Wait, what? Aliens?


Second Darkness


So, I was glancing at the blog today and there was talk of moons and alien plants and such.

Since I know jack about the Second Darkness adventure except about the drow... what the hell does the moon and stuff have to do with this adventure path?

Are the drow from space or something?

If that's the case... game over, man. Game over.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well the thing is

Spoiler:
Pathfinder 13 saw a star slamming into the Devil's Elbow. Poor devil, I'm sure that upset him. Anyway, what do you normally get when things fall from space, or when there's a...

Total eclipse of the sun?

That and psychotic dentists

Paizo Employee Creative Director

I'm not sure if you're heading into Second Darkness as a player or a GM... but I CAN say this without fear of spoilers. Drow are not from outer space; they're from the other direction... they're from the underground (the Darklands, as we call them.)

There IS a bit of space stuff in Second Darkness, though. No robots or lasers, though.


Hope it wasn't his funny bone.

Actually, I doubt I'll be doing Second Darkness. Got my hands full with a jungle campaign (I stole some stuff from the Mwange Expanse, might even use River into Darkness! (The horror, the horror)). I was just curious.

However, I definitely want to take a peek at the moonflower. Plant monsters are necessary in the jungle. ;)

Thanks.

Scarab Sages

Adventure Path Charter Subscriber
Rechan wrote:

Hope it wasn't his funny bone.

Actually, I doubt I'll be doing Second Darkness. Got my hands full with a jungle campaign (I stole some stuff from the Mwange Expanse, might even use River into Darkness! (The horror, the horror)). I was just curious.

However, I definitely want to take a peek at the moonflower. Plant monsters are necessary in the jungle. ;)

Thanks.

I'm sure it wouldn't be hard to transport them to your jungle setting. There are ruins of flying cities lying around in there after all.

Hmm...which leads me to wondering if you couldn't put Expedition to Barrier Peaks somewhere in the Expanse.

The Exchange Kobold Press

And possibly Crucible of Chaos would fit as well. It doesn't have any space stuff, but fits right into the jungle ruins vibe.

Liberty's Edge

As well as amazon elf babes in leopardskin bikinis.

Scarab Sages

Actually, if anything:

Spoiler:

Most of the regular Elves (or at least their kin) in Golarion are from "space", in the sense that they returned to Golarion after centuries of exile on another planet.


MMMMM... Barbarella!


Farglik wrote:
MMMMM... Barbarella!

Miss Fonda was sooo hot in the movie!


Pathfinder Adventure Path, Rulebook Subscriber

Is Golarion a Fantasy world in a Sci-Fi universe?

An island of sorcery in a galaxy of science?

Do experienced spacers swap stories of this backwater world where "magic" works, but is probably just psionic talents gone all mumbo jumbo by primitive natives? Of a world where impossible creatures called "dragons" and "demons" hold influence where they shouldn't even exist, and are probably just forgotten bio-war machines and creations of the psychic humanoids' collective id, respectively?

Not that I'm suggesting the spacers are right, just wondering how far the "physics" of gods, magic, outer planes, etc. reach away from Golarion. Is it a tiny bubble where the natural rules just don't apply?

I have to admit, I was kind of maybe hoping for something at least a little Spelljammer-esque, where one could count on the Outer Space of a Fantasy world to be magical too.

Paizo Employee Creative Director

The way I see it, the universe that contains Golarion is the same one that contains Earth. And Oerth. And Faerun. And Athas. And so on, and so on. Parts of the universe (such as where Earth is stranded) are in areas that are either magic dead or magic light. Other parts (such as where Golarion is at) are MUCH more infused with magic. Magic isn't evenly spread throughout the universe, in other words.

The universe is, in other words, a VAST place. The outer planes are even MORE immense, since they contain the entire universe inside them with ease.

There's plenty of room, therefore, for pretty much every game setting under every game system in this universe, and the laws of reality (game rules) can vary greatly between one planet and the next.

The basic underlying principle of the universe in Golarion is science, but one where magic exists as much as it needs to exist at any point along the way. There are certainly parts of this universe where Spelljammer type stuff exists... but that's not the picture of outer space we'll be presenting in Pathfinder products. You can still have magic in a real-world based-on-physics outer space, and that's the route we're taking.

EDIT: Of course... all this talk about outer space is blowing it a bit out of proportion, since the vast majority of what we're doing in Pathfinder doesn't care about outer space any more than it does about the Abyss, Vudra, Korvosa, Galt, Hell, or any other location spread throughout it all.


Too bad our universe is not only "magic-dead" but "elf-dead" as well It would be nice to see some cute fem/Elf/Brd ;P


James Jacobs wrote:

The way I see it, the universe that contains Golarion is the same one that contains Earth. And Oerth. And Faerun. And Athas. And so on, and so on. Parts of the universe (such as where Earth is stranded) are in areas that are either magic dead or magic light. Other parts (such as where Golarion is at) are MUCH more infused with magic. Magic isn't evenly spread throughout the universe, in other words.

