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I AM THE LORD OF ALL HELLFIRE!!!!!

Dayyum.

Grand Lodge

Male Human Expert 5

A question - am I the only person in the world who doesn't care about Game of thrones? I read the three first books, thought they sucked and I just can't be arsed to watch the series. My wife, who has no real interest in fantasy or scifi, loves the show. It's not just me, right?


DO NOT STICK FINGERS IN CAGE

*shrug*. I like them, but there are other authors that I think stink on ice that the nerdosphere worships (Terry Pratchett, Piers Anthony, Brian Sanderson). I actually like GRRM's short fiction quite a bit more than GoT. He just came out with a two-book anthology of his work, I highly recommend it. He's a hell of a SciFi writer.


Hrm,... MAtter of taste I suppose.

I've never read Game of Thrones, so cannot comment on the series. (Books or TV, I don't have HBO)

Yet I enjoy Pratchett and Anthony Immensely (Or used too when I was MUCH younger. I have admittedly cooled in my enthusiasm of their series, but still have them and re-read them sometimes)

I still enjoy Aspirin's MYTH series, and need to catch up on the newer ones. It's a fun romp. :)

Actually, I don't think I've ever read any GRRM. I DID read a novel based on his earlier ones of when some people got super-powers. ('Aces' maybe?) I'll have to check his sci-fi stuff.

(Man I need to go to the library.) :(

Obviously they did something right with the GoT show. It has WAY too big of a following to be complete crud.

After all, we ALL know that a million rabid viewers can't be wrong, right? ;P


NOW IN TECHNICOLOR!
Vattnisse wrote:
A question - am I the only person in the world who doesn't care about Game of thrones? I read the three first books, thought they sucked and I just can't be arsed to watch the series. My wife, who has no real interest in fantasy or scifi, loves the show. It's not just me, right?

I'm watching Vikings on History channel and have seen all of SOA. I saw a couple GOT's and got bored.

Grand Lodge

Male Human Expert 5

When Pratchett is on, he's very, very good. When he's not on... Man, he stinks.

Ragadolf wrote:


Obviously they did something right with the GoT show. It has WAY too big of a following to be complete crud.

After all, we ALL know that a million rabid viewers can't be wrong, right? ;P

Wrasslin. Transformers II. Heathy's favourite show, Real housewives of Dallas. ;P Need I go on?


My brother is a fan of Game of Thrones largely because there are no character is sacrosanct, no untouchable/sacred characters. I gather it's about the story and all of the characters are expendable. He finds that ironic and enticing and he's watching to see which fan favorite is the next to go. Or so he tells me.

I don't have time to watch TV and rarely make it to the library, so my contributions to this conversation are very lacking - I loved Asimov and Heinlein when I had time to read novels. Most of what I read anymore is on these boards, to be honest.


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Looking at leveling up to 17th, I realize that after all that grief about whether I wanted to take Whirlwind Attack, I have literally never used it. Had very few opportunities where it would have been an option that I can recall. May I swap it out? I'm thinking Critical Focus or Combat Reflexes.


I AM THE LORD OF ALL HELLFIRE!!!!!

Yeah; I guess


1 person marked this as a favorite.
DO NOT STICK FINGERS IN CAGE

Rolling 2 levels of HP 2d8 ⇒ (5, 8) = 13

Hey Inspire now does +4! WOO HOO!

Grand Lodge

1 person marked this as a favorite.
Male Human Expert 5

Wo-hooo! Max-level bards spells, too.

It's the first time I've played someone this powerful. Being 17th level is pretty awesome. :D


DO NOT STICK FINGERS IN CAGE

Yeah it is. I'm updating as I can. The maths make me brain hurt.

Speaking of maths, I need a payout number. We got 150K from the mothman fight, is that it for coinage? I can't remember.

Grand Lodge

Male Human Expert 5

I think it was for "assorted +1 stuff", meaning we get 75.000 in coin. Still, that's not a bad payday.

Also, since you haven't updated since level 15, you need to add 1 to a stat at level 16.


I AM THE LORD OF ALL HELLFIRE!!!!!

Naah; it's 150 k in coin value. Sorry for the confusion.


DO NOT STICK FINGERS IN CAGE

Ok. So Pip gets a fifth of that? So 30k for arrows.


DO NOT STICK FINGERS IN CAGE

Ok. So 30k gets me 50 +3 arrows and three greater slaying. I'm going for dragon, aberrant, and demon.


I AM THE LORD OF ALL HELLFIRE!!!!!

huzzah!

Grand Lodge

1 person marked this as a favorite.
Male Human Expert 5

So, for the bardically inclined, here's a long-form, serious poem.

You should all be watching Bill Bailey, anyway.


