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A young man pushes himself through the crowded marketplace. Ignoring the cheerful appeals of merchants, brushing past children clutching their mother’s skirts, he finally reaches the most congested part of the bazaar. There, his fingers trembling ever so slightly, he pulls a leather book out of his tattered clothing. With one final scornful look at his surroundings he kisses the holy sigil on the cover and opens it.
Durgal Maldar, “the martyr eater” CR 14 (CR 1 (Ghoul) + 3 (Clr) + 4 (Sor) +6 (Mystic Theurge) ) Male Ghoul Cleric 3/Sorcerer 4/Mystic Theurge 6
DEFENSE AC 29 (10 + 4 mage armor +2 ring of protection +2 +5 Dex modifier +4 natural armor (+2 ghoul +2 amulet of natural armor +2 +4 shield spell) touch 17, flat-footed 24
ring of counterspells (disintegrate) OFFENSE Spd 30 ft. (6 squares)
Spells Known (CL 10th):
Spells Prepared (CL 9th):
D domain spell; Domains Luck, Trickery. TACTICS Before Combat Durgal habitually casts undetectable alignment, an extended mage armor, and an extended and empowered false life at the start of each day. When trouble approaches he uses the time bought by his followers to cast stoneskin, spell immunity (lightning bolt, searing light), protection from energy (fire), freedom of movement, an extended cat’s grace, an extended shield and entropic shield in that order.
Base Statistics Dex 21 becomes 17 without extended cat’s grace, Cha 24 becomes Cha 20 without cloak of charisma +4) STATISTICS Str 12, (10 +2 ghoul racial bonus) Dex 21, (13 +4 ghoul +4 extended cat’s grace) Con -, (8 eliminated due by undead type) Int 14, (12 +2 ghoul) Wis 18, (14 + 4 ghoul) Cha 24 (15 +2 ghoul +1 4HD +1 8HD +1 12 HD +4 cloak of charisma +4)
Spoiler:
(15 HD, 1st (ghoul 4 +2 (Int modifier) x 4) Diplomacy 2 ranks (4 points cross-classed), Hide 4 ranks, Knowledge (religion) 2 ranks (4 points cross-classed), Listen 2 ranks (4 points cross-classed), Spot 4 ranks) 2nd (ghoul 4+2 (Int modifier) Diplomacy 1 rank (2 points cross-classed), Hide 1 rank, Knowledge (religion) 1 rank (2 points cross-classed) , Spot 1 rank +5 total) 3rd (1st clr 2 +2 (Int modifier) Bluff 1 rank (Trickery Domain makes class skill), Concentration 1 rank, Diplomacy 1 rank, Knowledge (religion) 1 rank), 4th (1st sor 2 +2 (Int modifier) Bluff 1 rank, Concentration 1 rank, Knowledge (arcana) 2 ranks) 5th (2nd clr 2 + 2 (Int modifier) Bluff 1 rank, Concentration 1 rank, Diplomacy 1 rank, Knowledge (religion) 1 rank) 6th (2nd sor 2 +2 (Int modifier) Bluff 1 rank, Concentration 1 rank, Knowledge (arcana) 2 ranks) 7th (3rd clr Bluff 1 rank, Concentration 1 rank, Diplomacy 1 rank, Knowledge (arcana) 1 rank) 8th (3rd sor 2 +2 (Int Modifier) Bluff 1 rank, Concentration 1 rank, Diplomacy 0.5 ranks (2 points cross-classed), Knowledge (arcana) 1 rank) 9th (4th sor 2 +2 (Int modifier) Bluff 1 rank, Concentration 1 rank, Diplomacy 0.5 ranks (2 points cross-classed), Knowledge (arcana) 1 rank) 10th (1st Mystic Theurge 2 +2 (Int modifier) Concentration 1 rank, Diplomacy 1 rank (2 points cross-classed), Sense Motive 1 rank) 11th (2nd Mystic Theurge 2 +2 (Int modifier) Concentration 1 rank, Diplomacy 1 rank (2 points cross-classed), Sense Motive 1 rank) 12th (3rd Mystic Theurge 2 +2 (Int modifier) Concentration 1 rank, Diplomacy 1 rank (2 points cross-classed), Sense Motive 1 rank) 13th (4th Mystic Theurge 2 +2 (Int modifier) Concentration 1 rank, Diplomacy 1 rank (2 points cross-classed), Sense Motive 1 rank) 14th (5th Mystic Theurge 2 +2 (Int modifier) Concentration 1 rank, Diplomacy 1 rank (2 points cross-classed), Sense Motive 1 rank) 15th (6th Mystic Theurge 2 +2 (Int modifier) Concentration 1 rank, Diplomacy 1 rank (2 points cross-classed), Sense Motive 1 rank) ) Languages Celestial, Common; (14 Int=2 languages)
