RotRL Obituaries


Rise of the Runelords

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TPK in Fort Rannick!! (Well, I called it a TPD [Total Party Defeat] because I decided Lucrecia would take any unconscious PCs prisoner)

Name of PC: Zaigan
Class/Level: Oracle 5/Barbarian 2/Rage Prophet 1
Adventure: Hook Mountain Massacre
Catalyst: Ogre Sorcerer (I forget her name)
Story: After a completely flubbed attempt at sneaking into the Fort, the party is facing the Ogre Sorcerer, Lucrecia, at least 2 of the Ogre Fighters, and numerous regular Ogres. The Sorcerer hit most of the party with a Confusion and almost all of them failed their saves, then she wore them down with spells and such. Zaigan eventually fell to a magic missile, dealing 16 damage when he only had a few HP remaining

Name of PC: Yar'El (I actually have no idea how to spell the character's name but I like to pretend he is secretly from the House of El)
Class/Level: Druid (Plant Domain) 8
Adventure: Hook Mountain Massacre
Catalyst: Lucrecia
Story: After the aforementioned sneaking attempt and its failure, Yar'El resisted most of the enemies spells and stayed alive for quite a long time, until he was full attacked by Lucrecia who snuck up on the back of the party invisibly. He didn't die on the spot, but he bled out in 2 rounds.

Name of PC: Vex
Class/Level: Rogue 8
Adventure: Hook Mountain Massacre
Catalyst: Lucrecia
Story: He was the last left standing. Lucrecia had him paralyzed with a Hold Person spell. She had decided to take him alive, so she grappled him and dealt automatic nonlethal damage each round he was paralyzed. The Hold Person ran out before she rendered him unconscious, but he still had almost no hope of escaping her grapple. He began attacking her and she told him to surrender or she would kill him. He didn't surrender. (Initially, Vex was going to be taken prisoner but the player didn't want to continue playing the character, so I retcon'd it and had Lucrecia kill him for not surrendering)

Honorable Mentions: Holly, fighter 8, Lucrecia's Hold Person + Grapple tactic. Holly succumbed to the non lethal damage before awakening from Hold Person. Dolvri, wizard 8, put to sleep by Deep Slumber near the end of the fight. Lucrecia has decided to keep these two alive for a currently unknown nefarious purpose.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Name of PC: Xiangnala (Male Tiefling)
Class/Level: Alchemist 10 (Chirurgeon)
Adventure: Fortress of the Stone Giants (RotRL AE Hardcover)
Catalyst: Black Magga
Story: Exploring some tunnels under the valley of the Black Tower, the party elected to put off the main quest (infiltrating Jorgenfist) to explore in a different direction. They encountered a huge, cold lake deep underground. Xiangnala (as they called him) flew out alone over the lake to see if there was anything was there worth checking out. While milling around, he attracted attention to himself and was attacked by Black Magga, who grappled him on the first attack. Xiangnala was on his own, without a light source, and hundreds of feet from his companions. He received the full wrath of Black Magga and was dead by the time the rest arrived to rescue him. The party drove off Black Magga, retrieved Xiangnala's body, and tlelported to Magnimar to have him raised.

Spoiler:
This is a classic case of the party going left when I intended them to go right. They had completely skipped the Turtleback Ferry/Black Magga scene in HMM, so when I had to improvise an encounter, i decided now would be a good time to work Black Magga in so they could experience it. unfortunately, they made the worst possible decision at every turn. Mostly, this came down to me running an improvised encounter that wasn't well thought out, plus putting a lone character in a dangerous situation and tempting fate.


Guys, just a reminder... please use spoilers for the "Story" section so that people can more easily filter their perusal of the thread.


Character: Oswald Goodfellow (Halfling, Oracle 2)
Campaign: Rise of the Runelords
System: Pathfinder
Adventure: Burnt Offerings
Story:

Spoiler:
Oswald was “kissed” by a Vargouille and infected with a supernatural disease that would have caused him to turn into a Vargouille. A remove disease spell was attempted on him, but it failed to halt the disease. As his head started to transform, he opted for suicide instead.

Character: Grakkok (Dwarf, Ranger 2)
Campaign: Rise of the Runelords
System: Pathfinder
Adventure: Burnt Offerings
Story:

Spoiler:
After falling victim to a sleep hex cast by a quasit witch, Grakkok suffered a coup de grace from a sinspawn that killed him.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Character: Cane "Lexicondrius" Caglione (CN male human fighter [cad] 3)
Campaign: Rise of the Runelords Anniversary Edition
System: Pathfinder
Adventure: Burnt Offerings
Story:

Spoiler:
In the battle against Warchief Ripnugget, the cad had decided to provoke the goblin king and openly defy his authority. Doing so drew Ripnugget's ire, and his challenge (my Ripnugget was a beast rider cavalier, you see). Standing defiantly apart from the group, Cane was needled by Ripnugget's commandos and incapacitated by the warchanter's hideous laughter. Although the dwarf managed to reach him and heal him somewhat, Cane was still wounded when the hideous laughter finally wore off. It was at that point that Cane decided fighting defensively and standing up, while at 9 hit points, was a good idea. I rolled attacks of opportunity for Ripnugget and his assisting commando in secret. Ripnugget scored a critical hit, and dealt 22 damage. I gave the player one chance to reconsider his options, as there were plenty of better ideas than what he was doing. Ultimately he used Acrobatics to retreat instead, saving him from otherwise certain death. I still count this as a death, though, in the same way some games do, even if you reload your save. File it under "player stupidity."


Charcter: Talladan

Class & lvl :( 15 paladin )

Advenvture : Spires of Xin-Shalast

Catalyst : Killed and Eatten by

Spoiler:
Tyrandal lvl 15 half elf fighter

Story : After the mining out post began to shake the party fled thinking avalanche .

Spoiler:

Leaving behind the paladin and the fighter both who had fallen down due to the shaking of the building.

Tyrandal after managing to regain his balance moved over to help Talladan who had yet again fallen to the floor .

1 failed will save latter , A irresitable urge to kill and eat the paladin came over Tyrandal .

A few mins latter when the rest the party figured out there was no avalanche and their friends were missing went back to find them .

After some explaining the paladin was restored to life and the rest of the nite was spent with many a joke made about the quick snack the fighter had.


