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I'm a little behind on posting these, so time to catch up.
Name of PC: Klovis Goodharper
Name of PC: Fonkin
Name of PC: Jamal
Name of PC: Erik
Name of PC: Zaran "Boomer" McPego
Up to date for now. I expect a death or 5 when the party next meets Boomer.
Well I have got 5 players playing this and had four deaths over the course of the first three books, all to one player! I shall try to recall them all.
Name of PC: Kaleb
Name of PC: Thurn
Don't recall the others off hand except that one was to the Golem in the Skinsaw Murders book and another to the Greater Barghest at the end of Burnt offerings. So thats one per book and two for book three! Book four is two sessions old and they are still hanging in there!
I have a wee bit of insight into this campaign, and to my knowledge Dhuum was never killed during his search of the goblin corpses and other gadgetry and did infact return to town, having to purchase heavy perfumes and multiple bags of soap to kill the stench before returning to drinking with Tarsus the Warlock, participating in the final battle of the night before the player's OOC troubles last year caused him to leave for a short stint.
Name of PC: Alezandro Mandrezi. Oh, and the rest of the party, too, but they were never important. No one ever wrote songs about them
Story: Against the brilliant (and not to mention charming and very talented) bard's advice, the rest of the party insisted on toppling over a big magic cauldron filled with a liquid whose mere vapours caused blindness and nausea. The room was flooded, no one survived.
I guess their wait in the line to be judged by Pharasma will be one big row.
Name of PC: Xaldin Durogath
So, there we were finally reaching the end of the first book. The problem was that we had created a far deadlier situation, than anyone had imagined. We had somehow managed to miss the solitary room that housed the BBEG of the first book, and moved on to the entire rest of the floor, including the strength draining specters. Xaldin had taken the brunt of their blows to protect the party Rogue and Cleric, but had suffered greatly for this.
When we finally reached the final boss, we fought long and hard, and in a vicious exchange of blows, the Final Boss had felled my character to exactly -9.
Then I failed the stabilization check.
This is making me sad
We are about a 4th of the way through Hook Mountain and I have yet to kill a character.
I have droped alot of my players close to death but no deaths yet. The next game might kill people Ogre Hooks at x3 critical fun fun
Joey Virtue wrote:
(Some of) us are rooting for ya! Kill 'em, kill 'em bad ... and make them fear ogres, as they should be ... <evil grin>
First Death was Jubyl Parooh Gnomish rogue and grandchild of Veznutt Parooh, he died while single handly investigate a bunyip lair, he was ingested soon afterwards. Kailin the Elven rogue and Victor Scarnetti the Fighter were killed when they interrupted a religious ceremony at the temple within Thristletop. Victor was slain by a Yethhound and Kailin was knocked to negatives by Lyra the mage, and her cat slowly finished the job as all the other heroes were fighting for their own lives.
Verg the Kobold Druid (with a 7 STR) was killed in the first round of his first combat whe a shadow crit him with a Str draining touch. a couple rounds later he rose as a shadow to wreck vengeance on his brand new party members.
Sneaksy Dragon wrote:
Best. Death. Ever.
Name of PC: Harmin Bentlicook
Story: The party decided to do the "stealthy" approach to Mokmurian's lair, and little brave Harmin went in alone, honestly believing that invisibility will keep him safe from harm. It didn't.
actually the best death ever goes to my friend Tim ( who died in this game as the too inquistive Jubyl)
we were working on character for the Key of Destiny module for Dragonlance. While he was building a 1st level Dwarven scout we pondered why all the dwarf names where so tough sounding ( like Goblinsmasher or Forgehammer or Mountainfist) we came to the conclusion the the Orgesnack, Bladefodder (and our personal favorite) Critsucker clan all died out due to reasons already explained. Tim stated he liked Critsucker.
the first combat we ran against was a bandit camp, we tried to sneak closer but a unarmored barbarian exited his tent and noticed us. the first round of combat was him charging Tim's dwarf and rolling a 20 with his Greatsword...his character was instantly slain with the 20+ damage dealt and our table grew quite. I then burst into manic laughter to the confusion of our other friends. once i caught my breath the only thing i could say was "HIS NAME WAS CRITSUCKER!!!" ^^
Name of PC: Volta
Name of PC: Baal
Names: Sir Lucas, Paladin of Cayden Cailean (14th)
Lucas and his company of heroes put up a good fight, dropping Highlady Athroxix (even all Pathfinder'd out in stats) in four rounds. Unfortunately, those four rounds allowed the terrible demon of Lamashtu to inflictt massive damage, focusing the majority of its wrath on Lucas (as per their descriptive outlook in the text desscribing them). By the sixth round, and one failed save vs paralysis later, the Demon ripped Lucas apart, scattering the hero to bits. He had accompanied them since 6th level (Skinsaw Murders) Two of the companions (Sorcerer and Druid) were dropped into the negatives, causing the Ranger to flee for his life.
