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Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Path / Rise of the Runelords
hehe...gotta love those Strength Draining Incorporeal Undead at 4th level.
I'm curious that you'd want to just stop RotRL...PF2 & 3 are some of my favorite Adventures around, so I'm kinda biased.
Not sure how to break it to you...
... but incorporeal creatures don't have a miss chance anymore.
Ice Titan wrote:
They were apparently running 3.5 :)
Egads! Thats what I get for assuming.
Ive informed my players regardless, and if we continue RotRL ill leave us at half of the strength drain and the ranger at 12 STR (he was at 8 before the two PC Shadows arose.
Kingmaker's overall sandboxy flavor and the possibility of establishing themselves as Lords (and a king) of a new kingdom is enticing though.
I agree, while the combat was running I kept thinking, wow these Shadows can be tougher than they look on paper, especially considering how easy it was for the new Pathfinder classes to pretty steamroll through thistletop. Except for the Yeth hounds (you would be surprised at just how much of a disadvantage 1 Rogue running away from the Baying of these dogs brought us).
PF1 and 2 are fantastic, the graphic details were abit overdone in PF3 imho, despite being a really solid adventure. I was looking forward to these myself. Starting at 4th level in RotRL isnt too bad as the main plot doesnt really reveal itself, Sandpoint however, just becomes another town and the impact of a certain NPC (dont wanna chance my players reading this) lessens a great deal in PF2 with new characters.
Ill run it all by my crew and see what happens.
The pure flexibility of Kingmaker is VERY "old school" to me. I can plop some big bad nasties in hex 23-J5 (or wherever) and if they choose to throw down with them ... oops.
And the same token, it adds some "realism" feel to the setting, in that not all encounters are about the same. The ones closer to towns/settlements/Bob's Big Boy are probably 'lower level'.
Then again, you may be Evil and hide (DC 40+ searching to find) Ye Olde Abandoned Crypt just two hexes over. It may be years, decades or centuries before the characters come across it, if ever.
Several campaigns later, especially if/when you're ready to spring Ye Olde Abandoned Crypt on the group, they happen upon the place ... and die in droves.
The flexibility is pure awesome IMO - being able to carve your legacy out of the boonies has long been an element of the game. Seeing it formalized is just ... slobber-inducing.
Kill zem, kill zem all!
Turin the Mad wrote:
Im an older gamer too (age 40), this is what I miss most of all. The flexibilty of expanding the campaign as big as you want within an AP is "slobber-inducing" indeed. It reminds me of the openess in D1-2, and D3 ("Descent into the Depths of the Earth" and "Vault of the Drow") in the sense that the DM can add to the underdark exploration (D1-2) and/or the Erelhei-Cinlu (D3) and still follow the main plot as needed. Or the beginning wilderness portion of S4 (a personal fave) before the party reaches the Lost Caverns of Tsojcanth. Very old-school indeed.
Third PC death of the campaign for us :)
Name of PC: Pippen Tasker
Story: The party hadn't encountered Xanesha in Skinsaw Murders, primarily due to the fact that when they got to the Shadow Clock, the fight against the Scarecrow went so badly, they decided that it was a bad idea. So they reported everything to the party Knights contacts in the city watch, and let them deal with it. The watch demolished the clock, but Xanesha got away. Xanesha then assumed the appearance of a travelling lady and followed the party (they all travelled by ferry) to Turtleback Ferry, and then met up with Lucretia at the fort.
The party, after rescuing the Black Arrows, snuck into Fort Rannick via the tunnels (and set fire to the barracks), and encountered Lucretia first. After talking to her for a while and her bragging about their friends being dead (the Black Arrows were staging a distraction), they then killed her and headed upstairs. None of the Ogres on the main level of the fort gave the group too many problems, and they went outside to check on the diversion.
They ran into several Ogres outside, and while starting to deal with those, they saw (and assumed rightly) Xanesha flying outside the keep, firing spells at unseen figures below. The party sorceress flew out and got Xanesha's attention, who didn't have spells to attack the sorceress at long range, so she dimension doored back to the keep.