Name of PC: Sev (Male Human)
Class/Level: Ranger 3
Adventure: Burnt Offerings
Catalyst: Taking on the Entire First Level of Thistletop at Once

Name of PC: Conor (Male Half-Elf)
Class/Level: Summoner 3
Adventure: Burnt Offerings
Catalyst: Same as Above

Name of PC: El-Javier (Male Human)
Class/Level: Paladin 3
Adventure: Burnt Offerings
Catalyst: Same as Above

Name of PC: Quinlinn (Female Half-Elf)
Class/Level: Cleric 3
Adventure: Burnt Offerings
Catalyst: Same as Above + Splitting the Party

Story: Yes, this was a TPK, and it really was not pretty.

Spoiler:
The heroes found Thistletop without too much trouble, but that was the end of the good luck for them. They got into a fight with Gogmurt, but he got away and warned his fellows on the other side of the bridge. Meanwhile, the group fell prey to the trap on the rope bridge, with the result that a couple of them wound up in the water below, although none of them died there.

By the time they finally reached the front doors of the keep, the entire complex was on alert -- particularly the top level. Nearly all of the goblins on that level fell back before the heroes' onslaught, retreating to the throne room. The adventurers were not prepared for such a large grouping of enemies in one place. Unfortunately, several of them entered the throne room in such a fashion that it allowed their enemies to surround them. As if that were not enough, Quinlinn unwisely split up from the party and tried to circle around in order to enter the throne room from a different direction. Chief Ripnugget was waiting for her, though, and she was no match for him. Soon, she fell. With the paladin being the only remaining healer and with the heroes greatly outnumbered, surrounded, and unwilling to retreat (even if they could safely withdraw), there could only be one result: Death. And that is just what happened.

The players have since rolled up a more balanced group and have enjoyed more success.

This is my "adult group." I am running the same AP for my kids, who (ironically enough) had vastly more success with the top level of Thistletop, successfully infiltrating the complex and clearing the entire top level with ease. However, their luck ended one level lower with a near-TPK. I will post about that sometime soon...


Name of PC: Athena (Female Human)
Class/Level: Wizard 3

Name of PC: Jacob (Male Half-Elf)
Class/Level: Paladin 3

Name of PC: Nancy (Female Human)
Class/Level: Rogue 3

Adventure: Burnt Offerings

Catalyst: Splitting the Party (Involuntarily AND Voluntarily)

Story: This was the near-TPK that I mentioned in my last post.

Spoiler:
Having handled the top level of Thistletop with surprising ease, Athena, Jacob, Nancy, and Jack (a male human witch) began exploring the second level, first heading east and then north, where they dispatched the tentamort (with some difficulty).

They soon opened the doors to the temple of Lamashtu, which prompted the two yeth hounds within to race through the air toward the heroes while baying loudly. Of the PCs, only Jack failed his saving throw and began fleeing. However, his cat familiar (Aldwyn) and Athena's cat familiar (Yeardley) both fled, too. Now came the critical mistake. Rather than help Jacob and Nancy battle the yeth hounds, Athena tried to catch her cat, chasing it as it ran farther and farther away from the temple.

With the group being split in two, Jacob and Nancy were outmatched by the yeth hounds. Eventually, Athena gave up on trying to catch her terrified familiar and returned, and Jack rejoined the group even later. By then, though, it was too late. Nancy fell to the floor lifeless, her throat ripped out by one of the yeth hounds. The adventurers then managed to finish off the beasts.

Unfortunately, though, the baying of the hounds and all the rest of the commotion caused by Jack and Athena as they ran through the halls of the dungeon drew the attention of both Orik and Bruthazmus, who then attacked the badly injured party just outside the temple. Jacob was soon slain by Bruthazmus, and Jack was knocked unconscious by Orik (although he stabilized). Poor Athena tried to flee through the temple and out the side door near the altar, then proceeding into the prison cell area with Orik in hot pursuit of her. She might have outrun him, had Bruthazmus not cut her off as she tried to exit the cell block in order to approach the stairs. It wasn't even close. Bruthazmus one-shotted the badly injured wizard.

Bruthazmus gleefully collected Jacob's ears for his precious necklace, before disposing of his remains and those of Nancy and Athena. He and Orik took Jack prisoner, locking him in one of the cells.

Sheriff Hemlock soon began to worry about the band of adventurers and located another group of heroes to determine what had happened to our friends at Thistletop. That new group of brave heroes was able to free Jack; sway Orik into defecting from Nualia's side; and slay Bruthazmus, Nualia, Lyrie, and Malfeshnekor. They also have enjoyed much success (no deaths at all!) since then and now are in the process of seeking to retake Fort Rannick.

Scarab Sages

Ear necklace. Nice!

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Name of PC: Imani Shadowborn
Class/Level: Faultspawn Tiefling Inquisitor 8
Adventure: Hook Mountain Massacre
Catalyst: Being too sneaky for their own good...
Story:

Spoiler:
The party were raiding Fort Rannick. They infiltrated the back corridors through the waterfal, and left Team NPC to burn the New Brracks whilst they snuck around to the secret entrance at the north of the fort. A quick rope spider climbed by Tharn (see below) got them atop the battlements. They then went down the north tower, then straight up the stairs back to the upper floor. Imani used her power from the exploration subdomain to observe each of the rooms, discovering Jaagarth, Dorella, Hookmaw and two Ogres in the various rooms. With an awareness that this might spiral out of control, the decided to break up Dorella & Hookmaw's 'party'. I delayed Jaagarth reacting to the fight for a turn, and they quickly took out Hookmaw. Dorella got angry and shot off Confusion targeting Tharn, Imani and Belor, the Ranseur wielding Aasamair Barbarian.

Belor failed his save.

Belor rolled 'Attack Nearest' whilst standing next to Imani.

Belor hit with one attack and critted with the other.

Imani took a train straight to -51 town

Name of PC: Tharn of the Painted Tusk
Class/Level: Druid 8
Adventure: Hook Mountain Massacre
Catalyst: see above
Story:

Spoiler:
After Imani went down, Jaagath managed to push his way into the room, and targeted Tharn as the party's token human (even if he spends a lot of time as pretty much anything else... Power attacking Large Weapon Raging Barbarian Human Bane attacks really hurt. Tharn dropped to -13, which was the point of no stabilisation. The only person able to access Tharn was Belor, who was still confused and couldn't roll an act normally to save another character's life, so Tharn bled out.

