM upon request.

Disable Device
Search
Spot

Shouldn't those be 'Perception' not 'Search' and 'Spot'?

Ergrin takes out a single copper piece, a gold, and a couple of silver and sets them on a neat pile on the road marker.

"Too obvious?," he asks to no one in particular. Deciding it is, he grabs up a clump of dirt and moistens it with water from his wineskin and squeezes it around the coins. He sets the ball of mud on a rock and says, "For thems that need it. 'Sides, makes me numbers work out right."


Male Human (Varisian) Undead Bloodline Sorcerer 2 Cleric of Urgathoa 2

You're right, they amalgamated into Perception (with Listen). Remember too that Vykos gets harmed by Positive Energy, so Selectively Channel him out please. =)
Also he has a horse now (must have magically appeared under him to prevent heat stroke after I finished up his purchases). =)

Vykos has tied his blanket to his Scythe and Reaper's saddle and is trying to use it like a shade cloth as he rides.

"The sooner we are out of this blasted heat the better. I like being outdoors, my people love the open road, but this heat is ridiculous." You see a small wince as he mentions his people, something that you are now accustomed to.

"The sooner we reach this, what was it Drellin's Ferry, the better as far as I am concerned."


Should we assume that traffic on this road is unusual or not?

Out of habit from riding alone, Kin Lur will ride a short ways apart from the rest of the group to allow him to a better vantage point for watching for anything (or anyone) out of the ordinary. In front or following the group, either one. That is, unless someone tries to engage him in conversation -- he is not trying to be rude, just vigilant.

Since he can match the dwarven marcher's pace, he will probably dismount for part of the trip and lead Fourthea -- this would give the dog a break and allow him to converse with the craftsman about the possibility of making better barding for the riding dog.

I know the adventure will probably not allow time, but it's something on the character's mind, so it makes sense for him to pursue it currently.


Male Dwarf Cleric 6
Vykos wrote:
Remember too that Vykos gets harmed by Positive Energy, so Selectively Channel him out please. =)

I will selectively channel you out. Wasn't aware it harmed you until you just mentioned it

Kin Lur wrote:
Since he can match the dwarven marcher's pace, he will probably dismount for part of the trip and lead Fourthea -- this would give the dog a break and allow him to converse with the craftsman about the possibility of making better barding for the riding dog.

Actually, Mijanor is forced marching to keep up with the rest of the group half the time. So during one of the slower periods we chat.

"Hah hah, that's a lad! Nothin' like good dwarven steel to protect yer loved ones. But it 's not better bardin' lad, it's the BEST bardin' short o' Torag makin' it 'imself. With a good forge and the right metals I could be makin' it in a couple o' months."


Kin Lur wrote:

Should we assume that traffic on this road is unusual or not?

Out of habit from riding alone, Kin Lur will ride a short ways apart from the rest of the group to allow him to a better vantage point for watching for anything (or anyone) out of the ordinary. In front or following the group, either one. That is, unless someone tries to engage him in conversation -- he is not trying to be rude, just vigilant.

Let me know which you will be doing presently. Force of habit with Spot/Search - it should have been Perception. I will be rolling Stealth checks as well.

The road has been particularly quiet recently. Yesterday a merchant and her guards passed you heading towards Drellin's Ferry, but you have seen no other travellers in the last two days.


Male Half-Elf Academy Fighter 2/Rogue 2

"Mojanir," says the soldier, riding closer alongside with an easy twitch of his hip, "no offense, but the flash of your armor gives away our position -- possibly to hostile watchers in the hills." He speaks quietly, out of the side of his mouth, while scanning both sides of the road. "Any chance of permitting me to cover it a bit?"


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Even had Augrok not been traveling with this group for a while now, there was no doubt in his mind that if he had been in the region, he would be curious about the weather. Given that he was suffering from it now, it was a given that he was wondering about the heat. Droughts he could understand, but was it supposed to be this hot? He had since pulled off his armor in an attempt to alleviate the heat and did what he could for his bear companion in their breaks between walking.

