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RotRL Obituaries


Rise of the Runelords

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Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber

I'm a little behind on posting these, so time to catch up.

Name of PC: Klovis Goodharper
Class/Level: human gestalt human paragon/bard/cleric mix
Adventure: Fortress of the Stone Giants
Catalyst: Mokmurian plus other giants
Story: They left the dungeon for a few hours to help the dwarves escape which gave Mokmurian time to learn of and make adjustments for the party.

Name of PC: Fonkin
Class/Level: gnome gestalt druid/monk
Adventure: Fortress of the Stone Giants
Catalyst: see Klovis
Story: see Klovis

Name of PC: Jamal
Class/Level: halfling gestalt fighter/paladin
Adventure: Sins of the Saviors
Catalyst: Seven-headed White Dragon
Story: I reworked the story for the white dragon from just being there to being a guardian for that entrance to runeforge. Jamal was attack with 5 bites, two of which crited him.

Name of PC: Erik
Class/Level: half-orc gestalt barbarian/druid
Adventure: Sins of the Saviors
Catalyst: Wraiths in runeforge
Story: Attempted to collapse a chamber of runeforge in the necro section while wild shaped as a huge earth elemental and pulled 4 wraith. He was alone at the time with the rest of the party two rooms away.

Name of PC: Zaran "Boomer" McPego
Class/Level: dwarf gestalt rogue/sorcerer
Adventure: Spires of Xin-Shalast
Catalyst: The Hidden Beast
Story: Complete fail on the party to detect the invisible Hidden Beast floating in the room. Full attack with 9 successful hits on Boomer. Full health to death in 1 round. I changed one spell THB had, I changed the 5th level spell to teleport, so now THB has a fancy new minion. The party ran away to do some research away from Xin-Shalast instead of trying to stop Boomer's return.

Up to date for now. I expect a death or 5 when the party next meets Boomer.

Cheliax

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Well I have got 5 players playing this and had four deaths over the course of the first three books, all to one player! I shall try to recall them all.

Name of PC: Kaleb
Class/Level: Human Monk (7)
Adventure: Fortress of the Stone Giants
Story: On the assualt into Hook Mountain he used his movement to get between two of the ogre's. It ended badly...

Name of PC: Thurn
Class/Level: Dwarf Ranger/Fighter(2/4)
Adventure: Fortress of the Stone Giants
Story: Attempting to take back Fort Rannick and got o nthe business end of an ogre hook.

Don't recall the others off hand except that one was to the Golem in the Skinsaw Murders book and another to the Greater Barghest at the end of Burnt offerings. So thats one per book and two for book three! Book four is two sessions old and they are still hanging in there!


Maveric28 wrote:

First time aware of this post, so I have a little catching up to do...

Name of PC: Dhuum k'Zadren
Class/Level: dwarf Artificer1
Adventure: Burnt Offerings
Catalyst: Junker's Edge - Sandpoint

Story: Dhuum was an artificer who had an eye for creating his own mechanical contrivances, particularly mechanical minions or even a clockwork golem. I assured him he had plenty of time to gather the mats for such things when he'd gained some time, money n' even the feats necessary to create such gizmos, but he was determined to search the junkyard beach below Sandpoint for parts NOW!! What's worse, he told no one in the party what he was doing or where he was going, and so he went alone to the junkyard at night... needless to say, a band of 4 goblins from the Seven Tooth tribe was also rummaging for parts n' pieces that night, and poor Dhuum was no match for a 4-against-1 fight at 1st level.

Name of PC: Toren
Class/Level: human Ranger3
Adventure: Burnt Offerings
Catalyst: Tentamort - below Thistletop

Story: Not much to say here... Toren was a two-fisted Ranger, maxed his Str n' Dex at the expense of only having a 13 Con or so... He was stung in battle with the Tentamort twice and failed both saves, resulting in a total Con loss of about 18. You don't get much deader than that.

Name of PC: Anthius
Class/Level: human Paladin3
Adventure: Burnt Offerings
Catalyst: Malfeshnekor - below Thistletop

Story: This one was rather epic. The party had found the key to Malfeshnekor's Prison and so of course when they found a door it seemed to fit, of course they were going to open it! Since the barghest heard them outside the door, he'd cast his bull's strength, blink, and invisibility sphere spells in advance, so when the party opened the door they saw just an empty room with a firepit, golden candles and a carved symbol on the wall. After they'd entered to investigate, the fiend attacked with total surprise, laying out Tarsus the warlock nearly instantly and incapacitating the fighter Pomari with Crushing...

I have a wee bit of insight into this campaign, and to my knowledge Dhuum was never killed during his search of the goblin corpses and other gadgetry and did infact return to town, having to purchase heavy perfumes and multiple bags of soap to kill the stench before returning to drinking with Tarsus the Warlock, participating in the final battle of the night before the player's OOC troubles last year caused him to leave for a short stint.


Name of PC: Alezandro Mandrezi. Oh, and the rest of the party, too, but they were never important. No one ever wrote songs about them
Class/Level: Bard 10 (explains the song part)
Adventure: Fortress of the Stone Giants
Catalyst: Big Huge Artifact Cauldron of Doom (Editor's note: Name has been altered. Don't know the actual name).

Story: Against the brilliant (and not to mention charming and very talented) bard's advice, the rest of the party insisted on toppling over a big magic cauldron filled with a liquid whose mere vapours caused blindness and nausea. The room was flooded, no one survived.

I guess their wait in the line to be judged by Pharasma will be one big row.

Cheliax

Name of PC: Xaldin Durogath
Class/Level: Crusader 4
Adventure: Burnt Offerings
Catalyst: Final Boss
Story:

Spoiler:
So, there we were finally reaching the end of the first book. The problem was that we had created a far deadlier situation, than anyone had imagined. We had somehow managed to miss the solitary room that housed the BBEG of the first book, and moved on to the entire rest of the floor, including the strength draining specters. Xaldin had taken the brunt of their blows to protect the party Rogue and Cleric, but had suffered greatly for this.

When we finally reached the final boss, we fought long and hard, and in a vicious exchange of blows, the Final Boss had felled my character to exactly -9.

