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Calidune
History: Calidune’s system of government was founded upon the determination of a few courageous heroes looking to end a tragic war. The Great Dwarf-Elf War, started out as a simple dispute over resources which turned brutally violent over time. History tells of a Dwarven clan within the Ashron Mountains that felled a section the Grand Forest in order to fuel their forges. The group of elves residing within took offense and approached the dwarves with diplomatic intentions. The negotiations failed and the elves were cast out of the area. The dwarves continued to fell several more acres. One of such acre, unbeknownst to the dwarves, contained a sacred grove of trees dedicated to the elven god. The elven retaliation was swift and deadly. As the battles intensified, more elves and dwarves joined the fray and the fighting continued for nearly a hundred years. With the elves leaving their forests and the dwarves coming out of the mountains, massive amounts of troops trudged through human settlements, destroying their resources and their homes, killing many in the process. The humans needed a hero, they got fourteen.
Description: Surrounded by water, this great country is filled with a proud population, diverse in its resources and determined to not fall prey again to the events of the past. Today the kingdom, ruled by King Thomas Falcrest II, is divided into 13 baronies, each subdivided into smaller provinces. Political disputes are handled in a more civilized fashion, by the joust. Since each barony requires experts in the fine art of the joust, many of its house nobles are sent to the honored Jousting School of Aramus in the Barony of Cybrus. Additionally, the arts of horse breeding and riding have become important traditions in Calidune with the best horses being bred in the Baronies of Licido and Shaydor. The position of Stablemaster has become very prestigious.
DM Secrets: For several years, Valen Thorek has led the Order of the White Hammer, a group of malicious wizards, which is gaining in number. While serving as headmaster of the University of Nostromos, Calidune’s premiere magic academy in the Barony of Maga, he was stripped of his position and banished for crossbreeding intelligent beings with other creatures. Since then, several students have mysteriously disappeared from the school grounds. These were students closely associated with Valen and may have reported his activities to the authorities. It is rumored that these students now serve him in some twisted way. No one knows where the old headmaster is, but many believe he is amassing a crossbred army to exact his revenge.
Submission checklist: Submitted on time? Check.
This isn't bad, though the elf-dwarf war is more or less a fantasy cliche at this point. However, the design burns about a third of the total wordcount on history. Almost none of this is recent or affects the current state of play, so it's a bit of a dead end. The emphasis on jousting is interesting, but doesn't seem to lead anywhere for PCs. And most of all, some elements just don't add up for the "Great Kingdom." It has an area of 2 million square miles (the size of three Alaskas, or oh, the Sudan) but a tiny population, smaller than Rome, Toulouse, or Venice at their medieval height. Call me pedantic, but it doesn't work. It's a basic demographic/geographic mistake; if you say a Great Kingdom has 13 baronies and so forth, it should have the population to back that up. Not recommended.
Fluff (writing, grammar, style, evocative prose, etc.): C
Crunch (basics, rules issues, depth of the setting, details, etc.): D
Design (choices made, format, naming, originality, theme, balance--ie, is the submission heavy in one part but lacking in another?): D
Play (setting for adventure? campaign? is there conflict? are there play limitations?): C-
Tilt (my personal take, is it evocative? do I want to play there? does it capture my imagination?): D
Overall: D+
NOT RECOMMENDED for top 16.
