RotRL Obituaries


Rise of the Runelords

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Name of PC: Caraerae Figgybottom
Class/Level: gnome sorceror/cleric 4 (gestalt, DMPC)
Adventure: Burnt Offerings
Catalyst: Come to me, sweet little gnome treat...
Story: Caraerae was sent by the Cathedral to help out the party and for most of the story, hung in the back shooting magic missiles or heling Klar, the barbarian. But when Malfeshnekor saw her sweet little nose enter his prison, he bee lined for her. Charmed into complacency, magically put to sleep by her own party, and then had her soul eaten. Life is hard for a gnome.

Name of PC: Gonzo Jackie Depp
Class/Level: Varisian human rogue/bard 4 (gestalt)
Adventure: Burnt Offerings
Catalyst: Seeing the cute gnome eaten by a goblin wolf demon
Story: After he put Caraerae to sleep and then seeing her eaten by Malfeshnekor, Gonzo valiantly tries to avenge her death only to fall to the barghest as well. Luckily, Malfeshnekor was so focused on killing and eating the other two that Klar, the Shoanti barbarian, successfully chooped him to little bits.

The Exchange RPG Superstar 2011 Top 32

Shisumo wrote:
Yasha0006 wrote:
Shisumo wrote:


Spirited Charge + critical hit = dead Shalelu.

Whoops!

Let us know what you come up with Shisumo. I'm sure there have to be other people out here that are having similar problems too.

Well, the PCs forgot to grab Shalelu's body when they fled Thistletop the first time, so I think I'm going to have Lamashtu raise her as some kind of undead. Since Lamashtu is (roughly) aligned with Alaznist rather than Karzoug (thus far, anyway), I plan to have her be the reason why the party gets involved with Fort Rannick - Lamashtu will basically be interfering with Karzoug's plans by drawing the PCs in. (Shalelu will probably send a message to the PCs saying something like, "Turtleback Ferry is in a bit of a spot. Say hello to my father when you see him. - Shalelu") I may change my mind when if I see Sins of the Saviors before I get to the end of The Skinsaw Murders, but that's my plans for now.

Anyone got any suggestions for a suitable undead type to make Shalelu when she reappears?

I believe PF 2 or 3 has the perfect answer for you... if you can find a way to have Shalelu blame the heroes for her death.

Of course, that particular undead requires the person to be murdered, so maybe not...


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Camlo Petlin
Human Paladin of Iomedae
Lv 3
Felled by Nualia on a crit hit from the crit hit deck, taking 27 points of damage
In game-bastard sword buried in his neck, through his jugular.

Luckily the sandpoint church had a 'break glass in case of emergency' resurrection scroll in the basement, which they ended up using as thanks for all the help. Camlo donated all money from adventure # 1 to the church, and will tithe 10% in the future, as thanks...


Name of PC: Amanda
Class/Level: Barbarian 3
Adventure: Burnt Offerings - Thistletop
Catalyst: Helmet of gold, nearly 5 feet across

I couldn't believe the Barbarian player was stupid enough to be talked into swimming down to the helmet to tie a rope to it. After the crab hit in the surprise round established the grapple, then constricted the next round, the players started arguing over who to blame for the soon-to-be-dead barbarian.


I had a bunch last session :evil: Again, though, I use action points and allow the party to spend 3 APs to prevent a character's death, so no one truly died. I did eat up about 20 action points with this one enemy, though :evil:

Name of PC: Roakhar
Class/Level: Scout 3/Man of Will 2/Kensai 1//Warblade 6
Name of PC: Jardeen
Class/Level: Swordsage 8//Cleric 5/Walker in the Waste 3
Name of PC: Henry
Class/Level: Wizard 7//Rogue 7
Adventure: Hook Mountain Massacre
Catalyst: Mytarlacoraxithryl, young adult green dragon
Story: As the PCs were walking through the Sanos forest on their way between Sandpoint and Turtleback Ferry, they were discussing the way the paths through the woods were rumored to shift and change. A deep, reptilian voice interrupted them, demanding payment for passage through "my forest" - either tribute, or their lives. After a short, failed, diplomacy session, Roakhar and Jardeen suggested that the unseen figure should be redeemed in the light of Sarenrae - at which point Mytarla laughed uproariously and revealed herself in all of her 15-feet-long, 40-foot-wingspan glory. She led off the battle with a Flyby Attack cone of acid that killed Henry and seriously wounded the rest (including Shalelu, who was totally ineffective this fight). Roakhar used a maneuver to chop down a nearby tree in an attempt to knock Mytarla out of the air, but she deftly dodged. He still called her a coward for refusing to fight them on the ground, though, which made her angry.
The dragoness then proceeded to Diving Charge Roakhar for 30+ damage and full attack him for over 50 on the next round, dropping him, before turning her recharged breath weapon on Jardeen (who had healed Henry up), felling him as well. The PCs had done their share of damage as well, though, and the badly wounded Mytarla chose to retreat to her lair rather than risk dieing to finish off the two standing party members (Henry and Shalelu).

