Zed Ulmin |
"Indeed. Let us continue with haste though." Zed gives the room a scan detect undead, detect magic, perception... to look for loot or any other dangers before continuing onwards with the rule of left.
GM-JZ |
Despite how thoroughly he searches, Zed finds nothing else of interest in the room, either supernatural or of value.
Following that, he leads the rest on to the next room.
A huge stone furnace dominates this room, large enough for a child to climb inside. An ancient fire has burned away the entire east wall the room, providing a panoramic, if eerie, view of the lake beyond. That same lake has gradually expanded into the room, flooding its eastern half.
A door also leads south from here.
GM-JZ |
Zed Ulmin |
"More undead." Zed whispers. He tries to locate the source.
GM-JZ |
As the others tense and Zed indicates the presence of undead, Raj stands guard, his eyes flicking around the room.
The furnace's grate is black and dark and yet so like the murderous grin of a stalking killer that Zed finds his gaze settles on it time and again, even as he explores the other side of the room.
The fire that swept through the prison has completely destroyed the eastern wall of the room, providing a panoramic, if eerie, view of the lake beyond. That same lake has gradually expanded into the room, flooding its eastern half.
The inquisitor takes his time searching the room, poking through the rubble of the east wall, tentatively trying the door to the south west and finding unsurprisingly that it too is stuck, and yet always, his eye is drawn to that furnace.
That somehow grinning furnace.
That grate, so like an eager mouth ....and the flames that lick hungrily inside....
Those vents, so like a furrowed brow and watchful eyes ....and the deep red glow of a gaze that would strike him down if looks alone could kill...
The musty smell of damp and age ...that for some reason reminds him so much of the rising stink of burning flesh....
The inquisitor's stomach drops as he perceives it all at once, the nagging sense that undead reside somewhere in this room. He sees the furnace animate before his very eyes into the hideous, hungry thing he had imagined. And knowing instinctively, it is he it intended to feast on.
But this man has a will of iron and in the face of Armageddon he shows no compromise.
Round 1 - Enemy
The suddenly animate furnace spews out smoke and the red glow of it's burning interior lights the room in an eerie crimson.
It's grate flies open and a burst of flame belches forth, streaking across the room and scorching the inquisitor.
Touch attack: 1d20 + 3 ⇒ (13) + 3 = 16
Fire damage: 3d6 ⇒ (2, 4, 6) = 12
Round 2 - Heroes
This is a haunt and not a specific creature. Damaging the furnace with weapons will be practically impossible, it is a thick, cast iron that has weathered decades. Positive energy is likely your only hope
You detect the presence of a haunt in the room, obviously the furnace
Sitting in the raging mouth of the furnace appears to be something largely intact. It looks like a human skull
Vala and Constantine, you may take round 1 and 2 actions although bear in mind it did not manifest until after your first round of actions
Zed Ulmin |
Knowledge (religion): 1d20 + 4 ⇒ (5) + 4 = 9 +1 vs undead
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Zed gasps in pain at the sudden burn, dropping back and narrowing his eyes. "There's a skull in the furnace, it must be the focus of the undead!" He lets out a blast of positive energy at it.
Ranged Touch: 1d20 + 3 ⇒ (9) + 3 = 12
Positive Energy Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Hazel Stokes |
Round 2
Kn. Religion: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
"The furnace is a haunt! Use positive energy!" Hazel calls out. Hoping that the others still have enough power left to take care of the haunt, she does the only thing she can think of and moves forward in an attempt to get the thing's attention.
Moving forward a pace or two towards the furnace and then going total defense; +4 to AC.
Constantin Ionescu |
Constantin hears Zed's words and looks like he's about to try a long shot. He grips his long spear and waits for an opening.
Based on what zed said, I am gonna try something, dunno if it's feasible. Constantin is going to wait for the furnace to open, then try to spear the skull (with reach) and pull it out.
Longspear: 1d20 + 1 ⇒ (11) + 1 = 12
Valavastra Cross |
Vala nods grimly at Zed's words and waits for an opening before following Hazel's suggestion.