Xanesha moved out and attempted to attack the Knight (who'd used his challenges to get ALL the ogres attention) and after not having much luck there (he was buffed with something like 29 AC, 33 vs giants), so turned on the party assassin. (who'd been happily sneak attacking one of the Ogre Barbarians via a flank with the Knight)
She only had one attack against him, but thats all she needed. She had one crit, meaning something like 6d6+27 damage, rolling 51 damage, taking him to fairly healthy to dead in one hit. We took it that she managed to thrust her spear straight through his head.
As she then started to pummel on the party druid, the sorceress (now back on the scene) called everyone together and used a scroll of teleport to get everyone out. (We use a variation on Teleport that allows more people to be teleported at the expense of range)
Once out, the druid reincarnated Pippen as a dwarf.
First PC death
Name of PC: Telm
Story: The party was exploring the house, getting freaked out and paranoid by all of the strange things going on. The elf, who was assigned the Insanity Haunt due to previous random choices, fails his will save to go and attack himself with the shard of wood. He took the damaged and failed his Fort save, so insta-death. Nobody realized what was going on fast enough to stop him.
He was reincarnated as a Aasimar(rolled 100 on the check, and I made a quick expanded chart), and is now in debt to the druid who reincarnated him.
On a side note this was just after the elf was forced to marry Shayliss due to her being pregnant. The joke is we'll know if the baby is his if it has pointed ears.
First PC Death (Lots of Close Calls)
Not exactly a ROTR canon death, as it happened during a side trek.
Name: Jakk Windwalker
Story: After Thistletop, a few of the characters are still only 3rd level (slow Progression) so I've tossed in a few side treks. One involves salvaging a ship that crashed mysteriously off the coast of Sandpoint.
Well, the heroes explored the first few levels of the ship, and fought a giant crab. (The ship is nose down in the water at a 45 degree angle, so the front of each level is submerged). Jakk (no levels in Swimming and a STR of 10) took several points of CON damage from drowning and fighting underwater. After the fight, with a temp CON of 4!!!, he decides to wander off and explore the lower levels by himself while the rest of the party investigates the purple Osirion sarcophagas that is radiating evil...(On an upper deck).
By himself, he tries to dive into the flooded bilge to search for loot...fails and then critically fails the swim checks. Then he starts taking drowning damage and can't swim back to the surface before taking enough damage to fall unconcious and drown. (He also fails his FORT saves...)
I normally feel bad when a character dies, but when you split the party, wander off on your own without telling anyone and then, while suffering from CON damage, put yourself in situations where you don't have the skill or the Fortitude saves to pass the multitude of FORT tests...well, sometimes fate is fate...
So, Jakk drowned and died. Eventually, the party found his corpse and hauled him back to shore (where Shayliss, one of his girlfriends, moaned and wept.)
We played out the afterlife (waiting in line to see Pharasma while the entities from the Maelstrom and Elysium circled around trying to judge his soul's destination). And he decided NOT to get reincarnated back from the dead.
Luckily, he wanted to be buried up near Wolf's Ear...which is where the rest of the side-trek is going to take place.
Now I just have to get his new character into the group. (Lizardman Inquisitor 2)
Instead of taking a Lizardman Inquisistor, Jakk got reincarnated (mysteriously...they haven;t figured out how yet.)
Of course, he comes back as a goblin...
This has led to some strange encounters, as he re-met the party as they were on thier way to bury his half-elven body. He's still not sure how he made it back (yes, the GP has been removed from the party...they just haven;t figured out where yet) or who sent him...
And of course, how is Shayliss going to deal with the fact that her love is back...but hes a goblin...
And, one fo the players doesnlt want to give Jakk back his gear and money....
Another animal companion bought it last night in my game
The groups second assault on Fort Rannick was via the roof, flown in invisibly and down the tower. The first two ogres were dispatched silently, and the group stumbled into the room with Dorella and Hookmaw Kreeg, and combat ensued.
