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Alpha Playtest Feedback General Discussion

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Osirion

roddyriot wrote:
...I will sorely miss the great content Paizo produces.

The great content will still be there for you. You could change the stats to suit your purposes. The great content is not going anywhere.

Also, they have not said they are not doing any 4e books/adventures. They don't even have the rules yet...


**Does the happy dance thru the thread**


Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules Subscriber
JoelF847 wrote:
This is the BEST birthday present ever! Thanks Paizo

Heh. My thoughts exactly :-) Now I will remember my 38th birthday as "The day Paizo decided to do the Pathfinder RPG. :-)

And it is not even two days old and already 700+ posts on it. I´d say there will be enough feedback on the rules shortly...

Stefan


I just did some research on the references of the guys as Paizo and Pathfinder. They were involved with Lords of Madness, Secrets of Xendrik, DMG2, and Fiendish Codex 1? o.o
Not lying here, those were my favorite books for for quite some time now. I'm quite sure I'm leaving some monney here... ^^


Pathfinder Modules, Roleplaying Game Subscriber

I think this is a wise move on Paizo's part. It was pretty messed up of WotC to not give you enough information on the new rules to make an informed decision about 4e.

My players are only midway through Burnt Offerings at this point. I plan to start playtesting some of the new rules in my campaign.


I am so glad with this announcement. I have been on the fence as well about converting to 4th edition. However, I now have a choice. Am I missing something or are there no monks, rangers and sorcerer's in the Pathfinder RPG.

Thanks and I am very excited!

Paizo Employee Chief Technical Officer

arbados wrote:

I am so glad with this announcement. I have been on the fence as well about converting to 4th edition. However, I now have a choice. Am I missing something or are there no monks, rangers and sorcerer's in the Pathfinder RPG.

Thanks and I am very excited!

The other classes will be added in subsequent alpha releases.


Dear Ms. Lisa Stevens, Mr. Erik Mona, Mr. Jason Bulmahn, and everybody else working on the new pathfinder RPG,

First off, I want all of you to know that i'm VERY excited about you guys releasing a 3.5 product at this particular point in time. i'm not planning to play 4E for a while, as I just started a new 3.5 campaign last month.

I've downloaded and read through the alpha version of your pathfinder RPG, and will give you my take on it, but first, I want to discuss what i've read online about initial reactions to your upcoming game.

1. various people at various forums have pointed out that the pathfinder RPG may be marketed to be one of the following:
a. an 'in print' version of 'core 3.5' rules,
b. a 'variant player's handbook'.

regardless of which one pathfinder RPG is marketed as, it may not appeal as much to customers of the other group. there's a possible solution, though: MAKE PATHFINDER RPG DO BOTH. allow me to explain...

you know how there are various options listed for character advancement on page 9 and starting hit points on page 11? I say make more options like that, but keep the 'core game' as close as possible to 'regular 3.5'. In this manner, pathfinder RPG will function as a replacement for 3.5 AND a variation of 3.5, simultaneously, in one 'core book'. later books could have not only new equipment, spells, and feats, but also new OPTIONAL RULES. It is my opinion that this will give the pathfinder RPG the absolute broadest appeal to customers of BOTH groups.
this approach is similar to 'grim tales' put out by badaxe games, and their book has received VERY good reviews [it's also hard to find].

now, what do I like about the alpha version?
1. racial abilities and favored classes redone
2. three speeds to advancement, no more skill points, additional skills and feats gained at later levels
3. cleric domain powers, at will orisons, turn undead that damages bad guys and heals good guys
4. various options for hit points
5. fighter armor and weapon training, weapon groups
6. better HD for the rogue, rogue talents, sneak attack works on more monsters
7. better HD for the wizard, wizard schools, at will cantrips
8. SOME skills being rolled together.
WHY do I like them?
1. these options tend to simplify various aspects of the game; together, they help a great deal.
2. these options tend to increase character options, so PC's are more diverse
3. these options tend to increase character durability/survivability

now, what do I NOT like about the alpha version?
1. barbarians get more trained skills than clerics, fighters, paladins, sorcerors, and wizards
WHY I don't like it; barbarians, fighters, and paladins seem fairly closely balanced to one another combat wise; why give one class more trained skills than the other two? why not give them 3 trained skills each?

2. cross class trained skills
WHY I don't like it; it's an additional thing to keep track of, and thus not a simplification, but a complication

lastly, these are some suggestions that I have that I think may make your pathfinder RPG more versatile and appealing to a broader audience. most of these [the ones that say "SUGGESTION; optional rule - "]are additional optional rules, similar to your 'three rates of advancement' and 'hit points', i.e., the DM running the campaign chooses which ones to use. this is in keeping with the philosophy of 'pathfinder RPG is 3.5 core AND variant rules in one book'.