His armor was hanging from his axe, which he was using mostly as a walking staff, instead of being slung over his back. The faded grey shirt that he wore under the armor was thin and worn in the spots where the armor rubbed the most, fraying in some spots and stained from sweat. The sleeves had since been sacrificed and had been used as bandages at one point or another before being lost.

Foraging as we go also {taking 10} at a 21 -- whoever seems the weakest of the group at enduring the heat will get an Endure Elements cast upon them as well. That is, if Vykos does not require it, being astride a horse now.


Vykos has received an endure elements spell early in the day and has not taken any nonlethal damage. Remember, everybody is currently fatigued, which will be removed once any healing negates the nonlethal damage from heat.

In the fading light, Alexei begins looking for things to cover Mijanor's armor, if he permits The holy dwarf procedes to do an odd ritual over the road marker.

(Spot checks made) Augrok, Ergrin, Kin Lur (and Fourthea), and Vykos suddenly spot movement in the treeline up ahead. With the golden sun dipping below the trees, they notice two humanoid figures, one on each side of the road. The figures do not appear to have seen you.

At this point in the road, the treeline is up on a 5 foot embankment on both sides, continuing around a bend in the road ahead. The figures are crouched behind trees, and appear to be wielding longbows.

Augrok:

Spoiler:

Your natural instincts tell you that this is a natural fluke in the weather, you are not sensing any magical influence on the region. By the way, Augrok, what is your bear's name?


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Augrok hissed, primarily to warn the others of the group that had perhaps not seen what he had, but also at himself for not expecting trouble. The hiss was what he had begun to use as a warning of danger a little while back, since the shouting of "to arms!" and other things that he had heard some others say were far too ridiculous. They also gave away that they had been seen. Instead of reacting obviously to the sight of the two waiting at the road ahead, he looked around further, expecting these two to be like wolves. While you saw one, the others were counting on you to think that the two you saw were the only ones there were.

Decidedly unhappy about the conflict that was no doubt about to occur, he waited on the group to make ready.

Spoiler:
Initally, the thought that not naming the bear was somewhat intriguing, but then I realized it might be confusing. So, I named her "Ur". Also I put up the spells for the day, as I had forgotten. I tried to pick something that was utilitarian for uneventful traveling.


Dungeon Master Drax wrote:
Kin Lur wrote:
Out of habit from riding alone, Kin Lur will ride a short ways apart from the rest of the group to allow him to a better vantage point for watching for anything (or anyone) out of the ordinary. In front or following the group, either one. That is, unless someone tries to engage him in conversation -- he is not trying to be rude, just vigilant.
Let me know which you will be doing presently. Force of habit with Spot/Search - it should have been Perception. I will be rolling Stealth checks as well.

He will be in vigilant mode unless someone else starts the conversation.

If possible, he will take 10 on his foraging attempts for a 17.


Dungeon Master Drax wrote:

(Spot checks made) Augrok, Ergrin, Kin Lur (and Fourthea), and Vykos suddenly spot movement in the treeline up ahead. With the golden sun dipping below the trees, they notice two humanoid figures, one on each side of the road. The figures do not appear to have seen you.

At this point in the road, the treeline is up on a 5 foot embankment on both sides, continuing around a bend in the road ahead. The figures are crouched behind trees, and appear to be wielding longbows.

I'm not sure what our marching order is, but I would likely be toward the back if not following the party as rearguard. Assuming Alexei and Mijanor are near the back... Kin Lur will ready his bow as he guides Fourthea up to them and quietly make them aware of the lurking archers. "What do you suggest?"


Male Dwarf Monk (4)

Ergrin and his mule 'Ergrin' do not break pace but remain silent and attentive to the rest of the party.

I added a cloak of resistance to my combat gear. I'll forgo the last 500gp as charitable donations.
Ergrin's mule is named 'Ergrin'.


Male Half-Elf Academy Fighter 2/Rogue 2

"Kin Lur, you and I should take opposite sides of the road, circling wide behind the watchers. The rest continue forward, ready to pull back and turn on their would-be attackers at the last minute before they reach the "ambush." If the watchers attack, we come up behind them and cut their throats. If they have hostile friends, we kill them as efficiently as possible."