Vattnisse wrote:

So, for the bardically inclined, here's a long-form, serious poem.

You should all be watching Bill Bailey, anyway.

OMGosh!ROFLMAO!

Ohmy goodness, I'm still still wiping tears from my eyes. That was brilliant. I must watch more! :)

Grand Lodge

Male Human Expert 5

"The fetid stenche did fill the pubbe/
like the asse of Belzebubbe"

Art! What's not to like?


I know, Right?
Classy.
:)


I AM THE LORD OF ALL HELLFIRE!!!!!

heh heh


FYI-
I am now loading /teching/stage managing the latest youth theater show to cross my stage (Les Mis) also during university finals week.

Access to pc- Small
Time to access- Nil
Look on my face when this show is over- Priceless

Sorry in advance, will catch up when I can, but I figure this is a 2-day lighting programming show, plus the evening rehearsals.

Thanks all, Have a good week!
~Rags


DO NOT STICK FINGERS IN CAGE

Question: I recently purchased the book Deep magic, and would any spells out of that be usuable? I can provide text if needed.


I AM THE LORD OF ALL HELLFIRE!!!!!

Yeah; it looks okay.


I AM THE LORD OF ALL HELLFIRE!!!!!

I pm'd Satari a week ago and have no response. I'm assuming he's on a sabbatical at least.

Do we want to wait for Elgan; if so I'm going to check once a day.

Or I can sally forth; either way.


DO NOT STICK FINGERS IN CAGE

I'm cool with waiting. This is a busy time for me anyway (like there's a slow time). I'm good either way, but it seems like most folk are busy ATM. ID SAY rags would be cool with Elgan casting a regenerate spell


I AM THE LORD OF ALL HELLFIRE!!!!!

Right on.

I goota goo to work;.......


Yes, thx for roboting me guys. Elgan will have Access to Regen when he levels. Sounds like a spell we might want to keep on my 'every day' list. :)

Opening night tonight, should have a little time to post for the next couple of days. Catching up on reading now.

Thanks all! Have a good night! I'm off to watch the persons manning the barricade all get killed. Again. ;)


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

So as not to further disrupt the game thread, here's what I think I am reading: I can say Altai has upgraded Cutter, adding the holy attribute, for half of the normal cost. That would leave enough cash in her personal coffer to upgrade her bow, also, to +3 at half-price.

Cool?


NOW IN TECHNICOLOR!

Sure.


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Thanks, Spanky!


Link Boy

right on.

Grand Lodge

Male Human Expert 5
dungeonmaster heathy wrote:

Yeah; I'm....gonna be real busy this weekend.

Lotta work to do.

Paid work, I hope? Not, y'know, that pr0n...


I AM THE LORD OF ALL HELLFIRE!!!!!

Heh heh....

it's worked out now; there was a f#~+ed up situation but it shook loose.


DO NOT STICK FINGERS IN CAGE

Ugh. 325 am EST. I'm heading out in a few to work. Been a rough week, gonna be a rough Memorial Day weekend. I'm ready to head out, I just gotta write down some more of Pip's stuff


Glad to hear that Heathy.
I'm running tech rehearsal by myself ATM. (I am SO angry at my student workers right now. Grrr.)

But I should have time to post 'proper' today and tomorrow.

I keep re-writing my 'grand presentation' I think My original concept surpassed my actual writing skills. :P

Looking forward to getting it posted, and getting Monday off and Scorching me some meat!

:)


1 person marked this as a favorite.

Hang in there Pat.

And get some sleep! Sheesh! :)

I had forgotten there even was a 3 am. I can't do that non sense anymore. :/


1 person marked this as a favorite.
I AM THE LORD OF ALL HELLFIRE!!!!!
Patrick Curtin wrote:
Ugh. 325 am EST. I'm heading out in a few to work. Been a rough week, gonna be a rough Memorial Day weekend. I'm ready to head out, I just gotta write down some more of Pip's stuff

lol

I did.....3 lung scans on a Saturday night, about two weeks ago.

the one I did at 5 am, the last one, I says "wow. I'm Patrick at the moment. this is too damn early."


DO NOT STICK FINGERS IN CAGE

I've done the late-night life with pizza, I've done the early-morning with baking.

***

And the 24-hr CQ in the Army. That was always super lame.

***

It's sad when the Army's 6am PT formation tradition strikes you as sissy... *sigh*


Patrick Curtin wrote:

I've done the late-night life with pizza, I've done the early-morning with baking.

***

And the 24-hr CQ in the Army. That was always super lame.

***

It's sad when the Army's 6am PT formation tradition strikes you as sissy... *sigh*

ROFL!