1. SUGGESTION; remove the category 'cross class trained skills'; let skills picked at later levels be trained class skills instead of trained cross class skills.
EFFECT;
a. less bookeeping; ALL skills either trained or not.
b. characters slightly more powerful
c. easy to plug in to 3.5 material
d. easy to generate NPC's or high level PC's

2. SUGGESTION; optional rule - allow more 'trained skills' at first level, perhaps 1, 2, or 3 more; let this/these skills be anything the player wants, NOT just a skill listed for that class, let it be treated as a class skill in every way; optionally, reduce amount of new skills gained at later levels, perhaps a new skill every three levels? every four levels?
EFFECT;
a. slightly more front loaded
b. low level characters more versatile.
c. characters slightly more powerful
d. easy to plug in to 3.5 material

3. SUGGESTION; optional rule - damage and AC increases, similar to HD and BAB, i.e., good/fair/poor increases? fighter gets best AC and damage increases? Also, at character creation, player chooses what KIND of damage, i.e., melee, ranged, magic, or 'special attacks'...only choose one.
EFFECT;
a. less reliance on magic items
b. characters more powerful
c. easy to generate NPC's or high level PC's
d. easy to plug in to 3.5 material

4. SUGGESTION; optional rule - multiple 'elite arrays'; three for 25 point buy, three for 28 point buy, three for 32 point buy.
EFFECT;
a. different 'power levels' for different games
b. no dice rolls needed to generate stats
c. easy to generate NPC's or high level PC's
d. great for tournaments
e. easy to plug in to 3.5 material

5. SUGGESTION; roll a few more skills together; include list that shows what '3.5 skills' were rolled into pathfinder rpg skills.
climb, swim, survival, heal into survival plus?
diplomacy into linguistics?
disguise into deception or stealth?
disable device into theft?
escape artist into acrobatics?
handle animal, diplomacy, intimidate, ride into [new social skill]?
EFFECT;
a. fewer skills
b. easy to generate NPC's or high level PC's
c. easy to plug in to 3.5 material [with old vs new skill list]
d. characters slightly more powerful

6. SUGGESTION; optional rule - the heal skill allows pc's to recover from light damage. requires herbs, bandages, magic?
Number of times heal skill can be used per day = .6 x HD + skill rank ?
HP healed = level + .6 x HD?
EFFECT;
a. less '5 minute adventure day'
b. combat less deadly
c. characters more powerful
d. less reliance on magic items
e. less reliance on cleric

7. SUGGESTION; [and optional rule to the suggestion] add the following feat 'skill focus: x; all checks made with this skill are at +3 [optional rule - +4 or +5]', and remove all '+2/+2' feats.
EFFECT;
a. reduces feat count
b. easy to generate NPC's or high level PC's

8. SUGGESTION; optional rule - increase rate of attribute increases to +1/every other level or +1/every three levels.
EFFECT;
a. less reliance on magic items
b. characters more powerful
c. easy to generate NPC's or high level NPC's
d. easy to plug in to 3.5 material.

9. SUGGESTION; optional rule - characters receive 70% of their hit die instead of rolling, rounded up. for example, fighters receive 7hp +con bonus every level.
EFFECT;
a. goes good with elite array stat generation
b. better than rolling a one for hit points.
c. easy to generate NPC's or high level PC's
d. easy to plug in to 3.5 material
e. characters slightly more powerful


1 person marked this as a favorite.

I was very nearly on the 4e bandwagon because I've heard positive things... but not enough to commit. The veil of secrecy made it a little hard to get excited about it, but I liked the promise of a faster system with better abilities for the races, more daily powers for the classes, simplified combat... I just hadn't seen anything really substantive.

When I saw the discussions and the customer feedback urging Paizo to do their own thing and ignore 4e, I was horrified that Paizo might be swayed to actually abandon the WotC flagship and mire themselves in an outdated form of the game. I saw the announcement that Paizo was going to do just that and my heart sank. I love Paizo, and I didn't think it was a sound business move, even if it seemed like Wizards' secrecy was a ploy to squeeze Paizo out of the market or at a minimum, hamper them and be the big fish with all the material for a while.

Just yesterday, I had a discussion with a very conservative gamer friend who is virulently against 4e and thought the Pathfinder RPG announcement was a great move that would be assured success. I debated him and played the cautious, worried fan.

Today, I read the Alpha ruleset. I was wrong. I have never been so happy to be wrong. I actually called him minutes after I read the Pathfinder rules and told him we're converting this weekend. I understand why he was so optimistic about Paizo taking the middle ground now, even though I have no idea how he knew before ever looking at the rules that Paizo could overcome the cosmic pull of 4e with a revamp of 3.5.

Everything I heard about 4e and liked but didn't get to see for myself is here in some form. It's here and I can actually look at it, get excited about it, and start trying it out. Maybe some of it will need an overhaul yet, but you made all of us a part of that overhaul and you're actually showing us the rules instead of hiding them and saying that they're awesome. Dungeons and Dragons is just a game to Wizards of the Coast, like Magic, or Star Wars, or any of their other products. They're using sound business strategy to protect and market their product. I thought for sure that trying to beat them at business couldn't work.