Which lead directly to...

Name of PC: Roakhar
Class/Level: See above
Adventure: Hook Mountain Massacre
Catalyst: Mytarlacoraxithryl
Story: After healing up from their near-TPK experience (draining the CModW wand they got in Skinsaw to do so), the group decided that Mytarla would exact revenge for the damage they did to her sooner or later, and she was wounded now. They tracked her back to her lair - easy to do with all the blood she was leaking - and followed her in. 15 minutes of tense underwater tunnels later, the first two pop up into her treasure chamber, out of torch range of her but well within her blindsense range. The PCs charge in as best they can, but she's ready with another breath weapon, snagging Roakhar and Jardeen again, then got in a final two full attack sequences on Roakhar before she was slain for good. The PCs' current plan is to take her head to the gnomes in the Sanos, on the theory that Mytarla had been making their lives miserable for some time now and the gnomes would probably appreciate that she was slain.

Of course, they didn't explore the other passageway in her lair.... the one that led to her nest, with its clutch of wyrmling greens...

I actually rolled double oughts TWICE on the forest chart for Mytarla - once in pre-game prep, which made me stat her up in the first place, and then again for the hourly encounter chance. My party was obviously destined to fight a dragon that night.

I can provide Mytarla's stats and hoard if anyone wants to use her for their own game.

The Concordance RPG Superstar 2008 Top 32

Zurai wrote:


Catalyst: Mytarlacoraxithryl, young adult green dragon

I would be interested in anything about Mytarla you have written up. Encounters like these, common in random encounters, but hard to do on the fly, are worth their weight in gold.

Please send it to bobby.catdragon@gmail.com

Dark Archive

That sounds brilliantly fun. I'd like a copy too if i could. howler359@hotmail.com Thx.


Has anyone thought of going a newspaper mock-up for these? That would be awesome fun n' cool. :D


Rather than email to a bunch of people or clutter up this thread, I'll make a seperate post for the Mytarla encounter and link it here :)


The group that I run made it to the Caverns of Wrath and followed the "always keep right" method of dungeon exploration. This lead a group of level 1 PCs straight to Erylium, they had run out of spells, rages, and smites but still tried to take her on. She created a sinspawn and summoned a pair of wolves. The battle went pretty much as expected with the scout dying (botched tumble past a wolf and sinspawn) and the rest fleeing. After resting a day and recruiting a rogue (to replace the scout) they headed back into the caverns... deciding to head straight back to her. This time she was able to create another sinspawn (having fueled the runewell with the scout) and kill the entire party who this time refused to retreat.

That's 6 PCs to add to the Burnt Offerings dead pool.

Now they're staring with a new party of 1st levels, I'm going to run D1 and once they complete it have the new cleric of Iomedae get sent to retrieve the remains of the last cleric of Iomedae.

Spoiler:
Sadly, with the object of Alden's obsession dead, I have a hard task of altering the Skinsaw Murders...


Here's Mytarla, for those interested.

Sczarni

1st adventure (Burnt Offerings): 33

2nd adventure (Skinsaw Murders): 6

Side Quest:4

3rd adventure (Hook Mt):


Does dropping a PC to zero count?

Name: Tlaloc
1st Level Cleric of Iomedae
Burnt Offerings
Catalyst: Max Damage from a Horse-Chopper

During the goblin attack on Sandpoint at the start of Burnt Offerings, the Goblin Commando hit the party's Cleric with his horse-chopper and I rolled max damage (10) which dropped the cleric to zero.

The rest of the party had an "oh s#it" momment there. But the fallen cleric was too close to the rest of the party for any of the goblins to risk a CDG. So the cleric just bled a bit and managed to stabalize.

The party was able to prevail for two reasons. First off, one of the party's fighters had power attack, cleave, and hot dice. So he managed to off two mooks at a time more than once. Second, one of the other fighters in the party had cold dice (missed at least 10 attacks), but he was "made of hit points" and managed to shrug off a crit from the goblin dog. Then he rolled a 20 on his Fort save to avoid "dog rash".

