Fallout 3


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Paizo Employee Chief Creative Officer, Publisher

Emperor7 wrote:

Haven't been to the Oasis yet. Still kinda reeling from the Tenpenny one.

** spoiler omitted **

Wear this like a badge of honor.

I do.

Those ghouls were evil, and deserved their flame-throwery death.

And I have a SWEEEEEEET apartment.


Mac Boyce wrote:
Emperor7 wrote:
Mac Boyce wrote:
Emperor7 wrote:
Consider the Defense of Anchorage download. You get some nice goodies at the end.
I beat it in like 2 hours....at least I haven't beaten the game yet or I'd be REALLY angry.

Yeah it's short, but you got cool Chinese stealth/T51b armor now. And a shocky sword.

The weapons constantly wearing down is a drag though. One of the many pitfalls of Post-Apocolypia I guess.

Supposedly more downloads will let you continue the game.

The second download (The Pitt) comes out in February. Its the entire city of Pittsburg made into a slaver camp!!

The third one (March ?) ups the levels cap to 30 and will

** spoiler omitted **

~grumbles~ DRAT!!! Now I will have to pick this up sometime. I used to live in Pittsburg and my parents are from there.


I bought my first PC in 1998, so just missed the original FALLOUT and FO2. I always meant to catch up on them, but BALDUR'S GATE came out not long after I got my PC and between that and hundreds of other games, I never got back to them. I liked OBLIVION, weird level-scaling issues excepted (thankfully easily fixed with a mod), so I thought I'd check out FO3.

I was really impressed with it. It 'fit' the engine far better than OBLIVION did. VATS is a great idea (I'm hoping they - somehow - use an iteration of it in ELDER SCROLLS V) and solves a long-standing issue of how to do decent RPG combat in a first-person perspective. Bethesda are not the best at dialogue or humour though, so FO3 does feel a bit dry at times. Most of the humour is very black, such as you doing the 'right' thing sometimes has horrendous consequences, such as warning the sherrif of Megaton about the dude planning to nuke it doesn't do anything other than get the sherrif killed and his son orphaned. I kept trying to do the 'right' thing at the start of the game and ended up staggering out of Vault 101 with a baseball bat covered in the blood and brains of my would-be girlfriend's father. Still not sure how that happened. I also like the fact that me and two of my friends compared notes on the game and found our ways of playing and our playing experiences were radically different.

My major complaint about the game is how short it is. Whilst the map is comparable in size to OBLIVION's, there are far less main quests, side quests and random jobs lurking around. There is no analogue to the guild quests (which saved OBLIVION from total banality, most notably the Dark Brotherhood ones). It feels like Bethesda created this vast, twisted playground and didn't come up with as much for you to do in it. Also, the level cap is still too low even at Level 30. The news that the two new DLCs won't raise the cap again is also annoying.

I played OPERATION ANCHORAGE and I liked the gear you get from it and the emphasis on combat. I missed THE PITT as I'd hit the level limiter, but since completing BROKEN STEEL I'll go back and give it a whirl. BROKEN STEEL is excellent, well worth the money as the new main story missions are fun and reasonably long, and the side-quests are decent. I was disappointed though:

Spoiler:
That they set up this mission for you to escort this caravan halfway across the map which sounded like an epic, fun mission, but when you show up at the rendezvous point the caravan is already under attack and when you save them they're too scared to go on, so the epic journey never takes place.

I did like the fact they addressed the stupidity of the end of FO3 as well:

Spoiler:
Fawkes now saying, "Of course, I'll go and activate the console because I am immune to radiation! It makes sense I'll go in there! Why wouldn't I go in there?" I think that was Bethesda admitting the end of FO3 itself was retarded.

Anyway, all great stuff. Looking forward to the two new DLCs, although I think I'll hit Level 30 long before I get onto them. I'm also looking forward to NEW VEGAS, which I note no-one else has commented on yet. A new FALLOUT game from some of the original FALLOUT and FALLOUT 2 designers using the FALLOUT 3 engine? Sounds very, very interesting indeed. Obsidian make great games and I suspect the dialogue and quests they come up with will run rings around the Bethesda folk, for all the improvements they've made with FO3.

Dark Archive

Erik Mona wrote:
Emperor7 wrote:

Haven't been to the Oasis yet. Still kinda reeling from the Tenpenny one.

** spoiler omitted **

Wear this like a badge of honor.

I do.

Those ghouls were evil, and deserved their flame-throwery death.

And I have a SWEEEEEEET apartment.