CokeThree and the (newly) dwarf rogue moved to Hookmaw, catching him flatfooted, and tripping him up. As Hookmaw stood up (drawing AOO's as he did) he took a single attack against CokeThree, critted, and nailed the wolfs snout to the floor with his ogre hook.
The druid now has a Dire Wolf, called Choke. This now brings my game to three character deaths and three animal companion deaths :)
Sehven Ulfen Duskblade 5
So I have 8 players so I beefed up the encounters a little. That being said the AP at this point is a little different aswell as the party upon getting to Magnimar sought out Justice Irinbriar who they had met when they captured Nualia. They then tell him everything and ask for his help defeating the Brothers of the Seven. So he "helps" them and sends them on wild goose chases while obtaining more faceless stalkers to have them killed. The Stalkers try to assassinate the party but fail and the "assassin" runs away. The following day the party decided to split up and gather info all over... Right after a shapeshiftying assassin attacked them? So Sehven unfortanately gets the random pick gets into a fight with the stalkers and loses... When Babd the Knight got there she seen a guard standing over Sehven's unconcious form. She took Sehvan and they went to the inn... That night the faceless STalker that was Sehven tried to assassinate the party again, also failing. They have yet to recover her body.
Name: Jakk the Goblin (Reincarnated from Jakk the HAlfelf...see above)
Basically, this was part of a side quest to bury the body of old Jakk...the party encountered a Forest Worm (pretty much same stats as an owlbear) on their way to investigate strange happenings in Wolf's Ear.
It won surprise and scored a crit on Jakk in the opening round. Drew Crit card for Triple Damage. d6 +4 = 3d6 +12. I rolled in front of the players, using the d6's from the Q-Workshop ROTR, COTC, and SD dice sets. Roll the d6's and...Rune of Wrath, Crown of Fangs, Drow Rune... (for those of you without the dice, that's 6, 6, and 6...he got BEASTed, as we used to say...) For a total of 30 points of damage.
Thaat drops poor Jakk down to within 1 point of negative Con. The wizard failed to heal/ stabilize and Jakk blew the CON check....dead goblin....
At least this time it wasn't Jakk's fault...
No more reincarnation, now he has a Bugbear Monk...)from the Windsong Abbey...)
Having been Charmed, hired and then kept on retainer by the party after Fortress of the Stone Giants, Enga was with the party when they gained the first key, which woke Arkrhyst from his slumber. Unfortunately for the dragon, the group of seven had been warned that his lair was in the region, and spotted him ahead of time. Fortunately for them, they had little in the way of flight and few could hit the dragon. The party Arcane Trickster cast Fly on Enga, one of the few party members who would stand a chance against him, and she took flight. Freezemaw, spotting the kobold flew down and bit her, beginning to carry away the kobold in his maw in order to finish her alone.
Enga, unable to free herself, decided that if she was going to die she was going to take the dragon with her. She removed a bead from her Necklace of Fireballs and tossed the rest down Freezemaw's throat, tossing the other bead down after it and thus detonating all of them at once within the dragon's throat. The explosion sent her flying from his mouth with a huge number of teeth. Barely alive, Freezemaw blasted Enga with his breath weapon, killing her instantly and sending her plummeting to the ground. As he retreated to his cave the other party members pursued him and sent him to his doom, just as the cleric brought Enga back with a Breath of Life spell and the words. "Welcome back to the world of the living."
Every party member volunteered to replace the Necklace of Fireballs. As the player of the cleric said. "That was the best use of 5400 gp I've seen!"
Raeford got hired on by the party as they were in route to the Storval Plateau. He received the Necklace of Fireballs from the party as his cut when the party took out the kobold barbarian (they entered via te Deathweb tunnels).
As they caused chaos in the lower chambers, the party found Conna and got a layout of the rest of the caverns as well as finding out where the Sandpoint prisoners were. He led the first group to the small tunnels and came back to help with others, finding a group of stone giants led by the general confronting the dwarf ranger/bard. Unfortunately, Raeford did not understand giant or he would have understood the bluff the dwarf was pulling worked. Instead he flung a bead at a group of giants and was quickly run down and smashed.