Then I failed the stabilization check.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This is making me sad

We are about a 4th of the way through Hook Mountain and I have yet to kill a character.

I have droped alot of my players close to death but no deaths yet. The next game might kill people Ogre Hooks at x3 critical fun fun


Joey Virtue wrote:

This is making me sad

We are about a 4th of the way through Hook Mountain and I have yet to kill a character.

I have droped alot of my players close to death but no deaths yet. The next game might kill people Ogre Hooks at x3 critical fun fun

(Some of) us are rooting for ya! Kill 'em, kill 'em bad ... and make them fear ogres, as they should be ... <evil grin>

Qadira

First Death was Jubyl Parooh Gnomish rogue and grandchild of Veznutt Parooh, he died while single handly investigate a bunyip lair, he was ingested soon afterwards. Kailin the Elven rogue and Victor Scarnetti the Fighter were killed when they interrupted a religious ceremony at the temple within Thristletop. Victor was slain by a Yethhound and Kailin was knocked to negatives by Lyra the mage, and her cat slowly finished the job as all the other heroes were fighting for their own lives.

Verg the Kobold Druid (with a 7 STR) was killed in the first round of his first combat whe a shadow crit him with a Str draining touch. a couple rounds later he rose as a shadow to wreck vengeance on his brand new party members.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Sneaksy Dragon wrote:

First Death was Jubyl Parooh Gnomish rogue and grandchild of Veznutt Parooh, he died while single handly investigate a bunyip lair, he was ingested soon afterwards. Kailin the Elven rogue and Victor Scarnetti the Fighter were killed when they interrupted a religious ceremony at the temple within Thristletop. Victor was slain by a Yethhound and Kailin was knocked to negatives by Lyra the mage, and her cat slowly finished the job as all the other heroes were fighting for their own lives.

Verg the Kobold Druid (with a 7 STR) was killed in the first round of his first combat whe a shadow crit him with a Str draining touch. a couple rounds later he rose as a shadow to wreck vengeance on his brand new party members.

Best. Death. Ever.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Name of PC: Harmin Bentlicook
Class/Level: Beguiler 11
Adventure: Fortress of the Stone Giants
Catalyst: A thin green beam of pure pain, a.k.a Disintegrate

Story: The party decided to do the "stealthy" approach to Mokmurian's lair, and little brave Harmin went in alone, honestly believing that invisibility will keep him safe from harm. It didn't.

Qadira

DM_aka_Dudemeister wrote:
Sneaksy Dragon wrote:

First Death was Jubyl Parooh Gnomish rogue and grandchild of Veznutt Parooh, he died while single handly investigate a bunyip lair, he was ingested soon afterwards. Kailin the Elven rogue and Victor Scarnetti the Fighter were killed when they interrupted a religious ceremony at the temple within Thristletop. Victor was slain by a Yethhound and Kailin was knocked to negatives by Lyra the mage, and her cat slowly finished the job as all the other heroes were fighting for their own lives.

Verg the Kobold Druid (with a 7 STR) was killed in the first round of his first combat whe a shadow crit him with a Str draining touch. a couple rounds later he rose as a shadow to wreck vengeance on his brand new party members.

Best. Death. Ever.

actually the best death ever goes to my friend Tim ( who died in this game as the too inquistive Jubyl)

we were working on character for the Key of Destiny module for Dragonlance. While he was building a 1st level Dwarven scout we pondered why all the dwarf names where so tough sounding ( like Goblinsmasher or Forgehammer or Mountainfist) we came to the conclusion the the Orgesnack, Bladefodder (and our personal favorite) Critsucker clan all died out due to reasons already explained. Tim stated he liked Critsucker.

the first combat we ran against was a bandit camp, we tried to sneak closer but a unarmored barbarian exited his tent and noticed us. the first round of combat was him charging Tim's dwarf and rolling a 20 with his Greatsword...his character was instantly slain with the 20+ damage dealt and our table grew quite. I then burst into manic laughter to the confusion of our other friends. once i caught my breath the only thing i could say was "HIS NAME WAS CRITSUCKER!!!" ^^

Qadira

sorry for threadjack, carry on.


Pathfinder Modules Subscriber

Name of PC: Volta
Class/Level: Druid (3)
Adventure: Burnt Offerings
Catalyst: Warchief Ripnugget
Story: Volta the druid archer was citical in the attack of Thisletop. Unfortunatly he and his party failed to see the trap that was waiting for them when they entered Chief Ripnuggets throne room. During the fight, not long after the fighter had been killed by Ripnugget, Volta found himself prone at the feet of a gecko mounted warchief... he faced two options... switch to his melee weapon and slash the gecko, or provoke the AoO and try to take Ripnugget out with his bow. With courage Volta took the shot scoring a critical hit and sent Ripnugget flying clean off the gecko, unfortunantly the AoO ended his life....

Name of PC: Baal
Class/Level: Fighter (3)
Adventure: Burnt Offerings
Catalyst: Warchief Ripnugget
Story: While holding the hall the that leads from the main entrance to the stockade and Ripnugget's throne room he was tore to shreds by a combination of Ripnugget, the Gecko, and the wolverine animal companion of Gogmurt the goblin druid. Ripnugget finished him with a critical hit.


Names: Sir Lucas, Paladin of Cayden Cailean (14th)
Chasm Blackfrost, Dwarven Sorcerer (12th)
Module: Sins of the Saviours
Location of Deaths: Halls of Wrath
Cause of Death: Ripped Asunder by the Shemhazian Demon

Lucas and his company of heroes put up a good fight, dropping Highlady Athroxix (even all Pathfinder'd out in stats) in four rounds. Unfortunately, those four rounds allowed the terrible demon of Lamashtu to inflictt massive damage, focusing the majority of its wrath on Lucas (as per their descriptive outlook in the text desscribing them). By the sixth round, and one failed save vs paralysis later, the Demon ripped Lucas apart, scattering the hero to bits. He had accompanied them since 6th level (Skinsaw Murders) Two of the companions (Sorcerer and Druid) were dropped into the negatives, causing the Ranger to flee for his life.
The Demon thereby ripped out the unconcious heroes eyes, killing Chasm and mortally wounding the Druid (Grog). A desperate rescue effort was fought, with Krags and his new companion (Replacement PC, Elven Cleric) recovering the Druid and the body of Chasm. Of Lucas, his spirit decided to rest rather than return. Runeforge was cleared, as they begin the final module..