Resolution: Our Sorcerer hold personned Jaagarth, and on one of Belor's turns he got an attack off at him, which was a coup de grace, which wasn't pretty for them. Belor then dragged out the two corpses. As Tharn's player wasn't at the session I decided to fudge that he was actually unconscious and able to recovered, which also meant that I could use my custom Native Outsider reincarnate table for Imani, newly reborn as a Flechling.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Callinar
Race/Class/Level: Human Cleric of Gorum 3
Adventure: Burnt Offerings
Catalyst: Yeth Hounds
Story:

Spoiler:
The party had just dealt with a good portion of the second level, taking out Lyrie, Bruthazmus, and making a friend out of Orik. Orik warned the party about the "monster dogs" in the temple. This intrigued Vicillien the monk and Ronan the barbarian. They made way their way into the temple via the prison. They were meet by the baying yeth hounds. Everyone, but the brave gorumite, panicked and ran. He tried to his best, cleaving deep into one of them, but in the end it was fruitless. The cleric was torn to bits.

Name of PC: Vicillien Elite
Race/Class/Level: Faultspawn Zen Archer 5
Adventure: Burnt Offerings
Catalyst: Bad rolls, low hp, traps
Story:

Spoiler:
With no cleric, the party was still suffering from the fight with the yeth hounds, and tentamort. Entering the last level of Thistletop, Ronan took point and open the door leading into the trapped hall. The party had no one capable of finding or disabling traps, and the only way they found the slashing cage was thanks to Halcyon the wizard casting detect magic.
Vicillien and Ronan decided to one at time run though the trap. They both triggered it, but suffered little harm. The rest of the party waited, not wanting to rest death. Ronan and Vic began looking for something to disable the trap. Ronan opening the stone door to the south, and Vic obsessing over the statue in the eastern alcove. The sound of the trap activating alerted Nualia, and she began to prepare.
As Vic stood mesmerized by the statue, the door leading to deck opened and a serrated blade went into the monk’s side. She was able to capitalize on her speed (highest initiative) and dropped the monk. Calling on reserve power (hero points) he was able to stabilize his wound. A blast of negative energy later and the monk was gone. His body withered before the others eyes.

Name of PC: Kaiyanna
Race/Class/Level: Half-elf/Ranger 3
Adventure: Burnt Offerings
Catalyst: Bad rolls, low hp, traps
Story:

Spoiler:
Kaiyanna was one of four that decided not to enter the trapped hall. After watching Vicillien fall, and Ronan captivated by hypnotic lights (disco barbarian), she rushed into the hall. Her face ran straight into the portcullis (fumble) and was diced into tiny elven pieces.

Name of PC: Ronan
Race/Class/Level: Human Barbarian (gorumite)
Adventure: Burnt Offerings
Catalyst: Bad rolls, buffed Nualia, hypnotic pattern,
Story:

Spoiler:
Ronan leapt to the monks aid, and managed to land a hard blow on Nualia. Halcyon tried to assist by placing a hypnotic pattern in the hall. All he managed to do was catch the barbarian in the flashing spectacle. Nualia used the time to move back into the deck, and call on Lamashtu to shield her. She followed up by shattering Ronan’s bastard sword (fumble), and then using channel energy to flood the room with power. The negative energy killed the Vicillien the monk, and hit the Ronan with all its force. The barbarian tried to break free of his trance, but couldn’t find the will power (fumble). Nualia cleaved into the gorumites chest dropping him to the floor.

Halcyon, Shalelu, and Orik ran for the higher levels, and made a stand in the higher levels. Orik fell in the battle and Shalelu sacrificed herself for Hal to run. He took the opportunity, and made for cliffs. Using his magic he floated to the water below and swam for to shore*.
*The party burned down the rope bridge connecting Nettlewood to Thistletop.


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Name of PC: Xin Po
Race/Class/Level: Human Monk 3
Adventure: Burnt Offerings
Catalyst: Tentamort
Story:

Spoiler:
After restarting this campaign on Roll20, we had a new player who wanted to join us. The party had just completed the fort on top of Thistletop, and were ready to go downstairs. I decided to insert the new PC by way of having him be a captive of one of the bandits downstairs, being kept tied and gagged in the storage room east of the goblin feast hall.

Well, Leon the cleric heard his muffled cries, and the party came and rescued him. Having learnt about his mysterious capture, they asked if he would like to join them and maybe get a little revenge on his captors.

Anyway, they decided to head north into the cavern overlooking the Varisian gulf, whereupon the tentamort promptly stepped up to Xin Po, and stabbed him with his poisoned spine.

Xin Po proceeded to fail two fortitude saves over the course of three rounds, and lost his seven constitution points (only seven!).

Here lies Xin Po. He may have only walked 30', but those 30' were right into our hearts.

Lesson for the kids: never, ever use constitution as your dump stat.

Dark Archive

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Name of PC: Uruvion Galivandir - Elf
Class/Level: Alchemist 12
Adventure: Sins of the Saviors
Catalyst: Arkrhyst

Story:
: Simply an epic battle at the Sihedron Circle between the ancient white dragon and the party, Uruvion was unlucky enough to be caught in the dragon's maw 200 feet above the ground and dropped from that great height. The badly injured alchemist initially survived thanks to his snapleaf pendant but ironically enough, it would also prevent him from escaping death's cold embrace. Because he was invisible, only Arkrhyst could see him once he landed gently on the gorund. Enraged that the elf had foiled his first attempt to kill him, the dragon charged Uruvion and used his greater vital strike to devastating effect. Unfortunately the party's cleric had a breath of life prepared but was unaware that Uruvian had died or even where Uruvion was because he was invisible.

Fortunately the group was able to put a scroll of Resurrection to good use to bring the elf back from the grave. Our group uses a "Coming Back from Death" chart because we don't like that death, especially at higher levels, is usually, at worst, an economic speed bump. Uruvion's random side effect from being brought back to life was "Dealing with the feelings of death you turned to addictive substances". Luckily the group's sorcerer has been a Harlot Sweet user for a long time and will now have someone else to join him in his spiral down to oblivion.