After the battle, Father Tobyn healed the party cleric, who then healed the banged up members of the party.

The Exchange

Wow, my group is doing decently well so far but with very little healing: Ranger, Ranger, Druid, and Rogue/Bard. On the upside, a wand of cure light wounds will get a-lot of mileage. No deaths, but everyone has been reduced to at least -5 at least once.

Liberty's Edge

Name of PC: Jack Spade
Class/Level: Rouge/3rd
Adventure: Burnt Offerings
Catalyst: Naulia and Yeth Hound
Story: Stayed to fight Naulia and her Yeth Hound as most of the party fled due to the howl of the hound. The hound got the last blow on the rouge. The party was able to rally and kill both Naulia and the Hound.

He was later reincarnated as an elf instead of Human. He is trying to adjust to his new body.

The Exchange

Just had the first death Saturday night. The Rogue 1/Bard 2 bit the dust when Ripnugget charged while mounted and rolled a crit. The dogslicer dropped him to -8 and he was not able to stabilize.

Sczarni

Wow these numbers are still really skewed twards the beginning of the path!

1st adventure (Burnt Offerings): 35

2nd adventure (Skinsaw Murders): 6

Side Quest:4

3rd adventure (Hook Mt):


Almost TPK in Hook Mountain Massacre.

After a tactical error, the group encountered Lucrecia and the Ogre Sorceressafter she made a hastey retreat.

The battle resulted in:

Nalmid: 9th Level Human Warblade: Pappy Kreeg impaled him with his +1 Human Bane Ogre Hook.

Platinus: 8th Level Human Fighter: Mauled by Ogres. He entered a room first, by himself and became an easy target. He did kill one of his assailants before being brought down by the other.

Missing in Action:

Loki: 8th level Red Mage(Thactotem (SP)): Brought to 0 by a Flanking Lucrecia.

Xest: 8th level Red Mage (Thactotem (sp)): Brought to 0 by a Flanking Lucrecia.

Shalelu and the last remaining party member Karn 8th lvl Wizard: Fled to seek help. Leaving the two to fate for the time being. They intend on coming back better prepared and with more allies. The 2 held captive, I have being held prisoner. They are planning an escape, so I will make sure they have a few Black Arrows in other cells to aid with their escape and possible re-re-taking of the fort.

Liberty's Edge

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Little late in posting this, but I expected to have a few more deaths by now.

PC: Emyralda
Race/Class/Level: Varisian Spellthief 2
Adventure: Burnt Offerings
Catalyst: Yeth Hounds/Mercenary Guy

Description: The party, now numbering only 3 since two of the players couldn't make it, venture down into dungeons of Thistletop. They take out the tentamort pretty well, but almost get TPKd by the hounds. After two of the party drop, Emyralda shuts the doors to the chapel of Lamashtu and drags their bodies to where all the Tentamort's dead bodies are and disguises them as victims. Mercenary guy having heard the Yeth hound screams searches the dungeon for the cause, and eventually comes upon Emyralda. She had a good fighting spot and surprise on him, and dropped him pretty far quickly. Not far enough to get him to surrender though, and his response was a nasty critical.

Thinking that was it, he tosses the body out the tentamort's 'window' and goes back to doing whatever it is he does all day. A few day later the rest of the party heals naturally and wakes up, hungry and thirsty they sneak out of Thistletop and limp back to Sandpoint for reinforcements.


okay, here we go 01/02/2008... Tee Pee Kay at Thistletop.

The characters were Harald Redbeard, a 4th level dwarf fighter; Aksunna Rolfsdottor, a level 2/2 dwarf ranger/rogue; and Rary (no relation), a 4th level human wizard.