The only time I really went nuts with my Very Good character was in this same scenario.

Spoiler:
I really liked "Daring" Dashwood, and when I found him among the dead in the basement, I promptly rode the elevator up to the suites. When he said I'd better watch my "fleshbag" mouth or else I'd be down there, too, I took off Roy's head with a combat shotgun, then dissected him with the remaining 11 rounds. I spared the others, walking out with the gun still drawn.
Never went back to the Tower....
Dark Archive

They're going to release 2 More DLC PACKS!!!!!!


Mac Boyce wrote:
They're going to release 2 More DLC PACKS!!!!!!

Indeed. And the semi-sequel/companion full game developed by the makers of FO1 and FO2 and using the FO3 engine, which is possibly even more awesome. Although we won't see that until next year.

Dark Archive

Just because I'm curious...

What was the first Perk you picked going from level 20 to 21??

I did the one that reveals the map! Yay!!! :P


Mac Boyce wrote:

Just because I'm curious...

What was the first Perk you picked going from level 20 to 21??

I did the one that reveals the map! Yay!!! :P

I really don't remember. Most of the perks I got were old ones I previously hadn't collected. I know I got Mysterious Stranger quite late on, and I did a few of the ones that raised your SPECIAL stats. The new ones I found were unbalancing (raising all your stats to 9) or took the fun out of the game: I like to discover all the locations as I'm running around aimlessly in the wilderness :-)


I grabbed the map too, but found it cool that it doesn't reveal all locations within a site. ie - find little side doors/sewer grates, etc by checking my local map regularly.

Grand Lodge

Any thoughts on followers? Paladin Cross seems a little better than Charon, but he's been with me for ages and looks absolutely terrifying in Ashur's power armour...

Sovereign Court

Having played this game for over 50 hours, hit level 30 and done the majority of the quests and all DLC, I must say, this is a very fun game. Lots of stuff to do. The story is.. less then I expected, though maybe I've been spoiled by Bioware's. The DLC, while enjoyable, bugged me as four out of the five packs went to foreign locations, while there was still plenty of space in the map, along with stories left unfinished.

It felt like there was a lot of content, but not a whole lot threading it together. What was there was lots of fun, and there were moments that showed some impressive story, they were few and far between. But still, given how big the game was, there was always more content around. Till I finished it, that is!

As for characters, there were plenty to like, but none were really deep. Never had the companions stick around. Again, I'm probably spoiled by Bioware. But Bethesda's strengths seem to be in making loads of content in a really big world, and they really knocked that one out the park. I am certainly looking forward to New Vegas, but in the interim, if Bethesda made anymore DLC or other content for Fallout 3, I'd be all over it. Give me resolution to Vault 101, damn it!

RPG Superstar 2015 Top 8

Vattnisse wrote:
Any thoughts on followers? Paladin Cross seems a little better than Charon, but he's been with me for ages and looks absolutely terrifying in Ashur's power armour...

If you sneak at all, keep Charon, as he will usually sneak with you. Most of the other companions, Paladin Cross included tend to just charge right in, so if you play in a style where you like to hold back and dive for cover keep Charon or go it alone.

If you charge in and want a friend, any one of them are good.

In my one full playthrough, I used both Charon and Cross, replacing Charon with the Paladin after Charon decided he would best serve me by acting as a speedbump between me and a Behemoth. I buried him in a hole and stole his stuff, and moved on and found Cross. She was great for firepower, but I had to leave her behind in any place I wanted to explore without tripping off mines and enemies.

Toward the end you have access to a companion called Fawkes who is pretty damn tough (and great with a gatling laser), but also not someone you want to travel with if quiet is your thing.

Not sure how the neutral/evil companions play out, but it sounds like you're obviously playing a "high karma" character to get Pally Cross, so that point is moot for now anyway.

Uzzy, agree with you--great, broad world, not so broad or deep characters. Can't wait for New Vegas myself. Seems like Bethesda's engine plus Obsidian's writing can't equal anything other than win. (Now, if it was Obsidian's engine and Bethesda's writing.... yikes.)


I'd agree with that. Since BALDUR'S GATE and BG2 BioWare have retreated from trying to do vast open worlds in favour of more linear stories but with much deeper characters and freedom in how you pursue party inter-relationships. I think the BioWare RPGs are actually far closer to a genuine P&P RPG experience despite the player obstinately having far less choice in where to go and what to do. BioWare and their partners in crime, Black Isle/Obsidian, are also much better at dialogue and deep examinations of character motivations.