Alexei casually reaches down to flick some imagined dirt from his boot (Bluff check), sliding out of the saddle at the same time (Ride check), out of sight of the watchers (being blocked behind a larger horse)(Stealth check). The more observant of you can see him slide into the woods on the left side of the road.

All this assumes that a Knowledge: Warfare and/or Survival check indicates these to be relatively sound tactics, of course, given the distances, thickness of woods, terrain, and state of fatigue.

Scarab Sages

Male Human Wizard 5/Bard 5/Fighter 3

Sorry, was trying to post sooner but Paizo wasm't loading. I am assuming the group is travelling in a three-abreast formation. Mijanor is off to the side with the signpost. Kin Lur is behind the party. Ergrin has begun moving ahead of the group. Alexei, Augrok, and Vykos are travelling side-by-side down the middle of the road. Is that okay with everyone?

Alexei:

Spoiler:

You realize that scrambling the embankment will easily give away your intent and position. However, you do recognize that if trouble comes, you are better off dismounted. You can roll Bluff and Ride checks to dismount casually.

One of the figures rises slightly as Ergrin approaches closer. Raising a hand to its mouth, it calls out in Goblin.

For those who speak Goblin:

Spoiler:

Fat pickins!

It then raises its bow around the tree, taking aim towards your group, the failing sun glinting off the razor-sharp arrowhead.

Initiative please. Alexei and Vykos have shadowy illumination. Alexei may or may not be mounted.

If you are unhappy with where you are situation, except for Alexei, Egrin, Mojanir, and Kin Lur, let me know with your initiative and I'll allow you to reposition within reason. Remember to link to your Invisible Castle rolls.


Male Half-Elf Academy Fighter 2/Rogue 2
Jal Dorak wrote:

If you are unhappy with where you are situation, except for Egrin, Mojanir, and Kin Lur, let me know with your initiative and I'll allow you to reposition within reason.

I thought I was examining Mijanir's armor, until Kin Lur motioned me to drop back?

Initiative = roll 4 + 6 = 10. I guess I'll have no time to dismount, even if I wanted to, unless these guys roll horribly. Seems like I'd be better off mounted, though, given that I can potentially negate hits against my mount, and get closer using the horse's double move while I shoot arrows? If I dismount, they'll just shoot me to death while I walk up to them. Of course, that would mean having time to ready the bow... unrealistic. Maybe the best I can do is unsheath the scimitar and ride at them, fast, before I get peppered?

Is there a rogue talent to let you climb stealthily? If so, I want it when I hit 6th level!


Alexei:

Spoiler:
Your wish is my command. You are next to Mijanor inspecting his armor. As I said, you wanted to dismount before initiative, so you may take that action before the encounter if you want. Also, you apparently rolled a d6 for initiative. Is that a PRPG change I'm not aware of? ;)

Apologies for the occasional mix-up. I'm still getting the whole PbP thing down.


Male Half-Elf Academy Fighter 2/Rogue 2
Jal Dorak wrote:


** spoiler omitted **

Oops... no wonder I rolled so daggone low! Lemme try again: Not much better! 6 + 6 = 12. I'm new to the PBP AND to the "roll online" thing.

Re: dismounting, I was speculating possibilities out loud, hoping my Knowledge (Warfare) skill would give me some indication of why my subconscious -- the DM -- was telling me to dismount when it seems like suicide to do so, seeing as I can't scale the embankments without getting killed. Is there some tactical reason to relinquish mobility?


Alexei:

Spoiler:
I forgot you are decent for mounted combat. It's a toss up then. Basically you have no quick way of reaching the "enemy", but on horseback you do retain maneuverability.


Male Half-Elf Academy Fighter 2/Rogue 2

Alexei looks for a moment as if he's considering dismounting, shakes his head at the embankments along the road, and pulls his bow from the saddle-sheath as he spurs his mount, shouting something in goblin.
I want to get within missile range as fast as possible, ahead of the others, so that if there are spellcasters in the woods with area-affect spells we won't all be in a group.