The party druid later found remnants of his robes in the dragon room while scouting for him and the dwarf ranger (who has since had his beard shaved for the general's collection, been tortured and branded).
Fight from hell. These two characters both dropped twice before being killed outright. Both were killed by spear attacks after she charmed the rogue who managed to disarm her with a whip and got her spear back.
The party cleric was dropped into the negatives at least 6 times. One of the rogues dropped once. Deep slumber took out the non elves (there were three out of 6 PCs with elf blood). And it took the party FOREVER to score a hit, even without giving her the shield spell prior to combat.
The combat ended with three PCs standing (the cleric back into the negs as well as the rogue), with 1 hp (wizard), 7 hp (rogue) and 18 hp (bard) remaining. The last rogue standing succeeded in a bow shot and she fled.
Nargon decided not to come back, and Xerthan may want to be raised (we'll find out soon).
Name of PC: Skye
Name of PC: Brydon
Of course, while this happened his kidnapped wife Shayless was giving birth up on Mok's stage area.
She's probably going to need a good therapist.
Where: At Nualia's Lair, on the lower levels of Thistletop.
Catalyst: Nualia + Yeth Hounds + No more resources = TPK!
Both the Hounds and Nualia rolled crazy on Initiative, beating Maxim, and then beating Maxim to -6 on the 1st round of combat.
After that, the rest became academic. Zar and Oswald both became panicked by the Hounds' bay, Zar fleeing at top speed for 5 (!) rounds, and Oswald curling up in an ineffectual ball for 3.
Between the 3 enemies, I don't think they rolled less than a natural 15 on their attacks, and shredded the entire party (sans Zar) with tooth, claw, and blade. Zoot, heroically, managed to tag Nualia with a Nat-20, Nat-19 Shocking Splash (Electricity 1d3 cantrip) followed by a 3d6 Shocking Grasp Wand charge, dropping her just before dropping himself. The Shocking Grasp attack was delivered at exactly 0 HP, putting him back unconscious after delivering her death blow.
With 2 wounded Yeth Hounds gnawing on his friends, Zar had a tough decision. Coming back with Ripnugget's lizard mount, he attempted to save us, doing some minor damage with a silver morningstar before being bitten into oblivion.
Funnily enough, this was the 1st TPK that I (Maxim's player), Zoot's player, Chester's player, Oswald's player, and the DM were involved in. Dice were rolled openly, and a guest player - a former player who has since moved away a bit - was rolling for the critters. He just couldn't roll less than the low teens for those damn monsters.
We plan on resuming in 2 weeks with:
Ameiko, the Greatsword-wielding fighter (me)
The rogue may or may not stay, depending on Zar's player - there was some talk of "reincarnation insurance" from his family...thus, the rogue may be a single-focus character intending to bring him back and then bounce.
Name of PC: Blodox
Name of PC: Brother Beregon
Name of PC: Rolfsnudder
Both casualties were raised using PC's money.
Name of PC: Mystic
The monk in my group tried to go toe to toe with Crowfood and it didn't go at all well. He ran up, hit him once, then was hit back twice. I missed verifying the critical by 1 and the monk still took 42 points of damage. He had 44. It has had a dramatic effect on his view of combat.
The druids companion bought it again last night, only one session on from the last one...
The group saw Black Magga come through the breach in Skulls Crossing, and followed her to Turtleback Ferry, where they found her wedged up against the village church, attempting to eat a few villagers.
They stepped into help, and practically the whole party got whacked by her Breath of Madness ability, only two wasn't caught in it, all failed their saves.
Confusion took hold, and Choke went straight for Black Magga, who struck him three times and killing him outright.
Choke was succeeded by ChokeTwo, who almost bought it to Grazuuls military fork later in the session.
