Burnt Offerings-Letting Tsuto Live (Spoilers)


Rise of the Runelords

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My group chose to let Tsuto live when the confronted him at the glassworks. They subdued him and turned him over to the local authorities. I'm going to have him escape while they are clearing out the catacombs and Thistletop and become a reoccurring villian in my campaign. Has anyone else ran into this and how has it been handled?


In my game my players didn't encounter him until Thistletop (since they were late in getting to the Glassworks). At that point he managed to bluff them into believing that he was there to rescue his sister.

Later, after he had escaped and they'd killed Nualia, he stole her body and hightailed it to Magnimar to get her raised. They met him there and he tried to use them to secure the scroll of Raise Dead, but they caught on to him and had him arrested for various crimes. He has since been tried (with Ironbriar presiding--my group hasn't met the elf yet) and acquitted.

He hasn't shown up since. I'm thinking that he'll probably hang back a bit, at least for a while. At some point he'll either join Ironbriar or maybe go to Turtleback Ferry or even settle into Sandpoint some time when the PCs are away and set up some nasty social traps for them.


David Fryer wrote:
My group chose to let Tsuto live when the confronted him at the glassworks. They subdued him and turned him over to the local authorities. I'm going to have him escape while they are clearing out the catacombs and Thistletop and become a reoccurring villian in my campaign. Has anyone else ran into this and how has it been handled?

My group did as yours. When they got into Thistletop, they brought Lyrie under 0 hp and stabilised her, then went on the lower level and easily killed Nualia, surprising her. As they had spells running, they continued exploring and stopped to rest for the night in the collapsed treasury to lick their wounds and grab the loot, forgetting about Lyrie.

That is when Orik found the stabilized Lyrie and the dead Nualia. He cured Lyrie and escaped Thistletop with her. After resting a day, they organized the evasion of Tsuto. The 3 of them are in Magnimar where they will probably get in touch with my players very soon.

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Tsuto got away from the party last night when he led them into a trap with the goblins. He escaped out onto the shore and had a significant enough head start that he got free. I look forward to using him again in Thistletop! His father also got away, to Magnimar, so I need to figure out how that's going to work out. The PCs are convinced, though, that he has been captured and that Tsuto magically altered himself to look like Lonjiku in order to ensure the gate was unguarded. They also believe, from Tsuto's dropped journal, that the major goblin attack is immediately imminent and are taking over the town to make it defensible. (I like watching them spin their wheels...)


My players were asked (and paid) to bring Tsuto back alive (by Ameiko) so he could be brought to justice not just slaughtered in the woods (he escaped the Glassworks).

My players caught him and brought him to Sandpoint where they were asked to escort him to Magnimar for trial (all big capital crimes go to Magnimar).

There they dropped him off in the custody of Justice Ironbriar...

The rest has yet to unfold.


yoda8myhead wrote:
They also believe, from Tsuto's dropped journal, that the major goblin attack is immediately imminent and are taking over the town to make it defensible. (I like watching them spin their wheels...)

But surely if they're concentrating on defense instead of taking out the threats on Thistletop then the major goblin attack is imminent, no? I mean, Nualia is usually only stopped from leading that attack because the PCs take her out before she gets around to it. If instead of doing that they start working on Sandpoint defenses then she's going to go ahead and recruit the northern goblin tribes and charge in.

If nothing else, this will be good practice for volume four. :D

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tbug wrote:
yoda8myhead wrote:
They also believe, from Tsuto's dropped journal, that the major goblin attack is immediately imminent and are taking over the town to make it defensible. (I like watching them spin their wheels...)

But surely if they're concentrating on defense instead of taking out the threats on Thistletop then the major goblin attack is imminent, no? I mean, Nualia is usually only stopped from leading that attack because the PCs take her out before she gets around to it. If instead of doing that they start working on Sandpoint defenses then she's going to go ahead and recruit the northern goblin tribes and charge in.

If nothing else, this will be good practice for volume four. :D

I'm thinking that she's gonna succeed in getting Malfeshnakor out :evil:.

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yoda8myhead wrote:


I'm thinking that she's gonna succeed in getting Malfeshnakor out :evil:.

If they havent cleared the Catacombs of Wrath up, you should have some sinspawns climbing up and attacking the city, since taht was the original plan.

but be gentle, afterall hundreds of goblins attacking from the outside and dozens of sinspawns from the inside may be a little too much for the city to handle.

Also, dont forget about the smuglers tunnel, its a good way in if the players (or some npc) dont discover it.

Ney Pinto.

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The_PenDRaGoN wrote:
yoda8myhead wrote:


I'm thinking that she's gonna succeed in getting Malfeshnakor out :evil:.

If they havent cleared the Catacombs of Wrath up, you should have some sinspawns climbing up and attacking the city, since taht was the original plan.

but be gentle, afterall hundreds of goblins attacking from the outside and dozens of sinspawns from the inside may be a little too much for the city to handle.

Also, dont forget about the smuglers tunnel, its a good way in if the players (or some npc) dont discover it.

Ney Pinto.

The best way to handle something like this is to determine how outnumbered the heroes are and then run a few encounters with the PCs fighting a few large groups. Say there are four PCs and the town is out numbered twelve to one, then you have them fight four encounters each against twelve goblins. Then have them fight a half dozen sinspawn or so and the outcome of these battles determines whether or not the town of Sandpoint survives.

Dark Archive

My players seem intent on ignoring Thistletop as a threat. They are planning to launch raids on the surrounding goblin tribes once they handle the creatures in the Catacombs of Wrath, but they want to go after the Seven Tooth tribe first since they are the armourers of the goblins in their minds. With that, I have decided that a group of goblins are going to bust Tsuto out of jail and allow them to track him back to Thistletop. Of course Tsuto will have a chance to warn everyone before the PCs show up...

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