Sounds like the time I was loading in a show for the Superbowl in New Orleans. (It was the party in the arena next door.) It was right after 9/11, so security was stupid high. So when we ran into our usual running-behind-schedule problems, we couldn't call in extra workers.
Their solution? ('They' being my bosses.)
Let Rags stay. By himself, all night, to finish and fix it.
I worked 48 hours straight Superbowl weekend. For the Superbowl.
It was 48 hours of OT. But still,... :P

Yeah, I don't do that anymore. :/

Grand Lodge

Male Human Expert 5

Here's Elgan's updated character sheet. Usefully, the only change from level 16 is spellcasting. I've chosen a new spells to fill up empty slots; change what you don't like. Concentration isn't a skill in PF, so I removed it.

Also, your gauntlets are against the rules, as they need to be at least +1 to have other enchantments.

Male, Wild Elf (Medium)
Alignment: NG
Wild Elf Stats: +2 Dex, -2 Int
STR: 10 (+0) (12/+1 w/ Belt)
DEX: 14 (+2) (16/+3 w/ Belt)
CON: 12 (+1) (14/+2 w/ Belt)
INT: 12 (+1)
WIS: 22 (+6)
CHA: 14 (+2)
4th lvl;+1 to Wis
8th lvl;+1 to Wis
12th lvl;+1 to Wis
13th (+2 Wis via WISHes from Efreeti)
16th Lvl; +1 to Wis

Skills

Acrobatics: (Dex) +3
Appraise: (Int) +1
Bluff: (Cha) +2
Climb: (Str) +1
Craft: (C)(INT) +1
Diplomacy: (C)(CHA) +22 = 2 + [17r]
Disable Device: (Dex) +X
Disguise: (Cha) +2
Escape Artist: (Dex) +3
Handle Animal: (C)(Cha) +22 = 2 + [17r]
Heal: (C)(Wis) +6
Intimidate: (Cha) +2
Knowledge (Arcana):(Int) + = + [r]
Knowledge (Planes):(Int) + = + [r]
Knowledge (Nature):(C)(Int) +23 = 1 + [2ns]+[17r]
Linguistics: (Int) +1
Perception: (Wis) +25 = 6 + [+2rb] + [17r]
Perform: (Cha) +2
Profession():(C)(Wis) +4 = 6 + [r]
Ride: (C)(Dex) +3
Sense Motive: (Wis) +6
Slight of Hand: (Dex) +3
Spellcraft: (C)(Int) +1 = 1 + [r]
Stealth: (Dex) +3
Survival: (C)(Wis) +25 = 6 + [2ns]+ [17r]
Swim: (C)(Str) +1 = 1 + [r]

*Armor Check Penalty for # Encumbrance;
Bold=skill ranks taken;
X=Untrained/Unusable
C=Class Skill
F= Affected by Feat
rb=+2 racial bonus on Perception checks.
ns= Nature Sense, +2 on Knowledge(Nature) & Survival checks.

Feats

1st level:
Spontaneous Healing: Can trade a memorized spell for a Cure spell of the same level.
Spontaneous Summoning:(Free-Druid) Can 'lose' a memorized spell to cast a 'Summon Nature's Ally' spell of same level or lower.
3rd level:
Water Adaptation (Shifter version):When shifting into Predator or other form, the Druid may assume a water-based form instead of land-based. (IE= Predator Form: instead of Wolf or Panther, may assume Shark or Alligator) All of the stats of the change remain the same with the following exceptions: Land speed increase (if any) becomes a Swim Speed, and druid gains the ability to breathe underwater for as long as he maintains an underwater form.
5th level:
Spell Focus: (Conjuration) add +1 to the DC of Conjuration spells
Mobility [General] (Free-ONLY when in Predator form!)
Prerequisites:Dex 13, Dodge.
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
7th Level:
Natural Spell: Druid can now cast spells as normal when using wild shape.
9th Level:
Augment Summoning: +4 Enhancement bonus to Str & Con of summoned creatures for duration of spell
Fly-by Attack (Free-ONLY when in Ariel Form)
11th Level:
Greenbound summoner: All of your creatures summoned by a Summon Natures Ally spells gain the Greenbound template.
The greenbound template:-
Type becomes plant (so no crits, mind affecting, or polymorphing..)
NA improves by 6
Gains a slam attack
(Sp) at will - entangle, pass without trace, speak with plants. 1/day - wall of thorns
DR 10/magic and slashing
Fast healing 3
+4 grapple bonus
Resistance to electricity and cold 10
Tremorsense 60'
Str +6, Dex +2, Con +4, Cha+4
+16 to hide and move silently in forested areas
(CR +2, LA+8)
The feat is on page 8, the Greenbound template on page 173-175
10th Level:
Bonus-Improved Critical (Bite) and Improved Critical (Claw) When in Ferocious Slayer Form
13th Level: Rapid Summoning: (Metamagic, +1 lvl, Complete Arcane). You can cast a summons as a standard action
14th Level: Bonus- Improved Overrun in Woodland Avenger form
15th Level: Powerful Shape- When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample).
17th Level: Metamagic School Focus (Rapid Summoning): Subtract one level from the slot needed to add Rapid summoning to a spell (Makes Rapid summoning +0 level!)