SPECIAL ABILITIES Ghoul Fever (Su) Disease-bite, Fortitude DC 18, (10 +1 ghoul +7 Charisma modifier) incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma based) Paralysis (Ex) Those hit by Durgal’s bite or claw attack must succeed in a DC 20 Fortitude save (10 + 1 ghoul + 7 Cha modifier +2 Ability Focus) or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma based. Good Fortune (Ex) (Luck domain granted power) Once each day reroll a roll just made before calculating its success or failure. Only one meal excites the jaded appetite of Durgal Maldar, the torn flesh of zealots willing to martyr themselves for causes he claims to champion. Carrying holy scripture soiled by explosive runes spells (empowered to make them just that much more lethal) his dupes blow themselves up in the middle of crowds, believing his lies that their murder of innocents shall somehow deliver them unto paradise. Afterwards, when the screaming ends and the grieving begins, Durgal dispatches followers to scoop up the remains so that he might feast.
Initial Impression: Ugh, the stat block. I said to use brackets for a reason. I'm not sure why he chose to ignore that instruction. The stat block is a choppy mess. And that spoiler section--I don't want or need a level by level breakdown, I just want to see the math per skill. Though I guess I can't bust on him too much for that since it is totally extra. I like the concept of a ghoul villain, but the suicide bomber thing is a bit too "ripped from the headlines." Maybe others won't feel the same way I do about this, but it turns me off. That said, there is conflict here. This is a villain.
Ugh the stat block for another reason: there's lots of niggling little errors. Why does he have 15 HD rather than 14? Why is the web spell DC 20 instead of 19? Maybe I'm missing something, but ... some of the numbers seem off. Plus the "Combat Gear" label seems to be missing. It leaves an impression of sloppiness. Worse, the tactics section seems off. Is this seriously a CR 14 monster that debates between web and slow spells as its big attacks? 11th-level characters are going to shrug that stuff off. This villain needs better firepower or smarter tactics. Baleful polymorph is in there, but I suspect since it is after "the first few rounds", he'll never get to use it. The comma splice right after the stat block doesn't help elevate the level of writerly craft on display here. In fact, it stopped me dead and made me thank my high school English teacher. It's a rookie mistake, and you're not a rookie. The flavor sections aren't hugely better. "the explosion threshes" is an odd word choice, but ok. The whole suicide bomber motif just seems in poor taste. I don't play fantasy games to be confronted with the tragic and moronic deeds of real-world zealots. While I think a religious zealot does make a good villain, this one just seems too close to home. And suicide bombing cannibals are just kind of a downer. Bleah, this villain just leaves a bad taste for me. Sorry, Hal, I'd never run this guy.
