Community Created Stuff (may contain spoilers)


Rise of the Runelords

801 to 850 of 1,662 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Thanks for the feedback and approval, guys. I wish I could say I have more RotR maps coming down the pipe, but I won't have much to share until my group gets into Book 2. I wish I could say I'm going to be doing my own version of Misgivings manor, but the ones I got from The Mad Mapper are just too good, I couldn't possibly do better.

@Tinalles: I use Photoshop. Most all of the props are from Dundjinni's forums or similar, with textures for other things coming from various other sources around the internet. I wish I could say my library was vast enough that I didn't have to re-use the same pieces, but it's not easy.

Currently doing maps for Curse of the Crimson Throne and Jade Regent, so if you're into those games, there will be some.


One thing you could look at doing is better maps for the choppers isle side quest from Wayfinder mag. Or perhaps I will get some spare time and do it myself at some point...


8 people marked this as a favorite.

This is my first time posting here, but I've gotten some interesting stuff from this forum and thought I would contribute something I made that has gone over really well with my players. They have recently arrived in Magnimar, and I really wanted to make the city come to life and be more than just a stopover, so I made a (rather large) random encounter table for the city. These are VERY heavily skewed toward roleplaying and flavor. Very few are combat encounters, although a good number of them could turn into one. Each of the city's 9 districts has 10 daytime encounters and 10 nighttime encounters (so 180 total). The tables draw heavily upon the book Magnimar, City of Monuments, which I own, love, and highly recommend. Hope very much that this helps someone with their campaign!

Magnimar Encounters


IxionZero wrote:
I am planning on making standee doors and to cut it into individual rooms so I can reveal as I go, but I want to make this map as useful to the community as possible, so I ask those who use digital tabletop software how I could make this better for that type of play? The platform and bridge in the prison actually stand in a layer over a drain and four more cells and the covers in the pit room are also a layer over the pits. Is there a way to set that up easily for digital play?

Speaking for myself, I run games on roll20 with dynamic lighting...so a quick glance at the CoW map leads me to think it's nearly perfect. An issue I've ran into in the past with fan made maps is the lighting. Dynamic lighting lets me put torches where I want (even on the characters) and so having lighting already on the map is a huge turn off. If you're still reading this thread and still producing maps, that would be my number 1, 2, and 3 requests...is make a version of the map available that has no lighting/shadows.

On a note related to the platform/bridge question, one thing that would be awesome would be having very little in the way of dungeon decor (including the platform)...but having appropriate decor shown down at the very bottom of the map off the playing surface, almost like a legend.

That way, with roll20 (don't know about other programs, though I know I could never get this idea to work with d20pro), I could open the map in paint, crop the decor and place it in the rooms as tokens, and they would be interactive in the game.

At the very least, having a copy of the map that is stripped down with no lighting/shadows/decor would be nice so I could add in my own details. It hasn't been a real issue, but I have come across situations where a room on a map had bodies and blood all over, or a pile of crates, and later on in the adventure the room was cleaned up or the crates moved...so then when we return to the room I have to explain the changes. Would be infinitely cooler if I could say "this is the new state the room is in" and just show them that all the bodies and blood is gone...or that there is now a barricade of crates in the middle of the room with kobold archers locked and ready.


1 person marked this as a favorite.

Fraust, if you're willing to spend just a couple of bucks, I would recommend the RotRL Interactive Map PDF. For $15, you get all the maps for the entire AP in PDF format, with options to enable or disable grids and change the view from player (hides secret doors, traps, other GM info) to GM view.

From there, you can use a PDF reader like FoxIt to snapshot each map (do it while zoomed in to ~500% for best results), then import the snapshot in Photoshop or GIMP (excellent free Photoshop alternative) and save as PNG. Make any modifications to the map needed (usually none, since they're the official maps) and then export as PNG. You can do this with the grid enabled, which makes it easier to align to the grid in Roll20, or without it enabled, which makes it easier to set the grid exactly how you would like it in Roll20. The end result is official hi-res RotRL maps by Paizo in your Roll20 campaign.

I've done this with all the maps up to Skinsaw Murders but my Roll20 campaign has been put on hiatus until further notice and I just draw the maps for my tabletop group (though for future encounters I'm considering getting large printed maps). I'd share my work but I'm afraid that would violate Paizo's copyright on the maps, being that they're direct snapshots from the book, and I'm hesitant to do so.


Small note: There are two versions. Get the one for the Anniversary Edition. It's better done, in my opinion, and has more maps.


