Logos's City of Redemption


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Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3
Logos wrote:

guys we need to take the ooc to ooc ** spoiler omitted **

The Blink Dog stops dead when he relies the extent of damage that happened to the brave young dragonborn warrior. A mourning howl cuts threw all the jaded and world weary aspects of everyone into that small part of the soul that feels fear of two things, predators and death....

'Damn, that could have should have would have been me!' thinks Smokey.


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3
Logos wrote:

The ogre collapses in a brutal gelatinous heap, and smokey's song is broken by the death of the head chef. A angry buzz is begining to spread amongst the crowd....

The blink dog looks up at you and says "we ought to be getting out of here..."

"Your place or mine?" says Smokey.


The last of the life is draining out of steiner, as you all start to head for the dog's chambers.

(any last words)

Just outside the cart is the gnome, a pair of pallid muscle bound men stand next to him, who force their way into the bachai crowd which is quickly turning into a fierce riot, seeminly over whether that was a suitable song to finish the fight too...

The gnome bows sketchily before you all, saying "many thanks kind sirs, althought the loss of one of your own is never good, at least he died doing what he felt was best. I have a few friends in the city, I can see that you and your considerable talents are put to good use if you want. Its not much but a bit of head start for the new comers can go a long way to becoming your own person as apposed to just another face in the crowd...

The gnome claps the dog on the head and sees him to his room, the ring of running water and groans of bandaging fill your ears and momentarily the gnome comes out, drying his hands "You did a good deed today, Is their anything I can get you before i go? You reach Redemption tomorrow, I can answer questions if you like, or if you'd rather be to yourselfs in preparation.

turning to leave, before he goes he pulls a set of sacks out his manyfold scarfs, leaving them for you if you will take them. There is one of each colour, grey, rust and tan

The Sackage (One Each)

Spoiler:
their is a fuzzy ball in each.... yes bag of tricks grey rust and tan, you guys can decide who carries what.


Male Human WIzard 3/ Cleric 3

"I think Grey will go with my robes best"


Almost a whisper, Steiner says, "I'll be back." Then he exhaled for the last time and lay still.


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3

"Rust consumes all."

Rust for Smokey.


"Prrr..."

An abashed Arronath realises he is still in cheetah form and morphs back into his humanoid form.

"I mean, I guess that leaves the tan bag for me." Stopping to think for a moment, Arronath continues, "What is this 'Redemption' place that you speak of? I have never heard of it."


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3

"Yeah, and what in the nine hells are we doing here? I indistinctly remember trying desperately to teleport into a wall."


The gnome shrugs, " I find people on my train, I take em to redemption, that's what i do, I don't know where you come from, you just appear, as for redemption, its where I'm taking you, a city, gigantic in the middle of this godforsaken desert, I've never been their myself but they say alot of things about it. Its big, and fairly safe, lots of people, when you leave the train you'll be processed and assigned quaters, and from there you can do what you want.


Male Human WIzard 3/ Cleric 3

cure light (1d8 3=4) on arronath.

"Would you be able to help us with our wounds?" Bence asks the Gnome, "I don't think I have enough energy left to heal the three of us."


The gnome nods, yes I think I can arrange that. He toddles off for a few minutes to return with a rather extravagently laid out set of carts covered in food. Eating from them visably heals wounds, and anyone who eats til they can't eat anymore is fully healed. The gnome takes a few minutes to check in on various things while you eat, and then returns afterward.


Male Human WIzard 3/ Cleric 3

Bence eats his full of the food and returns to the cabin that he woke in, with a brief prayer he is soon in bed asleep.


(if you are finished asking questions, continue down, otherwise finish up in ooc, the gnome stays to finish all questions , and then continue down)

The train hurries it way, and you awoken to the shaking as it slows down in the morning. Outside your window you can see salt mines and miners hurtling quickly by you. You had no idea how fast you where going.,.

Going to the dinning cart, you grab breakfast to the straining and shaking of the train as it slows down and enters the city. The city quickly envoloping you one moment. Old and new, busy and abondoned flicker by the windows, getting the attention of everyone.

Then you join the bustle disembarking, the gnome shouting over the crowd "everything's been taken care of".