RPG Superstar 2012 Top 32

Name of PC: Ron Corval
Class/Level: Monk (3)
Adventure: Burnt Offerings
Catalyst: The Howling Hole
Story: A very pious, almost overly so, monk, Corval gave most of his wealth to the poor, and had several disagreements with Jack, the halfling rogue who was a money-grubber. Corval couldn't reach the fight that was going on between the Armeth the ranger and several goblin dogs, so, to tease Jack, he dangled a pouch of gold over the Howling Hole and called out, "Hey Jack!" At this point the remaining Birdcruncher goblins came around the corner and saw him there, and promptly piled on to shove him down the Howling Hole, and Corval was promptly eaten by the bunyip therin.

Name of PC: Maltheria
Class/Level: Druid (3)
Adventure: Burnt Offerings
Catalyst: Gorkmurt the goblin Druid
Story: Maltheria and the others were fighting Gorkmurt, who was making proper hit and run tactics through the briars, and Maltheria decided that she should take the fight to him, chasing him into the briars, at which point he cast Flame Blade and took her head off.

Name of PC: Thorn
Class/Level: Druid (6)
Adventure: The Hook Mountain Massacre
Catalyst: Muck Graul
Story: Down several players, the party chose to challenge the Graul homestead, and were doing rather well, though running low on spells. Upon entering Muck Graul's room, they failed Perception checks to notice he was more than a mass of mold, and Thorn got too close. Muck grabbed Thorn, and the following round ate him, at which point the party closed the doors and ran.

In all three cases we were using the Pathfinder Beta rules, and I had a party of 6 players. We have had a Ranger, Sorceress, Rogue, Monk, Cleric, and either a Druid or Wizard the rest of the time. Also, I give 2d6+6 for stats, and you get three columns. My players hate me some days. >_>


Cydeth wrote:

Name of PC: Ron Corval

Class/Level: Monk (3)
Adventure: Burnt Offerings
Catalyst: The Howling Hole
Story: A very pious, almost overly so, monk, Corval gave most of his wealth to the poor, and had several disagreements with Jack, the halfling rogue who was a money-grubber. Corval couldn't reach the fight that was going on between the Armeth the ranger and several goblin dogs, so, to tease Jack, he dangled a pouch of gold over the Howling Hole and called out, "Hey Jack!" At this point the remaining Birdcruncher goblins came around the corner and saw him there, and promptly piled on to shove him down the Howling Hole, and Corval was promptly eaten by the bunyip therin.

Name of PC: Maltheria
Class/Level: Druid (3)
Adventure: Burnt Offerings
Catalyst: Gorkmurt the goblin Druid
Story: Maltheria and the others were fighting Gorkmurt, who was making proper hit and run tactics through the briars, and Maltheria decided that she should take the fight to him, chasing him into the briars, at which point he cast Flame Blade and took her head off.

Name of PC: Thorn
Class/Level: Druid (6)
Adventure: The Hook Mountain Massacre
Catalyst: Muck Graul
Story: Down several players, the party chose to challenge the Graul homestead, and were doing rather well, though running low on spells. Upon entering Muck Graul's room, they failed Perception checks to notice he was more than a mass of mold, and Thorn got too close. Muck grabbed Thorn, and the following round ate him, at which point the party closed the doors and ran.

In all three cases we were using the Pathfinder Beta rules, and I had a party of 6 players. We have had a Ranger, Sorceress, Rogue, Monk, Cleric, and either a Druid or Wizard the rest of the time. Also, I give 2d6+6 for stats, and you get three columns. My players hate me some days. >_>

And some times, those days are SO worth it. ^_^

RPG Superstar 2012 Top 32

Very true. ^_^


Cpt_kirstov wrote:

in the vein of the Savage Tide and Age of Worms Obituaries threads, where and how have my fellow DMs Killed PCs? I personally get to start it in one week and hope to have something to add.

please try to include
Name of PC: Morgul
Class/Level: Druid 11
Adventure: Sins of the Saviors
Catalyst: General of Stone Giants
Story:

www.youtube.com/brucelombardo75

Morguls Demise and Times 4 Multiplier tell all.

YEAH!

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Ta'Laesh

Rogue/2

Burnt Offerings

Fighting Gogmurt in the thicket by the hole. One death, one near miss due to a good streak of dice rolls.

The player was thinking he could lure Gogmurt closer to the hole, so he moved around the hole along the edge of it during the combat. As he was running on the edge of the hole, I had him make an Acrobatics check. Even with his Acrobatics modifier of +7, he failed his check. I gave him the second chance of a reflex check to grab hole of the edge and again he failed, falling down the shaft, and dropping his HP total to -12. The party cleric, who had been rolling poorly the last two sessions, charged the druid and managed to hit him. Several more rounds of combat ensued, with the druid fleeing into the overgrowth.

The PCs decided to try to rescue the now partially consumed rogue from the bunyip lair. Before they could lower the paladin down the hole, the druid had released the goblin dogs, sparking several more rounds of combat. They ultimately subdued the druid, and lowered the paladin.

The bunyip, finding its meal interrupted by a dangling paladin, let loose a howl. The paladin failed her save, as did the pony to which the rope she was hanging by was attached. The paladin flew up 20 feet before the fighter and cleric stopped the pony and proceeded to roll several amazing climb checks to scramble out of the hole just as the fear effect ended.


Name: Kasm Blackfrost, Dwarven Sorcerer
Module: Spires of Xin-Shalast
Location of Death: Vekker's Haunted Cabin
Cause of Death: Eaten alive by Hungry Ghosts
Chasm, upon inspecting the chewed-up remains of the dwarves in the Cold Storage, realized that the bones resembled his own. Ten hungry bites later by the ravenous spirits in the cabin left nothing left of Kasm but a bloody skeleton and his gear. One of the most shocking and bloody PC deaths I think I've seen in years. What made it even better was that another PC, a dwarven brother of the deceased, is basically watching a complete re-inactment of the horrot visited upon the cabin in a very personal sense. Even now, Krags Blackfrost has contracted Wendigo Fever from the creature's dream haunting ability... Sometimes its good to be an evil DM!