Name of PC: Jacques Cousteau
Class/ Level: Dervish Dancer (Fighter) 2
Adventure: Burnt Offerings
Catalyst: Dropping Scythe Trap

Story:
The party had just found their way down the secret entrance of Thistletop down into the bottom floor where Nualia lay in wait. By the set up of the room it was blatantly obvious of the existence of a trap; however, that session our rogue wasn't there. The little Halfing Jacques Cousteau decided to take the role as the one to encounter the trap. Ill choices in the direction of the acrobatic dodge to set off the trap left him caught under the cage. A near beheading occurred, but swift action to going prone, he made it past the swiping blades entirely unscathed. Though being prone and the functionality of the trap dropping the floor out played another harrowing situation. A natural 20 roll on the reflex save left everyone, including himself, in awe and amazement on how he appeared to float prone in the air to avoid the drop. (The trap was extended to a 10x10 trap due to large party size and the halfing is topping off at a humble 3'3").

Jacques made it through the encounter to the other side physically unharmed... And then out came the Yeth hounds and Nualia... Nualia was generally not at all helpful in the assistance of Jacques death with 3 rounds of just taunting the party, throwing her weapon on a fumble trying to attack Jacques, picking her weapon up and going back to her room. The ultimate demise of the Dancer was entirely being caught between a rock (the 2 yeth hounds) and a hard place (the trap). The 1 hound ripped him to shreds and the other screamed and instilled fear that led him to turn and run back into the trap, which gave the hound an attack of opportunity which dropped Jacques dead dead in the trap. The blades once again spun over his dead body and dropped his body down the trap's pit while the rest of the party watched unable to do anything.

Liberty's Edge

Name of PC: Maximus Lightbringer
Class/Level: Aasimar oracle
Adventure: Burnt Offerings
Catalyst: Nalia
Story:

Spoiler:

The party fell back from Nualia for more room. The yeth hound managed to scare away the horse animal companion (the group's meat shield) allowing her to focus on the armoured oracle.
After a couple solid hits Maximus dropped and the party repositioned to heal and prepare for their rallying. Unwilling to move into the midst of the group and allow herself to be surrounded, Nualia struck the only living opponent (the fallen Maximus) and pulled back to heal. He had 10hp before death and she struck for 11.

Total dick move on my part. But he was an aasimar and a walking symbol of the path not taken. It's what she would do.


Name of PC: Ria Harlech

Class/Level: Human Fighter

Adventure: Burnt Offerings

Catalyst: Yeth Hounds

Story:

Spoiler:
The character cleared the stockade at Thistle top, but goblins were able to alert the folks down below. Nualia eventually mobilized her forces and came up top while they were completing their search of the stockade. Her yeth hounds accompanied her. They found Ria fleeing trying to help her companions escape by covering their retreat, and she was brutally attacked and then killed


Name of PC: Jet Blackstone (human)
Class/Level: Bard(Diva) 4
Adventure: Burnt Offerings
Catalyst: Costumed Heroics...
Story:

Spoiler:
Jet Blackstone, famous Diva and hero of Sandpoint, disguises himself as Tsuto to infiltrate Thistletop. His sharp tongue and keen wits take him and his friends deep into the dungeon. But Nualia sees through his lies. The baying of her faithful Yeth Hound sends Jet into a panic, and she cuts him down in the first round of combat. (crits.. ouch)


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katatonic289 wrote:

Name of PC: Xin Po

Race/Class/Level: Human Monk 3
Adventure: Burnt Offerings
Catalyst: Tentamort
Story:
** spoiler omitted **

Here lies Xin Po. He may have only walked 30', but those 30' were right into our hearts.

Lesson for the kids: never, ever use constitution as your dump stat.

OMG thats just so tragic and... hillarious

Dark Archive

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Bad couple of days for Uruvion.

Name of PC: Uruvion Galivandir - Elf
Class/Level: Alchemist 12
Adventure: Sins of the Saviors
Catalyst: The Vault of Greed's Crushing Door

Story:
Uruvion had been killed by Arkhyst and resurrected by the party's cleric using a scroll previous day. Sadly, this pattern would repeat itself only 24 hours later. The party had made it's way into Runeforge and The Vualt of Greed was the first wing they decided to explore (Karzoug's wing ya know). Baern, the dwarven paladin of Torag tries to open the false door at the beginning of the vault and triggers the trap. Amazingly Baern avoided the door but his friend Uruvion was next to him and could not get out of the way. Uruvion is a squishy elf and the door brought him to unconciousness. We use the massive damage rules and he rolled low on his save for that (he needed to roll a 5 and he rolled a three).

This time the group pulled out a scroll of True Resurrection to bring the elf back from the grave. Our group uses a "Coming Back from Death" chart because we don't like that death, especially at higher levels, is usually, at worst, an economic speed bump. Uruvion's random side effect from being brought back to life this time was "The Gods play a cruel trick on you and you are reincarnated instead". Uruvion is now a half-orc which makes him a little less squishy.


Do you have that chart posted somewhere? It sounds fantastic.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Maiyanna
Race/Class/Level: Half-elf, cleric 4
Adventure: Burnt Offerings
Catalyst: Bad rolls, fighting a cornered Nualia
Story:

Spoiler:
Maiyanna was the twin sister Kaiyanna. Hearing about her sister's death she joined Halcyon's new group of adventurers to end Nualia. They traveled back to Thistletop and found the Nualia performing rights in Lamashtu's temple. The battle was long and drawn out, but Hal and Maiyanna were able to back the mad cleric into a corner, and prepared to finish her. The fallen aasimar wasn't going alone; She ripped, and clawed at the cleric, leaving her in a pool of blood


I've got two here. Thankfully, they're also related so this works well to have them in the same post!

Name of PC: Krystis
Class/Level: Cleric 2
Adventure: Burnt Offerings
Catalyst: Rope bridge into Thistletop

Story:

Spoiler:
As the players were heading into Thistletop, the wizard crossed the rope bridge solo. He came upon the goblins playing kill gull and turned back, informing the party that they could catch them by surprise if they hurried across. They charged across the bridge and...snap! Poor Krystis didn't pass her reflex save and got washed down stream. She made a tasty snack for the bunyip though!