Languages: Common, Elvish, Sylvan, Druidic

Combat
AC: 24; Touch AC: 16; Flat Footed: 22;
(28/16/27 w/+ shield)
*+2 Dodge bonus to AC when fighting defensively (-4 to attack)
*+4 Dodge bonus to AC when using the Total Defense Standard Action
HP:147 (17d8+17(CON)+17(belt)+17(favoured class bonus))
Current HP: 147
BAB: +12/+7/+2
Initiative: +3
Speed: 30'
Saves:
Fort: +12 (+10, +2 Con)
Ref: +8 (+5, +3 Dex)
Will: +16 (+10, +6 Wis)
Concentration check +23 (CL + WIS)
*+2 racial saving throw bonus against enchantment spells or effects
*+4 vs Spell-like abilities of Fae
Attacks:
QuarterStaff: +13/+8/+3 (Dmg:1d6+1/1d6+1, x2, 4lb, Bludgeoning)(0GP)
Scimitar: +13/+8/+3 (Dmg:1d6+1, 18-20/x2, 4 lb., Slashing)(15GP)
+1 Rapier: +14/+9/+4 (Dmg:1d6+2, 18-20/×2, 2 lb., Piercing, LIGHT)(20GP)
Longsword: +13/+8/+3 (Dmg:1d8+1, 19-20/x2, 4lb., Slashing)(15GP)
Short Bow: (Masterwork) +14/+9/+3 to hit (Dmg:1d6, ×3, 60 ft., 2 lb., Piercing) (30GP)
ShortSpear: +14/+9/+3 OR +14 Thrown (Dmg:1d6+1, ×2, 20 ft., 3 lb., Piercing)(1GP)
Dagger: +13/+8/+3 OR +13 thrown (Dmg:1d4+1, 19-20/×2, 10 ft., 1 lb. -Piercing or slashing, LIGHT)(2GP)

Combat 2: Shapeshift
Spoiler:

The following stats are what CHANGES when using shapeshift:
Predator Form
Bite:+15/+11/+5 to Hit; Dmg:1d6+5; (+1d6 Flame,+1d6 Lightning,+1d6 Frost)
4th lvl-Bite counts as MAGIC for purposes of overcoming dmg reduction.
AC:28; Touch:19; Flatfooted:26
Move: 50' Land Speed
Str +4 =14 (+2 to hit/dmg; 16/+3 w/ belt)
AC+4 to Natural Armor (Included Above)
Level 5 gain Feat: Mobility when in this form (+4AC vs AoO)
Aerial Form
Claw:+15/+10/+5 to Hit; Dmg:1d6+5; (+1d6 Fire,+1d6 Lightning,+1d6 Frost)
Claws count as MAGIC for purpose of overcoming Dmg Reduction.
AC:26; Touch:16; Flatfooted:24
Reflex save increases to 16 (+2 to Ref save)
+2 to Str
+2 AC to Natural Armor
Move: Fly speed 40’ with Good maneuverability;
7th level- gain Feat: Flyby Attack when in this form
Slayer Form
-Size increases to Large- Grants reach 10'
-Bite +17 to Hit, Dmg: 1d8+9 (+1d6 Fire, +1d6 Lightning)
-Secondary Claw att: (2) +12/+12, Dmg: 1d6+9 (+1d6 Fire, +1d6 Lightning)
-Fort save becomes: +16 (+4 to Fort saves)
-+8 to Str
-+8 AC to Natural Armor
-AC becomes: AC:32 Touch:19 Flatfooted:29
Woodland Avenger Form (Treant)
-Size increases to Large- Grants reach 10'
-Slams: +18/+13/+8 to hit, Dmg: 1d8+11 (+1d6Fire,+1d6 Lightning,+1d6 Frost)
-Fort Save becomes: +16 (+4 to Fort saves)
-Will Save becomes: +20 (+4 to Will saves)
+12 Enhancement bonus to Strength;
+8 to Natural Armor
-AC becomes: AC:32 Touch: 19 Flatfooted: 30
-Gain Dmg Red 5/ Slashing
-Improved Overrun (13th lvl, free)
Elemental Fury Form – an elemental form of Air, Earth, Fire or Water.
-size increases by two category, (Huge) grants you Reach 15'
Att; Either (1) 2 slam attacks; +21/+21 Dmg: 2d6+11; 2d6+11 (Plus 1d6 each Electric, Fire, Frost)
OR full att: +21/+16/+11, Dmg: 2d6+11 (+1d6 each Fire, Frost & Electric)
+16 Enhancement bonus to Strength;
AC becomes 40 Touch:17, Flat Footed: 36
+4 Enhancement bonus to all saves; (Fort +16; Ref +12; Will +20)
+16 improvement to your Natural Armor;
-base Land speed is unchanged and you do not gain a Burrow, Fly, or Swim speed;
-gain two primary Slam attacks that does 2d6 each if your original size is Medium;
-gain immunity to Critical Hits;
-you do not breath;
-gain immunity to one type of energy determined by the elemental form you chose (can be different each time): Air – Electricity immunity, Earth – Acid immunity, Fire – Fire immunity, Water – Cold immunity;
-at 18th level, you gain Feat: Great Cleave.