Three PC deaths and Four Companion deaths so far... the druid is starting to feel victimised :)
The party came in and opened the "cells". All but one of the party failed their perception check and Biggun ran up biting away. Most of the party took some amount of STR damage. The wizard dropped to 1 STR and collapsed under the weight of his minor gear. The rogues both dropped to less than 8 STR and the cleric dropped to 10 STR. The paladin took one hit, failed both saves and dropped to 9 STR, shifting his burden to a heavy load. He still stood up to the spider and was bitten again several rounds later, failing both saves again, dropping to a 4 STR from the first failed save, collapsing in a mass of plate mail and gear. The following round, following the next failed save, he dropped to 0 STR and died where he lay.
Fortunately, the location allowed me to add in his replacement character, a gnome barbarian who was recently grabbed by the big nasties.
Name: Khazen Dren
Choosing the greed wing first, the party eventually made it to Ordikon. They tried to pass themselves off as followers of Karzoug. After some questions from Ordikon, the mage realized they were fakes and attacked. He started off with a disintegrate at Khazen, a fellow transmuter. After a 20 on the attack roll the 48d6 damage resulted in 178 which was 73 points more than he had.
The party did kill off Ordikon and saved a monk from being a goldfish.
You can't die from strength damage... !
Le Book du pg.555 wrote:
Only specific creatures, such as shadows, have the ability to kill characters by dealing strength damage.
Ice Titan wrote:
Ooo, I'll have a happy player ... or maybe not ... I'll give him the call on that one. As the game was called at the end of the combat it should work out either way.
can't believe I missed that one in the rule set. I've had a couple of my characters die from loss of STR in campaigns back in the day (apparently a house rule), hence the assumption, but you know what they say about assuming ...
Brother Kenrick Cleric 6 of Sarenrae (as well as 4 town guards and 3 adepts of Abadar)
The party had backup from the Lord Mayor who they convinced to help them with a small group of guards. They walked in on the stupidly hidden Scarecrow who started opening the proverbial can on them and it was bad from there. Power attacks and the x4 crit pwned anyone who dared get close. Luckily for the party the only times I actually confirmed crits were on 30 hp mook guards. Saddly that didnt save Kenrick who had 2 hp left and chased the fleeing monster into the streets as it desperately ran. Being that it was slowed it smashed the cleric to go so it could run hitting him for 29 points putting him at -27. Again a hasty death for my good buddies healer type, as he doesn't know when he's beat ><
Name of PC: Jalax Argon
After finishing the Fort, other two members left to Janderhoff to raise Jalax. Two PCs killed and this is just a near half way of the campaing. This time it wasn't overpowered enemy, just plain player stupidity.
I have been GMing our game since November, and we finally reached the Shadow Clock on Friday. First deaths.
Name of PC: Barley
Name of PC: Gorvak
Story: Even with some information about what to expect at the Shadow Clock from Ironbrair, the party failed to plan ahead. When confronted with the Scarecrow, Tamaze, our ranger, and her firepelt cougar Barley charged the brute. Knowing that his Artificer's Touch would be a great help against the just-identified golem and charged as well, standing next to the cougar. Then the Scarecrow goes: Power Attack and Cleave.
The first hit Gorvak for 20+ damage. The second hit Barley, and with the crit dealt 96 points of damage as the cougar's head flew from his body, leaving a space between the characters.
On his turn, Gorvak, trying to prevent the Scaracrow from escaping, 5'-steps next to Tamaze, which sets up the Scarecrow: Power Attack and Cleave. Needless to say, Gorvak didn't last. Even worse, the sorcerer Pais raised Gorvak with the party's only scroll of raise dead, only to have Gorvak fail his save and be turned to stone shortly after...
Two deaths from last Saturday...
Name of PC: Pippen Tasker
The group had made their way to the clanhold and was able to get close to the Ogres on guard thanks to the heavy snowfall. Pippen snuck up and when violence started, Pippen attemped to death attack one of the ogres. He managed to sneak the ogre fine, but it easily saved the death attack.
The ogre drew his ogre hook, turned and critted Pippen, killing him instantly. Pippen was raised a little later by the party cleric
Name of PC: ChokeTwo
Once combat started with Barl and his guard, Barl and the party sorceress started exchanging spells. ChokeTwo and the party Knight moved up to deal with the bodyguard. ChokeTwo managed to get the guards attention and didn't have the hit points or the armour class to deal with a full attack from the giant.