Name of PC: Skylar
Class/Level: Fighter 2
Adventure: Burnt Offerings
Catalyst: Goblin tomfoolery

Story:

Spoiler:
The PCs crossed the bridge and went into the fortress. After a tough fight with Ripnugget (3 out of 4 PCs falling unconscious) which came down to the last hit, they limped back to town for a week. In this time, they goblins looked to Gogmurt (who they ended up missing on the way through). Gogmurt decided to stay in the Nettlewood, but they fashioned a conch horn to call for him if one of the goblins on watch saw anything suspicious. The idea was that they would trap the longshanks before they crossed the bridge and Gogmurt would deal with them with a few goblin friends. Sure enough, the goblin on watch saw them crossing the rope bridge and blew the horn. The party rushed across the bridge except for Skylar, who went into the watch tower to get a better view. Two boblins spring from the Nettle and cut the rope bridge down, trapping Skylar on the side with Gogmurt and two goblins. Needless to say, she was dispatched fairly quickly. Gogmurt drug her body to the bridge and shouted a warning to the longshanks that this would be them next if they did not leave Thistletop as he slit her throat and kicked the body into the surf below. Now the PCs are trapped in Thistletop for the time being.

Sovereign Court

Name of PC: Wren
Race/Class/Level: Tiefling Ninja 2
Adventure: Burnt Offerings
Catalyst: Tentamort
Story: Just like katatonic289 says never, ever use constitution as your dump stat.


Name Of PC: Selena Kambridge
Race/Class/Level: Human Female Cleric Iomadae 2
Adventure Burnt Offerings
Catalyst: Eryllium

Spoiler:

2 PCs were put to sleep by Erillyum, while the third was busy fighting the sinspawn she turned invisible and moved over to the sleeping cleric. Next round a coup de grace for 2 points of damage and she failed her dc 12 fortitude save as Eryllium ripped out her throat.

Many, many, many, many rounds later of her turning invisible, hiding, and letting her fast healing work, then attacking with her dagger flying above their heads out of range- she was put down.

It took a potion of align weapon (used on their light crossbow bolts and arrows the ammunition divided amongst the party -- a potion that was randomly generated as part of the towns treasure before play began mind you) more than a few natural 20 rolls on perception to pinpoint her various hiding places while she was invisible, and quite a bit of luck.

One of the harder encounters I have ever dm'ed played properly she is next to impossible for a level 2 party.


Name of PC: Malcom
Race/Class/Level: Halfling Druid 4
Adventure: Burnt Offerings
Catalyst: Shadows

Spoiler:
The party had defeated Nualia and was attempting to determine what to do next. The paladin, having just earlier helped fight off some goblins outside the briar patch which were threatening the party's horses, insisted on staying behind to guard them while the rest of the party went below "just to check things out before we head back"

They entered the tomb with the shadows. Orik went in first (he was anxious to help at this point). He was attacked by a shadow. Cami (the wizard) cast "magic weapon" to help Orik. Malcom cast "produce flame" and rode his wolf into the room to help take out the shadow. Unfortunately, two more quickly appeared. One drained Malcom of 1 strength point.

Orik finished the other with a great blow with his (now magic) weapon. Magic missiles from Cami and a flaming bolt from Solena (the cleric) wounded another.

Unfortunately, at this point the shadow attacking Malcom directly rolled a 20 to attack, and another 20 to confirm the critical. Then 5 points of damage, doubled to 10. Malcom took 10 points of strength damage as the shadow swept in and gripped him in it's bear hug, killing him instantly.

In another two rounds the remaining shadows were finished off, but not before the loss of Malcom.


Um... you don't just double the damage for critical hits. You roll the damage dice twice.


Name of PC: Nalmid
Class/Level: Shoanti Ranger 3
Adventure: Burnt Offerings
Catalyst: Chief Ripnugget's +1 shortsword and Critical Hit Deck disaster!
Story:

Spoiler:
After an epic battle getting into Thistletop Fort (involving 2 of the 3 PCs hanging off the bridge with goblin commando's taking pot shots at them and the luckless Nalmid falling into the sea and nearly getting eaten by Yipy the Bunyip), the slaughter of the Thistletop goblins moved to the throne room; and took a turn for the worse. Chief Ripnugget and his gecko mount proved to be lethaly effective combatants with Ride by Attack and Spirited Charge. The killing blow came when Ripnugget crit Nalmid - confirmed with a 26 and drew the following card: Decapitation. Double damage and death (Fort negates). Nalmid rolled his save vs Fort DC26...and got a 1. Schnick...


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*Sniff* *Sniff* May I say how proud I am to see Yippy show up in someone else's campaign, chomping on hapless Shoanti...


Nobodyshome, you should be proud! I stole Yippy straight from your posts and you, Haladir and others on these boards have been a tremendous inspiration. I may even get round to posting our campaign blog that has borrowed heavily from you and Haladir. Thank you!


Shadowfane wrote:
Nobodyshome, you should be proud! I stole Yippy straight from your posts and you, Haladir and others on these boards have been a tremendous inspiration. I may even get round to posting our campaign blog that has borrowed heavily from you and Haladir. Thank you!

Awwww! Thanks again! Well, now that Leilani's been forced to be quiet for a few weeks, I'll probably finally catch up on my campaign thread. And yes, Haladir's not as wordy as I am, but I love his stuff. Genius!

And sorry, I know, I know, this is an obits thread, and I am one of the least-killing GMs around. (Well, except tomorrow I'm running the finale of Stolen Lands (Kingmaker 1) and I expect to kill at least half of the 8-person party.)

I apologize profusely!

Back to the regularly-scheduled mayhem!


Name Of PC: Alistair Moonhaven
Race/Class/Level: Half Elven Arcane Sorcerer 4
Adventure: Burnt Offerings
Catalyst: Shadows

Spoiler:
Not much to talk about here, the 10 str sorcerer was hit twice for a total of 11 str damage and rose 3 rounds later as one of the undead. I ruled the shadows were bound to the crpyt and couldn't chase fleeing pcs (one of the group didn't even have a magic weapon yet)

Through testicular fortitude and hit and run tactics they defeated the undead and laid their former comrade to rest.

(then almost died by a giant crab, but they barely pulled through that one too by the skin of their teeth. This adventure is tough o_0 )

On to the Skinsaw!