Druid Caster Level: 17
Spells per day:
0= 4; 1= 4+2; 2= 4+2; 3= 4+1; 4= 4+1; 5= 4+1; 6= 4+1; 7= 3; 8= 2; 9= 1
Save DC's: For spells cast(Druid): (#)= Conj spells:

0= 16 (17); 1= 17(18); 2= 18(19); 3=19(20); 4= 20(21); 5= 21(22); 6= 22(23); 7= 23(24); 8= 24(25)
Spells Memorized (Druid):
0th (4): Detect Magic, Create Water, Stabilize, Purify Food & Drink
1st (6): Entangle, Produce Flame, Magic Fang, Longstrider, Lesser Vigor (Touched Subject gains Fast Healing 1 for 15 rounds), Hydraulic Push
2nd (6): Barkskin (+5 NatAC), Bear's Endurance, Bulls Strength, Cat's Grace, Lesser Restoration, Wilderness Soldiers (UC)
3rd (5): Call Lightning, Protection From Energy (204 points vs energy chosen), Neutralize Poison, Magic Fang: Greater +4 @16 (+1/4 lvls), Remove Disease
4th (5): Ice Storm, Flame Strike, Dispel Magic, Geyser(APG), Strong Jaw (APG)
5th (5): Stoneskin, Baleful Polymorph, Call Lightning Storm, Aspect of the Wolf, Wall of Thorns
6th (5): Antilife Shell, Find The Path, Greater Dispel Magic, Mass Bull’s Strength, Wall of Stone
7th (3): Creeping Doom, Heal, Wind Walk
8th (2): Earthquake, Repel Stone or Metal
9th (1): Shapechange

Druid 'Shapeshift Variant' Class Info:
Spoiler:

Hit Die:d8.
Class Skills: The druid’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.
Nature Sense(Ex):+2 on Knowledge (Nature) & Survival Checks
Wild Empathy(Ex):A druid can improve the attitude of an animal. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
Woodland Stride(Ex):Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex):Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex):Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.
Venom Immunity At 9th level, the druid develops an immunity to all poisons.
A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.
Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.