To those who speak goblin:

Spoiler:
"There they are! The fools that Gorb-Lub told us would die so easily!" (Made up that name on the spot, but goblins aren't usually too bright... Bluff check vs. their Sense Motive to tell that we weren't actually hunting them?)

And in Common:
Spoiler:
'Ware their friends in the woods!

No idea if they have friends, but this setup is WAY too obvious to discount the possibility! Best to assume there are, and look like idiots if these two are alone, than to assume there aren't, and get caught all together in some kind of rockslide or arrow volley or fireball.


Male Dwarf Cleric 6

Heh, lots to catch up on. I don't know how I got near the signpost, I thought that was Ergrin who was messing around putting gold on it.

Alexei wrote:
"Mojanir," says the soldier, riding closer alongside with an easy twitch of his hip, "no offense, but the flash of your armor gives away our position -- possibly to hostile watchers in the hills." He speaks quietly, out of the side of his mouth, while scanning both sides of the road. "Any chance of permitting me to cover it a bit?"

"It's Mijanor boy. What makes ye think I don't want 'em to see me comin? Only fair to give em a runnin 'ead start. Don't get yer furnace stoked about it, I'll cover up if ye be worried were gettin into dangerous territory," With that he pulls his bright white cloak with a silver hammer embroidered upon the back around his armor. Well the glare is gone so it's a small improvement.

Upon spotting the duo on the road, Mijanor says, "Now there's a promise of a break in all this marchin. Torag be blessin us this day."

He will channel positive energy hopefully healing and relieving most of their fatigue except Vykos who he selects out. He would have done this immediately upon being aware of potential adversaries.

Here's my rolls.

Perception (1d20=15) whoops, that should be an 18. forgot my modifier.

Initiative (1d20=11)

positive healing within 30' (2d6=12)


Mijanor Firehammer wrote:

Heh, lots to catch up on. I don't know how I got near the signpost, I thought that was Ergrin who was messing around putting gold on it.

Blah. My mistake. I've been confusing dwarves. So Mijanor is by Alexei, Ergrin has moved past the sign-post.

Keep those initiative rolls coming.


M Goblin Beer Snob 1/Freethinker 3
Dungeon Master Drax wrote:
Blah. My mistake. I've been confusing dwarves.
UberLogicTroll wrote:
That's because you're totally made of fail because this playtest isn't mathematically perfect in terms of the Pepperoni Fallacy, and you obviously spew nothing but stupidity on other threads when you should be optimizing here. If that insults you then you're a crybaby. So there!

Just kidding!


Kirth Gersen wrote:
Dungeon Master Drax wrote:
Blah. My mistake. I've been confusing dwarves.
UberLogicTroll wrote:
That's because you're totally made of fail because this playtest isn't mathematically perfect in terms of the Pepperoni Fallacy, and you obviously spew nothing but stupidity on other threads when you should be optimizing here. If that insults you then you're a crybaby. So there!
Just kidding!

The Flaming Skull will report you for this cruel jest!

Thanks, though. This place needs more humour lately.


Male Dwarf Cleric 6

I don't know if we will see humor in the same things you do Acererak...


Mijanor Firehammer wrote:
I don't know if we will see humor in the same things you do Acererak...

Aww, come on, that gem laying in the middle of the floor was priceless! Bwahahahaha!

See, I can derail my own threads! I would like to see some more initiative checks...let's try and keep things on track. ;)


Jal Dorak wrote:
Sorry, was trying to post sooner but Paizo wasm't loading. I am assuming the group is travelling in a three-abreast formation. Mijanor is off to the side with the signpost. Kin Lur is behind the party. Ergrin has begun moving ahead of the group. Alexei, Augrok, and Vykos are travelling side-by-side down the middle of the road. Is that okay with everyone?

I was making some different assumptions about positions - that Alexei was near Mijanor, who would have been toward the back due to his speed. That's why I intended to approach them, with the assumption they were toward the back of the group. I'll operate under the assumption that I'm still in back. Might be helpful to know how far (roughly) the foes are in front of the party. I'm estimating that I would be about 20' back.