The seeds for the eventual TPK were laid weeks ago (real time, only a few hours of game time) when the group snuck across the rope bridge to thistletop. They snuck across one at a time, and thier weight never triggered the trap. Aksunna never searched the rope bridge for traps, so they had no idea that it might be trapped... later on after clearing out the ground floor, the group went down the back stairs, surprised Lyrie, and killed her before she could react, they didn't find the secret door in that room however. After defeating Lyrie, the group proceeded to explore a bit and wound up at the chapel, they crept inside, and failed to notice the Yeth hounds near the ceiling (bad rolls on spot checks, infact the entire TPK can be blamed on a unlikely series of bad rolls). The Yeth hounds attacked by surprise, usuing the surprise round to bay, both Harald and Aksunna failed thier will saves, Rary made his. Initiative was rolled, Harald won, getting to go first, then Aksunna, then the Yeth Hounds, then Rary. Harald and Aksunna were both panicked for the maximum amount of time (8 rounds), they fled seperatly, but using random determination methods at every place there were multiple ways they could go they both ended up in the room that they had found Lyrie in, cowering in the corner (it took them two rounds to get there). durring those two rounds the Yeth hounds attacked Rary, the first round both of them Hit him and one of them managed to trip him. Rary cast Flame Burst while still prone (Both AoO's from the hounds missed) and dealt 15 points of damage to each of them (they both failed thier saves) leaving them each with 4 left. the second round both yeth hounds hit Rary again, dropping his HP to -4 total. leaving him to bleed out (which he did having failed to stabalize on his own) they went in search of the dwarves (tracking them by scent).

two rounds later (so 4 rounds after they failed thier save) the Yeth hounds found the dwarves and attacked. in the four rounds of free attacks they managed to hurt Harald pretty badly, and drop Aksunna to negative -6 HP, after Harald shook off the panick, he managed to put up a fight very well actually he killed both Yeth hounds, although it took him 5 rounds and left him with 3 hp. Unfortuantly Aksunna, having failed to self-stabalize, had expired while the fighting was going on.

Harald drank a potion of cure light wounds that Aksunna had in her pack, brining his HP total back up to 11. then he gathered up her body, and went and grabbed Rary's corpse, and carried them out of the dungeon, back up to the courtyard in the goblin fort where he used a potion of speak with animals to calm Shadowmist and get the horse to agree to help them get out of there and back to town. So tossing the corpses onto the horse Harald mounted up and thundered through the trophy hall, out the front gates and straight onto the still trapped bridge. The bridge gave way (Of course) and harald, failing his reflex save to grab on to the rope, took 10 points of lethal falling damage and 5 points of non-lethal damage, enough to knock him unconcious. Shadowmyst took 20 points of lethal damage from the fall, and 5 points of non-lethal, also rendering the horse uncouncious. I asked Harald to attempt another reflex save (same DC) with the intent of ruling that he had ended up still on top of the horse in the water (so he wouldn't drown) if he made it, but he rolled a natural one. So Rary and Aksunna were slain by Yeth Hounds and Harald Redbeard drowned at the base of Thistletop.

The players spent the rest of the session making new characters, and I have decided that the slain heroes bodies will have been swept into the sea cave by the tide, and if the new heroes ever go there and battle the Bunyip then they can recover the equipment of the former heroes (or at least such stuff as would not be ruined by the sea water... so scrolls and spellbooks will probably be out).


Cpt_kirstov wrote:

Wow these numbers are still really skewed twards the beginning of the path!

it will likley stay that way, simply because characters level 1-4 are pretty fragile compared to characters in the higher level adventures, meaning (among other things) that if the higher level characters do find themselves over matched they are often better able to extract themselves from the situation.

still I would expect more deaths to be reported for the higher level adventures once more people get a chance to play through them.

Sovereign Court

cwslyclgh wrote:
okay, here we go 01/02/2008... Tee Pee Kay at Thistletop.(bad rolls on spot checks, infact the entire TPK can be blamed on a unlikely series of bad rolls).

Yowser! That's made Thistletop look really tough. I reckon the roll that really made the TPK was probably max. duration for the panic; ouch!


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Name: Yngvarr
Class/Level: CN Male Human (Shoanti) Barbarian 2
Adventure: Burnt Offerings
Catalyst: Not looking where he was going, or Barbarian fall down the hole
Story:

Spoiler:
The party arrived at Thistletop with instructions to find Shalelu, who was scouting the area, and figure out what was going on. Upon entering the outer area, they proceeded around to the left, making their first encouter the ten goblin prisoners. A fight breaks out, with the golblins mostly trying to throw rocks and sticks at the party, or running away. One of the little runts gets past the group and the barbarian gives chase. Not looking where he was going, he trips and falls into the howling hole. A good climb check to catch himself helped momentarily, until he tried to climb out. He rolled poorly. He plummeted. He survived the fall, and managed to get out of the water onto the ledge. He did not survive being alone with the Bunyip. Meanwhile, the party was topside, arguing about how to recover someone from a 70-foot hole using 50 feet of rope.