Name of PC: Ron Corval
Name of PC: Maltheria
Name of PC: Thorn
In all three cases we were using the Pathfinder Beta rules, and I had a party of 6 players. We have had a Ranger, Sorceress, Rogue, Monk, Cleric, and either a Druid or Wizard the rest of the time. Also, I give 2d6+6 for stats, and you get three columns. My players hate me some days. >_>
And some times, those days are SO worth it. ^_^
Morguls Demise and Times 4 Multiplier tell all.
Fighting Gogmurt in the thicket by the hole. One death, one near miss due to a good streak of dice rolls.
The player was thinking he could lure Gogmurt closer to the hole, so he moved around the hole along the edge of it during the combat. As he was running on the edge of the hole, I had him make an Acrobatics check. Even with his Acrobatics modifier of +7, he failed his check. I gave him the second chance of a reflex check to grab hole of the edge and again he failed, falling down the shaft, and dropping his HP total to -12. The party cleric, who had been rolling poorly the last two sessions, charged the druid and managed to hit him. Several more rounds of combat ensued, with the druid fleeing into the overgrowth.
The PCs decided to try to rescue the now partially consumed rogue from the bunyip lair. Before they could lower the paladin down the hole, the druid had released the goblin dogs, sparking several more rounds of combat. They ultimately subdued the druid, and lowered the paladin.
The bunyip, finding its meal interrupted by a dangling paladin, let loose a howl. The paladin failed her save, as did the pony to which the rope she was hanging by was attached. The paladin flew up 20 feet before the fighter and cleric stopped the pony and proceeded to roll several amazing climb checks to scramble out of the hole just as the fear effect ended.
Name: Kasm Blackfrost, Dwarven Sorcerer
Name: Gosta, Elvish sorcerer
Name: Sindri, Gnome sorcerer
Name of PC: Xandrak
It was an honorable death, he brought Mr. M down to 1HP almost by himself.
Our second death of the campaign was our druids Animal Companion again, and in almost the same fashion as the first one :)
Name of PC: CokeTwo
During the raid on the top level of Thistletop, the group had literally smashed the front door down to the complex (the low-intelligence dwarf again) and the goblin commandos had alerted Ripnugget and company to the PC's presence. While the group were busy dealing with Shadowmist, the remaining goblins arranged an improved ambush. (Basically the same one in the book with with more hidden goblins)
However, the group headed a different way and stumbled across the hiding goblins. During the ensuing combat, two goblin commandos circled round behind the group and started to pepper them with arrows. CokeTwo was sent to hold off the commandos with assistance from the party sorceror.
Unfortunately for the wolf, a critical-hit arrow brought him to 0 hit points, leaving his helpless to a coup-de-gras from a horsechopper. CokeTwo failed the fortitude save.
Name of PC: Camlon Despris
First dead character in my Pathfinder history!
Name of PC: Niero Brandt
Adventure: Burnt Offerings
Catalyst: Giant Hermit Crab
Story: Jubilee went to the water to check out this giant gold helmet. As she was prepping to go in, the helmet turned. She did not back up, as the party fighter did, and was grabbed in the first round. The party cleric fought a losing battle in the wound/heal contest as the crab tried to get a second victim in its other claw.
Adventure: Burnt Offerings
Story: The party opened the door to the seemingly empty room. The paladin and the fighter both stepped across the entryway and the paladin failed a perception check, losing her action for the surprise round. Additionally, she rolled a low initiative. So the barghest appeared, attacked, hit twice and blinked out. The fighter did make an attempt to hit the beast but failed and took his 5' step out of the room. The start of the next round, the barghest, still with highest initiative, popped in again, hit all three attacks against the paladin, reducing her HP to -28. The fighter freaked out that a beast could kill a paragon of strength so quickly and slammed the doors shut, locking the barghest back within its cell. The party has decided not to go back for that beast until they are more powerful (most likely after SM or HMM) ...
Name of PC: "Dee-Dee"
Name of PC: Taryn
Two for one special!
Had a great TPK in Burnt Offerings when the party finally progressed to Nualia. I gave them a break with slow and progressive fighting - in spite of them barging along like true heroes: but ultimately they took on Nualia and her puppy and got decimated.
One unlucky dead: The fullplated (back then) cleric with 280hp healing to her name felt a little to brave facing down Nualia and was tripped from behind by the puppy and never managed to recover after that.