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Name: Gosta, Elvish sorcerer
Module: Burnt Offerings
Location: Hall Trap in Thisletop
Cause of Death: 4 hits from glaive wielding statues ... followed by a drop down a pit ... which really just got rid of the lifeless husk

Name: Sindri, Gnome sorcerer
Module: Burnt Offerings
Location: Entry room in lowest level of Thistletop
Cause of Death: the deadly jaws of a Yeth Hound ... after losing the first sorcerer, Nualia, Bruthazmus and the yeth hound attacked ... driving back the PCs and taking down the last sorcerer to 0 hp when the rest of the party decided to flee


Name of PC: Xandrak
Class/Level: Human Sorc 4
Adventure: Burnt Offerings, Thistletop
Catalyst: Shadows, Mr. M
Story: The party was doing quite well in Thistletop but after being reduced to STR 1 by the shadows then later cornered by Mr. M he really ran out of options except to die. It was a bite critical followed by a claw critical and a normal claw.

It was an honorable death, he brought Mr. M down to 1HP almost by himself.

RPG Superstar 2012 Top 32

Name: Chopper
Class/Level: Human Barbarian/8
Adventure: The Hook Mountain Massacre
Catalyst: Jaagrath Kreeg
Story:After smashing almost everything else in Fort Rannick, the party made it to the second level of the keep. Chopper tried to sneak up to the doors of the chamber where the Kreeg leader was working, and failed his Stealth check horribly. Jaagrath opened the doors before the rest of the party was upstairs, and promptly hammered Chopper. After the first round, his Human Bane was the difference in the battle, and a full attack with power attack was sufficient to kill the brave barbarian where he stood.


Our second death of the campaign was our druids Animal Companion again, and in almost the same fashion as the first one :)

Name of PC: CokeTwo
Class/Level: Animal Companion (Wolf) to Ammeretti the Druid
Burnt Offerings, Goblin Commando
Catalyst: A goblins horsechopper

During the raid on the top level of Thistletop, the group had literally smashed the front door down to the complex (the low-intelligence dwarf again) and the goblin commandos had alerted Ripnugget and company to the PC's presence. While the group were busy dealing with Shadowmist, the remaining goblins arranged an improved ambush. (Basically the same one in the book with with more hidden goblins)

However, the group headed a different way and stumbled across the hiding goblins. During the ensuing combat, two goblin commandos circled round behind the group and started to pepper them with arrows. CokeTwo was sent to hold off the commandos with assistance from the party sorceror.

Unfortunately for the wolf, a critical-hit arrow brought him to 0 hit points, leaving his helpless to a coup-de-gras from a horsechopper. CokeTwo failed the fortitude save.


Name of PC: Camlon Despris
Class/Level: Sorcerer 10
Adventure: Fortress of Stone Giants
Catalyst: Two angry dire bears
Story : Giants attacked Sandpoint and when PCs tried to save people from giants Camlon tried to annoy giants to follow him but then bears suddenly got him. First round and Camlon was lying on ground under one of the bears and on second round he was dead. He will be raised when PCs get to Magnimar but this costs them some time before going to Jorgenfist.

First dead character in my Pathfinder history!

Cheliax

Pathfinder Adventure Path, Tales Subscriber

Name of PC: Niero Brandt
Class/Level: Rogue 2
Adventure: Burnt Offerings
Catalyst: A yeth hound
Story: The party had an overly careful and indecisive approach to taking out Thistletop, punctuated by many trips back to Sandpoint to heal up and replenish consumables. This led to the inhabitants of Thistletop to trapping the hell out of everything and laying in ambush in wait for the PCs to return. A yeth hound charged and dropped poor Niero and in the face of the approaching enemy, the rest of the bloody and beaten party opted to flee and abandon their companion to a horrible end.

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Jubilee

Sorcerer 2

Adventure: Burnt Offerings

Catalyst: Giant Hermit Crab

Story: Jubilee went to the water to check out this giant gold helmet. As she was prepping to go in, the helmet turned. She did not back up, as the party fighter did, and was grabbed in the first round. The party cleric fought a losing battle in the wound/heal contest as the crab tried to get a second victim in its other claw.

Lena

Paladin 3

Adventure: Burnt Offerings

Catalyst: Malfeshnekor

Story: The party opened the door to the seemingly empty room. The paladin and the fighter both stepped across the entryway and the paladin failed a perception check, losing her action for the surprise round. Additionally, she rolled a low initiative. So the barghest appeared, attacked, hit twice and blinked out. The fighter did make an attempt to hit the beast but failed and took his 5' step out of the room. The start of the next round, the barghest, still with highest initiative, popped in again, hit all three attacks against the paladin, reducing her HP to -28. The fighter freaked out that a beast could kill a paragon of strength so quickly and slammed the doors shut, locking the barghest back within its cell. The party has decided not to go back for that beast until they are more powerful (most likely after SM or HMM) ...


Name of PC: "Dee-Dee"
Class/Level: Female Dwarf Fighter (4)
Adventure: Burnt Offerings
Story: Killed by Shadows of long dead architects. Strength draining touch bit deep to the core. (Crit and rolled 12 strength damage)

Name of PC: Taryn
Class/Level: Female Human Fighter(4)
Adventure: Burnt Offerings
Story: Killed by the newly risen Shadow of her former companion "Dee-Dee" as she attempted to pull the dwarfs body to safety.

Two for one special!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Had a great TPK in Burnt Offerings when the party finally progressed to Nualia. I gave them a break with slow and progressive fighting - in spite of them barging along like true heroes: but ultimately they took on Nualia and her puppy and got decimated.

One unlucky dead: The fullplated (back then) cleric with 280hp healing to her name felt a little to brave facing down Nualia and was tripped from behind by the puppy and never managed to recover after that.

One traitor: The monk, who vowed himself to Nualia's service and proceeded to take on the fighter.