Name: Lenzial
Calls/Level: Male Human (Clelaxian) Rogue2/Fighter1
Adventure: Burnt Offerings
Catalyst: Summon Undead vs Evil Cleric
Story: This is a case of not reading the spell description carefully enough, and someone, please, if there is an errata out there about this one, I'd like to know about it. It would make my players feel better. However, according to PHB2, the spell Summon Undead is not dismissable.

Spoiler:
The party was confronting Nualia and her Yeth Hound. They had made so much noise in the first underground level of Thistletop that she had come up to investigate. The encouter happened in the Shrine of Lamashtu, after the party had wiped up the first two Yeth Hounds. Val'rin, a summoning-specialist Wizard, summoned a skeleton in the first round, followed by a zombie in the second round. Lenzial, a Rogue/Fighter wielding a Varisian Bladed Scarf to make trip attacks, drank a potion of Enlarge and got in behind the large skeleton. He used his reach to strike at Nualia and the Yeth Hound from behind the skeleton. After a round of getting beat on by the two undead minions, Nulaia decided she needed to take them seriously, and used a Turn attempt to try to command them. She got the Skeleton, though not the Zombie. The skeleton turned, and beat Lenzial to death while the Wizard tried desperately to figure out how to get it to stop and the Cleric failed several turning attempts of his own.

The LG Cleric of Iomedae had some choice words for the Wizard on the advisability of consorting with such evil creatures.


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Uncle Monkey wrote:
Catalyst: Summon Undead vs Evil Cleric

Wow, this is a great death. Ironic, but awesome.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

cthughua wrote:
** spoiler omitted **

I feel your pain, my target's player changed jobs recently and can't make it anymore.

I got the battle sorcerer down to -5. She guessed the right square, made the miss chance, and then critted with acid splash! Needless to say, she became Ertyhel's target of the week.

They finally stopped her when the rogue grappled the little quasit.

Still no kills yet, but the stories of Thistletop make me hopeful.


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Alex Y wrote:
Uncle Monkey wrote:
Catalyst: Summon Undead vs Evil Cleric
Wow, this is a great death. Ironic, but awesome.

Thank you. nothing like scoring an "own goal." Great role-play fodder for the PCs as well.


Since I was playing with a 6 person party, I rebuilt Lyrie with a 28 point buy into a 4th level evoker. Anyways, in the span of three sessions, she became the party's public enemy number one. Initially, she ambushes the party while they were tangling with the tentamort. She drops almost everyone down to negatives through judicious use of magic missiles and scorching rays, and to top it off, she loots the body of the downed party sorcerer. The party manages to rally and limp back to Sandpoint for potions, supplies, etc., but on their way back to Thistletop, Lyrie attacks from invisibility yet again - frying the rope bridge while the players were trying to cross. This forced them to contend with falling damage and the bunyip. The party rogue and my wife's animal companion lost their lives in the churning waters below Thistletop.

At this point, I decided that Lyrie had enough experience to level up. After all, she pretty much singlehandedly defeated a party of six 4th level characters twice.

After recovering from that episode, the party vowed eternal vengeance against the pesky wizard and devoted all their resources to tracking her down and killing her.

They finally corner her in the L-shaped room in the lower levels of Thistletop. This time, the party came equipped with a silenced backpack which they strapped on the back of the party barbarian and they manage to drop her. Unfortunately, before the barbarian came in range, Lyrie manages to shoot off a lightning bolt, which fries the party sorceress.

The party hated her so much that after dropping Lyrie into negatives, they immediately coup de grace'd her by having her chopped up into bits by the glaive trap in the hallway leading into Nualia's chambers.

Sczarni

Cesare wrote:

Since I was playing with a 6 person party, I rebuilt Lyrie with a 28 point buy into a 4th level evoker. Anyways, in the span of three sessions, she became the party's public enemy number one. Initially, she ambushes the party while they were tangling with the tentamort. She drops almost everyone down to negatives through judicious use of magic missiles and scorching rays, and to top it off, she loots the body of the downed party sorcerer. The party manages to rally and limp back to Sandpoint for potions, supplies, etc., but on their way back to Thistletop, Lyrie attacks from invisibility yet again - frying the rope bridge while the players were trying to cross. This forced them to contend with falling damage and the bunyip. The party rogue and my wife's animal companion lost their lives in the churning waters below Thistletop.

At this point, I decided that Lyrie had enough experience to level up. After all, she pretty much singlehandedly defeated a party of six 4th level characters twice.