(this adventure looks much easier from what I am reading but maybe I will be surprised in actual play)


jahvul wrote:

Name Of PC: Alistair Moonhaven

Race/Class/Level: Half Elven Arcane Sorcerer 4
Adventure: Burnt Offerings
Catalyst: Shadows

** spoiler omitted **

Heh -

Spoiler:

I just ran my party through these encounters last night. I was a bit worried - both our paladin and armiger (unsurprisingly) have quite low touch ACs. We also have an Alchemist whose main skill seems to be running ahead of the party into dangerous situations (he stepped right into Nualia's prepared ambush, and ran headlong into the room with the shadows. Later he would be the one who got grappled by the crab, too).

Amazingly, in the surprise round, I only rolled one hit on the Alchemist. Then the Armiger came in with his +1 longsword and proceeded to crit his way through the encounter.

You never know, right?


Name of Character: Alika
Class/Level: Cleric 8
Adventure: Hook Mountain Massacre
Catalyst: Shield Other, Confusion, and Sneak Attacks!

Spoiler:
Alika and her friends got into quite a battle with Dorella and Hookmaw. They handled Hookmaw with relative ease, and Alika momentarily took Dorella out of the fight by casting Silence on the area where she was standing (without casting it directly on her). She managed to flee out of the room and gain the assistance of the two ogres in the room to the south. (Luckily for the group, they had already dispatched Jaagrath, or it would have been a real mess!)

As it was, Dorella managed to cast Confusion on the whole group and Jakardros, with four of them failing their saves. Alika had cast Shield Other on Keiko, the party's ninja, earlier. That had been helpful, but now it sealed Alika's fate. She was eating half of all damage taken by Keiko while also bearing the brunt of a flurry of Keiko's sneak attacks. The result? One dead cleric.

Name of Character: Nobatu Kaijitsu
Class/Level: Fighter 9
Adventure: Hook Mountain Massacre
Catalyst: Confusion and Sneak Attacks . . . But a Different Victim in a Different Fight!

Spoiler:
Alika having been raised from the dead, she, Nobatu, and the others finished retaking Fort Rannick. Everything looked good, except it just wouldn't quit raining. Upon their return to Turtleback Ferry, they saw that the town was flooded. After saving a group of schoolchildren and their teacher, the heroes were then confronted by the terrifying sight of Black Magga rearing up and preparing to smash the Church of Erastil.

The heroes leaped to the attack but unfortunately fell victim to the Confusion that Black Magga caused. Poor Nobatu found himself caught directly between Black Magga and a confused Keiko, who eviscerated him with three consecutive sneak attacks. Sadly enough, that was enough to kill him outright. Fortunately, the rest of the group survived long enough to drive away Black Magga and save Turtleback Ferry.

Name of Character: Nobatu Kaijitsu
Class/Level: Fighter 9
Adventure: Hook Mountain Massacre
Catalyst: The Mother of All Grapples!

Spoiler:
After Nobatu's unfortunate demise, Alika used her newly-gained Raise Dead spell and a mighty shiny diamond to bring him back to the land of the living. The adventurers' joy at being reunited on the Prime Material Plane was short-lived, though.

While exploring Skull's Crossing, Nobatu fell prey to the skull ripper's grapple and never managed to escape. The construct peeled him right out of his armor like spam from a tin. Nasty!

Happily, Nobatu is back for yet more, and the heroes are ready to attack the Kreeg stronghold on Hook Mountain. We'll hope that we don't end up with a three-fer for the Nobatu death toll!

Shadow Lodge

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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Lyra
Race/Class/Level: Gnome Bard 4
Adventure: The Skinsaw Murders - Walking Scarecrows
Catalyst: Ghoul Paralysis
Story:

Spoiler:
The party arrived at Hambley Farm as the sun set. They had been told that ravenous, walking scarecrows were skulking the area. When they arrived at the farmhouse they decided to break into two teams: Team Backdoor Penetration and Team Frontal Assault.

As they went about their work inside the home, six shadows slithered out of the barn. Ghouls. They hungered to feed, and spread their infection. The party, oblivious to being hunted, continued on searching the house. Not knowing hidden inside was a creature far more powerful than simple ghouls.

Hal decided to take point and search what had to be one of the farms bedrooms. He never made inside the room. Using a simple spell he opened the door, and was greeted with the worst aroma he'd ever smelt.

Gagging from the odor he stepped outside, leaving the rest of the group in the living room. He was so busy trying to forget the smell that he never noticed the ghouls advancing on him. Three of them dashed by, and made their way into the house. The other three found the smell of half-elf delicious. He lucky managed to on get nicks and scratches from the scuffle.

In the house, Lyra (the bard) and Xy'leena (the ranger) managed to barely hear Halcyon's girlish scream from outside "IEEEEEEE!" They wondered what was going on. Lyra began to inspire courage in her teammates and moved to the open front door, and was met by one of the ghouls. Xy'leena moved to a nearby window, and watched as one of the ghouls leaped through the glass. The ghoul came crashing through, slamming the ranger into a wall, but landing face first on the floor. Lyra was scratched by a ghouls claw, and found her body was unable move. (Thus began the end of the bard).

Hal, surrounded by ghouls, took the defensive with blade and wand, hoping more of the ghouls would move on, or be destroyed by the others before he tried to strike. The ghouls oddly proved difficult to hit. Their undead nature making them too nibble, but when they were struck they crumbled easily.

Xy'leena cleared a path outside, and fought back to back with Hal. The two of them began to slowly eliminate the undying. Amethyst (the witch) sent her owl out, charged with healing energies, to make "bombing" runs on the ghouls. Monster after monster exploded as the power of life ran through their corpses.

From the bedrooms another ghoul erupted into the living room. This one was different though. Stronger, more aggressive, smarter, and adding to that was the unholy stink. The smell of death filled the room, unnerving the few watchmen that the party brought with them from town. It delivered a horrible gash to one of the guards, but luckily he avoided the creatures paralytic "poisons". Outside ghouls started to fall like trees. Xy'leena turned toward the door, and saw the stinking ghoul attacking the guards and Lyra. She rushed into the room to help, leaving Hal alone outside with the lone remaining ghoul. Hal's ghoul managed to bite, and rip into his flesh. Its paralyzing toxins running into Hal's system.

