Roll 3d6, six times, in order


3.5/d20/OGL

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houstonderek wrote:
Thurgon wrote:

Ok next guy, just for fun

Str - 12
Int - 11
Wis - 7
Dex - 17
Con - 12
Cha - 5

....

Rogue, maybe Assassin. Elven Rogue, Half-Orc assassin would be my thoughts. Since you have your book handy is that Cha an issue for a class?

Otherwise how about elven Fighter/Magic-User/Thief? Or the classic Fighter/Assassin Half-Orc.

5 charisma can only be an assassin. The 11 int is the minimum for an assassin, and the 12 strength likewise is the minimum. One lower in either and you'd be forced a re-roll. If the DM doesn't allow evil, you'd have to re-roll as well.

For some reason I thought I needed a 15 int for assassin....was hoping for thief really. Guess Half-Orc assassin it is.


shriekback wrote:

The ugliest, most foolish fighter you'll ever meet:

Str 12
Int 10
Wis 4
Dex 10
Con 14
Cha 5

the roll

Not in first ed. In first ed it's reroll time. You don't qualify to be any class with those stats.

Liberty's Edge

Yeah, one more 'cause this is fun:

STR: 8
INT: 14
WIS: 14
DEX: 7
CON: 4
CHA: 13

Eh, a commoner. I don't qualify for anything!

Edit: Again, using the Chessex d6 wargaming set I bought for Shadowrun :)

Liberty's Edge

Thurgon wrote:
shriekback wrote:

The ugliest, most foolish fighter you'll ever meet:

Str 12
Int 10
Wis 4
Dex 10
Con 14
Cha 5

the roll

Not in first ed. In first ed it's reroll time. You don't qualify to be any class with those stats.

Yeah, the 4 wisdom dooms him, he needs a minimum of 6. The charisma has to be a 6 as well.


houstonderek wrote:
Thurgon wrote:
shriekback wrote:

The ugliest, most foolish fighter you'll ever meet:

Str 12
Int 10
Wis 4
Dex 10
Con 14
Cha 5

the roll

Not in first ed. In first ed it's reroll time. You don't qualify to be any class with those stats.
Yeah, the 4 wisdom dooms him, he needs a minimum of 6. The charisma has to be a 6 as well.

That would be a blessing given those stats. I haven't seen my first edition books since my mom packed them for the move back in '83 or '84.

Liberty's Edge

These are the minimum stats by class and race (and max for race, if a max is listed) for 1e. I'm using my "ignore the female side of the chart" houserule because, frankly, Red Sonja kicked ass.

Cleric: s: 6 i: 6 w: 9 d: 3 c: 6 ch: 6
Druid: s: 6 i: 6 w: 12 d: 6 c: 6 ch: 15
Fighter: s: 9 i: 3 w: 6 d: 6 c: 7 ch: 6
Paladin: s: 12 i: 9 w: 13 d: 6 c: 9 ch: 17
Ranger: s: 13 i: 13 w: 14 d: 6 c: 14 ch: 6
Magic User: s: 3 i: 9 w: 6 d: 6 c: 6 ch: 6
Illusionist: s: 6 i: 15 w: 6 d: 16 c: 3 ch: 6
Thief: s: 6 i: 6 w: 3 d: 9 c: 6 ch: 6
Assassin: s: 12 i: 11 w: 6 d: 12 c: 6 ch: 3
Monk: s: 15 i: 6 w: 15 d: 15 c: 11 ch: 3

Dwarf: s: 8/18(99) i: 3 w: 3 d: 3/17 c: 12/19 ch: 3/16
Elf: s: 3/18(75) i: 8 w: 3 d: 7/19 c: 6 ch: 8
Gnome: s: 6/18(50) i: 7 w: 3 d: 3 c: 8/18 ch: 3
Half-Elf: s: 3/18(90) i: 4 w: 3 d: 6 c: 6 ch: 3
Halfling: s: 6/17 i: 6 w: 3/17 d: 8 c: 10/19 ch: 3
Half-Orc: s: 6/18(99) i: 3/17 w: 3/14 d: 3/14* c: 13/19 ch: 3/12
Human: s: 3/18(00) i: 3/18 w: 3/18 d: 3/18 c: 3/18 ch: 3/18

(No Unearthed Arcana classes, my tolerance for cheese-whiz is low ;) and races would take up more time than I care to spend on this :)
)

*There is a discrepancy between the Dex table and Table III. I went with the Dex table. Table III has a range of 3/17.