Name of PC: Elsbyth
Story: During the party's travel to Fort Rannick, I decided to add in some encounters, both combat and roleplay, to make the travel more interesting.
During a night camped along the Yondabakari River, a boggard raiding party attacked the PCs: five boggards, a boggard barbarian, and a boggard witch.
Well, the PCs responded quickly to the assault, and the paladin took on the barbarian herself. It was a brutal fight, both devastating each other with attacks. Suddenly, the boggard witch cast lightning bolt at a line of PCs, and Elsbyth failed her save. She went from 3 hp to -24.
Luckily, the PCs used a scroll of reincarnate to bring her back. I rolled the dice and she came back as a dwarf. Considering that the character has been in love with her dwarf best friend since the start of the campaign, this worked out better than any of us could have imagined.
Alex Shaonti Cleric 6
As the party infiltrated the shocker lizard warrens, they lost initiative to the hoard of lizards and a few members were caught in the blast. Alex was one of them...
Vale Temros NPC Black Arrow Ranger2/Fighter 4
As the party infiltrated the shocker lizard warrens, they lost initiative to the hoard of lizards and a few members were caught in the blast. Vale was also one of them...
Name of PC: Alandra
Since when does drowning deal con damage?
Unfortunately, our latest casualty was the campaign itself. Our DM had his vehicle broken into at the parking lot of his workplace. Obviously not a high-level rogue, the thief left the car stereo and instead made off with the bag on the floor in the back seat, which held most of his gaming books, the RotRL AP, and several of the characters.
Hopefully once things have been replaced we'll be able to resurrect the campaign and carry on.
Had a big session and a rough one at that, a record 5 pcs and 2 npcs in one night that wasn't a tpk. 3 of the deaths were the same player sadly. Twice of which was the exact same character. ><
Kareef Shaonti warmage 7
They burned the ogres in the new barracks via the warmages fireball. The ogres in the various buildings heard the noise and proceeded out to investigate. They ended up grouped together and ate a sudden maximized fireball via the sudden maximize feat and were hurt and angered at Kareef. Minktuck then ended him with his massive bow.
Kataar Shaonti Warmage 7 aswell as Jarkrados and Shelelu (NPCs)
The party encountered Jaagrath and stayed in the hallway fighting instead of entering the room giving the two ogres in the commander's quarters a chance to hear the violence. They soon joined the fray and Dorella made a mess of the party, and ending Kataar with a few lightning bolts. All three were raised.
Barli Bladebear Dwarf Favored Soul of Cayden Cailean 8
After Jaagrath was downed and Dorella on her way out Barli was healing Babd the knight and was the victim of a full attack by Ole' Hookmaw, eating two attacks and being felled. He was raised.
Kataar Shaonti Warmage 7 (AGAIN!)
During the flooding of Turtleback ferry Kataar tried to get Magga's attention, while half the party saved survivors and succesfully did so by critically striking with a seeking ray and beating the SR. Afterwards she bit into him draining his energy and dropping him to negatives. She sson became destracted and tossed him were he bled to death in the flooded water.
Xanaphia Half-elf Druid 7
While defending the town against Magga, Xanaphia summoned an ape to try and help keep her attention. Sadly the two of them were caught in the breath of madness and became confused and ended up duking it out to which her summoned ape beat her to death and she bled out alone on a mound of dirt and debree. Turtleback ferry has a statue in the likeness of Kataar and Xanaphia to commemorate the heroes and people who died in the flood helping other being erected in the town square.
Stewart Perkins wrote:
Had a big session and a rough one at that, a record 5 pcs and 2 npcs in one night that wasn't a tpk. 3 of the deaths were the same player sadly. Twice of which was the exact same character. ><
I guess that's why it's called the "Hook Mountain Massacre", not the "Hook Mountain Fluffy Pillow Fight". ;-)
Name of PC: Jairo
The party spilled into the room, with Jairo moving to the far door. Not having a MM with me, I based Muck roughly around a shambling mound, with some minor variation (had 4 attacks from his sheer size, had grab but no damage from the grab, added a 1d8 digestion attack for PCs who were engulfed by the moss).