After recovering from that episode, the party vowed eternal vengeance against the pesky wizard and devoted all their resources to tracking her down and killing her.

They finally corner her in the L-shaped room in the lower levels of Thistletop. This time, the party came equipped with a silenced backpack which they strapped on the back of the party barbarian and they manage to drop her. Unfortunately, before the barbarian came in range, Lyrie manages to shoot off a lightning bolt, which fries the party sorceress.

The party hated her so much that after dropping Lyrie into negatives, they immediately coup de grace'd her by having her chopped up into bits by the glaive trap in the hallway leading into Nualia's chambers.

so is that 2 or 3?

Sovereign Court

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Name of PC: Drithnar
Class/Level: Half-Orc Ranger 4
Adventure: Burnt Offerings
Catalyst: Nualia
Story:

Spoiler:
As I stated in another thread, Drithnar is a half-orc who was raised as an orphan in Sandpoint, along with Nualia. Since his teenage years, he's been madly in love with her. But she never so much as noticed him, instead falling in love with his best friend. Drithnar fled the town in rage and jealousy when he found out she was pregnant from that union.
Six years later, he came back to Sandpoint and learned that Nualia was supposedly dead. Blow #1. Then, he learned that she was still alive, but evil, masterminding a plot to destroy Sandpoint, and on her way to transforming into a demon. Blow #2. Then, when the party finally met Nualia in Thistletop, Drithnar tried to sway her back to the "good side", and revealed his loved for her. She merely sneered at him (she didn't even remember him, even though they grew up together), and attacked him. After a few rounds, despite the cleric's best efforts to keep Drithnar alive, Nualia scored max damage on both her sword and claw attacks (non-crit, but still), and killed Drithnar (-13 HP) by ripping out his throat with her demonic claw. Blow #3.
Poor Drithnar... The most ironic death I've seen in my RPG games so far.
However, every cloud has a silver lining. He was reincarnated later in the game as a male Human... So hopefully he'll have more luck with the ladies from now on.


Cpt_kirstov wrote:


so is that 2 or 3?

Technically two, but everyone loved the wolf.

Sczarni

Moonbeam wrote:

Name of PC: Drithnar

I could see him being very reserved for a while though..


The long post above with the party dying from the bridge during their retreat is GREAT...man i could just see it, them thinking 'we made it, we can get back, regroup, buy some potions, and AAAAAHHHHHHHH'

:)


Moonbeam wrote:

Name of PC: Drithnar

Class/Level: Half-Orc Ranger 4
Adventure: Burnt Offerings
Catalyst: Nualia
Story: ** spoiler omitted **

Great Death. Very dramatic. Irony. Gotta love it.


Done with Burnt Offerings, two fatalities

Olleiric Redriver
Elf Rogue 3
Done in by Yeth Hound

Spoiler:
The party wiped out the upper level of Thistletop late in the day. The d7 was a 6, so the next morning was supposed to be services. Bruthazmus came up to find out where the faithful were and got gakked, principally by Olleiric. But this meant Nualia, Lyrie, and the hounds were together in the chapel (Tsuto having died in the glassworks). Came out from behind the PCs and a merry battle did ensue.

Bassura
Chelaxian Fighter 4
Done in by Malfeshnekor

Spoiler:
A couple days later, after delivering Nualia alive to the authorities (good crit from the deck), the party returned to Thistletop. After fighting the shadows, they unlocked Malfeshnekor's prison. One of the characters with good knowledge skills recognized the barghest, and got what I thought was a pretty scary description of how powerful it was. Idjits went into the room with it to go toe-to-toe. Bassura got two-punched and went down, the rest fled, leaving their comrade behind to get his soul eaten.


Name of PC: Veruca Moss
Class/Level: Sorcerer 4
Adventure: The Skinsaw Murders - Misgivings
Catalyst: Min/Maxed barbarian falling to Vorel's Legacy haunt

The party did well throughout the haunted mansion, but had plenty of ability damage going into this last battle. The barbarian failed his Will save for the haunt, walked right past his Lordship and proceeded to eat fungus, dropping to zero CHA and going comatose. The rest of the party backed into the 5ft passageway behind the party tank who went total cover behind his Tower Shield. The sorcerer was in the back as the party expected she would be the #1 target.