Now for completeness the UA classes you can have at first level

Cavalier : Str 15, Int 10, Wis 10, Dex 15, Con 15, Cha 6
(replacing the Paladin's old numbers)
Paladin : Str 15, Int 10, Wis 13, Dex 15, Con 15, Cha 17
Barbarian: Str 15 Int 6, Wis 6/16, Dex 14, Con 15, Cha 6
(The Barbarian has a max wisdom of 16.)

To qualify for this paladin you needed a minor miracle. Now on the bright side both the Paladin and Cavalier got percetile Str, Dex, and Con (the Paladin but no Cavalier also got percentile Cha) no matter what number they had and it would increase by 2d10 each level.

Also in UA is what I called the superchart. A method of rolling up character with "super heroic" stats.

For example a fighter rolled 9 dice pick the best 3 for strength.

Liberty's Edge

Thurgon wrote:

Now for completeness the UA classes you can have at first level

Cavalier : Str 15, Int 10, Wis 10, Dex 15, Con 15, Cha 6
(replacing the Paladin's old numbers)
Paladin : Str 15, Int 10, Wis 13, Dex 15, Con 15, Cha 17
Barbarian: Str 15 Int 6, Wis 6/16, Dex 14, Con 15, Cha 6
(The Barbarian has a max wisdom of 16.)

To qualify for this paladin you needed a minor miracle. Now on the bright side both the Paladin and Cavalier got percetile Str, Dex, and Con (the Paladin but no Cavalier also got percentile Cha) no matter what number they had and it would increase by 2d10 each level.

Also in UA is what I called the superchart. A method of rolling up character with "super heroic" stats.

For example a fighter rolled 9 dice pick the best 3 for strength.

We tried that method once, so everyone could play what they wanted, but I would recommend using the 2e Monstrous Compendium if you do that, the poor 1e monsters can't handle it! (They're lactose intolerant, I think).

The Exchange RPG Superstar 2009 Top 8

Str 7
Int 4
Wis 13
Dex 15
Con 11
Cha 12

A thief.

Liberty's Edge

Tarren Dei wrote:

Str 7

Int 4
Wis 13
Dex 15
Con 11
Cha 12

A thief.

A re-roll. Doesn't qualify for thief :)

This would be why 3d6 in order needs to stay in OD&D, where it belongs. Crappy way to make a character if ability qualifiers are adhered to...

Liberty's Edge

STR: 10
INT: 5
WIS: 14
DEX: 12
CON: 11
CHA: 9

Looks like a fighter for me.

The Exchange

houstonderek wrote:

You'd have to re-roll. You do not qualify for any class in 1e with these scores. With a 3 Con, you can only be an illusionist, but they have a minimum 15 intelligence requirement.

On the up-side, you get to re-roll an awful character!

He would have died soon anyway. So once more...

rattle, rattle...

Oh my, so many choices:


STR 11
INT 11
WIS 11
DEX 10
CON 11
CHA 11

Hm, ok, Romário


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Thurgon wrote:
Guess Half-Orc assassin it is.

<Paladin looks suspiciously at character>

You better not cause trouble...

OOC: Personally, I don't mind assassins in a party. However, I do think that an assassin in the same party as a paladin has the potential for serious problems. Usually, it's best to run Good to Neutral characters in one group and Neutral to Evil characters in a separate group. Even Law vs. Chaos alignment differences can cause problems if the players take them too far.

The 3d6, six times, in order method of character creation in 1st Ed AD&D makes it worse because of how rare it is to qualify for even a PHB paladin (while the UA cavalier/paladin is almost impossible).

The Exchange RPG Superstar 2009 Top 8

houstonderek wrote:
Tarren Dei wrote:

Str 7

Int 4
Wis 13
Dex 15
Con 11
Cha 12

A thief.

A re-roll. Doesn't qualify for thief :)

This would be why 3d6 in order needs to stay in OD&D, where it belongs. Crappy way to make a character if ability qualifiers are adhered to...

Yay. I like rerolling.