‘Druid variant, Shapeshift’ Class Abilities:
Level 1
Shapeshift – As a Swift Action, you may change into a creature whose abilities are determined by your level any number of times per day for any duration. Note that shapeshifting does not cause you to heal. You do not need to return to your normal form before changing to a different shape. At first level, you can take a Predator Form, which look like a Wolf, Jaguar, or any other terrain or culturally appropriate creature. No mater what it looks like, its ability scores are the same for all Shapeshifting Druids. You cannot speak or cast spell while Shapeshifting (Feat: Natural Spell does not work with Shapeshifting until you are 5th level). All your possessions meld into your new form and become non-functional until you return to your normal form. Unless noted otherwise, you remain the same size.
Any Natural Weapons that your form has receive an Enhancement bonus on attack & damage equal to 1/4th your Druid level & at 4th level are treated as ‘magic’ for purposes of overcoming Damage Reduction. If you become Unconscious or are killed, you revert to your normal form.
In effect, this is a simplified Wild Shape.
Predator Form – typically a Wolf, Panther, etc.
a) +4 Enhancement bonus to Strength;
b) +4 improvement to your Natural Armor;
c) base Land speed becomes 50’;
d) gain a Bite attack that does 1d6 if you are Medium;
e) at 5th level, you gain Feat: Mobility when in this form.
Level 5
Aerial Form – typically an Eagle, Vulture, Bat, etc.
a) +2 Enhancement bonus to Strength;
b) +2 Enhancement bonus to Reflex saves;
c) +2 improvement to your Natural Armor;
d) gain Fly speed 40’ with Good maneuverability;
e) gain a Talon attack that does 1d6 if you are Medium;
f) at 7th level, you gain Feat: Flyby Attack when in this form.
Level 8
Ferocious Slayer Form – typically Tiger, Bear, Dire Wolf, etc.
a) size increases by one category, which might grant Reach;
b) +8 Enhancement bonus to Strength;
c) +4 Enhancement bonus to Fortitude saves;
d) +8 improvement to your Natural Armor;
e) base Land speed becomes 40’;
f) gain a primary Bite attack that does 1d8 if your original size is Medium;
g) gain two secondary Claw attacks that do 1d6 if your original size is Medium;
h) at 10th level, you gain Feat: Improved Critical (bite) and Feat: Improved Critical (claw) when in this form.
Level 12
Forest Avenger Form – typically Treant, Shambling Mount, etc.
a) size increases by one category, which might grant Reach;
b) +12 Enhancement bonus to Strength;
c) +4 Enhancement bonus to Fortitude & Will saves;
d) +12 improvement to your Natural Armor;
e) base Land speed becomes 20’;
f) gain a Slam attack that does 1d8 if your original size is Medium;
g) gain Damage Reduction 5 / slashing;
h) at 14th level, you gain Feat: Improved Overrun.
Level 16
Elemental Fury Form – an elemental form of Air, Earth, Fire or Water.
a) size increases by two category, which probably grants you Reach;
b) +16 Enhancement bonus to Strength;
c) +4 Enhancement bonus to all saves;
e) +16 improvement to your Natural Armor;
f) base Land speed is unchanged and you do not gain a Burrow, Fly, or Swim speed;
g) gain two primary Slam attacks that does 2d6 each if your original size is Medium;
h) gain immunity to Critical Hits;
i) you do not breath;
j) gain immunity to one type of energy determined by the elemental form you chose (can be different each time): Air – Electricity immunity, Earth – Acid
immunity, Fire – Fire immunity, Water – Cold immunity;
k) at 18th level, you gain Feat: Great Cleave.

Inventory

Weapons: Quarterstaff, Masterwork Shortbow +1, 40 arrows, Dagger, Silvered Dagger, Cold Iron Dagger, Longsword, Scimitar, +1 Rapier,
Armor Green Dragonskin Breastplate Armor +3 (Masterwork)(700GP, Beastskin, AC:+7(total) Max Dex:+3, Armor Check:-3, HP:20, Hardness:20), Large Darkwood Shield +2 (Masterwork)(157GP, +1,000GP Enchantment, AC:+4 (Total) HP:20, Hardness:15, Armor Check:0);
Gear: Backpack, Bedroll, Blanket, Traveler's Clothes (Includes tunic & tights of browns & greens, soft boots and hooded cloak. Primarily made of leather or animal skins.), 50' hemp rope, grappling hook, waterskin, 7 days trail rations (Elf Bread), flint & steel, whetstone, Sack(Empty),
2 Tindertwigs, 2 Smokestick, 2 Sunrods, wolfsbane(2 sprigs), 2 torches,
Belt pouch,
Spell Component Pouch, Wooden Holy Symbol (around neck),
Magic Items:
2X Wand of CCW 50 charges
Ring of Prot +3
Amulet of Mighty Fists (+0, Flaming +1d6 dmg, Lightning +1d6 dmg, +1d6 Cold)
Belt of Physical Perfection (+2)
Pearl of Power (1st Lvl)
Gloves of Magic Fang +2 (As Magic Fang Druid spell, 1hr/day)
+1 Rapier
Scrolls: Longstrider, Magic Fang, Obscuring Mist, Faerie Fire,
Potions: (2X) Enlarge, (2x) CLW, Jump, Mage Armor, Magic Weapon Oil, Bless Weapon Oil
Money:
PP:
EP:
GP:9,604
SP:21
CP:12