After the Hurter was hurt and his Lordship was attacked mid-sentencce, the Skinsaw Man spent 3 rounds futilely trying to damage the tank while getting hit with spells and ranged attacks. With no way to get to his obsession, the Skinsaw Man remembered the unconscious barbarian. After moving to the unconscous half-orc and hitting with his war razor, the fighter and cleric moved in to protect the barbarian - leaving the sorcerer alone. A tumble with a double move allowed the Skinsaw Man to base the poor sorcerer in the passage with only 1 space behind him for the party to attack from. The sorcerer was killed by the full attack the next round. Six rounds later, the fighter and cleric dropped the Skinsaw Man.

Sczarni

1st adventure (Burnt Offerings): 46 (2 animal companion/npc)

2nd adventure (Skinsaw Murders): 7

Side Quest:4

3rd adventure (Hook Mt): 2


Pat o' the Ninth Power wrote:

Done with Burnt Offerings, two fatalities

Olleiric Redriver
Elf Rogue 3
Done in by Yeth Hound

*snip*

And Olleiric goes down again, this time for good, in Skinsaw Murders (I'd allowed that the cathedral had a scroll of Raise Dead, and used it on one of the group that had brought in Nualia).

So far in Skinsaw Murders, two deaths:

Cel
Chelaxian Rogue 4
Done in by Ghouls

Spoiler:
Cel chased Iesha into the caverns by herself, while the rest of the party was fighting off rat swarms (slowed down by the cleric who was too weak for his armor after dancing with Iesha in the ballroom). Got paralyzed by ghouls while by herself and killed and snacked on before the others ever made it down (having been distracted by Olleiric needing to run upstairs to rescue "his" children from Vorel).

Olleiric Redriver
Elf Rogue 4
Done in by

Spoiler:
Yellow Mold.
Pretty much self-explanatory. Elf Rogues don't have the best Fortitude saves, and 3d6 of CON damage leaves anyone pretty badly off. Got the +1 heavy pick out, though, which the cleric (with a level of barbarian) is now using.


My PCs came close. The haunt to throw themselves out a particular window over a cliff was universal and thus affected the whole party. 2 of the characters noticed the haunt and left the room. 2 characters failed the first save and 1 of them was impaled by an certain object (and not killed), and 1 of them had to make a reflex save or start falling (but made the save).

So... close call!

Dark Archive

Name of PC: Valeros
Class/Level: Fighter 4
Adventure: The Skinsaw Murders - Misgivings
Catalyst: failed save on Suicide Compulsion Haunt

Name of PC: Ephaestus
Class/Level: Cleric 3
Adventure: The Skinsaw Murders - Misgivings
Catalyst: failed save on Iesha's Vengeance Haunt

Name of PC: Cheesy Mac (replacement of Valeros)
Class/Level: Paladin 4
Adventure: The Skinsaw Murders - Misgivings
Catalyst: ghoul bat while trying to defend unconcious Sorceress

Name of PC: Avenall (replacement of Ephaestus)
Class/Level: Rogue 3
Adventure: The Skinsaw Murders - Misgivings
Catalyst: party member wrath -- rogue ran off on his own, eventually pulled the ghoul bat into the battle where the PCs were already fighting off Aldern's ghoul guards. Sorceress was paralyzed when the bat struck her to below 0 and she blamed the rogue for nearly getting her killed

suffice to say those 2 particular players haven't had much luck in Misgivings

Dark Archive

Name of PC: Jukka
Class/Level: Rogue 3
Adventure: Burnt Offerings - Thistletop
Catalyst: locked alone in room with barghest


Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

Name of PC: Yenjeniskia
Class/Level: Barbarian 5
Adventure: Skinsaw Murders - The shadow clock
Catalyst: Power attack

My PCs were wading in against the scarecrow when I noticed he had power attack and no set amount to use. Power attack 5, two hits, 57 damage, barbarian to exactly -10. Ouch. Would have gotten a tpk if I didn't edit Xanesha at the last second to have no power attack.

Liberty's Edge

Character Name: Barrok
Race and Class: Human (Shoanti) Monk 3
Adventure: "Burnt Offerings" - Thistletop
Cause of Death: Cut in half by giant crab

The party took on one too many encounters and poor Barrok paid the price. One of the crab's claws knocked him out and constricted him to death.


Pathfinder Adventure Path, Lost Omens Subscriber

Was oh so close the other day with the quasit. She dropped the fight to neg 9 in one fell attack. But I know one will fall soon.

Sczarni

WE DOUBLED THE AMOUNT OF SKINSAW DEATHS IN ONE UPDATE! COME ON - THE WHOEL PATH IS OUT NOW DON'T TELL ME NO ONE HAS DIED IN 3,4,5,OR 6?