If you keep improving these rules, fine tuning them so that they keep games fun and interesting, speed up the slow parts and keep all the old books within reach of easy conversion, you could make Pathfinder into what Dungeons and Dragons no longer is--more than a game. And THAT is a business venture that I see succeeding.

Maybe I'll play 4e when I want to play something quick and without much depth. It won't be in my heart like the game that came out of Dungeon and Dragon magazine and became my first homebrew setting. It won't be something I look forward to reading like the next GameMastery adventure or Pathfinder volume. I play and DM this game because it's a storytelling game. I am deeply moved that Paizo went against naysayers like me and delivered the toolbox that will let me do what I love with this game.

So, from this cautious naysayer, I'm going to my favorite gaming store tomorrow to preorder two copies of your rules. One for me, one to donate to the store so they can show off Pathfinder RPG at no extra cost to them. Wizards will seduce them with free stuff, so I will to, on your behalf.

Congratulations. Now when's the next alpha update? <g>


JL wrote:
Dear Ms. Lisa Stevens, Mr. Erik Mona, Mr. Jason Bulmahn, and everybody else working on the new pathfinder RPG

Playtest feedback area.

Paizo Employee Publisher, Chief Creative Officer

Wow.

That was quite a post, Chris.

The outpouring of faith and support has been quite a sight to see.

It is most appreciated.


WOOOOOO HOOOOOOOOOOO!!!!!

Two questions: Will we see any more stuff by Nic Logue now that he has other jobs? Will the Gutdragging Lurcher become an official monster? =)

Seriously, wonderful news!

Thank you.


Hi guys!

Great job. I have readed the alpha rules completely and I've nothing to say but WOW.
It gives us a great starting point and an alternative to the overpromised and immature 4th ed. rules being released in the next months and its 4.5 new rules patch coming further.


This is exciting news. Not yet had time to download the pdf and read it, but will do asap. I believe that there is room for both 3.5 & 4E. Actually will Pathfinder RPG be more 3.75?

Paizo Employee Chief Technical Officer

Kruelaid wrote:
JL wrote:
Dear Ms. Lisa Stevens, Mr. Erik Mona, Mr. Jason Bulmahn, and everybody else working on the new pathfinder RPG
Playtest feedback area.

What Kruelaid is saying in his own special way is that folks should be directing their rules-oriented feedback to the proper forum, where it will be seen by Jason.


Thank you Paizo for the Pathfinder

After having to make a stop to my gamemastering and gaming for the last several years I saw a new chance to begin with roleplaying using the coming 4E with the Living FR campaign.
But the development (and also the marketing) of 4E let me be questioning if 4E is really for me.

Now with PFRPG I found my real "home" for my new gaming life:
- A new RPG which gets in the coming months and years new material in contrast to 3.5E
- An _open_ RPG where the fans can make valuable inputs even in the design phase
(This _open_ is very important for me as I have the opinion that only open RPGs can make it into the future because after gaming for many years the most players and GMs have build their own way of gaming and only open RPGs fully support this by giving them the chance to "publish"
their own material)
- A new RPG with a very good setting
- And now I read that even a Living campaign is coming. This gets better and better every day.

(Even if it is not listed right of my account name I am a buyer of Pathfinder and Gamemastery - I get them from my local gaming shop. I went and bought the first two modules of RotR after downloading the PFRPG).


I'm happy .. though I don't play 3.5 currently,the Pathfinder RPG may be the thing to get me back into the 3.5 fold as a player again.The GM of my Monday night game already buys the Pathfinder stuff to mine for our Rolemaster game.I'm hoping a deal can be worked out for a conversion/companion for Castle & Crusades.Looks like I'll be saving up $50 for a new book for next year..it gives me at least a year .I hope some of the issues I had with 3.5 will be addressed in Pathfinder RPG (mainly combat issues).
Lucifer Draconus


Jason Bulmahn wrote:
We need your help to make this the best game possible.

Since I am possibly the best gamer you came to the right guy. =)


This is truly a great thing.

Having digested the first alpha release I am, at first glance, suitably impressed but I must wait until seeing the changes in action before making any sort of final judgment.

The one that immediately struck me as genius is the CMB. I love it.

In any event, my group will be going through some one-offs with the GameMastery line to playtest these rules and once my Age of Worms campaign finishes I plan to run one of the Pathfinder adventure paths next using the Pathfinder RPG rules.

Paizo for life


Did I miss this?

When are the next Beta testing PDFs coming out? I want to try them out soon!

I am very excited about the PFRPG!

I wasn't going for 4E because I was very happy with 3.5. My thoughts (months ago) were that Wizards should have done a 4E compatible with 3.5(!). And this is what Paizo is doing! Wow.

Paizo got me back into 3.X stuff in a big way!
The quality is really amazing!