Bethesda just need better writers. They can afford to hire them now, so there is no real reason for the same shallow characters and somewhat illogical story elements to keep cropping up. Bethesda make fun RPGs, but comparatively very few quests or characters will stick in your mind the way say Minsc or HK-47 will.


Are the newest expansions worth buying?


Xabulba wrote:
Are the newest expansions worth buying?

I've played through the Pitt and Point Lookout so far and I thought both were pretty good, if a little thinner than I had hoped they would be. The Pitt is very linear, but the setting is pretty cool and a melee character will have a great time with the autoaxe. Point Lookout has some great atmosphere and is more freeform; it also has the greatest acid trip/fever dream sequence ever.

I've heard nothing but good things about Broken Steel, especially since it ups the cap to level 30. From what I've read, Operation: Anchorage and Mothership Zeta are the weakest, though I haven't sat down and played them (being level 24 and not even done with the main storyline, everything is so easy it's boring).

Sovereign Court

Broken Steel is a must buy, purely because it gives you a proper 'ending' to the main story. I'd also get Point Lookout, as it's quite open ended and has a number of fun quests/locals and characters.

The rest are optional, with The Pitt being slightly better then Operation: Anchorage and Mothership Zeta, which was a great disappointment (how anyone could turn fighting aliens on a flying saucer with death rays into a boring mission baffles me). My one problem with all the DLC is that apart from Broken Steel, none of them have any effect on the Capital Wasteland, which is annoying.


Mothership Zeta- Teeny spoilers!

I played Mothership Zeta (MZ). As for story content, its pretty weak. It turns into a combat fest as you blast your way through the ship. You have interesting allies at times, one being a precocious little girl, but the interaction with them is pretty minimal. I was pissed when I lost a few of them in a heated battle at the end of the game. Although I have to say, I enjoyed watching my samurai ally kick the crap out of some alien booty with his katana!

It wasn't great, but I still enjoyed it. I really wished Bethsaida had added some more story threads in MZ.

AND... I wish you could've recruited the samurai as a side kick, but, to quote Chris Farley from an old SNL episode- "I CAN'T SPEAK FREAKIN' JAPANESE!"

Grand Lodge

Anchorage is OK - it's pretty easy, but it is visually gorgeous, and you get Power Armour Proficiency at the end of it! I think I was level 9 when I got through it, and as I pretty much suck at high-speed play, I found that rumbling around in Outcast Power Armour saved me on a large number of occasions.

The Pitt is better, with great atmosphere and some nifty gear. I haven't started Broken Steel yet - I'm level 26, but don't feel quite ready for facing large numbers of Enclave power troopers.

BTW, are Point Lookout and Mothership Zeta available in stores, or must I get them through that stupid Windows Live thing? I haven't seen them anywhere.


Vattnisse wrote:

Anchorage is OK - it's pretty easy, but it is visually gorgeous, and you get Power Armour Proficiency at the end of it! I think I was level 9 when I got through it, and as I pretty much suck at high-speed play, I found that rumbling around in Outcast Power Armour saved me on a large number of occasions.

The Pitt is better, with great atmosphere and some nifty gear. I haven't started Broken Steel yet - I'm level 26, but don't feel quite ready for facing large numbers of Enclave power troopers.

BTW, are Point Lookout and Mothership Zeta available in stores, or must I get them through that stupid Windows Live thing? I haven't seen them anywhere.

Thanks for the opinions guys.

I've seen the expansion packs at the game store but they’re just proof of purchase no disc, you still need an internet connection to download them.


Point Lookout also had far less of the hot hillbilly action the trailer lead me to hope for. Not nearly enough banjos. It would have been great to have a swampfolk radio station, since GNR doesn't get out there.


BROKEN STEEL is excellent, easily the best of the five expansions. I'd say POINT LOOKOUT is also worth getting for the atmosphere and the sheer size of the thing. Although it won't take you more than 3-4 hours to finish the quests, it'll take you a good couple of hours more than that to explore the region fully and find all the loot there.

THE PITT is decent but I'd say non-essential. If you really like FO3 and think it's a really great game, I'd say go for it but if you're a bit more meh about it I'd say not to bother.

OPERATION ANCHORAGE and MOTHERSHIP ZETA are fun but shallow. They're basically for people who love FO3 for combat and frequent use of VATS. Some of the weapons you get are also sweet to use in the main quest, but not much good if you've already finished FO3 itself.