Calidune is a great name for a fantasy campaign. "Thomas"? Not so much. As far as conflict names, the Great Dwarf-Elf War is about as underwhelming as they come. The Grand Forest doesn't really improve things, unfortunately, and neither does the Barren Sands. These are the sorts of names I would expect from a video game in 1981 written by a software engineer who didn't really get D&D and didn't try very hard. That's harsh, I know, but you've got to set the bar higher than this to stand out from the pack. One thing we're always looking for in these submissions is opportunities for adventure, and this entry is unique in that its very creation owes itself to what sounds an awful lot like an adventure. That's interesting, but I'd caution against getting so wrapped up in a historical story about the country's origins that you munch up valuable words that could be used giving players or GMs something they can use in the game _right now_. It's weird that "the artifact" plays such an important part in the creation of the country, but that "the artifact" doesn't get a name. This is an easy layup when it comes to evocative names. Almost anything is better than "the artifact." What was the artifact, the players might reasonably ask? And the GM can't provide any kind of answer, because you haven't provided it for him. The sole DM Secret is an interesting adventure hook, but if that's the tactic you decide to take (adventure hooks rather than campaign-inspiring secrets), then I think you need to provide more than one. So, in the end, we've got an uninspiring submission about a mostly peaceful country that is good for lots of jousting, maybe some stablemastering, and the odd fight against a goblin. With boring names. No thanks.
Clark Peterson wrote:
Which, I must point out, is exactly why we asked for it. I have a feeling that Michael started writing the entry before he really knew what he wanted it to be about, and by the time he ran up against the word count it still wasn't really about anything.
I've read about half of the county entries an I have to say all the history junk is what I call Forgotten Realms inspired drivel.
Michael Kogan 74 wrote:
It's too late. You have to do it within an hour of posting.
Sebastian wrote:
Thanks for the info. I'm not usually a person that hangs out on message boards. -Mike
See, this one is tough. I'm glad I got to read your explanation (heh, I cheated and read it before it could get deleted). I think your country is one of those entries that isn't based on a week thinking about what would be cool for a writeup, but is the fruit of years of actual gaming. A thousand gallons of paint you're trying to fit into one can. I gotta' say I'd be interested, once this is all over, to get the full director's cut of the setting. It seems like one of those things that's better to plop your character into and explore than it is to write five paragraphs about. Anyhow thanks for the forbidden explanation. And hey, this thing still isn't over yet, so good luck!
It’s not terrible. A lot like the Stirring Rod from your previous entry: Simple, does one thing well, not particularly glamorous. My initial reaction was: No, no, no, no, no! BUT…I have two votes to spare yet, and I’d be interested to see how badly you wish to wow us in round three if we give you the opportunity to get there.
I would love the opportunity to wow people with a villian. I may not have been able to "fill my can of paint" this time, but I could write an entire book on Calidune (and yes with better names). I would love your 5th vote as a chance to show you what I can do in the next round! A country is defined by its history! :)
See, this is why we didnt allow author comments. I also dont think it is appropriate to promise to wow them in the next round. Voters can use whatever criteria they want. Heck, they could vote based on your avatar if they wanted. But I want to strongly suggest that decisions be made based on the quality of the submission--not on the prior wondrous item or the anticipated upcoming villain. But that is just my suggestion.
This was more like reading a synopsis of a short story. Sounds okay but generic. "Great Elf-Dwarf war" really put me off and that list of all 14 or 13 baronies was kind of a warning of things to come. I thought this line was really funny: "they are required to send several volunteers to join the Calidune Army and Navy." If all 13 baronies send 4 people the army will have a whopping 52 people! Sorry dude, you did make it in and I didn't so you have to take the good with the bad. Good luck!
Clark Peterson wrote:
Clark - I realize you're one of the judges, but I also think you're just plain wrong on this one. My vote should be for the person who I believe, based on their work, can produce the adventure I will want to buy come the conclusion of this process. This contest is simply a means to that end. I would frankly be crazy not to take past work into account. - Ashavan
Elves v Dwarves in generic fantasy kingdom. Didn’t wow me. There may be a lot of back story and thought behind this one, but despite the large history section (which didn’t add much to the entry in my book), I didn’t get much of a sense of it. Comes across as a fairly generic fantasy setting which I don’t even get much detail of. Perhaps the most evocative sentence to me was “Other geographical features include the Shadow and Grand Forests, Windy Woods, Tier and Ashron Mountains, The Span and Ashlands.”