The party did not attempt to attack the creature, instead attempting to flee the room. Jairo decided to continue to the door, attacking and making 5' steps to get there.
She reached the door, but decided to check for traps instead of bolting in through a door in a trap laden house. She was then hit and dropped to -5. Enter ...
Name of PC: Vermes
Vermes ran in to save Jairo, reaching her body as it was being dragged into the moss. He grabbed the gnome and was hit the following round with two severe hits, dropping him to -13, though he stabilized immediately.
The rest of the party began attacking Muck and destroyed him, but not before the cleric and rogue had been dragged in and dropped below their Con from the digestive enzymes.
Just started SSM and we've had a few deaths.
Because of the disparity between character levels (several players missed several adventures) we had a small side trek to Wolf's Ear.
Movie plot spoiler:
(Where they encountered a certain NPC from a certain NPC guide and then discovered that the party Witch was the daughter of a Hag...)
Name of PC: Yabaday (Jakk's Player)
For the Wolf's Ear adventure, I modified the old Against the Cult of the Reptile God adventure. It has a nicely fleshed out town and a good, paranoid feel, with half of the town knowing about a secret the other half does not...perfect for Wolf's Ear.
FYI-If you can get your hands on Against the Cult of the Reptile God, it would make a good generic town adventure...
Gaunga Garundi warmage 8
Due to extra players I changed out the Ogre barb for an ogre fighter. He was easily thwarted due to distance but as the party closed in the Warmage (played by Chris who played ALL the previous ones noted here) used Sleet storm to keep him from moving or seeing the party. On Gaunga's round he dropped the sleet storm and moved forward. The ogre then dropped a nat 20 followed by another nat 20 to confirm.... Another warmage became ogre snacks. Luckily the trolls had captured another warmage and were going to eat him but the party burst in and saved him....
Name of PC: Kathidrel
While climbing the golden road, the group encounters a rune giant patrol. While defeating them fairly handily, Kathidrel shapes himself into a huge green dragon, breathing death upon them.
Unfortunately, Ghlorofaex was alerted as well, and seeing a 'rival', focused thunderous breath repeatedly on Kathidrel. Despite protection from electricity and resist electricity, and (in dragon form) the highest hp in the party, he was reduced to a mere 2 hp. He then fled a bit, but after Synok was killed (see below), he returned to drop a horrid wilting on the dragon.
Not quite dead, the next bolt of lightning dropped Kathidrel to -27, three beyond his enhanced constitution score. A breath of life in the nick of time retrieved him from the beyond, though not conscious, just before the dragon was slain by the ranger's holy ranseur.
Name of PC: Synok Blantish
Synok held back when the dragon attacked, attempting to lure it in. Failing that, he attacked the 'slaver', and dealt a good bit of damage with some holy bolts and throwing daggers.
A critted bite and other attacks dropped him a lot, and a failed save vs. the breath dropped him down, but an immediate breath of life and heal brought him back from the edge.
Chris Mwangi warmage 8
Chris was yet another deceased warmage played by the same guy who has played every warmage who died that I posted here (4 se[erate warmages now and one of them died twice). Sadly this time he angered Barl Breakbones with his mass damage spells and was blinded for his troubles (nat 1 on his save) and then proceeded to drop sudden maximized and empowered firballs leading to an angry giant.... who then busted him up.... A critical hit was the end of him.... This time he denied the raise and rolled a fighter/tempest...
Errata: My post two up, it was not Synok who died and got breathed, it was Tyska, Ranger 16. (they were standing right beside each other, and the breath of life came on the next initiative, apologies to Synok!).
Name of PC: Geldon
When a gate unexpectedly opened to Karzoug's realm, half the party jumped through on instinct. In the first round, almost everyone beat Karzoug's initiative, but one was too far to enter the gate that round.
Geldon, after stepping through, decided to ready to cast his Holy Aura after the last person stepped through the gate.