As you step off the train, you (as a group) are assailed by a pinched faced old man with a clipboard. Looking around confusedly you see everyone is, listening this time the man explains the process. 1> Answer these questions 2> Proceed to your assigned desk for living quater, job, and equipment distribution, 3> recieve your citizen mark and then proceed into the city. The old man asks his questions

1> Race
2> Occupation
3> Religion
4> Special Needs? __Aquatic __Special Diet __Other


Logos wrote:

The old man asks his questions

1> Race
2> Occupation
3> Religion
4> Special Needs? __Aquatic __Special Diet __Other

1> Val

2> Chef
3> Saluwé of the Pantheon of Man
4> Other - Access to natural wildlife.

having filled in his rather basic questionaire, Arronath heads towards the desks, keeping an eye out for the others.


The pinched man looks at your handwritting, and stops you from going further. "You'll be sticking with me, until your done, As Mr. Coffee requested." The gnome on the train seeminly calls the pinched man over for a minute who then returns with a 4th new person, [ enter new character]

Looking to Arronoth, he asks "Access to wildlife, that's a preference no? Will you either die or otherwise suffer diminished capacity if your not provided wildlife? You seem pretty human to me, and the greensingers are an unwelcoming lot?

Continuing, he says "So your a chef you say, not a bad line or work but a little demeaning, one of the upper houses might claim you, you sure you want to put that down?"


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3
Logos wrote:

1> Race
2> Occupation
3> Religion
4> Special Needs? __Aquatic __Special Diet __Other

1> Gnome ya iddjit.

2> I steal things.
3> I worship the mother-of-all-creation, the fat many teated sow ... may all suckle at her little danglies.
4> Alcohol. Lots of it.


The pinch faced man sniffs his nose at you gnomish direction and says " I had a hard time telling under all that dirt, and don't gnomes have a good sense of smell, honestly I can barely stand you ..." a roguish grin breaks the old man's face as he looks straight at you and asks "are you any good"


Male Human WIzard 3/ Cleric 3

After the smelly gnome is done talking with the man Bence steps forward.

Seeing an oppertunity to score himself the cushyest job possible Bence lies accordingly:
1> Human
2> Great leader of nations.
3> Mystra
4> As many loyal servants as possible


Logos wrote:

The pinched man looks at your handwritting, and stops you from going further. "You'll be sticking with me, until your done, As Mr. Coffee requested." The gnome on the train seeminly calls the pinched man over for a minute who then returns with a 4th new person, [ enter new character]

Looking to Arronoth, he asks "Access to wildlife, that's a preference no? Will you either die or otherwise suffer diminished capacity if your not provided wildlife? You seem pretty human to me, and the greensingers are an unwelcoming lot?

Continuing, he says "So your a chef you say, not a bad line or work but a little demeaning, one of the upper houses might claim you, you sure you want to put that down?"

We Val are originated from both divine and human stock, but so long ago it would be like comparing a dwarf to a gnome.

As a Val of Saluwé, contact with animals strengthens my shapeshifting powers, as I can become them more perfectly. It is not necessary for it to be some ravening beast, even a housecat would do in a pinch.

I assume that these greensingers are druids of some sort? If so that would not be a problem for me.


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3
Logos wrote:
The pinch faced man sniffs his nose at you gnomish direction and says " I had a hard time telling under all that dirt, and don't gnomes have a good sense of smell, honestly I can barely stand you ..." a roguish grin breaks the old man's face as he looks straight at you and asks "are you any good"

"Good sense a smell doesn't mean we smell good. ... Am I any good at what? Suckling at danglies or stealing things? ... I used to be good at both but now they smell me coming and going."


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3

Lost post.

Smokey Bogwash wrote:
Logos wrote:
The pinch faced man sniffs his nose at you gnomish direction and says " I had a hard time telling under all that dirt, and don't gnomes have a good sense of smell, honestly I can barely stand you ..." a roguish grin breaks the old man's face as he looks straight at you and asks "are you any good"

"Good sense a smell doesn't mean we smell good. ... Am I any good at what? Suckling at danglies or stealing things? ... I used to be good at both but now they smell me coming and going."


The old man smiles widely, seemingly sidestepping ques and going far into the back, past the plaza into the building with your lot following.

Inside the old man is meet by a hulking , but youngish man in Black Armour. Nodding to the old man he seemingly chooses one of you at random, the other young lad who just joined you at the train depot. Leaving with him in tow, the three of you proceed.

The Old Man Speaks, " You understand that normally there is rather a lengthy entry proceedure, including a mark of justice among other things. Well needless to say I perhaps disagree with some of the way the city has gone in the recent century, and I am not the only one to. Coffee aids us by picking out some suitable individuals every load to have sent our way.