I think the missing tagline is in some ways better than a bad tagline – but you missed an opportunity to do something good here!
Clark Peterson wrote:
Personally I disagree that this is inappropriate. But personally, I'm also intending to vote based on the work presented in this round, so a promise of future good work doesn't really bother me either way.
Well, it wasn't the most boring submission. But it was in the top three. Most boring submissions. I am baffled by the refusal of the top 32 to do two things: craft a place with a few setences of intriguing history and many sentences of current life in their country, so we as GMs can set a great backdrop for a series of adventures; and send us off to our legal pads and sourcebooks drooling at the idea of adventures presented in the DMs secrets. The latter seems a clear highest priority. There are superstars in this group, and there are superstar ideas in a lot of the less impressive entries, but fewer than I thought I'd see. But: Congratulations on making the top 32. That is a pretty nifty accomplishment and you certainly earned it.
Michael Kogan 74 wrote:
Right there. That's where I tilted heavily against this entry. About as cliche as cliches get. Now, I went on, hoping there would be some fantastic new take on Dwarf-Elf Wars, but there was not. The standard is high here. I just got a nice little Christmas card from Paizo with a funny golarian goblin song printed on it. Their reinvention of goblins make that possible. What in this entry would make next year's Christmas card? Harsh, but that's the league you want to play in.
Okay, Michael, so you can write a whole book on Calidune. That is great, and I wish I had that much material on some of my ideas. But you weren't asked to write a book. In context, this nation might be amazing. But without that, we just get a generic fantasy nation. I kinda wish I had seen your explanation. Would you repost it after voting is over?
I wish people could get past the really cliche "dwarf-elf war" name. It could probably could have been named anything else and it would have been better. I have been reading some of the other entrys and I see the judges stating "this has strong names!". That really bugs me. Although my content may not have been what they were seeking, I don't believe that a name will make it or break it. How many of you GMs have changed the name of a published item to fit your world? I know I have. Yes, if I had a chance to do it over, like other entries, I would have tried to write two sentences about half of the baronies to give everyone a snippit of what's out there.
First sentence: "The king rules as a monarch with advisors" - that's why he's called a King. Wasted words. "Granted the position through the Grand Joust" - now, that's interesting. The Languages line wasn't requested and doesn't help the entry. This is a contest based on a short time to read each entry. The author hasn't helped himself with dense blocks of unformatted text. Too much space is spent on history. The standard of grammar is not acceptable. A suicide bombing killing thousands of elves and dwarves and turning the centre of the country into a blasted desert is neither a Good nor a sane solution. It doesn't sit well with me that a NG nation honours such an act. "Surrounded by water," so it's an island? The author might have mentioned that earlier. If we have to have the desert, I like the Sandmasters. Only one DM's Secret and it sounds way too much like Harry Potter for me. Not voting for this.
Koldoon wrote:
You are right. I am wrong. I agree with you after some reflection. Body of work as an indicator of future work is a valid criteria. Its not mine, but that is why this is a public vote and that is why each country has the author and links to their prior item.
Michael Kogan 74 wrote:
Michael, please dont allude to additional content or how you would have done it differently. I think we were pretty clear in saying authors are limited to saying "thanks for the feedback" and "vote for me." Please edit if you can. Thanks :)
I read your comment about the dwarf-elf war, and I've gotta say that putting a twist (or different races) on this would have really helped. You could have, but unfortunately you didn't. Having said that, I think your idea about humans nuking the dwarves and elves for their own survival is gritty -- I like it. These are the descendants of those people, so I don't see a problem with the modern inhabitants honoring that. But as much as I like your backstory, I think you needed more current events. The Sanddudes were pretty cool, we needed more of that type of detail. More DM secrets, more conflict. I like the base idea, I just think you needed to think more about hooks for adventures/campaigns.
Recent threads in Round 2 - Top 32: Design a Country
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