Patrick


Please give us the dates for release 2 and 3 of the alpha version, as I would like to know how long before my jittery excitement will be subdued and sleeping patterns will return to normal.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

i want to thank you for your dedication to the hobby, the renewed creativity in a hobby that got stale over the years. your company and goodman games help bring back some gamers who felt crowded out by all the " new best things". thank you and you will have my support for a LONG time !!!

Cheliax

Paizo wins "best scarface" of the year award! All you have in this world is your balls and your word, and this whole crew(even the ladies) proved they have a bigger set than anyone could ever imagine. I will volunteer to help my FLGS with any pathfinder events and my group of 6 will buy copies of the hardcover. This makes me sooo happy. As a huge fan of independent music and going against the grain, I say thanks for offering gamers a choice. Up the Paizons!!


Vic Wertz wrote:
Kruelaid wrote:
JL wrote:
Dear Ms. Lisa Stevens, Mr. Erik Mona, Mr. Jason Bulmahn, and everybody else working on the new pathfinder RPG
Playtest feedback area.
What Kruelaid is saying in his own special way is that folks should be directing their rules-oriented feedback to the proper forum, where it will be seen by Jason.

Thank you, Kruelaid and Mr. Wertz. I posted my message in the alpha 1 feedback area.

I had a suggestion or two concerning product tie ins with the pathfinder RPG. I'm hoping this is the best forum for this; if not, please let me know, and i'll post it where suggested.

You know how wotc has the D&D minis game and the D&D basic game?

well, what if paizo got together with fantasy flight games and produced "pathfinder: the board game - deluxe edition" and "pathfinder: the board game - basic edition"?

I recently bought "Descent: journeys into the dark" and "world of warcraft: the board game" for the pieces they contained.

descent came with 60 plastic monsters and 20 plastic heroes, all unpainted, as well as 12 cardboard tiles which contained rooms, corridoors, and all sorts of tokens and markers, like treasure chests, doors, traps, etc...did I mention it's all 1" scale?

world of warcraft came with 120 monsters and 16 heroes, as well as a ton of cardboard tokens. the monsters are slightly larger scale than D&D monsters, but they are soooo close.

Like I said, I bought them to use when we play D&D; the fact that I can play a complete, stand alone game with either of them is a huge bonus.

let's look at 'pathfinder: the board game - deluxe edition' first. what if you took some pathfinder RPG quick start rules, 1 male and one female mini of each class in the RPG, 10 orcs, 10 goblins, 10 trolls, 10 skeletons, etc.... 10 each of the 'really common low level monsters from the SRD', say, 120 monsters in all, about 12 cardboard sheets that contained dungeon tiles, treasure chests, some wands, scrolls, chairs, tables, doors, traps, effect markers, etc... three sets of dice, a quick start DMG, and sold it for about 80.00? would it sell? is there a way to see how well descent and WoW: the boardgame are selling?

you could have 'monster packs' as well. one of the things that turned me off of D&D minis is 1. they're expensive, and 2. I don't know what i'm getting, and all I wanted were 'basic monsters', not 'brass samurai'. monster packs would be a product for people like me, who wanted 'common skeletons, zombies, and orcs'. not only that, but as long as they were the same scale, people who play 4E might buy these just because of the non random factor. unpainted might be a turn off for some, but pricing them lower than D&D minis might lead to more market penetration. hell, are the D&D mini rules closed content? could anybody make stat cards for pathfinder minis and thus have a pathfinder miniatures game as well?

third, you could have your own set of 'pathfinder tiles'. these 'expansion' tiles would each contain a specific tileset:dungeons, cities, inns, taverns, ships and boats, and various environments, like desert, swamp, the arctic, caverns, etc.
I realize that you already have the gamemastery flip mats, but these tiles are CUSTOMIZABLE, and some people like to build BIG dungeons/encounters, and would buy more than one set. these tiles would work with either version of the board game, 1" fantasy miniature games, and the pathfinder RPG.

fourth, you could have 'expansion packs' for the board game which would contain some new plastic minis, some new tiles, and some new scenarios. this would work with either board game, 1" fantasy miniature games, and the pathfinder RPG.

lastly, you could have 'pathfinder: the board game - basic edition'. this one would contain rules at least up to level three, maybe all the way up to level six. it would also only contain one set of dice, four, five, or six hero figures, and only three or four of each monster, say 25 total figures, heroes and monsters. it would also only contain one or two cardboard sheets with two or three different rooms and corridoors, a few common tokens, like doors and chests, nothing fancy, just everything someone needed to play a basic board game version of pathfinder.

wotc's first and third sets of dungeon tiles are already out of print; if another company could produce a better value product [more for the same price or less for cheaper] I think people would be all over them. by branding them 'pathfinder', having your own line of plastic minis, a 1" fantasy miniature game, and two board games, you could have the potential for a lot of 'related item' sales.

