"Progressive" combat feats -- sell me on it


Alpha Playtest Feedback General Discussion


I was reading the Pathfinder Alpha book last night and something stuck me that I didn't like about it. These "progressive" combat feats, where one has to first use dodge before one can use mobility, and then eventually spring attack (or whatever the progression) means keeping track of more stuff at the table.

One of the things I don't like about 3.5 currently is there is so much stuff to keep track of. Clerical spells, wizard spells, buffs and ongoing effects. So now, we have to keep track of if we used a particular feat in the prior round or not. Ugh.

I can see where this encourages a more realistic scene, but you won't be able to use Spring Attack until round 3 at the soonest. Many combats are done by round 3. Doesn't that seem a bit limiting, given you also had to spend to get the prerequisite feats. I can hear the complaints now about how they can't use their uber feat they spent two earlier feat buys to get every combat.

So why would you want this in your game?

Edit: Mods, if you want to move this to the PF Alpha section... my blinders were on when I posted. :(


Old hat. Alpha 1.1. did away with the combo feats.

It's in the updated release and the update notes.

I must say I kinda liked the idea, though not the implementation, and not all had the right feel to them.

Maybe they resurface later.


Not old hat when I wrote that :) I beat the email to my inbox by about an hour. I'll have to read again what changed.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I liked the concept, just not the implementation. I think what we need are original feats to make them work well.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I didn't like most of them either; they didn't feel right.

A progressive feat should be more like:

Bewildering Bounder

You confuse your opponent with acrobatic hit-and-run attacks.

Prerequisites: Acrobatics as a trained skill, BAB +6, Spring Attack
Benefit: If you make a successful Spring Attack against a foe, that opponent is considered flat-footed if you make another Spring Attack against them in the following round.

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