The Old man leads you to a Armoury with a huge map along the wall. Every concievable kind of equipment is in racks and barrels, boxes and crates. Going over to the map, the man points out the central C, and says "you are here" and then briefly outlines the city.

To the north are the wastelands, build on petrified salt flat, and ruled by the coalition of monotheistic faiths, a stuck up and annoying group seemingly dedicated to higher causes.... such as politics. A few bad eggs give the whole a bad smell if you know what i mean.

To the East is Eden, Its ran by a coalition of druids and nature priests, Has some gardens, provides mostly to the lords and ladies. Its snooty and elitiest, and idealest, and egaltarian. Only the raw power of the nature dieties preists keep it from being conquered.

To the south, through where you came in from is the industrial corodoor. Rules by the black knights. They are the largest standing militia, and squat on the salt mines that line the edge of the salt desert. Wealthy and Power lusting, but fair.

and To the west, the street of churches, the rest of us the innumerable servants of innumerable lords. If you don't worship a militant, nature or monotheistic god, then your church is here. Its where the city originally was founded, and from where the other coalitions have originated.

Looking at you all he smiles, and says "Help yourself to the equipment and may you a place to work in the city. If you need help or even just a job or a nudge in the right direction. Try here, its a safe house for friends of ours. The Old Man walking towards the back door watches you as you pick out equipment, and waits until you leave before opening the other door and leaving it.

The Equipment: Anything that is Mundane, of less than 1000gp worth (No spyglasses and waterclocks, or full plate)It is all masterwork, and has various patterns and colours to it, so as not to look like a uniform.

The Doors lock themselves after you leave.The note has two dots located on it, as well as a very detailed depiction of the city (+4 to survival in the city) along with a set of quotes " " with nothing between them but a large space as if something belongs there.

Outside the door
[spoiler] The Pungent smell of the city strikes you, The Depot behind you massively bloting out the sun but not the heat or the smell. the Wind comes in briskly from the south, carrying the smell of pitch and sulpher. The Sky is purplish and overcast, and the heat beats down upon you.

The Streat itself is fairly empty. You see watch towers along the massively tall walls that are the outside of the train depot. Roads lead in all directions from here, into a throng of buildings leaning crazily and building over each other . Many look unsafe.

As you continue down the street, people fill it up, little stalls dot the way selling needles or salt, water or food. Each Stall is blessed with a holy symbol , and if you stop at anyone they will generally give you a 'Free' sample, if you partake in a sermon, not that mind you saphos' and eros' sermons look that boring to tell you the truth.

Marduk, Seth, Horus, Amon-Ra, Ptah the crafter, Ninli, Enki , Agahabi, Mystra, Zeus , Eris , Mars, Ad Astra, Kol Korran the merchant, Nerbuz and Woodanaz, Sowilo, Baldr, Frig, Odin, Dispater, Contribus, Zarcharast, Baba Yaga, Shiva, Vishnu, Agnasshi, Cyric, Asmodeous, Ganaesh, Indra, Yamma, ....

Sometimes they come in groups by pantheon, sometimes in groups by type of god, The Thunder God side street is perpetually covered in storm, the mother god side street constantly sounding of the endless childbirths there,....

The Place is Chaos incarnate.

(The best instrument of sandbox play) What do you do ?

Logos


Logos' post seems to have been eaten, so here it is again...

logos wrote:


The old man smiles widely, seemingly sidestepping ques and going far into the back, past the plaza into the building with your lot following.

Inside the old man is meet by a hulking , but youngish man in Black Armour. Nodding to the old man he seemingly chooses one of you at random, the other young lad who just joined you at the train depot. Leaving with him in tow, the three of you proceed.

The Old Man Speaks, " You understand that normally there is rather a lengthy entry proceedure, including a mark of justice among other things. Well needless to say I perhaps disagree with some of the way the city has gone in the recent century, and I am not the only one to. Coffee aids us by picking out some suitable individuals every load to have sent our way.

The Old man leads you to a Armoury with a huge map along the wall. Every concievable kind of equipment is in racks and barrels, boxes and crates. Going over to the map, the man points out the central C, and says "you are here" and then briefly outlines the city.

To the north are the wastelands, build on petrified salt flat, and ruled by the coalition of monotheistic faiths, a stuck up and annoying group seemingly dedicated to higher causes.... such as politics. A few bad eggs give the whole a bad smell if you know what i mean.

To the East is Eden, Its ran by a coalition of druids and nature priests, Has some gardens, provides mostly to the lords and ladies. Its snooty and elitiest, and idealest, and egaltarian. Only the raw power of the nature dieties preists keep it from being conquered.