El cuervo...I tried doing something similar with the interactive maps and couldn't get it, though I wasn't using a pdf extractor. Going to have to give it a second shot now. Thanks for the advice!

Tangent...thanks for pointing that out. Didn't realize there were two versions.


Fraust wrote:

El cuervo...I tried doing something similar with the interactive maps and couldn't get it, though I wasn't using a pdf extractor. Going to have to give it a second shot now. Thanks for the advice!

Tangent...thanks for pointing that out. Didn't realize there were two versions.

I'll note that the version I linked is the Anniversary Edition.

Also, I'm not sure if other PDF readers have the option, but FoxIt is free, and the Snapshot tool is easily accessible, next to the Hand and Text Select tools (top left in the ribbon bar). Select 'Snapshot' then just click and drag whatever it is you want to copy to your clipboard. It's great because you can drag to select the borders of the map and capture just that map; no need to cut or crop afterwards.


I just open it, remove grids and GM information, do Control-Print Screen and then dump it straight to a GIMP file. Cut-and-paste the extraneous elements, and then you have a map that the PCs can view without need of modifications.


el cuervo wrote:


From there, you can use a PDF reader like FoxIt to snapshot each map (do it while zoomed in to ~500% for best results), then import the snapshot in Photoshop or GIMP (excellent free Photoshop alternative) and save as PNG. Make any modifications to the map needed (usually none, since they're the official maps) and then export as PNG. You can do this with the grid enabled, which makes it easier to align to the grid in Roll20, or without it enabled, which makes it easier to set the grid exactly how you would like it in Roll20. The end result is official hi-res RotRL maps by Paizo in your Roll20 campaign.

I'm having a very different experience. I bought the interactive maps for use in Roll20 and finding the maps get incredibly pixelated once you get above 200%, which still leaves them too small for most applications in Roll20.


loocsileinad: wow, impressive work. I´ll use this when my players comes to Magnimar.


1 person marked this as a favorite.
Kalshane wrote:
el cuervo wrote:


From there, you can use a PDF reader like FoxIt to snapshot each map (do it while zoomed in to ~500% for best results), then import the snapshot in Photoshop or GIMP (excellent free Photoshop alternative) and save as PNG. Make any modifications to the map needed (usually none, since they're the official maps) and then export as PNG. You can do this with the grid enabled, which makes it easier to align to the grid in Roll20, or without it enabled, which makes it easier to set the grid exactly how you would like it in Roll20. The end result is official hi-res RotRL maps by Paizo in your Roll20 campaign.

I'm having a very different experience. I bought the interactive maps for use in Roll20 and finding the maps get incredibly pixelated once you get above 200%, which still leaves them too small for most applications in Roll20.

What are you zooming into 200% with? The PDFs that came with the AE PDF of the book will let me zoom in quite a bit without any loss of quality.

And if you're using FoxIt and the method I described above, you have to zoom in BEFORE using the Snapshot tool. The Snapshot tool captures exactly what is on your screen by the pixel, so if you zoom first then Snapshot and your zooming in DOESN'T result in pixelated maps, the Snapshot will grab the zoomed in resolution. I guess it's difficult to explain, but at the very least works for me.


Thanks for the suggestions guys. I couldn't get FoxIt to download, but I have had success with Paint.NET. Got the Catacombs of Wrath loaded up and entered into Fantasy Grounds with the grid on nearly 100% perfect (I can see a couple spots where it's off by a pixel or two) this morning during the my first cup of coffee. I think I spent an hour and half squeezing and stretching and fiddling with it in roll20 before giving up.

I still really like roll20, and I'll be finishing my Night Below game there, but when I restart RotR in a couple months I'll be doing it through FG.


Fraust wrote:

I think I spent an hour and half squeezing and stretching and fiddling with it in roll20 before giving up.

This, yup. It took me forever to figure out the proper way to align the map grid to the Roll20 grid. The auto-alignment tool isn't perfect, and stretching the map horizontally and vertically is a nightmare. I can't blame you for giving up on that; myself, I'm as stubborn as a mule and refused to give up.

After much trial and error I figured it out -- the key is to align the upper-left most grid lines on the map (difficult since Paizo doesn't cover the full map with grid lines, generally), then only adjust the bottom and right hand sides of the map, pulling them until the map grid lines are in phase with the Roll20 grid. But you need a point of reference, and if your point of reference is the middle of the map, it's not going to work since it is going to change as soon as you adjust any dimension.


el cuervo wrote:


What are you zooming into 200% with? The PDFs that came with the AE PDF of the book will let me zoom in quite a bit without any loss of quality.