Villain Concept (name, title, is it actually a villain?, design choices, playability?): C+
Stat Block Execution (proper content, proper format, good math, generally mistake free?, not abusing word count?): D
Description (quality of writing, hook?, theme?, organization, contains all mandatory content—physical description, motivation/goal, scheme/plot?): B+
Tilt (did it grab me?, is it unique and cool?, do I like it?, flavor and setting?): C+
Overall: C+
Hal, sorry buddy. This one didn’t rise to the Superstar level for me. Reviewing your entries, I am now seeing an overarching problematic theme that I didn’t see before that is clearly continuing to haunt your submission, in my view: an inability to divorce yourself from the modern world. I thought the Nausea Pill had a naming issue, but really it was an inability to see past a modern item—pharmaceuticals. Your country’s “Under New Management” tag had the same “too modern” plus all the heavy focus on taxation issues. The same issue of the intrusive modern world obviously was a big problem for me with this submission as well. I don’t know. Maybe others won’t feel the same way. But if you do advance, despite my recommendation that you not advance, I want to encourage you to find the escapism and magic of fantasy roleplaying. Looking over your entries, I don’t think your entries have captured that. Taxes, prescription meds and suicide bombers are just not what epic fantasy roleplaying is about in my view. NOT RECOMMEND for Top 8
Well, no one can accuse this entry of not being topical. Opening with a suicide bomber vignette certainly got my attention, though I'm sure it is bound to rile up some readers. I really liked your tactics section, and I think we're heading into a part of the competition where your practical and professional experience writing for the game are really going to start paying off for you. I kept getting a vision of how a battle with Durgal might play out based on things you included in the tactics section, particularly the double-boffo combination of web and freedom of movement. That followed by the suggestion that Durgal likes to fight one-on-one had my mind working on the creepiness of such an encounter, and that's probably the first time so far in this round that the tactics have genuinely excited me. So good on you for that. Wolf and Clark are dead on about some of the stat block errors, though. I don't mind a few of them here or there--we'll catch that stuff in editing, generally, but some of these mistakes surprise me from an author with your experience. Be aware that your past professional credits mean that the judges and the voters are going to hold you to a higher standard, and mechanically I'm not sure you make the grade here. Once we get to the creative "meat" of the submission, I've got to once again say that I think the suicide bomber element is going to piss off some people, and it's borderline crass given the current world political situation. That said, everything in the world is fodder for fantasy games, and some people will no doubt really appreciate it. On its face I think it's sort of a lazy choice, but you've immediately erased all of my problems with it by introducing the idea of the ghoul dispatching minions to collect the lumps of flesh for delicious, scrumptious eating. That's absolutely perverted, and I love it. I think I would have appreciated a bit more in the way of adventure hooks here. The one you do suggest (PCs investigate suicide bombings) is kind of obvious. How about if a friend or relative falls under Durgal's dark tutelage? How about something else? The more hooks you provide, the more likely it is that the reader is going to see something he likes. I agree with Clark that you should have used brackets in the stat block. With the parenthesis approach, I can almost guarantee that an editor is going to let at least one of those "show your math" bits into the final document. It'd probably be noticed on the galley pass, but when an author's choice actually makes a submission more difficult to edit, that's almost always a bad choice. The core concept here is pretty strong, even if it is a bit too easy and "ripped from the headlines". I don't think it's as deep as it could be, but I think this guy is an interesting villain who meets the criteria of the contest. I am very interested to see what the general public thinks of a suicide bomber villain, though. That may end up costing you, or it may not. For me, it probably doesn't, because I'm enthralled by the idea of Durgal's servants scooping up body chunks for his later enjoyment. I wish I had more to hang my like of this submission on than that (ok, the intro text is pretty evocative), but I don't. So I'm going to tentatively say: RECOMMENDED FOR TOP 8. But I have a sneaking suspicion I'm going to be in the minority, and that I'm giving you too much credit for cannibalism.
Well I don't think that you're going to get too many arguements that this guy is a villain, but I don't know if people are going to be able to see past the theme and want to vote for this. The (intentional?) irony of this being a 'ghoul' may get this through.
I like the villain but the theme of his villainy is to narrow. If he were instead to intentionally causes strife and war so as to fill the graveyards. All just to evsure his meal card is full then that would be a different question. As is, the suicide bombings are only there to cook martyr's flesh. Why the explosions then? Why the carnage? Wouldn't the villain be happier causing people to die in less obvious ways? Say in a poison kool-aid kind of way? It needs more. Preferring martyr flesh, that I can believe. But a ghoul with jaded pallet and specific culinary tastes? You have gone beyond me. The stat block leaves much to be desired. But I definitely like the idea. Just not this specific execution of it.
I'm still up in the air on this one. Personally, I'm mainly glossing over the stat block on all the entries, that's a little bit of fine detail that isn't going to overly influence my voting decision in this round. I am deciding based upon who creates the most compeling villians. I want to read an entry and immediately think "I want to run this guy against my PC's!!" Which is why I'm undecided about this one. I like fairly gritty campaigns, where evil villians do truly evil stuff, including astuff that would get you DQd from this comp for including! So I'm not put off by the gruesomeness of the suicide bombing or collecting the bits for food. However - as Calrk says it is very topical, and I suspect if I encountered suicide bombers in a fantasy game it would probably wrench me out of my 'suspension of disbelief' mode, having such a modern and topical subject shoved into my face.