HOWEVER, i'm not a beancounter or anything, so paizo would probably be wise to consult people who know more about the cost of manufacture of this stuff versus what people are buying, and how much they're paying for it.

still, all this stuff would be 'edition proof', even the board games, so long as the rules were slimmed down.

maybe paizo could take a poll of their messageboards to see who'd be down for any of this?


since d20 modern is also going to be out of print, what about 'pathfinder: modern'? modern, future, 'pulp', apocalyptic, cyberpunk, etc...? i've heard good things about spycraft 2.0 [supposed to be VERY crunchy] and modern20 [supposed to be kinda like SWSE]. maybe pathfinder:modern could be the 'in between' with various supplemental books describing different times, worlds, and themes?

Paizo Employee Lead Designer

Wow everybody,

Thanks for the words of support. I have not been in this thread for a day or two now as I have been roaming the feedback threads.

As for the next releases, they will be out as soon as I can finish them (which involves writing, showing them around to the staff, making changes, and getting them laid out). I will be honest, it is going to be a few weeks yet.

Jason Bulmahn
Lead Designer


I'm very glad this came out the other day instead of being closer to the first of April or I might have had to hurt someone. ;)


And here just a week ago I was planning on hanging up me blades and taking up farming.

Now there is definitely a reason to keep the steel sharp and the bronze shining.

Play on.


Congrats Paizo! I'm so happy to hear that I can continue playing based on 3.5 without having to spend tons of $$ to upgrade to 4E.

I DL'ed and printed up my copy of the alpha rules yesterday and have been reading them. I'm psyched about the new skills system and the increased feats. I definitely want to try playing a rogue with the changes you've made to the class.

Question: Will there be any test mods made for those of us who are too lazy to convert old mods but still want to playtest?

For those who are hell bent on moving to 4E without giving Paizo's system a try, why be so shallow? Learn another system. It's free, what do you have to lose? There is no law in the RPG universe that says you can't know more than one system. The great thing is that both 4E and the Pathfinder system are offshoots of 3.5 so how hard could it be? It's not like they're asking you to play a d6 or d10 type system.


I just read about the planned Pathfinder RPG on RPGnet this morning, and I'm ecstatic. I've always loved the quality of Paizo products, and I've been playing 3e and 3.5e more and more often these days. I have no plans to pick up 4e - not only do the planned changes to the system (from what I've heard and read at Wizards' site) turn me off, but I simply don't have the disposable income to invest in yet another edition of the same game. I've been playing D&D since Moldvay Red Box Basic D&D, and I've kept up with every edition of the game since then, so I feel I've already given my "brand loyalty" dues.

Thus, I'm very, very happy to hear that you'll be continuing with "3.75e." While I don't think any RPG is really "dead" so long as there are people out there playing it, the Pathfinder RPG and its associated line sounds like it's going to provide a wonderful source of new material to keep the game alive. I'm looking forward to trying out the Alpha release, and I'll most likely purchase the hardcover edition when you come out with it.

Thank you for making this decision!


Pathfinder Adventure Path Charter Subscriber

I am so glad you guys are doing this. Me and my gaming group gave a great big sigh of relief when I got your email about the future of gaming!


First, thanks for staying with 3.5 and not converting to 4.0. There are numerous 3.5 edition books, etc. and I do not want my investment to go to waste.

Comments are based on the downloadable alpha rules with any revisions.

Upon first perusal, I though there were too many changes. Upon further reading, I still think there are too many changes, but to a lesser extent.

> XP required for Level Advancement
Please don't change the level advancement xp progression. The current progression is very easy to understand. The amount of xp to advance increases by 1,000 each level, the amount of xp to advance to the next leve equals your current level (x 1,000), and the total xp needed for a given level is the sum of 1 through current level.

For a faster or slower progression, the GM should increase/decrease the xp award by one-third. You don't need three tables, easier to adjust on the fly if the desires of the players change.

>0-Level spells
I do not think 0-level spells should be castable at-will. You already had to remove cure minor wounds. What about repair minor? I think I'll play a warforged and be fully healed every thine there is a spare 5-10 minutes. A cleric can create 2 gallons of water every six seconds so thirst is no longer a problem. Same for hunger as long as you are near a garbage dump or a stash of rotten food. You get the idea.

>Presentation comments
It would be beneficial if you indicated why you are making a particular change. The brief comments in the beginning were a good overview, but please add more detail for each category of change.

How do Pathfinder deities relate to other deities?

If you are going the change races and classes, you will also need to change monsters. Please give a few examples. (For example, on the subject of hit points, I would guess Ettins, Ogres, etc. would be like barbarians, other melee-oriented monsters would be like fighters, normal animals would be like rogues, and mind-flayers, grell, etc. would be like wizards.)

>Skills
I like grouping spot, listen, etc under perception, but there should different sub-skills for each sense (like knowledge(...)).

>Feats
For now, group all of the "improve skill" feats together. This would make it much easier to compare with existing feats, determine what feats are missing, etc.