To the south, through where you came in from is the industrial corodoor. Rules by the black knights. They are the largest standing militia, and squat on the salt mines that line the edge of the salt desert. Wealthy and Power lusting, but fair.

and To the west, the street of churches, the rest of us the innumerable servants of innumerable lords. If you don't worship a militant, nature or monotheistic god, then your church is here. Its where the city originally was founded, and from where the other coalitions have originated.

Looking at you all he smiles, and says "Help yourself to the equipment and may you a place to work in the city. If you need help or even just a job or a nudge in the right direction. Try here, its a safe house for friends of ours. The Old Man walking towards the back door watches you as you pick out equipment, and waits until you leave before opening the other door and leaving it.

The Equipment: Anything that is Mundane, of less than 1000gp worth (No spyglasses and waterclocks, or full plate)It is all masterwork, and has various patterns and colours to it, so as not to look like a uniform.

The Doors lock themselves after you leave.The note has two dots located on it, as well as a very detailed depiction of the city (+4 to survival in the city) along with a set of quotes " " with nothing between them but a large space as if something belongs there.

Outside the door
[spoiler] The Pungent smell of the city strikes you, The Depot behind you massively bloting out the sun but not the heat or the smell. the Wind comes in briskly from the south, carrying the smell of pitch and sulpher. The Sky is purplish and overcast, and the heat beats down upon you.

The Streat itself is fairly empty. You see watch towers along the massively tall walls that are the outside of the train depot. Roads lead in all directions from here, into a throng of buildings leaning crazily and building over each other . Many look unsafe.

As you continue down the street, people fill it up, little stalls dot the way selling needles or salt, water or food. Each Stall is blessed with a holy symbol , and if you stop at anyone they will generally give you a 'Free' sample, if you partake in a sermon, not that mind you saphos' and eros' sermons look that boring to tell you the truth.

Marduk, Seth, Horus, Amon-Ra, Ptah the crafter, Ninli, Enki , Agahabi, Mystra, Zeus , Eris , Mars, Ad Astra, Kol Korran the merchant, Nerbuz and Woodanaz, Sowilo, Baldr, Frig, Odin, Dispater, Contribus, Zarcharast, Baba Yaga, Shiva, Vishnu, Agnasshi, Cyric, Asmodeous, Ganaesh, Indra, Yamma, ....

Sometimes they come in groups by pantheon, sometimes in groups by type of god, The Thunder God side street is perpetually covered in storm, the mother god side street constantly sounding of the endless childbirths there,....

The Place is Chaos incarnate.

(The best instrument of sandbox play) What do you do ?

Logos


Male Human WIzard 3/ Cleric 3

"So when do my noble servants arrive...?"

as a moment passes in occurs to Bence that hes probably not going to be made king just because of what he wrote down.

looking to the group near him; "I need a drink, anybody care to join me?"

when in doubt, find an inn


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3

"Did that guy just tell us to help ourselves?" Smokey asks. Very cautiously, expecting to be reprimanded at any minute, Smokey begins to remove things from the equipment pile into his own pile. With the meticulousness of a compulsive horder, he claims the following items.

Spoiler:

3xBackpack (empty) 2 gp 2 lb.1
3xBottle, wine, glass 2 gp —
Caltrops 1 gp 2 lb.
Flint and steel 1 gp —
Grappling hook 1 gp 4 lb.
Lantern, bullseye 12 gp 3 lb.
Lock (amazing) 150 gp 1 lb.
Manacles, masterwork 50 gp 2 lb.
Mirror, small steel 10 gp ½ lb.
3xOil (1-pint flask) 1 sp 1 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
Torch 1 cp 1 lb.
Vial, ink or potion 1 gp 1/10 lb.
3xWaterskin 1 gp 4 lb.1
Whetstone 2 cp 1 lb.

Acid (flask) 10 gp 1 lb.
3xAlchemist’s fire (flask) 20 gp 1 lb.
Antitoxin (vial) 50 gp —
3xSmokestick 20 gp ½ lb.
Sunrod 2 gp 1 lb.
Tanglefoot bag 50 gp 4 lb.
Thunderstone 30 gp 1 lb.
Tindertwig 1 gp —

Climber’s kit 80 gp 5 lb.1
Disguise kit 50 gp 8 lb.1
Hourglass 25 gp 1 lb.
Magnifying glass 100 gp —
Scale, merchant’s 2 gp 1 lb.
Spell component pouch 5 gp 2 lb.
Thieves’ tools, masterwork 100 gp 2 lb.