EDIT: I see there's been further clarification on locations for Alexei and Mijanor.

Jal Dorak wrote:
One of the figures rises slightly as Ergrin approaches closer. Raising a hand to its mouth, it calls out in Goblin.

Does he appear to be directing this shout across the road, to our left, down the road, etc.?

Jal Dorak wrote:

It then raises its bow around the tree, taking aim towards your group, the failing sun glinting off the razor-sharp arrowhead.

Initiative please. Alexei and Vykos have shadowy illumination. Alexei may or may not be mounted.

I will try to approximate Alexei's plan with my reduced height, despite the embankments. Here's what I want to do, but am unsure how long it will take: Move Fourthea as close to the embankment (opposite from Alexei if I can tell what he's doing, otherwise right side) as possible (move action?). Command Fourthea to stop and stay (would that be the heel trick? - free action). Use the saddle as a platform to jump/climb up to the top of the embankment (move action?).

Initiative (1d20+3=14)

Here's a roll for Acrobatics and one for Climb, but it appears that IC has figured out who I am and reduced my die rolls accordingly...

Acrobatics; Climb (1d20+12=14, 1d20+7=12)


Thanks, Kin.

I'll take your actions into account once initiative starts.

Regarding animal companions, I usually have them go on their master's turn. Everyone cool with that?


Dungeon Master Drax wrote:

Thanks, Kin.

I'll take your actions into account once initiative starts.

Regarding animal companions, I usually have them go on their master's turn. Everyone cool with that?

Here's that dirty word again, but I assumed that's what the plan was. Works fine for me.

I will likely be without keyboard until midday Sunday. My plan would be to work my way closer to the foe(s) on my side in order to try sniping them -- trying to take advantage of the sneak attack, using the Fast Stealth ability, etc. If you need to DMPC me, that's roughly the plan. If it looks doable, I will have Fourthea join me up here after I've climbed up so she can provide a flanking bonus if I get into melee. Anyway, have a great weekend.


Male Dwarf Monk (4)

Ergrin remains attentive and alert. If an arrow comes towards him, he will attempt to deflect it.

This assumes that I win initiative so that I am not flat footed.

initiative (1d20+1=18)

Spoiler:

Deflect Arrows (Combat)

You can knock arrows and other projectiles off course, preventing
them from hitting you.

Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You must have at least one hand free (holding
nothing) to use this feat. Once per round when you would
normally be hit with a ranged weapon, you may def lect it
so that you take no damage from it. You must be aware of
the attack and not f lat-footed.

Attempting to deflect a ranged weapon doesn’t count
as an action. Unusually massive ranged weapons (such as
boulders or ballista bolts) and ranged attacks generated by
spell effects can’t be deflected.

Regardless of whether Ergrin is fired upon, he will move off of the road and begin moving towards the goblins, attempting to move stealthily. Attempting, I said. Stealth (1d20+8=10)


Okay, almost ready. Just nead Vykos and Augrok to roll. For those keeping score, Ergrin is going first - this might become a theme.
Be sure to keep using the same character profile on Invisible Castle.


Male Human (Varisian) Undead Bloodline Sorcerer 2 Cleric of Urgathoa 2

Initiative. (1d20+1=6) I have a feeling I will be going last

DM Drax: How far away are they? I mean are we a long way from them or relatively close? I want to try to use Cause Fear on one of them, but obviously I won't try until we are within what Vykos would assume to be range of his ability (30').

Vykos pats Reaper on the neck and whispers in his ear "Be ready boy."


Male Half-Elf Academy Fighter 2/Rogue 2
Vykos the Deathless wrote:
DM Drax: How far away are they? I mean are we a long way from them or relatively close?

Yeah, if they're within 70 ft. I just start shooting; none of this riding around stuff first, except to get more than 20 ft. away from the others in case of fireball.