Thankfully Amethyst sent her owl on another run. The owl darted about the monster. Dodging the ghoul's claws, before laying a talon on the beast. The ghoul exploded in a shower of ichor and disease. Hal was safe. Paralyzed, but safe. And covered in gore. Back inside the house Xy'leena tried to snuff out the unlife of the stinking ghoul, but it dodged each of her blows. With a twisted look struck at the still paralyzed bard, ripping her head from her shoulders. It smiled at Xy'leena, as it lifted Lyra's head like a goblet and let the blood flow into it's mouth


Nephelim wrote:
Do you have that chart posted somewhere? It sounds fantastic.

I agree, this chart sounds like a fun addition, would also like to see and maybe use a copy, if alright with you


Name of PC: Halek-Kai of the Lyrune Quah
Class/Level: Human Shoanti Barbarian 15
Adventure: Sins of the Saviors
Catalyst: Nobody expects the Spanish Shining Children
Story:
Since everyone else seems to be spoilering their stories, I'll just follow along:

Ouchiness:

After negotiating with Delvahine for one of her "toys", Raesh, the party paladin, was livid, and felt she should be expunged. Once she saw Mr. Mutt, she knew she had to return. So once they'd left (they had performed the negotiations in good faith, after all), the party rested, then uber-buffed and teleported into Delvahine's chambers. Unfortunately, I ruled there was a 20% chance she would be in her boudoir, and sure enough, she was. So they Dimension Doored into her boudoir. Unfortunately, that put them in a fight with Delvahine and the two shining children, with the four alu demons Dimension Dooring in the very next round.

It was an ugly, ugly fight, with the bard and sorcerer spending the majority of it blind. Halek dropped Delvahine, so the shining children focused their considerable firepower on him, eventually dropping him to negative HP. Raesh dragged him to safety, but that triggered the alu demons ("Destroy anything they love") to fly over and finish him off.
Once the stone giants started pouring in, the sorcerer dropped and the party had to make a tactical retreat.


As a GM who loves my players and their characters, let me just say how grateful I am they were smart enough to run... I've seen too many games where "running is not an option" turned into "OK, roll up new characters". Raesh's player is a beautiful roleplayer, and was playing Raesh to the hilt, not backing down for anything, so I was really worried, but the bard (Shiro) came to the rescue and got them the heck out of there.

EDIT: Yes, I'm still 3 posts behind on my campaign journal, so the full tale won't be up for a few weeks, but I'm now setting aside some dedicated 'writing time' every night until I'm caught up, so hopefully all this will be up on Paizo before the end of October.


Name of PC: "Sir" Percy Darling

Class/Level: "Paladin" (actually a Fighter pretending to be a Paladin)/3

Adventure: Not sure. We were exploring the tunnels under the glassworks.

Catalyst: Going back to save the party from the minions of the quasit

Story: After making their way through the perilous tunnels underneath Sandpoint, our party made their way to the the blasphemous cathedral. Percy took one look at the place and was like "*Lana voice* Noooooope! Not going in there." He shut the doors and proceded to walk back the way they came.

The Druid in the party insisted on going inside, and when she did, the Quasit and her sinspawn showed up. Then the Quasit summoned about 7 monsters. They pretty much surrounded the Druid and the Ranger so Pery did the noble thing and waded into the fray and hacked a lot of them to death. Ultimately a summoned panther (!) bit into his arm and grappled and pinned him. He swung his sword and decapitated the beast, but its head remained lodged on his arm where its fangs latched onto his armor. After this heroic display, Percy was felled by the onslaught of the few monsters that remained.

For the record, the DM rolled max damage for every single hit against Percy. :(


Name of PC: Jaina
Class/Level: Human Monk 7
Adventure: Hook Mountain Massacre
Catalyst: Poisoned then hooked
Story: The party had learnt to hate the Graul Farm, they had managed to trigger all but two of the traps dotted about the farmhouse (and since they where an oversized party (7 to 8 players on average), there was a few extra traps. But that was last session. This session, there was only four players. And there was only one trap left, the poisoned trapped in the chest in the attic. Jaina was volunteered. And failed. Lots of Str and Dex damage occurred. Not fatal, but annoying.
Fatal happened in the basement, where the Dex-reduced Monk whose Mage Armour spell had expired, went from almost untouchable to really easy to hit. Which a raging Hucker Graul demonstrated with his +1 Ogre Hook several times, including the crit that tore poor Jaina apart. Didn't even have a chance to bleed out.

This is the second time I've killed this players character. I might need to spread the kills around a bit.


Just burn it to the ground. :)


Andrea1 wrote:
Just burn it to the ground. :)

So often, that would have been my solution to so many problems, but apparently Varisia is a lot like Oregon; a wet desolate wilderness where nothing can burn, even when it should...


Eltargrim wrote:
Andrea1 wrote:
Just burn it to the ground. :)
So often, that would have been my solution to so many problems, but apparently Varisia is a lot like Oregon; a wet desolate wilderness where nothing can burn, even when it should...

One of the things I've been emphasising to my players since they arrived at Turtleback Ferry is rain. It started a couple of weeks before they arrived, it will carry on until sometime after Skull's Crossing.

As a happy coincidence, that made the farm far to damp to burn the ground.


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Name of Character: Smuppet the eidolon.
Class/Level: The eidolon of a third level summoner.
Adventure: Rise of the Runelords
Catalyst: Goblin Dogpiled
Story:

Spoiler:
After a shameful defeat, new PCs were made and sent to finally finish off Ripnugget. Unfortunately, several players couldn't make it, so it was just Kabongak the orc paladin and Fifi the half-elf summoner/barbarian--and her trusty goat-headed biped eidolon, Smuppet, of course.

Kabongak was a sneaky scout, but rather unperceptive, so neither side had any idea of the other's presence until Smuppet rolled a 3 on his Stealth check. It was his own blunder that would lead to his death.

The party was ambushed in the bramble maze. Four goblin dogs, five goblin warriors, a big lizard, and Ripnugget himself against an injured paladin, a spent summoner, and an eidolon that just couldn't catch a break.

Smuppet fought valiantly, buying his mistress and Kabongak time to clear out the weaker foes, but was ultimately brought down by Ripnugget himself. He was sent back to his homeplane.

Shortly after, Fifi also went down after bringing down the last of the goblin mooks. Kabongak was barely able to kill Ripnugget, kill the second-to-last goblin dog, and reach Fifi to nail a Heal check before she bled to death. Heal checks ain't easy with a -1 Wisdom, you know.

