Armoured Kilt and organized play?


Pathfinder Society

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I just want to make sure I'm clear on this before it comes up...

A sorcerer can wear an armoured kilt (page 211 PfCS) without an asf and without any armor check penalty.

Now picturing a Andoran sorcerer with an armoured kilt and EWP Great Sword. "You can take our XP, but you can't take our FREEEEEEEEEEDDOOOOOMMMMMMMMM!!!!!!!"

Liberty's Edge 5/5

Ok to build on the last thread, because an armored kilt can stack with other armors, does it stack with Mage Armor or Bracers of Armor? I had a wizard at one of my tables bring this up. I thought it was cool so I let it fly.

Paizo Employee Director of Brand Strategy

AZhobbit wrote:

Ok to build on the last thread, because an armored kilt can stack with other armors, does it stack with Mage Armor or Bracers of Armor? I had a wizard at one of my tables bring this up. I thought it was cool so I let it fly.

I don't think it does. It can't, for example, increase the weight category or the mage armor or the bracers. Thus you're getting the benefit of the +1 to armor without the penalty that makes it balanced. Furthermore, an armored kilt, when combined with something else, increases the other armor's armor bonus. It says nothing about the two armor bonuses stacking. Bracers of Armor and a breastplate wouldn't stack, so neither would an armored kilt and mage armor.


AZhobbit wrote:

Ok to build on the last thread, because an armored kilt can stack with other armors, does it stack with Mage Armor or Bracers of Armor? I had a wizard at one of my tables bring this up. I thought it was cool so I let it fly.

Please note the armored kilt says it has to be added to light or medium armor not just thrown on willy nilly.

It also adds more weight when added on than it does when worn by itself, and reduces the Max Dex Bonus by one... in addition to increasing its "armor type".

Since Mage Armor and Bracers of Armor are not light or medium armor then no, I don't see this stacking.

One last note: When something is added to it is no longer a stand alone thing, so I also wouldn't allow you to enhance the armored kilt and our breastplate. At my table it is:

Armored Kilt
Breast Plate
Breast plate with Armored Kilt

Three individual armors (meaning that the breast plate with armored kilt becomes masterwork for only 150 gp as a single unit if taken apart it is no longer masterwork as the two "pieces" were reliant on each other to cover specific spots).

Shadow Lodge 4/5

So can an armored kilt be made into magic armor?

The answer seems straight forward when it is not attached to other armor.

When it is attached to armor is when this becomes murky. Does it,
A. Simply change the armor it's attached to (additional weight, +1 to AC and reduce Max Dex by 1) and can not be made into magic armor in its own right? This option would give you Breast plate with armored kilt +1 as 1 item.
B. Remain a seperately enchantable item? This option would give you Breatplate +1 with Armored Kilt +1

As a follow on what effect does masterwork have on an armored kilt when it is seperate? when it is attached to other armor?

Eric W. Brittain


I think it's best to go the (A) route (after talking to Sean about it). Attaching the kilt to a piece of armor creates a new piece of armor (Armored Kilt + Breastplate = Armored Kilt/Breastplate) and you can enchant that new piece of armor. Like Sean said, the game can't deal with piecemeal armor.

Contributor

Dude, you were supposed to call me "Anonymous"!!!

Dark Archive

Sean K Reynolds wrote:
Dude, you were supposed to call me "Anonymous"!!!

Oh ratted out by the Events Manager... burn!


I give credit where credit is due. Like that time in Thailand. Sorry for the prison sentence, though, Sean. :-(

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

WHAT?! You mean there was a PaizoCon in Thailand and you guys didn't advertise it? Or, wait a minute...was that just the Paizo retreat for the company staff that year? Inquiring minds would like to know... ;-]

--Neil

Shadow Lodge 4/5 ****

I see that the Kilt is banned from it's first book but it's not banned from the armory. I trust that means it's usable now?

Sczarni 4/5

AxeMurder0 wrote:
I see that the Kilt is banned from it's first book but it's not banned from the armory. I trust that means it's usable now?

nothing from the armory is legal until the armory is listed in the PFGtOP... I don't remember if it was in the last version...

Shadow Lodge 4/5 ****

Armory is listed in 2.2
Adventurer’s Armory Everything in this book is legal for play with one exception: a
pseudodragon is not legal for purchase unless you’re a wizard with the
Improved Familiar feat.

Cpt_kirstov wrote:
AxeMurder0 wrote:
I see that the Kilt is banned from it's first book but it's not banned from the armory. I trust that means it's usable now?
nothing from the armory is legal until the armory is listed in the PFGtOP... I don't remember if it was in the last version...

Liberty's Edge 3/5

AxeMurder0 wrote:

Armory is listed in 2.2

Adventurer’s Armory Everything in this book is legal for play with one exception: a
pseudodragon is not legal for purchase unless you’re a wizard with the
Improved Familiar feat.

Looks like you answered your question.

Shadow Lodge 4/5 ****

Not really. Let me try this again.
If a resource is listed as legal in one book but illegal in the other what do we do?

1: If it's legal anywhere use it.
2: If it's illegal anywhere don't use it
3: If a resource is listed as legal in it's newest source it's legal. If it's listed as illegal in it's newest source it's illegal.

Githzilla wrote:


Looks like you answered your question.

From your dismissive answer I presume you believe it's 1 or 3. (one of which seems to be the most likely to be correct)

1/5

AxeMurder0 wrote:

Not really. Let me try this again.

If a resource is listed as legal in one book but illegal in the other what do we do?

1: If it's legal anywhere use it.
2: If it's illegal anywhere don't use it
3: If a resource is listed as legal in it's newest source it's legal. If it's listed as illegal in it's newest source it's illegal.

Githzilla wrote:


Looks like you answered your question.

From your dismissive answer I presume you believe it's 1 or 3. (one of which seems to be the most likely to be correct)

This is why the list in the Guide is considered to be inclusive only. It technically only excludes by omission, even though in the case of long lists of things that are legal it may switch the phrasing around, it only refers to that particular source. In this case, the reason for the distinction is assumed to be obvious: The armor rules changed between 3.5 and Pathfinder, and the Armored Kilt needed a conversion. Rather than come up with a rule, the decision was made to wait until an official conversion was made. Now it has been, and we're permitted to use the converted item.


AxeMurder0 wrote:

Not really. Let me try this again.

If a resource is listed as legal in one book but illegal in the other what do we do?

1: If it's legal anywhere use it.
2: If it's illegal anywhere don't use it
3: If a resource is listed as legal in it's newest source it's legal. If it's listed as illegal in it's newest source it's illegal.

If a rules element appears in multiple places, the version that is expressly listed as legal is legal and other versions are not legal. This has nothing to do with newest source; if a rules element appears in two sources and changes between the two, only one of these should be listed as legal.

Sovereign Court

Actually, upon checking the Adventurer's Armory, the Armored Kilt is not listed as an item. There is a paragraph that 'updates' the rules in the Campaign Setting book but the item, in itself, is not listed (i.e. stats, etc.) in the Armory.

But I would also like a clarification on what happens when books collide (such as with the Elven Curved Blade between the Core Rulebook and the Campaign Setting.


Core Rulebook is the standard.

Campaign setting is 3.5.


After running through a few threads on armored kilts, I've seen a few ambiguous rulings. In the end, my question is:

Do you need to attach an armored kilt to another piece of armor, or can you wear it by itself? And can you emhance it?

In other words, can you take a wizard with light armor proficiency and get a +4 Armored Kilt?

Community / Forums / Organized Play / Pathfinder Society / Armoured Kilt and organized play? All Messageboards

Want to post a reply? Sign in.