Karzoug didn't wait for that, and blasted down his meteor swarm at four separate targets. On Geldon, he struck a 20, followed by another 20, which we call as a threat to kill, followed by a 3, which unfortunately confirmed the *touch* attack to instantly slay Geldon on the first round of battle.
Fortunately, Glim the gnome clr/rog, was standing *directly* beside him, and used a scroll of breath of life for a quick 40 heal, followed by Geldon's own heal spell to get back to full.
Name of PC: Synok
Synok, sneaky guy that he is, ran ahead invisible, spreading out from the vast area effects. Karzoug took advantage of this to fly down and tag him with a temporal stasis, and Synok failed his saving throw, frozen forever in time.
Name of PC: Kathidrel
Standing beside Karzoug's prismatic wall, Kathidrel dropped his iron body to be sure to be able to cast his form of the dragon iii.
Unfortunately, Karzoug, master of transmutation, does not care for pretenders to the art. With a quick telekinesis, he thrust Kathidrel right through the rainbow fields. He evaded all the damage, and saved vs. the poison and insanity. Unfortunately, as a stone statue on another plane, he was effectively removed from the battle.
Name of PC: Loqor
After a rough start, the melee masters flew, air-walked, or winged their way to strike Karzoug, and Loqor even grappled him, while covered in silence!
Unfortunately, Karzoug still had a trick up his sleeve, and used his spell-like (no verbal required) quickened teleport to pop to the opposite side. Approaching a bit, he let loose his wail of the banshee. With some extreme luck, Tyska the Ranger was protected by the Holy Aura, Char her Auroch companion made the save, as did Valeros (replacement for Viorian, who they knew but hadn't seen since Burnt Offerings). Poor Loqor, master of the Fort saves, unfortunately rolled a 1, and even an action point card could not bring him high enough.
The 220 points of damage would have laid him low from full. After a horrid wilting and other things, it slew him horribly.
Fortunately, despite the losses, Glim, Geldon, & Tyska, with a combination of destructions, charges, and failed concentrations, Karzoug was slain, despite
two wishes for full heal.
Congratulations to the Heroes of Sandpoint, and the Saviors of Varisia.
Ah yes... after a long period of not being truly challenged by the adventure, the party approached the Pinnacle of Avarice over confident and ready for anything (or so they thought)....
Celethon, male elven wizard/archmage/loremaster, was hit with a critical by a rune giant's greatsword. Went from almost full (70+) to less than -20 IIRC.
Easy, human male Rogue 3/Ranger 2/Duskblade 5/Unseen Seer 5 got via a cloud giant's critical with his morning star.
It was fairly ugly. Luckily revivify and delay death were available to keep them from truly buying it.
Name of PC: Conbay
Conbay went toe to toe with the Ogre Fighter, provoking an attack of opportunity to charge in and strike, the next round beofre the Cleric could get to him, he gets critted and dropped to dead. The charecters decided to press on and then they are met up with his replacement, temp char until they can get Conbay raised.
Name of PC: Moto
Moto got captured and brought into the clanhold to work the forges with the ogres. The party rescued him soon after their comrade Conbay fell, and decided his offer to help kill the stone giants and hags would be invaluable. Now Moto gets dropped into the negatives 5 times this combat, the cleric able to keep him up. After the party kills the 1st stone giant... and the raised stone giant skeleton. it was time for the BBEG. Moto charges in bravely after the sorceress is dropped into the negatives, and scores a mighty blow. The BBEG then lands three strong blows to Moto dropping him to -77. He glared at the cleric as if daring him to bring him back this time.
Name of PC: Conbay
Name of PC: Mystic
Name of PC: Leaboth
Name of PC: Telm
Round 25 of the assault on Sandpoint the PCs make it to Scarnetti manor. 3 giants and wore out PCs = hard fight... except for the ranger with far shot, Favored enemy giant +4, and a +1 Giant bane composite longbow (+1). So instead of focusing on a giant at a time he targets each giant in turn. Needless to say it was a slaughter, and our Rise of the Runelords experience has ended.