The universe is, in other words, a VAST place. The outer planes are even MORE immense, since they contain the entire universe inside them with ease.

There's plenty of room, therefore, for pretty much every game setting under every game system in this universe, and the laws of reality (game rules) can vary greatly between one planet and the next.

The basic underlying principle of the universe in Golarion is science, but one where magic exists as much as it needs to exist at any point along the way. There are certainly parts of this universe where Spelljammer type stuff exists... but that's not the picture of outer space we'll be presenting in Pathfinder products. You can still have magic in a real-world based-on-physics outer space, and that's the route we're taking.

EDIT: Of course... all this talk about outer space is blowing it a bit out of proportion, since the vast majority of what we're doing in Pathfinder doesn't care about outer space any more than it does about the Abyss, Vudra, Korvosa, Galt, Hell, or any other location spread throughout it all.

Does the power of the gods of Golarion extend to the other planets in the Golar System?

Paizo Employee Creative Director

doppelganger wrote:
Does the power of the gods of Golarion extend to the other planets in the Golar System?

Yes; to a certain extent. Some of the gods of Golarion have interests in the other planets of the solar system, while some gods who have an interest on other planets there have NO interest in Golarion. And some gods (notably Desna) are all about the outer space anyway; she's probably got an interest in all 11 planets AND the asteroid belt AND the sun AND all the moons.

Scarab Sages

James Jacobs wrote:

The way I see it, the universe that contains Golarion is the same one that contains Earth. And Oerth. And Faerun. And Athas. And so on, and so on. Parts of the universe (such as where Earth is stranded) are in areas that are either magic dead or magic light. Other parts (such as where Golarion is at) are MUCH more infused with magic. Magic isn't evenly spread throughout the universe, in other words.

The universe is, in other words, a VAST place. The outer planes are even MORE immense, since they contain the entire universe inside them with ease.

There's plenty of room, therefore, for pretty much every game setting under every game system in this universe, and the laws of reality (game rules) can vary greatly between one planet and the next.

The basic underlying principle of the universe in Golarion is science, but one where magic exists as much as it needs to exist at any point along the way. There are certainly parts of this universe where Spelljammer type stuff exists... but that's not the picture of outer space we'll be presenting in Pathfinder products. You can still have magic in a real-world based-on-physics outer space, and that's the route we're taking.

Flashbacks of my very fun Stargate SG-1 RPG adventure using Expedition to Castle Ravenloft - with Strahd as Goa'uld and zombies as genetic experiments gone awry.

This a maturation of the RPG genre - the first games were only set in dungeons (Greyhawk), then we moved out to cities (City of Greyhawk), finally nations and continents (Flanaess), and then worlds (Oerth). It's been some time since the genre expanded, and having a detailed solar system is the logical next step. Kudos for daring to dream of space in a fantasy game.

Contributor

Jal Dorak wrote:
Kudos for daring to dream of space in a fantasy game.

Yeah. I just wish it was our idea.

Scarab Sages

F. Wesley Schneider wrote:
Jal Dorak wrote:
Kudos for daring to dream of space in a fantasy game.
Yeah. I just wish it was our idea.

No, but you can feel good about the fact that you are propagating the idea, and in tactful style no less.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
F. Wesley Schneider wrote:
Jal Dorak wrote:
Kudos for daring to dream of space in a fantasy game.
Yeah. I just wish it was our idea.

Mhhh, I'd love to see Lin Carter's Callisto books back in print from that list.

Liberty's Edge

James Jacobs wrote:


The basic underlying principle of the universe in Golarion is science, but one where magic exists as much as it needs to exist at any point along the way. There are certainly parts of this universe where Spelljammer type stuff exists... but that's not the picture of outer space we'll be presenting in Pathfinder products. You can still have magic in a real-world based-on-physics outer space, and that's the route we're taking.

Which makes all of this the perfect environment for a Dragonstar crossover in my home campaign. Not that I have plans for something like that anytime soon, but it is a possibility. I have always enjoyed Dragonstar's vision of the universe over Spelljammer's.

The moment I read the entry on Numeria I envisioned a savage science campaign that would culminate in the arrival of a scout ship from the Dragon Empire, dispatched to investigate the ultimate fate of the crashed ship. Unfortunately I might not get around to that for a long time.

Scarab Sages

I thought Dragonstar had a lot of cool ideas. High technology that was largely powered by magic.
I'm hoping that we'll see something like the Spelljammer ships in the Golarion universe. Pathjammer! Adventures in the Monaverse! or is it the Jacobsverse? or Monjacverse?

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