And if you're using FoxIt and the method I described above, you have to zoom in BEFORE using the Snapshot tool. The Snapshot tool captures exactly what is on your screen by the pixel, so if you zoom first then Snapshot and your zooming in DOESN'T result in pixelated maps, the Snapshot will grab the zoomed in resolution. I guess it's difficult to explain, but at the very least works for me.

I'm zooming in with the zoom tool in Adobe Reader 11. I can give FoxIt reader a try and see if it works better for some reason. Not sure why it would.


That's actually what I was doing. Not the exact upper left most, cuz as you said the maps normally aren't fully gridded, but I used the upper left most square that was available. What I ended up with was a perfectly lined grid through the left half of the map, a spot in the middle maybe four or five squares wide where the grid was off by about a quarter of a square, maybe a little less, then the rest would be off by just a wee bit.

It's like the squares are not only not exactly square, but not uniformly unsquare, on that particular map.


2 people marked this as a favorite.

If you guys are using Roll20 and having problems with maps, here's what I suggest:

First, choose your PDF reader. If Adobe, you need to zoom in and use the Snapshot thing. If Foxit, it doesn't matter if you zoom. Either way, copy the image from the PDF.

Then take the image into Photoshop. Turn on the Grid (Ctrl+H) but turn OFF Snap in the View menu. Then go to Edit > Preferences > Guides, Grids & Slices and set your Gridline to 75 or 150 pixels.

Now you go ahead and resize the map. This takes some fiddling, but the easiest way is to put the center on a gridline, and then Alt+drag the sides to scale both sides at the same time until the grid in Photoshop and the one on the map match up.

Once you're done, you go View > Snap and turn it on, and crop the image to the nearest full squares.

Then save it as a JPG and upload it to Roll20.

Now in Roll20 when you make a new map page, you need to go into the page settings and turn the Grid OFF.

Drop your map image in on the Map layer while the grid is off. Do not resize it.

Turn the Grid back ON in the settings menu.

Now Right click > Advanced > Align to grid. Drag a random amount so the little window pops up.

Now since you already know the proportions of the map, since you aligned it to a pre-set grid in Photoshop, you can just put in the number you know. So if your grids in Photoshop were set to Gridline Every: 150px, you just put 150 and 150 in both of the boxes.

Bam. Map perfectly aligned. It seems complicated, but it's actually really fast once you do it once or twice.


Askren wrote:

If you guys are using Roll20 and having problems with maps, here's what I suggest:

First, choose your PDF reader. If Adobe, you need to zoom in and use the Snapshot thing. If Foxit, it doesn't matter if you zoom. Either way, copy the image from the PDF.

Then take the image into Photoshop. Turn on the Grid (Ctrl+H) but turn OFF Snap in the View menu. Then go to Edit > Preferences > Guides, Grids & Slices and set your Gridline to 75 or 150 pixels.

Now you go ahead and resize the map. This takes some fiddling, but the easiest way is to put the center on a gridline, and then Alt+drag the sides to scale both sides at the same time until the grid in Photoshop and the one on the map match up.

Once you're done, you go View > Snap and turn it on, and crop the image to the nearest full squares.

Then save it as a JPG and upload it to Roll20.

Now in Roll20 when you make a new map page, you need to go into the page settings and turn the Grid OFF.

Drop your map image in on the Map layer while the grid is off. Do not resize it.

Turn the Grid back ON in the settings menu.

Now Right click > Advanced > Align to grid. Drag a random amount so the little window pops up.

Now since you already know the proportions of the map, since you aligned it to a pre-set grid in Photoshop, you can just put in the number you know. So if your grids in Photoshop were set to Gridline Every: 150px, you just put 150 and 150 in both of the boxes.

Bam. Map perfectly aligned. It seems complicated, but it's actually really fast once you do it once or twice.

I would just add to this, save it from Photoshop/GIMP as PNG, not JPG. JPG is more lossy, while PNG is designed for web and supports transparencies. If you don't know what this means, don't worry about it. :)


Hey folks, haven't had the time I was hoping for to work on stuff lately and so my CoW map has languished. I can put out multiple versions if people want, was always planning on having just an image one as well as a printable one in PDF format in the end. But in the mean time, I made a map for the Sandpoint Sage, home of Sandpoint's favourite (read: only) Thassilonian expert, Brodert Quink!