A lot of this tactical combat, with distances and placement, is going to be exceptionally difficult on a PBP without some sort of visual aids... is there somewhere you can post sketches? Barring that, we'll probably need better descriptions of our surroundings -- width of roadway, height and slope of embankments, etc., and we should probably all announce our locations/"marching order" before combat begins. Also, how long have we been riding? If long enough to accrue subdual damage, I would have made a Stealth check to camouflage Mijanor's armor gleam hours or days ago.


The enemy is currently 60ft away. Ergrin is about 40ft from the enemy.

You are right about the tactical encounters. I was going to try and do everything by description, but this is teaching me otherwise. I will henceforth post some accurate maps here (linked) .

EDIT: Posted the map.


M Goblin Beer Snob 1/Freethinker 3
Dungeon Master Drax wrote:
The enemy is currently 60ft away. Ergrin is about 40ft from the enemy.

OK, now we're talking! So, if I understand it correctly, they're on unassailable high ground, have 9/10 cover from trees, and are 60 ft. away. We're sitting ducks in the roadway. If I shoot at them, I pepper trees with arrows. If I try to climb the embankment, I draw attacks of opportunity. If I stay mounted, I can't get to them.

Sizing up the situation, the soldier hisses, "This is foolishness! Let's ride back whence we came and see if we can draw them after us!"


Male Half-Elf Academy Fighter 2/Rogue 2
Kirth Gersen wrote:
Sizing up the situation...

Wrong avatar. Sorry!


Very well, if I read Augrok correctly, he is without dice for a time. Augrok has rolled a 19 for initiative.

DM Drax wrote:

A few rules for initiative:

For initiative I will just post the initiative order, including the enemy, as you will figure it out eventually anyway. In all cases, wait at the end of the round before starting the next round so I can factor in other effects. If you cast a spell with a duration in rounds, on your turn make sure to include the rounds remaining in your spell

Initiative for this combat:

Augrok: 19
Ergrin: 18
Enemy: 15
Alexei: 12
Kin Lur: 14
Mijanor: 11
Enemy: 8
Vykos: 6


Male Dwarf Monk (4)

Ergrin moves off of the road. I assume this map is before round 1 begins. Here is a perception check and another stealth check if you need a second one: Perception; Stealth (if you need another). (1d20+10=16, 1d20+8=20)


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

As his traveling companions edged off of the road to investigate the two archers that they could see, Augrok sighed and did away with the pretense of not noticing them, his hands pulling and shaping, looking as if he was building something up and then scarring ridges around something, guiding the magic of nature that his words called up. The entirety of the shaping took no more than a few seconds, and once that was done, he touched Ur, applying what he had shaped onto her.

It took an especially sharp eye to notice any changes in the bear beside him, as her skin was covered in fur. The most notable part of the bear was her face, which had taken on ridges and looked somewhat arboreal, if only in the surface resemblance. She shook herself, and slightly more telling was that her fur did not move as much as it should have. It was as if it were moss, or lichen.

Thumping himself on the chest, he spoke a word to Ur "Vigi!", asking her to guard him for now. They would join their companions soon enough.

It was really too hot for this stuff.

Barkskin on Ur, 40min. duration


The two humanoids engage in open hostility, loosing their arrows at the lead party member, Ergrin. Ergin's senses and reflexes, highly tuned from years of training in the Stonefist Hold, react with the quickness of a scurrying dungeon beetle. With one rough hand, he knocks an arrow out of the way, sending it skipping harmlessly into the dirt. The second arrow finds home, striking Ergrin hard in the shoulder.

Ergrin takes 6 damage.

Ergin:

Spoiler:

Ahead you hear what sounds like creatures moving along the edge of the treeline, possibly within 100ft and on both sides of the road.

Next initiatives.


Male Dwarf Monk (4)

I whistle quietly to the others and, if they can see me, attempt to signal by making little walkie-walkie fingers with both hands and indicate that these little walkie-walkie hand people are coming towards us. They will either understand or think I've lost it.

I crouch down in my position off of the road. I'm attempting to hide here. Is there anywhere to hide? Is this high grass or forest? Rocks? Boulders?

initiative (1d20+1=15)

1 to 50 of 818 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dorak's Red Hand of Doom PbP All Messageboards

Want to post a reply? Sign in.