1st adventure (Burnt Offerings): 48 (2 animal companion/npc)

2nd adventure (Skinsaw Murders): 14

Side Quest:4

3rd adventure (Hook Mt):


Character Name: Hignar
Race and Class: Dwarf fighter 4
Adventure: "Skinsaw Murders" Misgivings
Cause of Death: He had his throat cut open from ear to ear by Aldern's war razor

Character Name: Arthur
Race and Class: Human paladin 4
Adventure: "Skinsaw Murders" Misgivings
Cause of Death: Disemboweled by Aldern's razor.


Character Name: Eanah
Race and Class: Human Druid 5
Adventure: "Skinsaw Murders"
Cause of Death: Swarmed by ghouls

Character Name: Lidda Lorraine
Race and Class: Halfling Rogue 5
Adventure: "Skinsaw Murders"
Cause of Death: Paralyzed by ghouls and then blasted into oblivion by friendly fire (fireball)


Name of PC: Garridon Pale
Class/Level: Human Exalted Fighter 12
Adventure: Sins of the Saviors - Halls of Greed
Catalyst: Two criticals from Xyoddin's human bane dagger.

Once Kazaven became aware the PCs were in his domain he sent Xyoddin to investigate. Xyoddin gathered two random ravenous dread zombies and hunted down the party.

The two groups met in a hallway, and the fighter charged Xyoddin, breaking away from the rest of the party.

He gave Xyoddin a good whack, who retaliated with two stabs. One was a critical, dealing 44 points of damage. The second was a measly 20 points. The next round the fighter backs away, realizing he's in way over his head, trying to get to the party cleric. Xyoddin sprints past the rest of PCs, who are all non-human and spent their actions blowing away the two normal zombies, and stabs the fighter again before the cleric can heal him. Another critical and poor Garridon Pale goes down, way past -10.

Fortunately, the cleric had a scroll of revivify, which he used the next round to keep Garridon from total oblivion.

The Concordance RPG Superstar 2008 Top 32

I'm a pretty laid back GM. I don't tend towards the blood thirty and PC deaths tend to be rare in my games. However, Saturday was the exception....

Name of PC: Thurgar
Class/Level: Dragon Shaman 4 (less than 100 xp from 5th)
Adventure: Skinsaw Murders
Catalyst: Random encounter on the way to Magnimar
Story: I generated a random encounter with a manticore for the group on the way to Magnimar. However, as I prepared to set up the game board/map for the encounter I decided to put the manticore on the ground, take his wings, replace Fly-by Attack with a rend attack (as per the lion, a roll to hit and damage equal to a claw with half strength damage) and a bonus feat Stealthy.
The PCs quickly swarmed the manticore and then the manticore hit with two claws (critical with one) and rended. Thorgar dropped to -11 almost instantly.
They took him to Magnimar and had him reincarnated as a gnome. [Which I still giggle over. A dragon shaman gnome! hehe.]

Name of PC: Arin
Class/Level: Rogue 5
Adventure: Skinsaw Murders
Catalyst: Falling Bell
Story: Not much to tell, Arin got his bell run something seriously. It knocked him to -2. I gave him a reflex save anyhow thinking if he made it he fell into some girders 30 feet down and I wouldn't have to drop 14d6 on him. He failed his Reflex save. He died.

Contributor

Stefen Styrsky wrote:

Name of PC: Garridon Pale

Class/Level: Human Exalted Fighter 12
Adventure: Sins of the Saviors - Halls of Greed
Catalyst: Two criticals from Xyoddin's human bane dagger.

Once Kazaven became aware the PCs were in his domain he sent Xyoddin to investigate. Xyoddin gathered two random ravenous dread zombies and hunted down the party.

The two groups met in a hallway, and the fighter charged Xyoddin, breaking away from the rest of the party.

He gave Xyoddin a good whack, who retaliated with two stabs. One was a critical, dealing 44 points of damage. The second was a measly 20 points. The next round the fighter backs away, realizing he's in way over his head, trying to get to the party cleric. Xyoddin sprints past the rest of PCs, who are all non-human and spent their actions blowing away the two normal zombies, and stabs the fighter again before the cleric can heal him. Another critical and poor Garridon Pale goes down, way past -10.

Fortunately, the cleric had a scroll of revivify, which he used the next round to keep Garridon from total oblivion.

Groovy! But did you mean The Ravenous Crypts of Gluttony?

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