Sandpoint Sage


Very nice, IZ. Any chance of a copy without a grid for use in VTT?


Grimbold wrote:
Very nice, IZ. Any chance of a copy without a grid for use in VTT?

Not a problem :)

Full res gridless Sandpoint Sage


IxionZero wrote:

Hey folks, haven't had the time I was hoping for to work on stuff lately and so my CoW map has languished. I can put out multiple versions if people want, was always planning on having just an image one as well as a printable one in PDF format in the end. But in the mean time, I made a map for the Sandpoint Sage, home of Sandpoint's favourite (read: only) Thassilonian expert, Brodert Quink!

Photbucket preview

Direct link to giant .png image of map

Great job!

Now, is there a future combat associated with his home? I will be running RotRL but haven’t read all too far into Burnt Offerings.


Not really, other than giving my players somewhere to actually play out the RP encounters (I find they RP more when they can see more in the environment, and you can always whip up quest hooks from the bits that are around when they look at the map), but for my campaign I do plan on having a bit more stuff going on in Sandpoint and Brodert disappearing and having a home infested by ghouls might happen to my players at some point... also could be useful in the stone giant attack for a combat encounter now that I think about it.


Ok, just clarifying. Like yourself, our GM has sometimes set up areas to play out for RP encounters using minis, especially in the case if the role-playing can potentially lead to combat.


Cheers IZ, much appreciated


Here's one I forgot to post a while ago. My PCs did a little "Help Wanted" board quest for Ameiko which involved bringing her fresh reefclaw claws and the reefclaws have been known recently to congregate around the wreckage of a ship that had washed ashore a few weeks ago north of Sandpoint... not specifically RotR, but good for any beach encounter along the Lost Coast.

Lost Coast Beach with grid

Lost Coast Beach gridless


Hi guys!! I've been overwhelmed with work these past few months, but I expect I'll have some free time during the next weeks. As soon as I can, I'll be updating (and reorganizing) the list of resources.

In the meantime, if any of you knows the author of any of the fallen links, please give them a shout. Maybe we can retrieve some of the lost resources.


Damn you, IZ. I'm now going to have to find a reason for the players to use this map!

Might have a hidden opening in the rocks that leads to a small shrine - occupied, of course, by something suitably nasty.


1 person marked this as a favorite.
Grimbold wrote:

Damn you, IZ. I'm now going to have to find a reason for the players to use this map!

Might have a hidden opening in the rocks that leads to a small shrine - occupied, of course, by something suitably nasty.

I'm always happy to make more work for GMs everywhere ;)


1 person marked this as a favorite.

My links should be good Nynphaiel, but if you have any issues just let me know and I will fix em.


Guys, I've sent PMs to all the authors I could find to ask them new links for their unavailable resources. I've also found that there are more links down that those already marked, so if you find more unavailable resources, please let me now.

Cheers!
Nyn


I did a "search" of this thread and couldn't find any answers so hopefully no one has answered them already.

1) Are there any fan maps of Lamashtu's Shrine? (Lower level to catacombs of wrath). The reason I ask is my PCs used their downtime to fix up the catacombs of wrath as their lair and will want to do the same when the lower level is opened. The fan maps are easier to edit than me redoing the map on my own.

2) Are there any fan maps of the Catacombs of wrath post sink hole? I know my PCs are going to use Engineering checks + Wall of Stone + Stone Shape to eventually fit the damage and maybe add a new room to their Lair.

2) Looking forward in the future adventures did anyone else's PC try to take the "library of Thassilon"? I'm pretty sure mine will. I know its about 75,000lbs worth of books, but a couple Ant's Haul spells & Carry Companion spells cast on horses allows you to teleport alot of weight.


Is it just bad search-fu, or has no one done a sin/virtue points chart?


spiral, I just have made a quick spreadsheet to keep track of that, I mean there is not much to it

Name Lust Love etc

Spiral 3 0

Easy to keep track of so I will have it when the time comes


Oh, you're right, MiniGM. I'm just being lazy.


Perhaps I can recover some of the missing items. I had downloaded everything that was available in the last year on here... and then my HDD died on me a week ago. Is there any way to retrieve images you have uploaded into Roll20? If so then I can go into my old campaigns and DL the stuff from there.


You should be able to go into your uploaded images from the art tab, and just copy them from there. I've bought token packs and gone through one by one and saved them to my hard drive, should be the same process.


1 person marked this as a favorite.