Str 7
Int 10
Wis 11
Dex 7
Con 9
Cha 10

Okay. Maybe not. One more time?

Str 8
Int 7
Wis 11
Dex 7
Con 10
Cha 13

Maybe not my day. ... Actually, it really hasn't been my day. Terrible nightmares all night and I never get nightmares...

Dark Archive

veector wrote:

ROLLING...

12... I'm good enough to win the local Mr. Handsome contest, but I'll probably get cut in the first round when I go to regionals.

Your Cha 14 gives you a +1 to Comliness. Get ready for the talent portion of Mr. Handsome contest !

Thurgon wrote:
Devin Narvaez wrote:

Str 18

Int 10
Wis 10
Dex 18
Con 8
Cha 10

I'd say maybe ranger or fighter.

I doubt you have the stats for ranger, remember first ed has stat mins, and ranger had some tough ones, I believe both wis and int are too low to qualify actually.

Ranger 1 ed minimums

Str 13
Int 6
Wis 14
Dex 13
Con 14
Cha 6


Yay!

We're

rerolling!

Str 13
Int 14
Wis 9
Dex 10
Con 4
Cha 13

Uh...wow. Here's an old guy who had to retire from adventuring, but I figure before that he was a lead fighter.


veector wrote:
If anyone's been using the WotC online dice roller (the Javascript one), I just took a look at the code. It's definitely not random. Feel free to take a mulligan.

Link the code.

The Exchange

STR (12)
INT (12)
WIS (8)
DEX (10)
CON (13)
CHA (10)

Class: "Dwarf"
Starting Wealth: 150gp
Alignment: Lawful
Character Name: Rolo Finehammer


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
baron arem heshvaun wrote:

Ranger 1 ed minimums

Str 13
Int 6
Wis 14
Dex 13
Con 14
Cha 6

Actually (PHB pg. 24):

Str 13
Int 13
Wis 14
Dex 6 (5 or less can only be cleric, per Dex table)
Con 14
Cha 6 (5 or less can only be assassin, per Cha table)


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Mairkurion {tm} wrote:

Yay!

We're

rerolling!

Str 13
Int 14
Wis 9
Dex 10
Con 4
Cha 13

Uh...wow. Here's an old guy who had to retire from adventuring, but I figure before that he was a lead fighter.

Re-roll. A character with 5 or less Con can only be an illusionist (minimum Int 15, Dex 16).


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Since there's an assassin, I'm rolling a backup character for the paladin:

Str 9
Int 17
Wis 11
Dex 16
Con 9
Cha 7

Hmm. An annoying gnome illusionist/thief.

Sometimes I like my dice. That's two pretty good characters.


I think I'll use this method in the next campaign I'm DM'ing...

woah, this mouse sure feels heavy...

STR 3
DEX 16
CON 10
INT 12
WIS 12
CHA 11


Fighter it is...
say what?
oh...

uhhh yeah lifting swords... so overrated


Str 12
Int 12
Wis 9
Dex 6
Con 16
Cha 15

No freakin idea what this is...


Dragonchess Player wrote:
Re-roll. A character with 5 or less Con can only be an illusionist (minimum Int 15, Dex 16).

Yeah, I just wanted a guy with those other stats to have a story, so took the liberty of imagining in his old age his Str and Con had come down, or something the like.

But...reroll you say?

Str 11
Int 13
Wis 13
Dex 15
Con 7
Chr 6

Let's multi-class! Magic-User/Assassin or Magic-User/Thief.


Mairkurion {tm} wrote:
Dragonchess Player wrote:
Re-roll. A character with 5 or less Con can only be an illusionist (minimum Int 15, Dex 16).

Yeah, I just wanted a guy with those other stats to have a story, so took the liberty of imagining in his old age his Str and Con had come down, or something the like.

But...reroll you say?

Str 11
Int 13
Wis 13
Dex 15
Con 7
Chr 6

Let's multi-class! Magic-User/Assassin or Magic-User/Thief.

Is this 1st ed or 3rd ed? Because I see Cleric/Thief (God of Theft?)!

Liberty's Edge

Most of us have been going with 1e, this originally started as a Gygax tribute thread.


Str 9
Int 15
Wis 13
Dex 13
Con 12
Cha 11

Not bad stats really.