One outnumbered beheaded: Surrender and begging Nualia for mercy will not appease Lamashtu.

One survivor: The barbarian (who was panicked for 4 rounds due to the puppies scream).

...

The newly formed party (featuring the surviving barbarian and 3 new task members) re-attempted the Thistletop dungeons - finding them strangely deserted. But they didn't make too much of it and then found themselves surprised when they unleashed a great and rather insane barghest on the one side, and a triumphant Nualia on the other.

...to be fair, most of them escaped and I have a nice group of additional villains to play and harress the party with :)


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

We had our First kill saturday night but alas it was an NPC

Name of NPC: Vale Temros
Class/Level: 2nd Level Ranger 4th Level Fighter
Adventure: Hook Mountain Massacre
Catalyst: A 70 point critcal hit from Silas Kreeg
Story: The PCs had done a great job coming out of the secret passages attacking the Ogres they had just gotten into the 1st level of the Fort they were fighting Silas in the Infermary and Vale had just hit a 40 point critcal hit on Silas so he chose to retaliate and hit him back with a critical needless to say Silas cut Vale in Two and the rest of the party ended Silas life
They have been discussing if he shall be raised or not, it shall be seen


We had our First kill of the AP this Monday.

Spoiler:

Name of PC: Xantumal
Class/Level: 7th Level Druid
Adventure: Skinsaw Murders
Catalyst: A 74 point critcal hit from The Scarecrow
Story: The party was trying to track down the skinsaw murderer in Magnimar and was working with Ironbriar. Of course they were being led astray, but he couldn't forsee the hidden information that Aldern had. The PCs tracked down the Seven's Sawmill and staked it out for 2 days. On the second night the druid turned into a small mouse and discovered the cultists inside. The party stormed in moving floor to floor killing cultists.

Ironbriar had The Scarecrow moved to one of the closets on the top floor just in case. As they starting coming up the stairs, there were three cultists, Ironbriar and the scarecrow. The Cohort NPC fighter took a lot of damage from the scarecrow and retreated back. The cleric came over to help and took a critical hit from the scythe knocking him unconscious. The druid who was just coming up the stairs saw the hit and moved to heal but drew an attack of opportunity and also took a crit which knocked him to -25.

The druid lives again though as the party pooled together enough money for a raise dead as they needed the druid to talk to the ravens they found...


It took until half-way through but we had our first kill.

Name of NPC: Alyce
Class/Level: 2nd Level Ranger 8th Level Rogue (maybe 3/7)
Adventure: Fortress of the Stone Giants
Catalyst: Annoying Longtooth while alone
Story: When the Giants began their assault on Sandpoint the PC's rushed to the North gate. The pary split up with the Barbarian and the cleric going after the giants at the gate while the rest ran back into town after the other giants they heard arrive. As Alyce lined up a shot on the giants capturing people Longtooth arrived. She drew Longtooth's attention by using her true strike to shoot him in the arse. The next round he charged over hitting her once. Next round, even though he had been blinded, Longtooth managed to land an improved vital strike hit, dropping Alyce into the -20s.
She'll probably be raised once they find her chewed, burnt and stepped on body.

Shadow Lodge

I remember fighting Longtooth...

Spoiler:
Alone save for my dire bat animal companion and the arrowhawk I summoned. The arrowhawk was beaten, my bat was full-attacked ar it bit Longtooth'g tail, and I had to turn in to a normal bat to escape the fall damage. A few rounds later I flew above Longtooth and wildshaped into an elephant in the hopes of crushing him, but my DM said I would't start falling until next because I had moved above him and had reached my apogee(the point were you are neither falling of rising). Of course, when it was Longtooth's turn, My DM moved him out from under the falling elephant and I turned into a flying fish and headed toward the ocean(I was close enough). So one of my favortie ideas died in RotRL...


We had our second kill of the AP now on back to back weeks

Spoiler:

Name of PC: Budwar
Class/Level: 7th Level Paladin
Adventure: Skinsaw Murders
Catalyst: Xanesha
Story: After defeating Ironbriar they found clues to Xanesha's hideout. When they made it to the top at her lair, they managed to dispel her flying and get her surrounded in the corner. Despite that no one could hit her except the paladin. After getting wounded heavily she hit the paladin 3 times for over 150 damage. The rest of the party managed to bring her down before she could escape. The Paladin remains dead as his spirit was fine staying in the afterlife.


Had our first real death of the campaign last week...
Name of PC: Dilbert
Class/Level: Dwarf 1st Barbarian / 2nd Dragon Shaman
Adventure: Burnt Offerings
Catalyst: Falling in the fire pit in big M's room
Story: The group had done a stirling job clearing out Thistletop, and found their way to big M's room. Opening the doors, they could tell that 'something' invisible was in the room (M having heard the group and buffed up), and sent in the Druid's animal companion in an effort to sniff out the creature.

Big M jumped the mutt and knocked it senseless in a single round. The group charged in fight the beast. Dilbert took most of the flak, and the group got lucky with the odd critical and some fire and electrical attacks, but the beast was shugging off most of the damage.

The party cleric was doing all she could keeping Dilbert alive, but only just. He dropped once, and just as the cleric brought him round, the party sorceress managed to stun big M temporarily. Dilbert stood up and in a last ditch attempt to kill big M, grabbed him and tried to pull him onto the pit.

He grabbed him, toppled him over and failed to leap out of the way. Both Dilbert and Malfeshnekor cooked within seconds.

RPG Superstar 2012 Top 32

One more death and effective death from last night...

Name of PC: Ron Danesh
Class/Level: Human Monk/8
Adventure: Fortress of the Stone Giants
Catalyst: Three Stone Giants at the north gate of Sandpoint
Story: After waking up in the morning, Ron Danesh ran ahead of the party to the north gate before the rest of the party was ready, thus reaching it a full five rounds before any other member could make it. When Grignack Darkhelm made it at last, she leapt the forty feet to give a flying kick into one of the giants. A moment later they all hit her with greatclubs, killing her instantly.