Hmmm, mixed feelings on this one. I like a ‘good’ ghoul villain, and I like the idea of a ghoul who likes to eat dead holy-men (while at the same time causing destruction, harm to innocents, and ruining the reputation of said holy-men … I think this is the “point” of the suicide bombings). I like gritty, really evil villains who do horrible and evil things … but, I’m not sure that such things are always appropriate for published games, and I have major doubts on topical, emotional, evil and modern real life things like suicide bombings being introduced to my game. I think this is just a little bit too real and topical at the moment. I am severely saddened and depressed when I hear about the latest suicide bombing happening somewhere in the world every couple of days, and I don’t really want to be reading about it in my games too. It’s a good concept, but doesn’t work well for me at this time and place. I’m not looking closely enough at the stat blocks to see if there are errors, but yeah, this one just looks pretty messy to me.
This got one of my votes--unequivocally. Yes, it's disturbing. Yes, it relies too heavily on topical context. But those are elements that make it as effectively disturbing as it is. Sure, murder and cultists and mad schemes and what can be plenty disturbing, but they don't quite hit home the way this does. A goblin gnawing off the face of a commoner will make most gamers cringe, but encountering this villain will give nightmares. I will add this caveat: this works in small doses; I, too, am a little put off by what seems to be a trend to not distance the real world from pure fantasy in your entries. I'm pretty sure I wouldn't vote for you next round if this continues. Sometimes a little bit goes a long way....
Eating the dead you convince to commit suicide in a horrific way, cool. Suicide bombings, uncool.
That said, I think you could have had me had you delved deeper into the Faith of the ghoul. I see you picked out two domains (luck and trickery), but chose to avoid assigning a deity, or more to the point, any reason to bring in motivation based on ethos or faith. Had the Ghoul been written up with a background pointing to a desire to cause strife, fear, chaos, panic, etc, _then_ there would be more of a motivation for this cat to convince people to blow themselves up into steamy chunks, other than "hopelessness and fear taste GOOD!" I really like the cover of being a religious figure, it's a shame that wasn't explored more to give a, in my opinion, stronger long-term goal or motivation.
I feel like this concept has a lot going for it, particularly if it were expanded, and dropped the focus on suicide bombings. Farrell PS - BIG PROPS to you for not cranking out something cliche' like a vampire! :-)
This entry suffers from Stat-block-overload. I wasn't sure where it ended and the description began. It's a blur of stats and numbers forcing me to dig through it to find what I'd need to run him. This is a negative for me. The suicide-bomber run in the opening was jarring but we're talking about a villain that feeds off human flesh, he is meant to be jarring. I do however agree this is good in small doses. Too much of this will turn off players. There is no doubt this guy is a villain and one the players WILL have to deal with. He is good in that he wouldn't be difficult to slip into any existing campaign which is a plus. While I do give a thumbs up for this villain I'm not certain yet if I'll vote for him. Again I'll come back to this one after I've read some more entries.
As already said, the stat block needs work, but I LOVE the basic idea. Who would suspect that that crazy hermit running around town is really a ghoul using a hat of disguise? And I love the whole "suicide bombing" thing. All in all, I think it's good idea, even if it needs a little work. This is going on my top 4.
Well, how to add to the judges' comments? First, the unreadable stat blocks, required because you have to show your math, have been hurting my eyes each entry. I keep waiting for someone to have the foresight to put the entry in the left column, and the math in the right, so we can check it if we want to, but read the entry copletely first. Hope someone stumbles on that. Maybe even just footnoting and explaining math in a hidden spoiler. But in any even, yours is the most unreadable. Props to WB for persevering enough to find errors (although CR1 ghouls have 2 hd for a total of 15). I just didn't care to try. Second, Durgal is one-dimensional and not a compelling villain, except maybe for a sidetrek adventure. I currently play a ghoul PC, and he has his fingers in every pie imaginable. Ghouls are smart, sadistic and supercapable. They have some of the best stat bumps in the game for playable rces and templates. Smaller than vampires, for example, but not a +8 LA. Ghouls can do anything. Yours blows up a marketplace and eats the cultist. In addressing that limited scope of activity, I do have to come out against the protests of your cafe-bombing theme. Good stories are good stories, and if you have some real-world allegory to model your horror story, well, that's for an individual buyer to decide and I would think you might intrigue as many people ('this guy has balls' or 'this is the kind of villain i need for the party's occupation of Moronia') Also, terrorism isn't a new phenomenon, and finally, your villain isn't really a terrorist. He isn't (that we know of, since his religion isn't defined. Are you trying to hint at Doresain without violating the SRD? You can do better.) fighting for anything, or creating a climate of fear as a profit center. He is eating supper and watching the smoke rise. In a lot of ways, he is less al queda, and more the Joker. If you're going to use a ghoul, I think you have to reach really far. Either you have a ghoul villain architect of some grand scheme, or you have a ghoul encounter with a cannibal who appreciates collateral damage. Yours is clearly the latter. Congratulations on making the round of 16.