Magic-User certainly. Cleric/Magic-User (half-elf or elf) could work too. And in first ed you can cast while wear armor as a multiclass, so Cleric/Magic-User sounds like an idea. Could go all out and go Cleric/Magic-User/Fighter for the triple threat and the joy of never leveling....still could go archer specialist, might be a good support guy with useful magic-user spells, some healing, and pretty solid ranged damage.

Man do I want to play a 1st ed game again....

The Exchange RPG Superstar 2009 Top 8

houstonderek wrote:
Most of us have been going with 1e, this originally started as a Gygax tribute thread.

And was reinvigorated as a Dave Arneson tribute thread.

Scarab Sages

STR 13
INT 8
WIS 5
DEX 5
CON 9
CHA 14

A fighter.

Or maybe a hollywood actor. :P

Liberty's Edge

Wicht wrote:

STR 13

INT 8
WIS 5
DEX 5
CON 9
CHA 14

A fighter.

Or maybe a hollywood actor. :P

A reroll. No class allows more than one score below a 6.

Liberty's Edge

I started a new campaign about a month ago with just 2 players. 1 player insisted on rolling a character using 3d6 as I had built up the campaign with the 2 PCs 'thrown' into the life of adventurers. He wanted to roleplay that aspect to the letter... a guy who really has no place as an adventurer. He actually rolled some workable stats.

STR 15
INT 17
WIS 15
DEX 4
CON 12
CHA 4

He chose to be a fighter though a Wizard would of worked well. The DEX roll is a major hindrance for a front line fighter and he went into negative hitpoint on 3 of the 4 encounters in our last session. Thankfully the other PC who is a ranger took the healing skill and was able to save him each time. He is now on the verge of 3rd level is going to take some Cleric levels.

Dark Archive

Dragonchess Player wrote:
baron arem heshvaun wrote:

Ranger 1 ed minimums

Str 13
Int 6
Wis 14
Dex 13
Con 14
Cha 6

Actually (PHB pg. 24):

Str 13
Int 13
Wis 14
Dex 6 (5 or less can only be cleric, per Dex table)
Con 14
Cha 6 (5 or less can only be assassin, per Cha table)

I think that's right, they did cast Magic User spells back then.

Liberty's Edge

STR 14
INT 8
WIS 13
DEX 10
CON 9
CHA 10

High STR and WIS ? A Cleric, I guess.

Wow, that is so strange to consider a 13 as a high stat ;-P

I have been using point-buy exclusively for several years now. That explains it.


Dragonchess Player wrote:
Thurgon wrote:
Guess Half-Orc assassin it is.

<Paladin looks suspiciously at character>

You better not cause trouble...

OOC: Personally, I don't mind assassins in a party. However, I do think that an assassin in the same party as a paladin has the potential for serious problems. Usually, it's best to run Good to Neutral characters in one group and Neutral to Evil characters in a separate group. Even Law vs. Chaos alignment differences can cause problems if the players take them too far.

The 3d6, six times, in order method of character creation in 1st Ed AD&D makes it worse because of how rare it is to qualify for even a PHB paladin (while the UA cavalier/paladin is almost impossible).

I agree but as long as I start Evil, an assassin in 1st ed can change alignments after creation and continue in the class. Evil is just a starting requirement.

I'll be happy to be convinced by your noble paladin to change my evil ways. (LN works well with a Paladin.)

So assassin, well it seems unclear if I can be a half-orc so will go with my only other choice human.

Fine here he is.

Sargrith (human assassin)

Str - 12
Int - 11
Wis - 7
Dex - 17
Con - 12
Cha - 5

Wierd stats and likely not very powerful but could be interesting. If I can push that Cha up somehow as I level ...never mind was thinking of dual classing but no hope, you need 17s in the stat of the class you go to, and 15 in the stats of the class you are coming from.

Well assassin. He might be decent at it.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Thurgon wrote:
Dragonchess Player wrote:
Thurgon wrote:
Guess Half-Orc assassin it is.

<Paladin looks suspiciously at character>

You better not cause trouble...

OOC: Personally, I don't mind assassins in a party. However, I do think that an assassin in the same party as a paladin has the potential for serious problems. Usually, it's best to run Good to Neutral characters in one group and Neutral to Evil characters in a separate group. Even Law vs. Chaos alignment differences can cause problems if the players take them too far.