Name of PC: Grignack Darkhelm
Class/Level: Dwarf Fighter/9
Adventure: Fortress of the Stone Giants
Catalyst: Three Stone Giants at the north gate of Sandpoint
Story: Running to aid Ron Danesh, Grignack went over the North wall to confront the three stone giants attacking it, and proceeded to give battle. Due to overconfidence, he challenged them beyond the point that he could hope to challenge them alone. Thus he was knocked unconscious, and then stabilized by the giants, who put him in a sack while to take back with them.

Meanwhile, the rest of the party was occupied, and nearly destroyed by, due to a lack of frontline warriors, a trio of dire bears and a pair of stone giants.


Pathfinder Adventure Path, Card Game, Maps, Roleplaying Game, Tales Subscriber
TBA wrote:

Had our first real death of the campaign last week...

Name of PC: Dilbert
Class/Level: Dwarf 1st Barbarian / 2nd Dragon Shaman
Adventure: Burnt Offerings
Catalyst: Falling in the fire pit in big M's room
Story: The group had done a stirling job clearing out Thistletop, and found their way to big M's room. Opening the doors, they could tell that 'something' invisible was in the room (M having heard the group and buffed up), and sent in the Druid's animal companion in an effort to sniff out the creature.

Big M jumped the mutt and knocked it senseless in a single round. The group charged in fight the beast. Dilbert took most of the flak, and the group got lucky with the odd critical and some fire and electrical attacks, but the beast was shugging off most of the damage.

The party cleric was doing all she could keeping Dilbert alive, but only just. He dropped once, and just as the cleric brought him round, the party sorceress managed to stun big M temporarily. Dilbert stood up and in a last ditch attempt to kill big M, grabbed him and tried to pull him onto the pit.

He grabbed him, toppled him over and failed to leap out of the way. Both Dilbert and Malfeshnekor cooked within seconds.

Self sacrifice is a great way to go though.

Three cheers for Dilbert.

I hope my own players fare this well...


Name of PC: Valak
Class/Level: Monk 7
Adventure: The Hooksaw Massacre
Catalyst: Sneaking up on the Graul Barn well out in advance of the party.
Story: The party (Valak the monk, Voldemon the wizard, Dolgunn the ranger, and Lymka the bard) along with Kipp the bear and Shalelu followed Rukus' tracks back the Graul homestead. After taking a moment to study the ground, they decide to approach the barn first. Valak says he'll sneak out alone, sticking the edge of the woods, while the rest of the party (being heavy on ranged weapons) hangs back to shoot anything that reveals itself. Lymka offers to cast invisibility on the monk, but Valak waves the offer off, saying that being seen is part of the plan. Dolgunn opts to sneak after the monk, but being a dwarf, falls behind and opens a sizeable (30') gap between the two of them. The rest of the party is back about 110'.

Valak manages a 19 Stealth, which the hiding Crowfood is easily able to see through with his Perception. In turn, Crowfood's 21 Stealth defeats everyone except Dolgunn's perception check... so we go to a surprise round. Crowfood opts to charge out of the edge of the cornfield and reaches Valak with his 40' move ... Valak is caught flatfooted, and ends up taking a power attack two-handed ogre hook swing upside the head. The concealment miss check fails, so Valak takes all the damage. Dolgunn fires at Crowfood to little effect.

Round 1... and Valak blows his initiative roll, going after Crowfood. Crowfood promptly socks another power attack two-handed swing with the ogre hook that Valak can't avoid, and Valak drops having been dropped to -15 hp, below his 13 Con score.

Crowfood doesn't last long against the ranged firepower dropped on him in the next couple rounds, but the damage is done. The group continues exploring the barn (the Valak player taking the role of Shalelu), drops the three ogrekin by the still pretty quick with a fireball and then battle Biggin to save the Black Arrows. They opt to pull out, using Burning Hands to set Biggin's funnel web on fire (which I then ruled passed to the still, causing a Michael Bay cool explosion of the barn). The party pulled out at that point, taking Valak's body with them to Raise Dead on it.

Only the second death so far, but one marred by us later (that is a few days later) discovering a number of things done somewhat wrong (Valak hadn't added the Amulet of Natural Armor +1 he had into his flat-footed AC, which would have caused one of the ogre hook hits to miss, and I forgot that the concealment of the undergrowth prevents sneak attack damage). On the bright side, my players have a new appreciation for the danger they're facing and a strong desire to return to the Graul farm for some revenge.


Jason_Langlois wrote:
said some cool stuff about a group of players motivated by the desire for blood-splattered revenge

And that is why the Grauls are just so much fun. ^_^


Name of PC: Aerel
Class/Level: Wizard 6
Adventure: Skinsaw Murders
Catalyst: Deciding to follow Xenesha's retreat with 3hp left.
Story: The party took a massive beating from Xenesha especially after she took out their cleric. Anyhow the party managed to get Xenesha under 20hp actually she was down to something like 12, and she flew off. Aerel, who had been the focus of Aldern's obession wanted to see this all stop *now* so used his fly spell to pursue. He managed to wound Xenesha with his shot, but she turned around and magic missiled him and well, he ended up bouncing off a few roofs. Fortunately the reward that was going to be paid out by the Lord-Mayor covered his return to action. And I was able to slide a bit of foreshadowing in while he was dead.


martellian wrote:

Name of PC: Aerel

Fortunately the reward that was going to be paid out by the Lord-Mayor covered his return to action.

There was going to be a REWARD? And one big enough to cover ressurections? Aw, crap in a hat! Aerel could have finally been not-poor!


NOTE: I'm running a table of 6 players so I made adjustments to the campaign. Playing PFRPG as well.