Mothman wrote: I like gritty, really evil villains who do horrible and evil things … but, I’m not sure that such things are always appropriate for published games, and I have major doubts on topical, emotional, evil and modern real life things like suicide bombings being introduced to my game. I think this is just a little bit too real and topical at the moment. Ditto. There are enough fantastical things to do in gaming without bringing in a borderline tasteless element. Find another way to have the ghoul eat the flesh of the holy-men he's off'ed.
I like the villain and I like the idea. I think if the martyrs in question weren't blown up in crowds like in real life, it would have had more legs to stand on. What other ways are people martyred? Stoned to death, shot with arrows, beheaded, etc. I think if you had removed the religious angle and made him a rabble-rouser and instigator of riots and rebellions (like you've alluded to briefly) he would be stronger. Think Reign of Terror France rather than the present day Middle East and it would be stronger.
I've just read through about ten of these villains and I'm pretty much seeing gameplay potential in them all. WTG, top sixteen! The way I see it, suicide bombings are provocative and relevent. Something which many of us have strong feelings about. Provocative = good for the game. Even if there is an anachronistic element, it's nowhere near over the line for me. The statblocks were a bit hard for me to get through, but I like the idea that PCs could be swept up in investigating a civil war started by one of these bombings, and then, after grilling zealot after zealot up the chain of command, or making lateral leaps from cell to cell, they rise to the top of the ladder and discover a ghoul observing no actual dogma save pure sadistic hedonism. Civil war = a cruel meal that got out of control. It's like in Die Hard when John McLane discovers Hans Gruber is just a thief posing as a terrorist in order to throw off the scent.
Quick Thoughts:
This is a fine line to tread. It's OK to take inspiration from another source, but you really have to change it up to maintain suspension of disbelief. If I used this villain with my gaming group I'd eventually go all suicide bomber because of how many times I'd have to wait to proceed while all the players gibbered on about "Durka Jihad!" Like the Theocracy of Carnamach in round two - to me, it seems like it was inspired by Princess Mononoke, but it's changed up enough that I'm not 100% sure about that. This same concept could have gotten 100% better if it was just somehow different. The "martyr" releases a Cloudkill! It's from a scroll so he has to prey specifically on those with Sorceror or Wizard trianing/potential. The bloated green corpses - some are stolen and eaten and others are turned into ghoul spawn. Not too different but different enough to not turn the mind to current events rather than the campaign.
I think I'm going to step out from cover here. I roleplay largely in order to explore real world issues and that takes a certain amount of guts. This author's got guts, and it works for me. I don't think there's anything here that's being disrespectful making merriment of awful real world things. I think there's an element of social commentary here, but it's real, gritty stuff that's not glorifying the subject. I like the idea of a smart, seductive, charletan in a fantasy setting--who shops for martyrs and then preys upon them. I agree that a villain like this could use other tools in his toolbox, but I think there's hints in there that suggest other types of martyrdom for his victims. I like the idea that this villain is a ghoul, for the sake of symbolism as well as making a ghoul that doesn't just feel like a zombie--but is it's own creature. I like that. I agree that the dramatic angle of his tactics is creepy and evocative, something I hardly ever get from stat blocks. Honestly the stat block disorganization isn't a big problem for me, so I'm not going to knock that. At least there was something in there that made me want to read it. So yeah, this one gets a Grimcleaver vote.
Boy howdy is that statblock a mess! While the suicide bomber angle is a daring one, I think it also feels like a last minute desperation choice. Folks will definitely be divided on this one, but the 4/16 ratio of votes may well work out in your favor to squeak in. I'm putting this in the maybe pile... and not at the top of it, either.