Appearance & Mannerisms

Wild Elf, 5' Tall, 90lbs, 115 years old. Thin and sinewy, ruddy-cheeked, rugged looking from living outdoors, and yet personable and likable. Women find him attractive, (Most call him 'cute', He calls it his 'Animal Magnetism'.) He is amiable and willing to chat, (and on a variety of subjects, not all are always considered proper for 'polite' company.) And is also capable and willing to go for hours just watching others as the world unfolds around him.
He has the basic druid philosophy of 'live & let live', and tries not to interfere with the 'natural order' of things. But he is a big softie at heart, and can't stand to let the little guy get eaten JUST because the other critter is bigger, and meaner, and has teeth the size of daggers,... So he has ended up being the 'defender of the underdog-forest chapter'. Which has caused him some grief.
His skin is tanned to a chestnut brown from living outdoors.
His hair is dark brown, shoulder length, and is usually in disarray with a stray twig or blade of grass in it. (Not quite the dreadlocks of Disney's Tarzan, but you get the idea.)
His eyes are the blue color of a clear sunny day. But they turn dark, almost purple, when he is angry.
Most of his clothes are leather or animal skins. He dresses in tunics and tights that are made of natural browns and greens to blend in with the forest. (And sometimes it's hard to tell if his clothes are that color naturally, or from sleeping outdoors.)
He speaks Common, Elvish, Sylvan, and Druidic fluently. And as he can be fairly charming and an intelligent speaker, his wisdom has been instrumental in settling several disputes between forest denizens. However, he speaks Common with a distinct drawl, (see background), and this has led to him having his intelligence underestimated by some humans he comes across.

Background

Elgan was born to a tribe of Wild Elves that live deep in the heart of the Dreadwood. He was born under several auspicious signs, including (but not limited too,) a shaft of bright sunlight during a rain, Favorable Stars in the sky (the Hunter & the Fox), And the cry of a hunting bird at the same time as the shaft of sunlight appeared. All in all, pretty much great things were expected of him from day one.
His tribe was one of the few scattered tribes who take the defense of the Center of the Dreadwood seriously. Both the defense of the Dreadwood from adventurous interlopers, and protecting said interlopers from the dangers within. Early on Elgan did show the usual signs of magical ability for which his tribe was famous. His parents had high hopes that he would become one of the tribe's powerful sorcerers and become a great shaman, or maybe even leader. But Elgan was was always more interested in playing with the animals or climbing the great trees than studying to control his magic. (In game terms, he is under a constant 'Prestidigitation' that affects only him. Biting insects don't seem to bother him, mud and slime don't want to stick to him, [though good clean dirt has no trouble], etc.)
He learned to speak Common from the few traders that were trusted enough to be allowed near the center of the woods where the village was. These traders tended to be loaners, who lived outside of the comforts of civilization, and had their own way of speaking interlaced with several words from other languages. So while he was raised to be diplomatic, and is considered to be quite the exemplary speaker in Elvish and Sylvan, he speaks Common with with a distinct accent and twang that is considered to be 'uneducated' among the humans.
One day an older Druid, (a servant of the great Druid Robyn herself), who rarely ever came to the settlement, was passing through, took one look at the child, and immediately demanded to know why he had not been handed over to the druids for his proper training. When he the Druid told Elgan to follow him, Elgan politely said 'No thank you', and tried to leave. The older druid immediately Shifted into various forms, a wolf, an eagle, and finally a bear, to block his escape. At the last Elgan tilted his head sideways, looked at the druid through narrowed eyes and said, "Oh, is THAT how it's done?" He then shifted into a kitten and climbed to the top of the nearest tree where the heavier druid could not follow.
That pretty much sealed his fate.
Once he found that he pretty much got to live outdoors and play with his animal friends all the time, he took to his new life as apprentice druid pretty quick. Though he did have a bit of trouble understanding WHY they should always try to remain neutral in conflicts, whether between animals or humanoids. "Survival of the fittest' was fine and good, But sometimes what one humanoid was doing to the others was just wrong, couldn't they see that? Early in his training it was determined that he had been blessed at birth by the Nature Goddess, (all those signs, pretty hard to miss actually), And that explained his preternatural shapeshifting abilities, and the 'Healing Touch' Spontaneous Healing Feat that he possessed. That was fine, but then the druids began talking about his 'destiny', and that only made him more cynical, as he had always been taught that the gods could not overrule free will.
As part of his training he was assigned to guard the woods from the possible depravations of the town of Silglen. And was left to watch it for one year, with STRICT instructions not to let them know they were being watched by an Elf. But the townspeople were pretty good about how they approached the forest (they had learned their lessons long ago), and the masters had not said anything about being seen as an animal, SO,... Before the first month was out, the townsfolk found themselves being aided by various animals. From the wolf who protected their herds from the wild dogs who were getting too bold and comfortable around humans, to the hunting cat that defended them from a gang of would-be bandits that tried to set up camp nearby, The people of Silglen quickly figured that one creature was responsible for all they had seen, and thought that the woods had sent a protector-spirit to aid them. They began to leave out food, and then small items of some value in thanks for his help. (THIS is how he ended up with most of his money and decent gear, as well as the nickname 'The Spirit-Beast of Silglen'.)
The druids were cranky that he had done more protecting of the town instead of the woods, but they had to admit that he had followed their orders almost exactly. They trained him a bit more, then when he was old enough to be considered 'of age', and he was beginning to be a 'wild influence' of the newest crop of young druids-to-be, The elder druid who had 'recruited' him had a vision. ('How convenient.' thought Elgan.) He was to travel south, and follow the 'animal spirits' whom he would meet on the road. They would travel with him to his destiny. Which he would either fulfill and return, one of the greatest champions that his tribe had ever known, in time to aid in the defense of the Center of the Dreadwood from the rise of a great evil,... or he would fail, in which case he likely would never return at all.
Having developed a great love for his goddess of nature, but never being a big believer in destiny, and desiring to see more of the outside world he had heard about from the traders of his youth, Elgan happily accepted.
He traveled south to the region surrounding Bale Keep, where he came upon a group of Goblins attacking a short, rotund, hairy humanoid with a wagon-full of wooden casks. He didn't help because the short humanoid was in no real danger from the fairly incompetent group of goblins. So he settled in to observe the goblins. And not much later, the the short round one returned with a herd of normal humans, who made extremely quick work of the Goblins. He didn't raise a finger to help the goblins because,... well, they WERE goblins, 'survival of the fittest' and all. But this eclectic collection of humanoids captured his attention. Could it be THIS group were the 'animal spirits' he was supposed to find?
The tall, effeminate one who used big words was certainly the spirit of the magpie, much talking but little of substance.(Though useful for finding bright treasures.) The smallest one looked to have the spirit of the Badger or wolverine in his eyes and actions, best not to make him angry if he is within reach. One of the nondescript humans seemed to embody the Stag, observing everything and capable of fighting, but wanted to disappear if he stood still too long.
Elgan continued until he was certain he had identified the right group. This HAD to be what the elder druid had foreseen! He settled in a tree to await their exit from the small walled town. When they came out, he would follow and introduce himself. Maybe this destiny thing would be fun after all!
Quotes:
"Heya dere chere, howy'allare?"
"Don' make me angry. Ya'll wouldna' like me iffen I get angry."
"Woo-wee! Dat dere bring out da animal in me!"