Disrupt Undead: 1d20 + 2 ⇒ (12) + 2 = 14for: 1d6 ⇒ 6
No round 1 action unless worth doing, sadly
HP: 21/21
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 12
F/R/W: +4/+1/+7 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 0/7
Wand of CLW: 15/50 remaining
Healing Hex targets:
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (2+1+1*) | DC 15: cure light wounds [ ] [ ], know the enemy* [ ], produce flame (CL3) [ ]
Level 2 spells (1+1+1*) | DC 16: spiritual weapon [ ] [ ], tongues* [ ]
Ongoing Effects
GM-JZ |
Zed realises the skull is the focus of this particular haunt and both he and Vala level their hands and unleash a blast of positive energy at it. Vala sees hers wash over the skull but unfortunately the inquisitor's aim is wayward and the beam harmlessly lights up the wall behind the furnace.
Constantin tries to reach in and hook out the skull but he withdraws his spear only to find the tip to be smoking from the sudden heat.
Zed and Constantin miss
Kaz rushes forward and tries to menace the thing with his own spear, hoping to give Constantin a better opportunity on his next strike.
1d20 + 1 ⇒ (16) + 1 = 17 Success - Constantin you have +2 to attack next round.
Round 2 - Enemy
Raj also tries to present a formidable figure but another blast of flame streaks out of the furnace and scorches Constantin.
Touch attack: 1d20 + 3 ⇒ (16) + 3 = 19 Hit
Fire damage: 3d6 ⇒ (6, 4, 5) = 15
Round 3 - Heroes
Valavastra Cross |
Vala sends another pearlescent, needle-thin beam lancing toward the haunt, but unfortunately this time it just strikes the iron grate with an ineffectual ping.
Disrupt Undead: 1d20 + 2 ⇒ (3) + 2 = 5for: 1d6 ⇒ 6
HP: 21/21
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 12
F/R/W: +4/+1/+7 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 0/7
Wand of CLW: 15/50 remaining
Healing Hex targets:
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (2+1+1*) | DC 15: cure light wounds [ ] [ ], know the enemy* [ ], produce flame (CL3) [ ]
Level 2 spells (1+1+1*) | DC 16: spiritual weapon [ ] [ ], tongues* [ ]
Ongoing Effects
Zed Ulmin |
Damn, this thing hurts. I'll be out of class to post soon.
Zed Ulmin |
Zed frowns and fires another ray of positive energy!
Ranged Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Constantin Ionescu |
"Argh!" Constantin shouts as the flames scorch him badly. He posts his spear with a muttered curse and fumbles for the haunt siphon, then shouts out, "I'm going to use the siphon to trap it! I don't know what kind of supernatural energy it holds - don't look into the trap!"
Haunt siphon damage: 3d6 ⇒ (4, 4, 2) = 10
Hazel Stokes |
One each sounds fine to me!
Round 3
As it becomes clear that this particular haunt is both strong and very dangerous, Hazel also pulls out her haunt siphon and prepares to use it if Constantin's doesn't prove enough to subdue it.
Move action to retrieve the item, standard to use it. I'd rather not waste it if Constantin's does the trick but if not, here's the damage.
Haunt Siphon: 3d6 ⇒ (3, 4, 5) = 12
GM-JZ |
I looked at the trap, Constantin...! Raj says, wide-eyed as the psychic twists off the top and releases the eldritch energy within.
The green smoke snakes over the rim of the jar like creeping fingers and then in a sudden rush billows out, far too much than could logically be contained.
Then, just as suddenly, the smoke is sucked back in - all happening in the space of mere seconds.
The furnace emits a long, low groan and the fire within sputters and goes out.
Combat Over
GM-JZ |
Hazel, the furnace was done after the first siphon so keep the other one
A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash
Valavastra Cross |
Vala sighs heavily as the haunt's screams and the roar of flame is silenced by Constantin. "Oh, thank heavens. That was dreadful!" She then gasps at Constantin and hurries over to him, "Good gracious, look at you! Let me help, dear."
healing hex: 1d8 + 3 ⇒ (5) + 3 = 8
cure light wounds: 1d8 + 3 ⇒ (1) + 3 = 4
HP: 21/21
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 12
F/R/W: +4/+1/+7 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 0/7
Wand of CLW: 15/50 remaining
Healing Hex targets: Constantin
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (2+1+1*) | DC 15: cure light wounds [X] [ ], know the enemy* [ ], produce flame (CL3) [ ]
Level 2 spells (1+1+1*) | DC 16: spiritual weapon [ ] [ ], tongues* [ ]
Ongoing Effects
Zed Ulmin |
Does that mean a used haunt siphon can heal me?