All in all, it was a CR 7 encounter for two level 3 PCs. Only one goblin and one dog escaped the carnage, but Kabongak, fresh out of healing, had to just pick Fifi up and limp back to town.

Smuppet will be missed.

Until he gets summoned back tomorrow.

Almost like there was no drama at all and no need to make a post here.

I did anyways.

:D


Not quite an obituary, but coming close

Name of Character: Nocscura
Class/Level: Priestess of Calistria, Level 2
Adventure: Rise of the Runelords, Catacombs of Wrath
Catalyst: getting shredded by a lone sinspawn
Story:

Spoiler:
Three of the four PCs started to explore the tunnels beneath Sandpoint. The priestess thought it fun to explore the western tunnel on her own, and was attacked by the lone sinspawn guardian, who put her into a world of hurt (read: the DM - thats me - hit her at leisure, rolling very good that day). That she was only wearing a leather armor and has AC 14 did not help any. So, she was down in three rounds, with the other two PCs (human paladin and dwarven fighter, also lvl 2) arriving in round four and five. She was at -5 and bleeding, with the sinspawn trying to drag her deeper into the catacombs as the others arrived. The Paladin immediately attacked, to which the sinspawn responded, releasing Nocscura in the process, which the paladin in turn used to get between it and her. He stabilized her at -7, getting beaten up by the sinspawn in the process. The paladin finally went down an 0 hp as well, with the dwarf saving the day - barely. The dwarf lost half his hp there, and had a bad fumble, getting 2 points of STR damage in the process. Had the PCs luck been any worse, it might have resulted in an 3/4 PK.

End result:
- dead sinspawn
- priestess at -7
- paladin at 0
- dwarf at ~ 50% hp and STR damaged.

I think this warrants an entry here.


Name Of Character Valen Saerevil
Class/level Bladebound Magus 8
Adventure Hook Mountain Massacre
Catalyst A certain lady in the fort basement

Story

Spoiler:
The party after having a drawn out battle with the shocker lizards, entered into the basement proper of Fort Rannick, as they started searching the room the adjacent door opened up and the red haired lady gave a mocking speech and battle was on.

After successfully hasting herself, she spent some rounds taunting the party (who was having troubles hitting her) and draining some wisdom with touch's, and trying (but failing) to suggest that they run screaming upstairs making as much noise as possible.

The magus then managed to get a nice hit for 40 something odd damage in one swing on her and draw her attention. Well 7 dagger attacks a round that she gets doing 1d4+16 a hit and the Magus was dead on the ground.

The cleric managed to successfully use a scroll of breath of life the party had and bring him back a couple rounds later. The party eventually beat her down low enough to force a retreat (after she leveled the dwarf ranger in the group for 80 something damage in one round down to zero hp) she dimension doored out taunting the party that she would be back in a minute with some ogre friends for them to play with.

The magus after getting his wisdom drained down to 3 decided to beat a retreat and the party will have to try another strike on the fort tommorow.

Dms Note: This red haired lady is a literal meat grinder, I don't know how there are not even more deaths in here from her than there are.


jahvul wrote:
Dms Note: This red haired lady is a literal meat grinder, I don't know how there are not even more deaths in here from her than there are.

She's in a 15'x10' room. Try having the entire room Silenced and letting the fighting characters all go toe-to-toe with her at once. She dies. Fast.


Not in my game anyways :)

Her AC is and defenses prevent her from going down fast. People needed 13 or 14 on their rolls to hit (with a heroism buff on to boot), and she has good spell resistance. Coupled with being able to level one character a round....

The 15x10 room thing doesn't matter much having 10 foot reach and backing into a corner to prevent characters flanking her. And then to dimension door to safety when things finally got hairy she only needs an 8 on her concentration roll to cast it without provoking .....beastly.

Silence is a good tactic though it at least prevents her from an easy escape if nothing else, too bad my players don't use it :P


I see that she can be dangerous in a Melee, as six attacks with crits on 17-20 almost certainly gain one crit per round, statistically speaking. I use the crit cards, and things can really get nasty there. Combine that with haste and mirror image if she has the time, and it can be quite a dangerous fight.


Name Of Character: Twang
Class/level Dwarf Deepwalker Ranger 8
Adventure Hook Mountain Massacre
Catalyst hook to da face
Story

Several rounds into combat with Jaagrath Kreeg, the party was pretty battered and beaten. Vale lay unconcious and bleeding on the ground, Naz, the druid was tending to her own wounds suffered on the previous round and Khan, the group's bard took a critical hit which left her bleeding from her forehead and blind. She was also down to 3 hp's and sure to be killed on the next round, but Twang heroically leaped in swinging with his dwarven waraxe and pickaxe hitting with all four attacks for a total of 48 damage. This succeeded in gaining Jaagrath's attention, who swung full force with both attacks on his next turn focusing soley on that damn dwarf and nailing him for 37 and 29 points of damage, and taking him down. No one realized how serious the blow had been and after Jac the halfling rogue came up behind Jaagrath and finished him off with 2 successive sneak attacks, the group was celebrating their victory and patting eachother on the back and shortly thereafter came to the horrid realiztion that Twang was not moving and was quite dead.


Name of PC: Prophet, Alexander, Moon, Thelo (TPK)
Class/Level: Paladin 2, Sorceror (sage) 2, Ranger (archer) 2, Cleric of Iomedae 2
Adventure: Burnt offerings
Catalyst: Gogmurt
Story:

Spoiler:
Gogmurt appeared behind them as they were navigating the thorn maze outside Thistletop. Then Tangletooth appeared and critted the ranger for 18 points of damage the first round, and then it went downhill from there. Extremely poor rolls from the players and amazing damage from Tangletooth put them down shortly (it helped that none of them had a decent AC).


Name: Fitz the wolf
Class: animal companion of Khorak the half orc ranger
Adventure: Skinsaw Murders
Catalyst: ghouls in the barn

The party sneaks up on the barn where a bunch of ghouls are feasting on human remains. They get a surprise round and drop a couple of ghouls with ranged weapons. Khorak then sends in Fitz to attack one ghoul but that one is quickly joined by two more. Fitz was able to kill one but was paralyzed. The last ghoul started to eat Fitz (coup de gras). Everyone tried to save Fitz but the dice were against them (3 hero points were spent). Khorak had to witness his trusty companion being eaten alive before his eyes.

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