Improved Trip grants a +2 bonus instead of a +4. Why? What happened to the melee-attack after successful trip? Knowing the reason for the change would be helpful in making similar adjustment elsewhere.

Combat feats only last one round Why? I simply invoke it at the beginning of every round, so it is, in effect, continuous. Am I missing something?

I apologize for any typos and any comments that may be unclear.
Thanks for letting players have a say.

Sincerely,

David


Just played our first session, and so far we love what we see.
I like the double max hp starter, allows small group of 2 to survive a little longer.
I am also pleased with the different xp advancement options. I have decided to use the slow column for our group. we like to milk as much roleplaying enjoyment as possible, and 3.5 always had our party moving way too fast for some reason...
Im looking forward to seeing the Bard, and curious how perform will work. maybe have bards gain a new catagory every 2-3 levels in perform.
I like the idea of being able to customize the bardic music as well.
But Im really a big fan of the 1st ed. bard, and I loved the fochlucan lyrist in 3.5. My hope is that this will not be invalidated. I like the connection bards had to druids, and use that assumption of a group in my own campaigns.
All in all, I love what I've seen so far! Cant wait to see more!
Thanks for giving us something other than 4ed!


Vic Wertz wrote:
arbados wrote:

I am so glad with this announcement. I have been on the fence as well about converting to 4th edition. However, I now have a choice. Am I missing something or are there no monks, rangers and sorcerer's in the Pathfinder RPG.

Thanks and I am very excited!

The other classes will be added in subsequent alpha releases.

Will you guys be putting out some new classes as well after the ball gets rolling a bit (I hate that phrase btw but it serves my purpose)?

I would love to hear some new ideas for classes.


Hi,
I'm a french guy and for the first time, i'm going to lead a D&D campaign, thanks to Pathfinder Curse of the crimson throne). I've allready be a player in the D&D rolegame, and now I want to present et manage a campaign for the pleasure of my friends. But according to the fact that it's the fist time for me to be a Dungeon's master, do you have some advices to give to me, on the way to use the volume 7 of Pathfinder, on how to prepare a game session. If I've good read the book, all the PC have a level 1 at the begining, isn't it? All classes and alignements are OK. So all you can think that it would hemp me to do my job as good as possible to keep the pleasure to my players to participate to my campagn are wished! Thanks a lot,
Regards,
Michel

Taldor

Pathfinder Adventure Path Charter Subscriber

I love the first effort and can hardly wait for the second alpha , which hopefully will have some of the other classes in it.
as for this one: the progression is KILLER!!! ( pardon the 90's reference) MORE feats for everyone and if recordkeeping bores you then D&D is the wrong game! because you have to keep a record of everything in game anyway . (treas. magic, money etc....)So keep up the good work and tell the naysayers that WOTC/Hasbro will keep bilking them for all they can get. This rant brought to you by a player who was vehemently opposed to 3.0 let alone 3.5 and now plays regularly.


Where do I find the updates? I downloaded the original PDF for alpha, but I cant seem to locate the latest 1.2 changes people keep talking about.

Qadira

Know Remorse wrote:
Where do I find the updates? I downloaded the original PDF for alpha, but I cant seem to locate the latest 1.2 changes people keep talking about.

They're hidden in the exact same spot as before - just re-personalize your Pathfinder RPGs and download (you'll know you have the right one when you see the ~10meg DL)


sempai33 wrote:

Hi,

I'm a french guy and for the first time, i'm going to lead a D&D campaign, thanks to Pathfinder Curse of the crimson throne). I've allready be a player in the D&D rolegame, and now I want to present et manage a campaign for the pleasure of my friends. But according to the fact that it's the fist time for me to be a Dungeon's master, do you have some advices to give to me, on the way to use the volume 7 of Pathfinder, on how to prepare a game session. If I've good read the book, all the PC have a level 1 at the begining, isn't it? All classes and alignements are OK. So all you can think that it would hemp me to do my job as good as possible to keep the pleasure to my players to participate to my campagn are wished! Thanks a lot,
Regards,
Michel

Wow Michel, Hope you're still checking. It's been a while since you posted this.

I've not run this adventure yet but I can answer a couple of your questions:

The characters do start at level 1. All classes are allowed, though some may be tougher to play than others (barbarians for instance). Though the Paizo guys do an excellent job of putting something useful for most classes through out the adventure paths. What alignments you allow are up to you. The campaign may be tougher with evil alignments, but you can talk to your players. I try and discourage (unsuccessfully) players playing evil alignments.

Main advice: go over the adventure a few times before hand. Prepare by looking at the monster for the encounters and learning their tactics. Study the blocked read aloud text carefully. But most importantly HAVE FUN.

Here's a link to the DM's reference for the first two adventures.
Edge of Anarchy.
Seven Days to the Grave
Check the boards, folks are happy to help (even if they are slow). Hope you are still checking. Hope the game is a blast.


