Crit Deck: Bleed and Damage Reduction


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Sczarni RPG Superstar 2014 Top 16

Greetings!

The Critical Hit deck has been a big hit in my D&D games, but now I'm facing a bit of a conundrum. See, my players are beginning to hit the level when they start to face foes with damage reduction. Just a couple nights ago, one of my PCs critted a bad guy with DR, and drew a card that dealt bleed damage.

My question is, how does Bleed interact with Damage Reduction? Does bleed damage bypass DR? Is it absorbed?

I made an ad-hoc ruling that the bleed damage would be added to the damage from the next attack to hit the creature, but I'm fairly certain that's not "right." Can anyone enlighten me?

Thanks!

Scarab Sages

I would think that once one had got past the initial damage reduction, any wounds are just that wounds. I would therefore allow bleeding damage to pay no notice of Damage Reduction (assuming of course the monster has blood).

I picture an epic blow that wounds the demon/dragon/whathaveyou. The wound is so grevious that actual blood flows from the monster. Horrified that he/she/it/whathaveyou has actually been hurt, the monster is stricken, gazing at their wound. "Never in a thousand years has any dared to strike me so," they intone in anger laced with fear.

Paizo Employee Director of Game Design

Bleed damage bypasses DR. Of course, in your game, you can rule it anyway you like. That was one of our design choices on this product. We give you the basics, but because the deck represents a fundamental shift in how crits work, we wanted to make sure it had the flexibility to work for your game.

Still.. if it was me, Bleed would bypass DR.

Jason Bulmahn
GameMastery Brand Manager

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Jason Bulmahn wrote:

Bleed damage bypasses DR. Of course, in your game, you can rule it anyway you like. That was one of our design choices on this product. We give you the basics, but because the deck represents a fundamental shift in how crits work, we wanted to make sure it had the flexibility to work for your game.

Still.. if it was me, Bleed would bypass DR.

Jason Bulmahn
GameMastery Brand Manager

Jason how about Fast Healing and Regeneration? Would those stop Bleed damage or would the creature still need Magical Healing or a Heal check?

Paizo Employee Director of Game Design

primemover003 wrote:
Jason Bulmahn wrote:

Bleed damage bypasses DR. Of course, in your game, you can rule it anyway you like. That was one of our design choices on this product. We give you the basics, but because the deck represents a fundamental shift in how crits work, we wanted to make sure it had the flexibility to work for your game.

Still.. if it was me, Bleed would bypass DR.

Jason Bulmahn
GameMastery Brand Manager

Jason how about Fast Healing and Regeneration? Would those stop Bleed damage or would the creature still need Magical Healing or a Heal check?

I would actually say that both Fast Healing and Regeneration stopped bleed damage entirely. Although, if the initial source of the damage was one that could not be regenerated (such as scoring a critical hit with an acid arrow against a troll), then I would let that bleed continue.

Once again though, this is one of those gray areas that we left for you to rule in a manner that works best for your game.

Jason Bulmahn
GameMastery Brand Manager


In my campaign, one of my PCs recently hit a troll critically and caused 2d6 bleed. She rolled a "10" for bleeding damage (I´m happy that this did not happen to any PC), and the Troll had "only" fast healing 5 - so he still got 5 points of damage each round, and consequently fell a few rounds later.

These crits can change the game drastically, watch out! But they are a lot of fun otherwise.

Stefan


So you roll the damage and apply it consistantly over the following rounds? The way we do it is roll every round so there is some variance. I think the PC's in my game would literally kill me if we did a static bleed damage, mostly because I tend to roll high against them, and they tend to roll low.
On a lighter note, the PC's were just shaking their heads when I critted with a flame blade on the party paladin and the effect was charm person. "So let me get this straight, a creature jumps out, sticks a flame the length of a short sword in her face ('cause we are all crawling here) and she is going to be best buddies?" I truly enjoy not having to bump up creatures constantly to make sure everything doesn't drop everytime it is hit by a pc AND that I won't one shot a PC with a nasty roll (which happen way too often, unless I'm actually playing - then I might as well roll the character sheet up and throw it out). Besides a little comic relief is good and the cards definately cause some strange situations.

Dark Archive Contributor

Skylancer4 wrote:
So you roll the damage and apply it consistantly over the following rounds? The way we do it is roll every round so there is some variance.

That's how I do it as well, although I don't see anything wrong with rolling once.


Neither do I, was just saying I'd get lynched if I tried that XD And like he said, thankfully it wasn't a PC on the receiving end. In my game chances are it would have been.

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