I think I'm ready for NEW VEGAS now to be honest. Unless they're going to do something really radical with FO3 or put more quests into the Capital Wasteland itself (these side-areas are not as interesting), I don't see much more can be gained from further DLC. Bethesda should get on with ELDER SCROLLS V and we can see what Obsidian do with FALLOUT: NEW VEGAS next year (hopefully).

Sovereign Court

Spoilers for Point Lookout and Mothership Zeta.

Spoiler:
Did anyone else find the Hillbilly Mutants as deadly as I did? I read on the Vault Wiki that they do an extra 30 points of unblockable damage on every attack, which just munched through my 30th level character like a hot chainsaw through butter. Ended up having to liberally use Fat Men against some of them! Highly annoying and unbalanced. I could fight off the Enclave Sigma Team, but those Hillbilly's made me run a mile.

As for Mothership Zeta, I had quite a moment when I blew up the Alien Ship and the 'This Galaxy Ain't Big Enough..' achievement came up. It was rather nice as it gave me 100% completion of all the achievements ingame. Just stood at the window and watched the ship fall apart and realised that I had finally finished everything in the game. My characters time was done. Think I went back to the surface afterwards and just walked around for a bit. Quite nice really.


Uzzy wrote:

Spoilers for Point Lookout and Mothership Zeta.

** spoiler omitted **

Ahhh yes, those inbreds on Point Lookout were a beeotch. I ended up using the Plasma Rifle you receive for solving the Replicated Man Quest at Ratchet City.

Those damn Mutant Overlords are not something to piss at either.

Grand Lodge

At level 27, I'm still struggling badly with Super Mutant Overlords, much more than I did with the Behemoths. There is a room in Valut 87 with two of them in it - I have no idea whatsoever how to deal with that. Good thing I could avoid that room altogether. At least I can finally chew up Ghoul Reavers now without too much problems. Heavy Incinerator + Hellfire Power Armour + Pyromaniac perk = toasted ghouls!


Vattnisse wrote:
BTW, are Point Lookout and Mothership Zeta available in stores, or must I get them through that stupid Windows Live thing? I haven't seen them anywhere.

You can buy two separate disks for around twenty dollars each. I bought the first one at Target, and the second at Gamestop yesterday. The first contains Operation Anchorage and The Pitt, and the other contains Broken Steel and Point Lookout. Both are available now. Mothership Zeta will only be available for download by itself. In October they will release a Fallout 3 Game of the Year edition that has all 5 of the DLCs included in the game.

*Edit: I should note that I know this for sure for the Xbox 360, but not for sure for PC or the Playstation 3.

Liberty's Edge

I have been playing the GOTY edition every free moment for the last three weeks! This is the coolest, most immersive video game I have ever played. It's the perfect combination of shooter and RPG. Most FPSs I've played last about 6-16 hours, depending on the game; and for me, most RPGs tend to get tired after the 20 hour mark (I'm thinking of KOTOR)--I have the oddest feeling that Fallout 3 could go on forever and never get tired.

I absolutely love this game.

Liberty's Edge

I'm level 15 with my main character, an 'Ambassador of Peace.'

So, today I decided to start a new game. I went female and have tried to be as absolutley bad as possible--say all the wrong things, kill everyone I can, etc., just to see how different the game plays out. Yes, i fully plan to nuke Megaton.

The interesting thing is, when I played my main character out of the Vault, there was simply no way I could manage to not kill the Overseer.

This time, I simply walked by the interrogation room, hacked the terminal in his office, and left the vault. Also, at the Vault door, the guards all come in with batons and won't exit the Vault, no matter how badly you wound them, and they won't run away either. So, kill 'em, then loot the bodies.

Anata still won't come with you though (remember how mad she was when you killed her dad? Now she's mad because you've 'left the Vault in chaos. I guess I'll have to stay here and clean up your mess.")

Oh, well. This will make the return to 101 more interesting, since the original Overseer will still be in charge.


Just five words... Modded this with FOOK II! (for the PC)

Liberty's Edge

Well, my female character is alive and well at 4th level, resides at Tenpenny Towers.

Alas, poor Megaton is no more. I jumped back to the ruins, but it's a dusty crater, with the poor sentinel bot buried up to the top of his dome, still trying to tell everyone the radiation's not that bad.

Meeting Moira as a Ghoul, yet still chipper in her Northern Wisconsin manner, pulled on my heart strings...slightly.

I should say-- Asian, lithe, high cheekbones and frazzled, long hair; a pair of eyeglasses--my character's kind of cute, for an Evil Opportunist.