Class: Level 5 Dwarven Monk
Adventure: Skinsaw Murders
Catalyst: Deciding to return after retreating from a battle with the Scarecrow, Justice Ironbriar and 13 Cultists.
Story: They went to the Seven's Sawmill at night. They interrupted a Sihedron ritual ceremony. They were able to get off a glitterdust spell which pretty much rendered Ironbriar useless (much to my dismay). 3 rounds later, I activate the Scarecrow (which I took out of the Shadow Clock and put into the Rookery in the Sawmill). My party is usually really confident but when he's doing 4d6+22 damage on them, they get a little discouraged. Every leaves minus the ranger, paladin of balance and the fighter/rouge. They get the Scarecrow down a bit but he just keeps wailing on them. Eventually, the monk decides that he is going to be heroic and attempt to use a ki point to make a jump check to the top of the stairs so he can get an attack on the Scarecrow and attempt to kill it. He gets to the top of the stairs but forgets the Scarecrow has reach so the Scarecrow gets an attack of opportunity. The Scarecrow ends up critting him, confirms, and deals 8d6+44 points of damage on him. The monk being already wounded is instantly dead. My party ended up looting his corpse and blaming him for murdering Justice Ironbriar. Priceless.


Selk wrote:
Five players in my game, most of them new to D&D but not rpgs in general. After two games we just finished the glassworks. So far no deaths but the elf rogue has been dropped to negatives three times. He's decided to multiclass into ranger.

that is exactly like my game ... except no multiclass

Taldor

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

I can't believe I forgot to post these a month ago!

Galish
Dwarf Cleric 6

Adventure: Skinsaw Murders
Catalyst: The Terrible Stairs
Story: The party ranger made his way top the top of the stairs after the bell was dropped, leaping over the two gaps in the stairway. When he made it there, the faceless stalkers attacked and he called out to the rest of the group. The rest of the party began running up the stairs (with the fighter levitating up). The cleric cleared the first gap and missed the second. She did make a follow up acrobatics check to grab the stairs some 20 or so feet below her and began her way back up again. She reached the same gap and tried to jump it again, failing the jump and the following acrobatics check and plummeting to the bottom of the tower. Two rounds later, the barbarian of the group threw the last faceless stalker off the edge and the lifeless body of the cleric was pummeled further by a monster traveling at terminal velocity.

Crumb
Dwarf Barbarian 6

Adventure: Skinsaw Murders
Catalyst: Xanesha (need I say more)
Story: Crumb was the second character to fall to Xanesha's spear. At the time he fell, the party had done ZERO damage to her. The fight was EPIC and details of it can be found here.

Andoran

So far I've only had one character die! I'm currently in the Sins of the Saviors so plenty more chances!!!

Name of PC: Deidre
Class/Level: 3rd lv Elven Paladin (Races of the Wild variant)
Adventure: Burnt Offerings
Catalyst: Died during the attack on Thistletop. She fell from the bridge during the party's attempt to infiltrate by pretending to be captives of an intimidated goblin... While she did survive the damage from hitting the water, she subsequently fell unconscious and drowned, despite the best efforts of the party's Dwarven Fighter Kilvar. What did we learn? First, CON as a dump stat... not a good idea. Secondly, crossing a crappy goblin bridge with your hands tied behind your back... not a good idea.

Rest in Peace Deidre... we hardly knew you.


Second real (PC) death of the campaign last night

Name of PC: Brandon
Class/Level: 5th Level Dwarf Knight of Magnimar
Adventure: Skinsaw Murders
Catalyst: The group had pretty much uncovered all the cultists work in Magnimar (and left the watch to deal with it), and as Aldern was still loose in Sandpoint, they headed back to the Manor to deal with him.

The group moved through the house, dealing with each haunt in the normal way (which was pretty much if the PC doesn't resist, let it play out and see what happens) until they reached Travers suicide compulsion.

Up to this point, Brandon hadn't had to deal with a haunt on his own (just experiencing the universal ones) and fluffed his will save so walked over to the table, picked up the splinter of wood and slit his throat. He fluffed his fort save too. All the rest of the party stood dumbstruck as the events unfurled

= = = = =

This is a bit of a bummer to be honest, as we've had two deaths of the campaign and its both been the same player, and both due to real bad luck. Also, the group makeup means that unless the guy plays a warrior type, the group doesn't have a PC to fill that roll.

I'm tempted to let him roll anything he likes, anyone got any suggestions to keep him interested?


TBA wrote:

Second real (PC) death of the campaign last night

Name of PC: Brandon
Class/Level: 5th Level Dwarf Knight of Magnimar
Adventure: Skinsaw Murders
Catalyst: The group had pretty much uncovered all the cultists work in Magnimar (and left the watch to deal with it), and as Aldern was still loose in Sandpoint, they headed back to the Manor to deal with him.

The group moved through the house, dealing with each haunt in the normal way (which was pretty much if the PC doesn't resist, let it play out and see what happens) until they reached Travers suicide compulsion.

Up to this point, Brandon hadn't had to deal with a haunt on his own (just experiencing the universal ones) and fluffed his will save so walked over to the table, picked up the splinter of wood and slit his throat. He fluffed his fort save too. All the rest of the party stood dumbstruck as the events unfurled

= = = = =

This is a bit of a bummer to be honest, as we've had two deaths of the campaign and its both been the same player, and both due to real bad luck. Also, the group makeup means that unless the guy plays a warrior type, the group doesn't have a PC to fill that roll.

I'm tempted to let him roll anything he likes, anyone got any suggestions to keep him interested?

If you are using Pathfinder, I would suggest a Paladin or Paladin-variant (say, a NG version that is otherwise identical, as you deem necessary to alter to fit your campaign). Perhaps taking it a bit easy on the 'code' part of the class. Or you could let him play a Cavalier or Inquisitor. I suspect for his next character he will want good Fort and Will saving throws.

RPG Superstar 2011 Top 4

Paladins are incredible survivors and now have a great amount of damage output. Bribe him with the customizable lightsaber they get instead of a horse.

My characters in this either have terrible luck, or a personality that I roleplay as being rather reckless. So far I have died. A lot.

Death 1
Barbarian, down time after the Catacombs.
Found some horse tracks leading to a cave, got hit by a huge roar and so flew into a rage and charged into the cavern to put an end to such a foul creature. (The party found his remains outside the lair of the Sand Point Devil after the Skinsaw events)

Death 2
Fighter, James Stonemasonsson, horrible ghost mansion
Failed every haunt in the place, but survived them all until they found the fungus. He then ate as much as he could until the others pulled him off. Bad shrooms, man.

Death 3
Fighter, James Stonemasonsson, Fort Rannick
Big boss dude ogre hook criticaled him in twain.