Vattnisse wrote:

Here's Elgan's updated character sheet. Usefully, the only change from level 16 is spellcasting. I've chosen a new spells to fill up empty slots; change what you don't like. Concentration isn't a skill in PF, so I removed it.

Also, your gauntlets are against the rules, as they need to be at least +1 to have other enchantments.

Wow. Thanks Vatt! Your a life-saver!

(How do you have TIME to always help out the rest of us?!?) :)

Gauntlets? OH! My Amulet of Mighty Fists! I was going off of something that I had read that had said that the amulet of mighty fists could be made without the +1 bonus first. But since this PC sheet is so old it still has Concentration on it, that was most likely from Pre-PFRPG days. :)

That's alright, Elgan hasn't upgraded gear in a while. I'll fix that. And pick up some rods to boost his spellcasting. Can I get Altai to make the rods (That he can create) to save a little money? :)

Grand Lodge

Male Human Expert 5

That took about 15 minutes. As saves, BAB and all that stayed the same, it was pretty easy. You'll spend more time formatting it when you paste it back into your character sheet. ;P

I can't make rods, rings or staves. Weapons, armour or wondrous items - I'm your man.

Grand Lodge

Male Human Expert 5

*twitch*


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Posting this week will be spotty or not at all while we take a small trip. On another note, it looks like we got the necessary permits to make our hike through the Grand Canyon - a Rim to Rim, not lengthwise! - and will be staying in Flagstaff the night before. Any tips on choosing a hotel in that area, Vattnisse? I couldn't remember if that was the area you were familiar with or not...

Grand Lodge

Male Human Expert 5

I've been to Flagstaff several times, but I've always stayed in rented cabins, so I can't really recommend any hotels. If all you're doing is sleeping there, any hotel will do just fine. Stay away from the ones on Route 66, and you'll both save money and sleep better.

As for food and such, I like the Taverna (greek food) and Dara Thai. Lots of nice breakfast/pastry places in town as well. Finally, I'd try to squeeze in time for a visit to the Lowell Observatory.


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

All appreciated suggestions, sir!

It will indeed be little more than a stop to rest on the way to the main attraction, but we might have some time on the way home - if we have the energy. I want to do this before I'm too old to make it back out under my own power...

Grand Lodge

Male Human Expert 5

Ah - we talked about this a while ago, I remember now. On your way to/from Flagstaff, are you going through Phoenix? If so, give me a heads-up, and I can show y'alls around a bit, or just give some better recommendations.


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

We haven't talked about Phoenix, but that's a possibility. Yeah, I had to check - we decided to try for this a year ago and you gave me the same recommendations then. Just makes them stronger...

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