Alright. I too hated the suicide bomber part. I was reading it, getting more and more interested, and then... suicide bombers. That's not something I would put in my game, just like I'd never put a rapist, hard-core racism, or anything like that in my game. It's too "real" for me, and I don't like that. You did a lot well, though - 1) You made this guy more than "and he fights like a demon from round 1 to 5". This is something that works very well as a "behind the scenes" villain idea, which is cool.
So, yeah, I like this one so far, except for that topical bit. I think Clark's right about the "modern" thing, though. Whether or not you decide to embrace that next round is up to you.
This really skirts the edges of "gimmick". Me, personally? I love the idea. My first read-through of the entry immediately struck me as fresh, original, and captivating. If I were a player and a DM threw this villain at me, I'd 1) call him or her a rat bastard--which is a compliment! and 2) want to hunt this vile cesspool of depravity down and slay it (him?). I can see a less...liberal? open-minded?...bunch crying foul and accusing the entry of being a gimmick and/or over(t)ly political. This is a tough one, so I'll stew on it a bit more before I commit to a vote. Even if I don't vote for this, I'm absolutely going to *yoink* the idea, which should be seen as a compliment.
Ernest Mueller wrote:
This would fix the basic issue about the suicide bombings. I also agree with those who said that Durgal's focus was too limited. In order to remain well fed, he needs to have this happen often, more often than believable. And by believable, I mean "more often than local rulers will put up with it". Most games are medieval/Renn. in time period and rulers at that time would be quite willing to beat down any cult that lead to regular bombings in public places. It's a threat to their power and their pocketbook. That cannot be allowed. And if he travels, word would still spread as rulers tend to have correspondance with each other, if only to deal with taxes and tariffs. Something like this would get them to sit up and put a stop to it, pronto.
Great idea and I really like the "eating martyrs" idea (name and concept). I am pretty much in line with the majority with the suicide bombing idea. I actually sat back in my chair and tried to think of a good reason to like it and I could not. That made me sad. I want to vote for this but right now it is in my wait and see pile (I have more to read). I like the combinations of classes/feats/magic that can make this villain versatile enough to challenge the parties I DM for. Still thinking....
I just noticed something, Hal. He's an evil cleric, so therefore wouldn't he be able to spontaneously cast inflict spells? That would give him a few extra spells to work with.
Well, I really like the idea. Sure, the suicide bombing theme is very gritty and some players might find this distasteful, but I like the fact that Hal created a very memorable villain; one that stands out.
Sure, the stat block is messy, but Hal knows his math.
I also would've liked to see a little bit more on background and motivation for this villain. What kind of guy was he when he was still alive and what turned him into a ghoul? Does his past have anything to do with his sick behavior?
What impresses me is the wide range of ideas Hal comes up with.
* I know that this is not the proper term, but my mind refuses to tell me the right one. I hope it is still understandable what I'm trying to say... :)
Hal Maclean wrote: Elsewhere, the malign intelligence that sparked this atrocity smiles and waits for the feast... [/i] Interesting use of a prestige class. Points for making it a ghoul and not a more popular undead. (Lotta undead this round.) The introduction was too long. It could have been tighter and shorter. Ultimately, the last line above failed to use the villain's name. I think it would have been harder hitting. Instead, "malign intelligence" almost depersonalizes the villain instead of getting in his head more. The later writing seems better. This is a sick, twisted villain bent on destruction. I'll definitely give you that. He's profane, he's interesting. I'm halfway through, and this is one of the best I've seen so far despite some of the writing which needs polish.
holylink718 wrote: I just noticed something, Hal. He's an evil cleric, so therefore wouldn't he be able to spontaneously cast inflict spells? That would give him a few extra spells to work with. I don't know if I can answer that one and stay within the rules of the contest :) But there is a reason why I always give an undead cleric a few inflicts rather than rely upon spontaneous casting.