Aside from the Alpha rules, where can I go to find out about the pathfinder world (Golarion, right?). I've been an avid FR player for nearly twenty years, and the recent changes there have left me cold. I would like to look into other settings, and I like what little I've read of the Pathfinder rules, but I know absolutely nothing about the setting.

Is there any place a newb can go to see what it's all about? Just a basic synopsis of the theme, and maybe some details about the major races/nations is all I ask. I hate to just buy a product blindly...

Is there a 'primer' of some sort, or an official starting point?


MarkusTay wrote:

Aside from the Alpha rules, where can I go to find out about the pathfinder world (Golarion, right?). I've been an avid FR player for nearly twenty years, and the recent changes there have left me cold. I would like to look into other settings, and I like what little I've read of the Pathfinder rules, but I know absolutely nothing about the setting.

Is there any place a newb can go to see what it's all about? Just a basic synopsis of the theme, and maybe some details about the major races/nations is all I ask. I hate to just buy a product blindly...

Is there a 'primer' of some sort, or an official starting point?

Looks like your question got answered here.

RPG Superstar 2008 Top 32

I have been looking for a place to "join the discussion" for days... can't really make up my mind as to where to start, so I'll just do it here. I apologize if my post derails the topic a bit.

I just want to start off my participation here by saying "thank you" to everyone at Paizo. I know, I know, everyone has already been voicing their enthusiasm here and there, but I just got wind of this thing you're doing here, and I want to say that, IMHO, it is probably the best thing that has happened to this hobby of ours for a long, long time.

Like other people here, I was not too excited about 4e. Heck, I wasn't thrilled at all to have to leave AD&D behind. I am an avid gamer, I have been so since I discovered the game at age 12. I write my own stuff for the games I run (and still hope to get published one day), and thus was understandably not-thrilled when WotC decided to tell people to "start from scratch" with 4e. My best friend and gaming buddy (who convinced me to switch to 3.5 just two years ago) is all over 4e and thinks that Pathfinder is "too little, too late", but I thoroughly disagree. I have the Alpha 3 document open in my computer since I got it, reading and re-reading the changes, additions, consolidations, and subtractions made to the game, and I can tell you that you've made me really love the 3.5 ruleset.

The classes were bonky and just plain weird, and I never felt comfortable playing with them... your changes make me feel that this is what they were always meant to be, and I really want to play them now. The same goes for skills, feats, and spells... the love and intention of Jason and all the people working in this amazing project shine through, and although I am houseruling and modifying ever as I go reading (and will share my insights and experiences gladly in these forums), I feel much more "at home" with these changes than I ever did with the original rules.

I am incorporating everything I can read through as of this weekend, when my current group next meets. I will probably even retroactively modify my players' characters to reflect the changes made to the fighter and rogue... (I am that excited)...

So, without further ado, please count me in and aboard this project of yours as a staunch supporter. Thank you, paizo, for making me really want to play in a published world for the first time since Dark Sun. I will probably be subscribing to the Pathfinder adventure path soon, just to have a place to play sorcerers and wizards "the way they should have always been". Thank you, congratulations, and keep up the good, amazing, groundbreaking, game-loving work!

Regards,
Mauricio Quintana


I'm very interested in the Pathfinder RPG but I'm confused about the different products offered here.

Could someone summon up what the difference is between Pathfinder Chronicles, Pathfinder Adventure Path and Pathfinder Modules are?

Also, how it is that they can be 'subscriptions'?

Osirion

magnusmalkus wrote:

I'm very interested in the Pathfinder RPG but I'm confused about the different products offered here.

Could someone summon up what the difference is between Pathfinder Chronicles, Pathfinder Adventure Path and Pathfinder Modules are?

Also, how it is that they can be 'subscriptions'?

sure some one can do it better but.

*Pathfinder Chronicles= The setting and info on the world
*Pathfinder Adventure Path=A series of adventures that number 6 in all that take the pc's from 1stlevel to the end of a campaign normally around 15th to 20th level
*Pathfinder Modules=stand along adventures that are not tied to others in any way.

*subscriptions=You sign up to get them sent to you every month. that bill you the day it ships you do get a discount and most times a PDF for free.[not sure what subscriptions get the PDF]


seekerofshadowlight wrote:
magnusmalkus wrote:

I'm very interested in the Pathfinder RPG but I'm confused about the different products offered here.

Could someone summon up what the difference is between Pathfinder Chronicles, Pathfinder Adventure Path and Pathfinder Modules are?

Also, how it is that they can be 'subscriptions'?

sure some one can do it better but.

*Pathfinder Chronicles= The setting and info on the world
*Pathfinder Adventure Path=A series of adventures that number 6 in all that take the pc's from 1stlevel to the end of a campaign normally around 15th to 20th level
*Pathfinder Modules=stand along adventures that are not tied to others in any way.

