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The Armageddon Echo (GM Reference)


Second Darkness

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Pathfinder Adventure Path Charter Subscriber; Modules Subscriber

Joana, thanks for the thread. My initial search fu was inadequate. It clarifies things a bit. I'll stress the tangled nature of the place and possible dragon attack if they try to race around too much.


My compliments to Jason Bulmahn for his handling of the NPC characterizations in the Armageddon Echo. I've put more than a small amount of work into making this AP run smoothly for my group (yeah, all of one player but meh) and these NPCs needed no embellishment.

Eloquan in particular made me cry as I was prepping for game tonight. I read the description provided

Quote:
All of the globes in the hall of memory are functional, and master librarian Eloquan (CG male elf expert 14), who refused to leave his precious library in the face of the coming apocalypse, still tends to them. Eloquan believes that the end is coming, but being extremely set in his ways, he feels no need to abandon the library—if it is to be destroyed, so must he. Eloquan knows that the elven seers have predicted that Earthfall will occur soon.

and I could hear Eloquan's voice in my head. Wise, old, sad, stubborn:

Eloquan's voice wrote:
This library holds the collected knowledge of hundreds of generations of elves. We librarians have given our lives and our deaths to preserve the collective knowledge of our race and our world; there is nothing more important. If it is to be destroyed then so must I. I will not live in a world where this knowledge has been lost.

Now to see if I can actually recreate that voice for tonight's game. Hot damn I hope so.


Pathfinder Adventure Path Subscriber

I don't know if this tread is still active, but I hope so.
At the end of Children of the Void, the PC found a map of Celwynvian. This map is printed on page 50 of the The Armageddon Echo.

But when the PC found it, it is written: "The map of Celwynvian could be of particular import to the Shin'Rakorath, as it include information on several key drow encampment and patrol routes (see Pathfinder #15)"

So my question is where are those information? They are not in The Armageddon Echo, at least i did not find them..


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Battles Case Subscriber

I believe it was something that ended up getting cut between development of book 2 and book 3. The official word on it, iirc, was either don't mention the supposed markings when the PCs find the map in Children of the Void or else just invent where they are for the purposes of being useful to the Shin'Rakorath.


Pathfinder Adventure Path Subscriber

Did anyone can pinpoint what is the level progression in Armageddon Echo? So far, i did not find any reference...

My feeling will be:
Up to the end of the Library: Level 7
The Alchemical raid up to the Battle at the academy - Level 8
In armageddoon's Shadow up to the end = Level 9

But as the next chapter is for Level 9, i am not sureif they should be only 2 level in that tome.


Pathfinder Adventure Path Subscriber

This is Joe Virtue answer a few months or years ago...

Joey Virtue wrote:

I think in The Armageddon Echo the Players would level

Before they enter the Academy of Arts

and

At the end of the adventure

So they will end up at 9th level


Pathfinder Adventure Path Subscriber

I need advice to help me play correctly ILVERAE PARASTRIC.

:
I never really play bard and i would like some turn by turn suggestions on how to give a good challenge with that encounter. I post here the Herolab version.

Do you played him as a bard or as an alchemist?

Is level 9 bard is not a little hard for a level 7 party. Thanks again to Joey Virtue for his great work.

Joey Virtue wrote:

Laboratory Pg 23-25

I tried to make Ilverae Parastric as an alcemist but I just couldnt get the same challenge that the bard build could

ILVERAE PARASTRIC CR 8
Male Drow Bard 9
CE Medium Humanoid (Elf)
Init +5; Senses Darkvision (120 feet), Low-Light Vision; Perception +10

DEFENSE
AC 26, touch 18, flat-footed 21. . (+5 armor, +5 Dex, +3 Nat, +3 Def)
hp 85 (9d8+29)
Fort +6, Ref +11, Will +5
Immune sleep; SR 15
Weakness Light Blindness

OFFENSE
Spd 30 ft.
Melee Thrown Fire +13 1d6
Ranged +1 Crossbow, Hand +12/+7 (1d4+9)
*Arcane Strike and Deadly Aim and bardic Performance figured in
Spell-Like Abilities Dancing Lights, Dark Adept, Darkness, Faerie Fire
Bard Spells Known (CL 9, +6 melee touch, +9 ranged touch):
3 (DC 18, 4/day)Confusion, Dispel Magic, Displacement, Slow
2 (DC 17, 5/day)Cure Moderate Wounds, Hold Person, Invisibility, Mirror Image
1 (DC 16, 7/day)Cure Light Wounds, Expeditious Retreat, Grease, Hideous Laughter, Unseen Servant
0 (DC 15)Detect Magic, Ghost Sound, Mage Hand, Message, Prestidigitation, Read Magic

STATISTICS
Str 10, Dex 16/20, Con 12/16, Int 12, Wis 8, Cha 20
Base Atk +6/+1; CMB +6; CMD 27
Feats Arcane Strike, Bard Weapon Proficiencies, Brew Potion, Dark Adept, Deadly Aim +4/-2, Rapid Reload: Crossbow, Hand
Skills Acrobatics +17, Bluff +17, Climb +4, Craft: Alchemy +13, Diplomacy +10, Disguise +10, Escape Artist +10, Fly +17, Intimidate +10, Knowledge: Arcana +12, Knowledge: History +12, Perception +10, Perform: Dance +17, Perform: Sing +17, Ride +9, Sense Motive +17, Sleight of Hand +10, Spellcraft +12, Stealth +10, Use Magic Device +15
Languages Common, Elven, Undercommon
SQ Bardic Knowledge +4 (Ex), Bardic Performance (move action) (25 rounds/day), Bardic Performance: Countersong (Su), Bardic Performance: Dirge of Doom (Su), Bardic...

Shadow Lodge

As your stat block shows, this Level 9 character is a CR8 encounter, which is potentially a little tough for a 7th level party.

I was also tempted to rebuild this character in a more appropriate class, but ended up sticking with the original, just for simplicity.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Comics, Battles Case Subscriber

She wasnt that tough she is just a bard

Shadow Lodge

Certainly wasn't in my campaign - the trog bodyguards all died to a single fireball, leaving the poor bard to try to spell cast all by herself...no chance, really.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Comics, Battles Case Subscriber

Yeah I had to make alot of the battle tougher then originally presented


silverhair2008 wrote:

In a couple of weeks my group of players should finish up this chapter of Second Darkness. So with that being the case I have a question regarding the Battle Point awards.

** spoiler omitted **

Now my question is this, does the magic item need to be one item of whatever value they have achieved or can it be a number of magic items that total that amount?

hi, i 'am not certain of the translation in french of the part about the battle points :

is the amount of gold / magic items gain by the battle points global or for each character ?
if it is global : the items will not be wonderfull and if it's personnal the item will be wahoooo

you advices ?


Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Comics Subscriber

Anyone know what the scale is of the Celwynvian map? Neither the one on page 50 or the Past on on page 36 have a scale...

Shadow Lodge

Coincidentally, an answer for this showed up on RPG Stack Exchange recently...


Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Comics Subscriber
YogoZuno wrote:
Coincidentally, an answer for this showed up on RPG Stack Exchange recently...

Not really a coincidence since I posted the answer there. Was hoping for a more specific ruling on "1 inch equals something" though.

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