Falchion (Small) 75 gp 1d6 18-20/×2 — 8 lb. Slashing
6xDagger 2 gp 1d3 1d4 19-20/×2 10 ft. 1 lb. Piercing or slashing


The old man laughs, "Nobel Servant's? Remember this place is a Democracy well, Theocracy, DemoTheocracy? A member of each church and each district forms the senate. The Senate in turn elects 1/10th of their members into a speakers council, who in turn elect various sub commitees and such, and nominate an additional 1/10th their number for the positions of council of archons, but are voted in by majority from the senate. The Archons inturn elect a single one of themselves to act as imperator of redemption.

We have more churches than stars in the night sky where i come from, enough big established churches that the senate is roughly 6000 large with but a single member from each large church.The Senate is sometimes refered to as Millenia, the speakers council about 600 and called centuries, About 60 archons, or Decades, and a Single Imperator, althought the imperator often forms a majority power base with a dozen or so other archons.

Most of the people here are commoner's, and while they respect those who ensure the bread and water comes every day, I can remember 17 Lords who attempted to establish fiefdom's by force of arms, who where overrun by peasents, and begged before the speakers council to gain protection from the baser man. Be lucky I didn't show that paper to anyone in particular, or else you may have found yourself a lynch mob outside the gates.

The Old man seems to realize that he is rambling, and shuts his mouth. His love of history is obvious.


Male Human WIzard 3/ Cleric 3

"Okay now I REALLY need a drink. <looking at the old man> we are free to go right?"


The old man waves his goodbyes from the far door.

There are few taverns, but more inn's. More than a few "hospitality gods" temples are infact rather large lavish inn's.

Just looking around you see, Ptah's Bed Chambers, The Red Knight Inn and Tavern, Kol Korran Koral, and a few others down the street.


Spending a short time on choosing imens that would be useful without being greedy or overloading himself, Arronath bids farewell to his host and prepares to move on.


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3

"Red Night?" says Smokey. "Good enough for me."

Smokey heads towards the Red Knight Inn.


Male Human WIzard 3/ Cleric 3

Bence also makes for the Red Knight.


The Red Knight Inn is somber, grey paneling covers the walls, and the bar is a pale blond wood. The Servers are quick and the food is good however. You notice that a lot of the patron's are older men, men in their Fourties who have the look of battle about them. More than a few look meaner than a snake.

Finding a table and settling down, you find yourselfs alone but together in the large city.


Having gotten into the city itself, it seems it is time for the necessities to be taken care of. With that in mind, Arronath sets off in search of a place of employment.


are you looking for anything or place in particular? give me a gather info check if you please, (if you have a trade ie profession you may make a profession check instead to get jobs in that profession)


Mainly looking for employment as a cook/chef.

Profession(Cook) check: (1d20+11=25)


Mind your own business Gnome -- now screw off! Cleric 3 / Rogue 3

Smokey starts scouting around for any place that people throw away garbage.


Arronoth spends the rest of the day, in kitchens. Starting at the red knight, he spreads out until finally he manages to complete a city block by the end of the day, ending where he began, in front of the red knight.

During the course of his adventure Arronoth became aquanted with the level of cooking expertise generally available. Rustic is one way to describe it. You were directed towards either the city plaza, where the train came in, or towards any of the decades mansions. Good chefs are always in demand there.

Trash is quickly found, small scale city trash buildings sort out the trash into: Cloths, Papers, Glass, Metals, and everything else. The first four are meticulously seperated and cleaned to be reused, turned into more paper, and the glass and metal remelted and cast into new objects. everything that remains is hauled out towards the salt mines. They say there that the pyrokinetic schools of the fire gods burn it away, without even a trace.


Just got home from a very long stint at work and I am barely ale to think at the moment, I am about to go to sleep so I can go back in tomorrow. This is just a post to let you know that I will most likely be unable to post for the next 24-36 hours or so. If I need to be NPC'd, no problem.


Male Human WIzard 3/ Cleric 3

due to my computers failing power supply i am being forced to step out of this game... at the moment its turning itself off 9/10 times when i switch it on and i dont know how long before i can buy a knew powersupply. incredibly sorry to do this and i wish you guys all the best of luck :) maybe in the next week or 2 i'll be up and running again :)


I kind of figured some real life stuff is going on,

I'm going to call this game nappered, sorry for the short run, hope you enjoyed you time.

Thank to everyone for their effort

Logos

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