Death 4
Fighter, James Stonemasonsson, Cave entrance for the giant king dude
Saw two ogres posted as the guard to the cave. Charged in dealt a ton of damage but didn't kill the target. Both ogres 5ft stepped up to him and tore him to pieces getting lucky criticals.

Death 5
Wizard, D'nal Llif, Trial run for midnight attack on stone giant camp
Teleported to death, squishey unrecognizable and slightly scorched remains show up in my study at Fort Rannick. (Many, many botched teleport rolls in a row)

Death 6
Wizard, D'nal Llif, Fortress of the Stone Giants
Turned invisible went to scout the next room since there's no rogue in our party, found it to be full of zombies and a headless dude. Headless guy then chunked my wizard with his blindsight. Rest of the party ran in at that point slipping on invisible blood. Realizing what had happened the cleric shoves his hands in my bits and vitals and used Breath of Life.

Death 7
Wizard, D'nal Llif, Just killed the giant-blood guy guarding the slave dwarves in the forge.
*While still in the body of a Stone Giant using Magic Jar*
"Hey there dwarves you guys want a free lift to safety? Ashi, I put my body and all of my gear except my staff in this secret chest for safe keeping will you hold onto it for me? Cool see you guys in a second"
-Teleport to Fort Rannick-
"Hail to Fort Rannick! I've brought some survivors for you."
-Teleport back to the forge in the Fortress-
~Teleport to random location~
"Hrmm, damnit, one last try with my staff spell"
~Teleport to similar location~
-Teleport into the main forge of the nearby dwarven city that was just attacked by Stone Giants-
"Ah crap. I'm uh...not really a stone giant..."
Like fifty dwarves all draw weapons on me, not wanting to die again and having no spells left that might help in this situation I asked my GM if he thought gnomes would count as a small animal. He said sure, but how does that help. I then cast Baleful Polymorph on myself, willingly fail the Fortitude save and turn into a gnome. I tried to play it off as a joke, but they threw me in jail because I have terrible charisma. Then I remembered the timer on Magic Jar. The next day our sorc/wiz/rogue/UM prepared Scrying from my spellbook as they pondered my now very dead body. Scry'd on my other corpse in the jail, used one of my spare scrolls of Teleport to zorp into the dungeon. Cleric rezzed me through the bars causing my soul to return to the my real corpse they now had with them. Then Mr. Charismapants talked our way out of the dwarfhold.

I don't see too many more deaths for me now, I have a contingency Sphere of Resistance that pops up whenever anyone makes an attack that would deal damage at me, and I have pretty much sworn off Magic Jar. Next level I'm picking up craft contingency spell and I'm literally covering myself with safety measures.


Pathfinder Adventure Path Subscriber

Name of PC: Gammazar
Class/Level: Elf Wizard 6
Adventure: Skinsaw Murders
Catalyst: The Scarecrow

The party had been lucky enough to hit the Scarecrow with a fireball on the first round, keeping it slowed for 7 rounds of combat. Once our wizard realized that his spells were not affecting it, he carefully moved in, using truestrike and flanking it. This had been working out ok so far, as the Scarecrow was focusing on the greater threat (our dwarven fighter). On the prior round, the fighter was dropped (but stable) and the slow affect wore off. The elf ended up being the closest target that had been doing any damage to it so he was the next top target. The Scarecrow hit on attack one and critted on the second, doing over 90 points to the wizard. The wizard was effectively cut in half and left in a large puddle of blood.

That ended the game for the night. If they go up the stairs short a person next game, I'll probably be posting here again.


Been busy moving, so haven't had time to post in a while.. here's the final fatalities from my campaign:

Name: Olaf Goatsplitter, Human Fighter 15
Module/Location: Spires of Xin Shalast, Streets near Hepartic Locus
Cause of Death: Rune Giant
A rune giant and two harridans were investigating the massive display of showy magic over the locus (Firestorms and Flamestrikes). Those Rune Giants really hit like tanks, and Olaf took in one round a critical hit, two other hits, and failed his save against its spark shower ability, taking him from barely hurt to barbecued.

Name: Grog, Half-Orc Druid 15
Module/Location: Spires of Xin Xalast, Pinnacle of Avarice
Cause of Death: Sword of Greed
Kind of a shock and awe moment once the Sword of Greed was unveiled. The heroes took Mokmurian's entrance in, bypassing the majority of guards until the ran straight into The Champion of Shalast. She let her Rune Giants soften them up, then waded in, getting a number of critical hits. One failed save later, and Grog was a statue.

Name: Olaf Goatsplitter, Human Fighter 15
Module/Location: Spires of Xin Shalast, Pinnacle of Avarice
Cause of Death: Being crit bait for Rune Giants
In the same fight against the Champion, Olaf was again crit'd a couple of times, resulting in bloody pieces. This all changed once he was raised again and the Champion of Shalast's body was looted (pushing his AC into high 30s).

And now.... my favorite fatalites:

Names: Serena, Elven Cleric of Shelyn (16)
Olaf Goatsplitter, Human Fighter (16)
Grog, Half Orc Druid (16)
Krags Blackfrost, Dwarven Ranger (16t)
Cause of Deaths: Karzoug the Claimer
Location of deaths: The Runewell

Detils:
-Serena: Held forever in temporal stasis beneath the ruins of Xin Shalast
-Olaf: Snuffed out by Horrid Wilting and Meteor Swarm (made acidic by Archmage levels... left them alone since I figured Archmage could be a prestige class only Thassilonian wizards could take.
-Grog: Snuffed out by Wail of the Banshee
-Krags: Saved for last, Karzoug burnt his transmutation spells to trigger the defensive capabilities of Krag's Runeforged weapon. Finally, he used a Wish to turn Krags into a golden statue, a symbol of his victory over the greatest obstacle to his plans for re-emergence.

That's right, it was a TPK... but since it was the last encounter, they were all happy just to be able to play through and get to Karzoug. And no, the Leng Device was not turned off, letting loose whatever Mhar might onto Golarion. Woohoo! Epic Campaign seeds. Anyways, I and my players completely loved this path and its 'classic D+D' feel. Thanks Paizo!

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