Zed grunts at his burn marks, looking at his hands as well. This ability is both a blessing and a curse. The irony of my using it anyways.
Zed Ulmin |
But I want to consume the souls of the haunts for vigor! Muahahahahah!!!
Zed summons malevolent negative energy to heal his burn wounds.
ILF: 1d8 + 3 ⇒ (7) + 3 = 10
With a sigh he nods. That should do for now.
Hazel Stokes |
"Good thinking," Hazel says with a sigh of relief as the haunt dissipates. "I hadn't realized that these haunts can affect so many different things. That one seemed really strong though, stronger than some of the others we've found. I wonder if it was because of the furnace or if there's another reason?"
Noticing that Constantin is still quite injured even after Vala's attempts to mend his wounds, she reaches into her bag and pulls out one of the healing potions they'd found earlier. "I've still got a couple, plus there's the ones Raj found in those side rooms," she comments as she holds it out.
Constantin Ionescu |
"Thank you, Vala," says Constantin with some obvious relief as healing energy floods through his badly-burned body. He slumps back against a wall, then winces and stands up, and takes a few moments to pat out the flames that still lick parts of his clothing.
"I think I'm well done," he says ruefully. "Save the potion, Hazel -- Vala's at least put me mostly together. I'll finish this with a mild sunburn!"
Zed Ulmin |
Zed looks at his burned hands. "You have nothing to apologize for. This curse is not your burden to bear. I only apologize that in my studies I was forced to learn this destructive magic to keep myself alive, meaning I cannot aid in your wounds. But things that cannot be changed should not be dwelled upon. Let us continue."
GM-JZ |
Zed tries the next door, the one to the south and to his surprise it opens easily.
The northeast wall of this room has partially fallen, revealing the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hint that this room may have once been a training area for the guards. In the northeast part of the room, the floor around a dark, jagged hole is surrounded by black scorch marks.
The is a door in the south west corer of the room which logically must be beginning to circle back to where you began in the foyer.
Valavastra Cross |
Vala smirks at Constantin's stab at humor but can't bring herself to chuckle. She does, however, nod at the gaping hole in the ground. "If the stairs down are still blocked from the collapse Hawkran triggered, maybe we can access the lower portions of this dreadful place through that sink hole." It's obvious that while she may be willing to attempt the presumed climb if it's necessary, she's certainly not keen on the idea.
Zed Ulmin |
Zed gives a soft "Hmm" at Constantin's words, then takes out his crossbow and fires it into the nearest dummy.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 ⇒ 3
GM-JZ |
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Zed's bolt slams into the training dummy. A plume of dust bursts out of the back and glitters in the light that pours weakly in through the collapsed wall.
Suddenly, the dummies all lurch to life at once, stumbling forward on wooden legs, arms raised with spectral force.
.
.
.
.
The inquisitor shakes his head at the vision, as if wiping cobwebs away. He watches the bolt thud harmlessly into the dummy.
Hazel Stokes |
"Well, that's one way to test it," Hazel remarks. "And count me in the bunch agreeing with Raj, I'd really like to finish looking around this floor and the second one before we head down. Even though it's mostly been spooks that we've found, I'd still like to avoid leaving enemies at our backs."
Zed Ulmin |
"Agreed. The rule of left has a clause about clearing individual floors as long as it's possible. Onwards."
Hazel Stokes |
"Really? I thought it was just good common sense...didn't realize that there's been a whole procedure drafted for these sorts of things," Hazel chuckles. "Then again, there's always the one fussbudget that insists on having everything written down so I shouldn't be that surprised. Anyway yes, let's keep moving."
GM-JZ |
Moving on, you enter what must logically be the final place to search on this floor. (There are a couple of doors in the central corridor you haven’t opened but these contain stairs.)
The doors open into a massive auditorium. Several rows of wooden benches, all spotted with mould and sagging with neglect face a stage screened off from the rest of the hall by a wall of iron bars.