Hmmm... Kill Moira now and loot her cooling corpse, or follow her to Rivet City, let her set up shop again, then kill her...?

So many decisions...


Andrew Turner wrote:

Well, my female character is alive and well at 4th level, resides at Tenpenny Towers.

Alas, poor Megaton is no more. I jumped back to the ruins, but it's a dusty crater, with the poor sentinel bot buried up to the top of his dome, still trying to tell everyone the radiation's not that bad.

Meeting Moira as a Ghoul, yet still chipper in her Northern Wisconsin manner, pulled on my heart strings...slightly.

I should say-- Asian, lithe, high cheekbones and frazzled, long hair; a pair of eyeglasses--my character's kind of cute, for an Evil Opportunist.

Hmmm... Kill Moira now and loot her cooling corpse, or follow her to Rivet City, let her set up shop again, then kill her...?

So many decisions...

Did you make sure to grab the strength bobble-head from Lucas Sims place before you blew up Megaton?

Liberty's Edge

Andrew Turner wrote:
...Alas, poor Megaton is no more...
Xabulba wrote:
Did you make sure to grab the strength bobble-head from Lucas Sims place before you blew up Megaton?

Yes, but I had to kill Simms to get access to his house. I tried to pick his pocket but he never had the house key on him. Oh, well.


So, now that my computer can actually run modern games again, and I've been having a blast playing Dragon Age, I've been looking at games that I've missed out on over the last couple of years, and I'm wondering about this one.

While it appeals greatly to me, I have a strange question. While I like side quests and areas of the game that I can take or leave and do in whatever order I want to, and plenty of content that isn't strictly required, games like the Elder Scrolls RPGs were too open ended for me.

In other words, in Dragon Age, its really easy to figure out what leads to follow up on when you are ready to go back to advancing the main plot, but in the Elder Scrolls RPGs I always felt that it was hard to figure out what little side quest was just a side quest and what tied into the bigger story.

If I meander for too long without knowing if I'm actually advancing the main plot, I start getting a little frustrated.

So, to bring this all round, given that this is a Bethesda game, is it really easy to loose track of the main plot in this and meander around forever without feeling like you advance the plot, or is it more obvious what you go back to in order to push the plot when you are ready to do so?

Liberty's Edge

KnightErrantJR wrote:
... is it really easy to loose track of the main plot in this and meander around forever without feeling like you advance the plot...

Yes.

KnightErrantJR wrote:
... is it more obvious what you go back to in order to push the plot when you are ready to do so?

Yes.


And the thing is: much like the Elder Scrolls games, the main plot of Fallout 3 isn't nearly as compelling as some of the side things you can do. But on the plus side: point based level up so no tedious leveling exercises just to stay viable.


The main story quests in FO3 lead straight from one to the other, so you can follow the main quest exclusively or you can mix it up with side-quests as you like. At any point you can go to your journal and 'reactivate' the next main story quest and follow it along, so it's easy to stay on top of it.

It should be noted that the main quest is reasonably short. Even by using the BROKEN STEEL add-on (which continues the main quest from the original game and is highly recommended, as it is both good and raises the level cap), you'll probably still finish it in 10-12 hours. Which is pretty decent by most game standards, but by the standards of a big RPG is a bit disappointing. Throw in all the side-quests, optional missions and the other four expansions (all included in the current Game of the Year Edition), you're talking well over 100 hours.

Liberty's Edge

Pathfinder Battles Case Subscriber

If you're looking for a fun way to build up XP without actually getting shot at, try this:

1. Gather up bunches of frag mines. There must be like 100 of these things around Minefield.

2. Find a spot where raiders respawn. The old freeway bridge near Megaton is perfect.

3. Kill the raiders that are there, and pay attention to where they first appear on the screen.

4. Seed the now-vacant bridge with about 30 mines. Try to drop them in locations where the raiders popped up during your battle.

5. You're done. Return to the vicinity of the bridge after a couple days and you'll hear the glorious ring of frag mines blowing up intermingled with the curses of the newly-spawned raiders as they are flung from the bridge.

Make sure to bring more frag mines when you return to the bridge so you can re-seed the mines after the raiders are all paste. You can keep doing this every couple days.

A high Explosives skill is recommended for this trick so your mines do maximum damage. If you do this right, practically free XP (and raider bits) will rain down on you from the heavens as you walk through the wasteland. For an added bonus, switch the difficulty setting to Hard just before you get to your new minefield. The XP you get from the dead raiders will increase with the new difficulty setting. Just remember to switch it back when you're done.