*subscriptions=You sign up to get them sent to you every month. that bill you the day it ships you do get a discount and most times a PDF for free.[not sure what subscriptions get the PDF]

You get the PDF with any of the three subscriptions. But actually, only the Adventure Path subscription comes with a discount (30%) -- the PDF (and convenience) is the incentive for the other subscriptions. There's also the Pathfinder Advantage for additional discounts for AP subscribers -- 15% off retail for most other products (including other subscriptions).


magnusmalkus wrote:

I'm very interested in the Pathfinder RPG but I'm confused about the different products offered here.

Could someone summon up what the difference is between Pathfinder Chronicles, Pathfinder Adventure Path and Pathfinder Modules are?

Also, how it is that they can be 'subscriptions'?

Hey magnusmalkus, I guess I'll take a shot at this one (and if I screw it up a Paizo official, or one of the Lords of the Board can correct me :)

The difference between the three products are as follows:

Pathfinder Chronicles: These are books that deal with the setting. They tend to be light on crunch and deal heavily with fluff. They may detail an area (like Guide to Darkmoon Vale) or creatures (like Classic Monsters Revisited)or a myriad of other things. This is what you want to pick up if you like writing your own adventures and want to give playing in Golarion (the Pathfinder setting) a try.

Pathfinder Adventure Path: These are full campaigns that take you from 1st to about 15th-16th level. There's six volumes to each campaign, which means if you want the whole thing you'll buy six books. Each one has a fairly lengthy adventure (and soon will have little side adventures too, if I understand correctly). In addition to that there's also articles detailing parts of the world that are relevant to the adventure. These might include info on deities, organizations, or specific areas that the adventure takes place in. Also include in each volume is 5 to 6 monsters of varying CR that either appear in the campaign, or just add flavor to it that you can throw in at any time. These are great if you don't have a lot of time to write your campaign, and tend to have some great plot lines as well as terrific NPC's and locales. (I've also found that the individuals aren't terribly difficult to convert if you do have time for some prep work).

Pathfinder Modules: These are individual modules. 32 pages, written for various levels. They take place in different regions of Golarion, but remain generic enough that you can use them in homebrew settings fairly easily. These are what you pick up to stick in your homebrew, or to throw in an ongoing campaign in which ever setting is your setting of choice. They are very well written adventures, and usually feature at least one monster, and sometimes new magic items, feats or spells.

The last thing, you missed Pathfinder Companions: These are for the players. They are going to be 32 pages, and detail specific things that the players may be interested in: Races, factions, cities et. If you get the Pathfinder Adventure Paths, then you might want to pick up about every third one of these as they are going to be the character guide for each new path.

As for subscriptions. Well think of it as a permanent pre-order for the next up coming products. As soon as it's available, they ship it to you and charge your credit card (or debit card). If you have the subscription for the Adventure Paths, then when they come available, they ship. It's just a nice convenient way to get stuff if you have the money. And some of the product lines offer a discount on the cover price if you get them as a subscription, as well as providing a PDF of each product.

One thing to note, the PFRPG is going to be the updated rules for 3.5 and will be used with the other Pathfinder products, but none of the lines are switching till the release of PFRPG in 2009. The rules will be their own thing, and not part of the any of the other product lines.

Now, I'm not an official Paizo employee, but I think (and hope) that I've covered things here alright.

Andoran

Ive posted this elsewhere, but it bears mentioning again. As someone who has been with D&D from its inception back in the mid 70's. i have given my full support to each and every incarnation of my favorite hobby. Keeping folks from turning away when they complained about the constant change and grab for more of our hard earned cash...Ive bought every supplement, pretty much every module, and built up a well defined city of my own, that has been retransplanted again and again into each new setting....

Until now.

4e and the drastic changes left me feeling like I was losing an old friend. I had decided Id find a company that was going to continue to make 3.5 material and stay with them...until they stopped...then id make my own (which with my work schedule is very hard)

A friend said "Mike you should look into pathfinder, they are talking about keeping their products 3.5"

Imagine my surprise when another friend showed me a hint of what was going on here...

I downloaded the PDF...read a good portion of it and skimmed the rest on my day off, and lo and behold my friend is back.

I jumped off one bandwagon and ran and jumped on another.

Do not let the naysayers and those that say "Ill be leaving for 4e" sway you in the least...This is D&D....and will be my new home.

Thank you all for the bravery this took and the direction you are going.

Mike Riley
(on some sites...DM Dread)

Osirion

As another who started with the inception of D&D all those years ago, I have to agree here. Pretty much my own thoughts, yep.

Nisia

Lantern Lodge

Rebuilding a world, cities, and notable NPCs from 2nd to 3.0/3.5 was tough enough. Trying to move to 4th simply is not feasible for me, especially trying to keep the feel of my world 'alive'.

I am excited to have just started playing a lil campaign with the PFRPG rules. I'm not dead yet either! ;)

Meetem


Well spoken DM Dread.

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