Working on maps for the start of the fourth module, the raid on Sandpoint. Here is a map for the North Gate.

http://i.imgur.com/PPwRTNJ.jpg

And here is a map for the east bridge near the tannery.

http://i.imgur.com/4RBMwWu.jpg

More to follow.


1 person marked this as a favorite.

I expanded out the east bridge map to include River Street.

http://i.imgur.com/xhky0gq.jpg


Nicely done again DM.


1 person marked this as a favorite.

I am so tired I forgot... The mill in that last post is not original to me. I pillaged it from the beautiful work done by Terry Dyer. I chose to use it because I used his awesome map linked below in my campaign and I wanted to make sure that my players saw the place and it reignited memories of their previous experiences here in Sandpoint.

http://i278.photobucket.com/albums/kk120/Ter_ruS/mill5.png

Just wanted to give credit where it is due.


1 person marked this as a favorite.

Not my best work... but it should be functional. I used the skulls to throw back to the skull motif from the dam.

Storval Stairs.

http://i.imgur.com/cofXy7N.jpg

I may come back and rework some of it. I am not sure I like the way the perspective is mixed with the skull walls and the above view for everything else. I may just replace the walls with the two huge statues and whatnot.

Top to bottom... the stairs should be 400ft and a direct 1/1 rise/run.


3 people marked this as a favorite.

All right I reworked my Storval Stairs map a bit. I think it looks much better now. Any advice is, as always, appreciated.

http://i.imgur.com/VKIchCM.jpg

I included an elevation chart on the right side that you can use to keep track of how high the PCs are flying since they are likely to try to avoid the stairs if they can (and at this level flying is probably fairly easy for them). I got the idea from this guy who drew his own map and took a picture of it.

http://thrikreed.deviantart.com/art/Storval-Stairs-407165777

Anyway... I am thinking of touching up my Sandpoint maps a bit too. When I do I will update the links here too.


Further Updates!

Nothing huge, but I added some textures to my two Sandpoint maps to even out the ground textures and make them feel better. Wagon ruts in the roads, messed with the grass, added some more ground clutter.

East Bridge and River Street

http://i.imgur.com/Qt6XVVt.jpg

North Gate

http://i.imgur.com/q440sE1.jpg


And here is Sandpoint Garrison and Town Hall. I figured it would be a good spot for either a battle with Teraktinus, Longtooth, or perhaps both!

http://i.imgur.com/1j0epoy.jpg


Thanks for all the maps, Digital Mystic!

A version of your North Gate map without the carts in would be very helpful for people wanting to run the "Die, Dog, Die!" encounter in Burnt Offerings - particularly if you stuck a rain barrel in somewhere!


1 person marked this as a favorite.

Well that was easily done! Added a barrel and cropped it down to eliminate all the unused space to the north.

Sandpoint North Gate for Die Dog Die!

http://i.imgur.com/p0jdU1G.jpg


1 person marked this as a favorite.

Scarnetti Manor for the Raid on Sandpoint. This should be the last map needed for that encounter (Geez... do they HAVE enough battle scenes there?!)

http://i.imgur.com/J3tYTFN.jpg


2 people marked this as a favorite.

Jorgenfist 1

http://i.imgur.com/QXkHq8p.jpg

Somewhat higher res

Gate and courtyard

http://i.imgur.com/2RT3onK.jpg

Mammoth Pens and tower

http://i.imgur.com/bcTdC30.png

Spire, towers, and Bear Hall (which I apparently forgot to put doors on... sigh. Ill fix that later)

http://i.imgur.com/BCWVpYR.jpg

Towers and Feast Hall

http://i.imgur.com/ih4MMu9.png

I am pretty tired. If I made any mistakes (other than those darned doors) let me know.


Ok. Updated and fixed... now with doors on the bear hut!

Jorgenfist 1 (slightly lower Res to drop file size)

http://i.imgur.com/dGzLjBv.jpg

Slightly Higher Res... broken into pieces.

North Jorgenfist

http://i.imgur.com/Qjo31Ar.jpg

South Jorgenfist

http://i.imgur.com/uITHIIB.jpg

Spire, Tower, and Bear Hall

http://i.imgur.com/HbXUYBo.jpg

The other three links above (Mamoth Pens, Feast Hall, and Gate) are all the same so I will leave them.

Enjoy!

801 to 850 of 1,662 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Community Created Stuff (may contain spoilers) All Messageboards

Want to post a reply? Sign in.