I'd actually strongly argue against doing anything to gain EXP faster, including taking the perk that gives you a 10% EXP bonus for every kill. EXP is simply way too cheap in the game, and you will hit maximum level long before you run out of things to do, even with BROKEN STEEL installed.

Also, due to the auto-level-scaling system, gaining EXP and levelling isn't necessarily that important anyway.

Liberty's Edge

Pathfinder Battles Case Subscriber

I wouldn't waste the perk on Fast Learner either and I was level 30 before I was even halfway done with the main quest, but I didn't care. The game was still fun.

Liberty's Edge

Nuka-Cola Vending Machine

This is special! I want one in the garage!

Grand Lodge

Keep in mind that it runs out after 10 bottles...


But you can always restock it.


Velcro Zipper wrote:
I wouldn't waste the perk on Fast Learner either and I was level 30 before I was even halfway done with the main quest, but I didn't care. The game was still fun.

The instant level perk is, IMO, another wasted perk. Yes you gain a level and the skill points but in effect you lose a perk. All the other perks are a permanent bonus to your character but instant level is a one shot perk that grants no bonus to you.


I really love this game. I got all the expanded content and it becomes a 100+ hour game.

Some of the best added content was the Broken Steel and Point Lookout content.

I find something entertainingly ironic about enslaving raiders (after all they deserve it) while wearing Abe Lincoln's hat.

My favoured character equipment list is:

Spoiler:

chinese stealth suit + deathclaw + perforator + frag mines

Chinese stealth suit: Stealth field (similar to Predator)
Deathclaw: short range, silent, by passes DR
Perforator: ranged silent weapon with a scope
Frag Mines: cheap, plentiful, instant kill when used with a reverse pickpocket and low damage radius so that you can move away before it goes off and harms you

Dark Archive

Xabulba wrote:
Velcro Zipper wrote:
I wouldn't waste the perk on Fast Learner either and I was level 30 before I was even halfway done with the main quest, but I didn't care. The game was still fun.
The instant level perk is, IMO, another wasted perk. Yes you gain a level and the skill points but in effect you lose a perk. All the other perks are a permanent bonus to your character but instant level is a one shot perk that grants no bonus to you.

I have to look at my guy tonight when I get home so I can post my perks from 1-20.

Yes I haven't played the DLC yet but that is why I'll be logging on tonight.


My life is not a game!

...but it is a lot of fun, isn't it...


Bumped for Moorluck's Displeasure. ~GRINS~


I have to agree that some quests have very dodgy results, and one that bothers me to no end is

Spoiler:
Amata basically hates you and exiles you at the "finale" of the 101 storyline OR she leaves the vault and you randomly find her being killed by enclave soldiers later with no chance to save her.... That just irked me that no matter what a character who started out as possible romance/best friend etc. turns out to be a throw away character for the most part...

Liberty's Edge

Pathfinder Battles Case Subscriber
Stewart Perkins wrote:
I have to agree that some quests have very dodgy results, and one that bothers me to no end is ** spoiler omitted **

Do you we really need to hide spoilers for this game anymore?:
It's true Amata might kick you out, but that doesn't rule her out as a potential friend/love interest. After getting kicked out of 101, I ran into Susie Mack out in the wasteland. She told me about the ongoing troubles in the vault and about how Amata missed me and still felt bad about kicking me out. There may no in-game (as of yet) interaction with Amata after Trouble on the Homefront, but that doesn't mean The Lone Wanderer will never see her again.

Amata's death at the hands of the Enclave doesn't really make her a throw-away character. It's the result of a decision that forces the vault residents to explore the world outside. Like the Tenpenny Tower mission, it's a hard reminder of how dangerous and screwed up the world has become.

You can actually save Amata from the soldiers but, if you do, she just curses you and runs away or says something about the size of the world and then runs away (depending on your dialog with her and what you did in 101.)

You might also be able to get a completely different result by enslaving her with the mesmetron and sending her to Paradise Falls but I haven't tried it yet.


Is the Comprehension perk worth taking?

Liberty's Edge

Pathfinder Battles Case Subscriber

From my experience with all of the Fallout games, it's usually more useful to just boost your intelligence and/or take Educated. There are plenty of books but, the problem with Comprehension, is you have to track them all down to get the full benefit of the perk. That's just too much work for me. A high INT and Educated will get you all the skill points you could ever want. That's my take on it anyway. Keep in mind, its entirely possible to beat the game without 100% in every skill.

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