Wolfgang Baur wrote:
I didn't think he had anything I'd consider combat gear. Lots and lots and lots of spells, but nothing designed to hurt the PCs. I guess you could maybe make a case for the books with explosive runes on them... If anyone would care to run this guy as a combat scenario I'd love to hear the results. The tactics struck me as a logical outgrowth of his temperament and abilities and the modeling I did seemed to back that up. But Wolf has a good eye for that sort of thing so maybe I completely fumbled it.
varianor wrote:
Thanks for that. :) The only problem with using his name in the final sentence of the intro is that I'd then repeat it in the following line when I begin the stat block. I'm just old fashioned about doing stuff like that two sentences in a row. (especially when using it to end one sentence and then begin the next)
I wasn't sold on this one, but why not weigh-in on one of the more entertaining debates this round. I like the concept of the ghoul and how he plays games with his food. I think the weakness here lies in how you describe the bombings. A more abstract and fantasy inspired descrition could have saved you from invoking such a modern image. It's a writing style issue again. There's almost a journalistic or technical aspect to your writing that seems to willfully avoid dipping into creative narrative. Here, you could have used that creative element to distance the concept from real world imagery while still invoking the concept.
propeliea wrote:
That's a really interesting point which I must admit hadn't occurred to me. Do you think I could have used that approach to retain the grotesqueness (is that a word? :) ) of the scene while at the same time making it a little more palatable? It seemed an either/or problem to me, but maybe chosing a different style could have solved it. I'm going to keep that in mind if I ever need to try something like this again. Thanks.
Won't somebody think of the PRO/CONs!? PRO: OMG TERRAR! Awesome. Win. Big points here. Martyrdom because it tastes good? EVIL! CON: Old Man of the Mountain?
Dude that wanders around and inspires people on the fly to blow themselves up? Bad Guy. Explosive Runes? Ruined forever by Order of the Stick. Ghouls? I like 'em in Call of Cthulhu. I don't care for 'em in D&D. Mystic Theurge? Hello! I'm a munchkin! Nnng. I dunno. For once, the pro/con list didn't sum up my feelings enough to vote one way or the other. I'll have to come back to this one.
--
Okay, partially it's word choice. I'm going to rate some of these from 1 to 10 on where I would have used another word. martyr (4) scripture (8) lethal (5) dupes (6) innocents (7) deiver unto paradise (9) By switching these with less loaded terms, you could keep the scene, but maybe give some more cushion. One thing that might have worked is focusing more on the details of the scene and less on the motivations. Or, if you focus on motivation, focus more on why the ghoul does it and less on the nature of his deception.
I think you would have avoid the "it's too current" comments by changing the damage to anything but fire. Explosive runes ice (cold) substitution, cloud kill, or even glyph of warding with lightning bolt attached(in bath house maybe?). See following replacement: A young man pushes himself through the crowded marketplace. Ignoring the cheerful appeals of merchants, brushing past children clutching their mother’s skirts, he finally reaches the most congested part of the bazaar. There, his fingers trembling ever so slightly, he pulls a leather book out of his tattered clothing. With one final scornful look at his surroundings he kisses the holy sigil on the cover and opens it.
I feel that doesn't envoke the same response. But I could be crazy. Though that has never been proven.
ArchLich wrote:
Mmmmmmmm....martyrcicles.
Yeah, if you haven't tasted the roasted flesh of a duped martyr, you just haven't eaten. If I were running Durgal I'd have him place a hefty satchel of spices around their necks sometime before they self-detonated, that way the dill and tarragon could bake into every charred casualty within the blast zone. He could tell them it was "A gift of fine cooking spice for your glorious afterlife." I know that's a bit demented, but what am I supposed to do? PG-13 an undead cannibal villain?
The Jade wrote:
He he. Actually that works. Have them ingest "sacred herbs", bath in fragrant "sacramental" waters and oils and have them carry a "holy totem" which happened to contain/be made of spices. Evil and delicious. Ahem, I mean deliciously evil.
So far I have been trying to limit my comments to those that would make into my top 8 if we got to vote for that many but there are some clearly great ideas with this that I think could have been presented better. First of all your opening is far too strong...the idea of fantastical suicide bombers creating a ghoul smorgasbord is a good one but there is no reason to beat the reader over the head with it right up front. I think you could have easily eased this into the description and would have created a much better gotcha vibe there. As it is you are putting all your cards up front and once someone gets a bad first impression its hard to get that back.
ArchLich wrote:
I really like the bath and totem ideas. The dimwitted lamb is a actually a walking BBQ spice rack about to bring savory flavorings to the masses. Ungoded wrote:
You are now the offical jingle writer for all cannibal villains.
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