The 3d6, six times, in order method of character creation in 1st Ed AD&D makes it worse because of how rare it is to qualify for even a PHB paladin (while the UA cavalier/paladin is almost impossible).

I agree but as long as I start Evil, an assassin in 1st ed can change alignments after creation and continue in the class. Evil is just a starting requirement.

I'll be happy to be convinced by your noble paladin to change my evil ways. (LN works well with a Paladin.)

So assassin, well it seems unclear if I can be a half-orc so will go with my only other choice human.

Half-orc assassin is OK in 1st Ed AD&D, although with the +1 Str, +1 Con, and -2 Cha, you'd end up with a 3 Cha (and 13 Con, the minimum for a half-orc going by pg. 15 of the PH).


Dragonchess Player wrote:
Thurgon wrote:
Dragonchess Player wrote:
Thurgon wrote:
Guess Half-Orc assassin it is.

<Paladin looks suspiciously at character>

You better not cause trouble...

OOC: Personally, I don't mind assassins in a party. However, I do think that an assassin in the same party as a paladin has the potential for serious problems. Usually, it's best to run Good to Neutral characters in one group and Neutral to Evil characters in a separate group. Even Law vs. Chaos alignment differences can cause problems if the players take them too far.

The 3d6, six times, in order method of character creation in 1st Ed AD&D makes it worse because of how rare it is to qualify for even a PHB paladin (while the UA cavalier/paladin is almost impossible).

I agree but as long as I start Evil, an assassin in 1st ed can change alignments after creation and continue in the class. Evil is just a starting requirement.

I'll be happy to be convinced by your noble paladin to change my evil ways. (LN works well with a Paladin.)

So assassin, well it seems unclear if I can be a half-orc so will go with my only other choice human.

Half-orc assassin is OK in 1st Ed AD&D, although with the +1 Str, +1 Con, and -2 Cha, you'd end up with a 3 Cha (and 13 Con, the minimum for a half-orc going by pg. 15 of the PH).

Well I can't have a 17 dex as a half-orc though, max is 14. Human is the way I think.

The Exchange

3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (4, 2, 2) = 8
3d6 ⇒ (5, 1, 4) = 10
3d6 ⇒ (2, 4, 3) = 9
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (2, 3, 1) = 6

Human Commoner all the way. Imma go find a housecat.

Liberty's Edge

Str 3d6 ⇒ (4, 6, 3) = 13
Dex 3d6 ⇒ (3, 6, 5) = 14
Con 3d6 ⇒ (5, 2, 6) = 13
Int 3d6 ⇒ (6, 4, 2) = 12
Wis 3d6 ⇒ (1, 4, 5) = 10
Cha 3d6 ⇒ (5, 5, 3) = 13

Looks to me like an incredibly slightly above-average rogue.

Liberty's Edge

Str 3d6 ⇒ (4, 3, 6) = 13
Dex 3d6 ⇒ (2, 4, 3) = 9
Con 3d6 ⇒ (1, 6, 4) = 11
Int 3d6 ⇒ (2, 6, 4) = 12
Wis 3d6 ⇒ (6, 2, 5) = 13
Cha 3d6 ⇒ (2, 3, 2) = 7

World's worst cleric?

The Exchange

STR:3d6 ⇒ (1, 1, 2) = 4
DEX:3d6 ⇒ (3, 1, 3) = 7
CON:3d6 ⇒ (4, 4, 6) = 14
INT:3d6 ⇒ (2, 2, 6) = 10
WIS:3d6 ⇒ (3, 5, 4) = 12
CHA:3d6 ⇒ (6, 5, 5) = 16

Summoner. I will stay in the back BECAUSE MY LIFE DEPENDS ON IT.

Liberty's Edge

We were specifically only including 1e AD&D classes...


STR: 3d6 ⇒ (3, 5, 3) = 11
INT: 3d6 ⇒ (5, 4, 6) = 15
WIS: 3d6 ⇒ (1, 6, 1) = 8
DEX: 3d6 ⇒ (1, 5, 3) = 9
CON: 3d6 ⇒ (4, 1, 4) = 9
CHA: 3d6 ⇒ (4, 4, 4) = 12

EDIT: Clumsy wizard who makes bad decisions.

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