One traitor: The monk, who vowed himself to Nualia's service and proceeded to take on the fighter.
One outnumbered beheaded: Surrender and begging Nualia for mercy will not appease Lamashtu.
One survivor: The barbarian (who was panicked for 4 rounds due to the puppies scream).
The newly formed party (featuring the surviving barbarian and 3 new task members) re-attempted the Thistletop dungeons - finding them strangely deserted. But they didn't make too much of it and then found themselves surprised when they unleashed a great and rather insane barghest on the one side, and a triumphant Nualia on the other.
...to be fair, most of them escaped and I have a nice group of additional villains to play and harress the party with :)
We had our First kill saturday night but alas it was an NPC
Name of NPC: Vale Temros
We had our First kill of the AP this Monday.
Name of PC: Xantumal
Class/Level: 7th Level Druid
Adventure: Skinsaw Murders
Catalyst: A 74 point critcal hit from The Scarecrow
Story: The party was trying to track down the skinsaw murderer in Magnimar and was working with Ironbriar. Of course they were being led astray, but he couldn't forsee the hidden information that Aldern had. The PCs tracked down the Seven's Sawmill and staked it out for 2 days. On the second night the druid turned into a small mouse and discovered the cultists inside. The party stormed in moving floor to floor killing cultists.
Ironbriar had The Scarecrow moved to one of the closets on the top floor just in case. As they starting coming up the stairs, there were three cultists, Ironbriar and the scarecrow. The Cohort NPC fighter took a lot of damage from the scarecrow and retreated back. The cleric came over to help and took a critical hit from the scythe knocking him unconscious. The druid who was just coming up the stairs saw the hit and moved to heal but drew an attack of opportunity and also took a crit which knocked him to -25.
The druid lives again though as the party pooled together enough money for a raise dead as they needed the druid to talk to the ravens they found...
It took until half-way through but we had our first kill.
Name of NPC: Alyce
I remember fighting Longtooth...
Alone save for my dire bat animal companion and the arrowhawk I summoned. The arrowhawk was beaten, my bat was full-attacked ar it bit Longtooth'g tail, and I had to turn in to a normal bat to escape the fall damage. A few rounds later I flew above Longtooth and wildshaped into an elephant in the hopes of crushing him, but my DM said I would't start falling until next because I had moved above him and had reached my apogee(the point were you are neither falling of rising). Of course, when it was Longtooth's turn, My DM moved him out from under the falling elephant and I turned into a flying fish and headed toward the ocean(I was close enough). So one of my favortie ideas died in RotRL...
We had our second kill of the AP now on back to back weeks
Name of PC: Budwar
Class/Level: 7th Level Paladin
Adventure: Skinsaw Murders
Story: After defeating Ironbriar they found clues to Xanesha's hideout. When they made it to the top at her lair, they managed to dispel her flying and get her surrounded in the corner. Despite that no one could hit her except the paladin. After getting wounded heavily she hit the paladin 3 times for over 150 damage. The rest of the party managed to bring her down before she could escape. The Paladin remains dead as his spirit was fine staying in the afterlife.
Had our first real death of the campaign last week...
Big M jumped the mutt and knocked it senseless in a single round. The group charged in fight the beast. Dilbert took most of the flak, and the group got lucky with the odd critical and some fire and electrical attacks, but the beast was shugging off most of the damage.
The party cleric was doing all she could keeping Dilbert alive, but only just. He dropped once, and just as the cleric brought him round, the party sorceress managed to stun big M temporarily. Dilbert stood up and in a last ditch attempt to kill big M, grabbed him and tried to pull him onto the pit.
He grabbed him, toppled him over and failed to leap out of the way. Both Dilbert and Malfeshnekor cooked within seconds.
One more death and effective death from last night...
Name of PC: Ron Danesh
Name of PC: Grignack Darkhelm
Meanwhile, the rest of the party was occupied, and nearly destroyed by, due to a lack of frontline warriors, a trio of dire bears and a pair of stone giants.
Self sacrifice is a great way to go though.
Three cheers for Dilbert.
I hope my own players fare this well...
Name of PC: Valak
Valak manages a 19 Stealth, which the hiding Crowfood is easily able to see through with his Perception. In turn, Crowfood's 21 Stealth defeats everyone except Dolgunn's perception check... so we go to a surprise round. Crowfood opts to charge out of the edge of the cornfield and reaches Valak with his 40' move ... Valak is caught flatfooted, and ends up taking a power attack two-handed ogre hook swing upside the head. The concealment miss check fails, so Valak takes all the damage. Dolgunn fires at Crowfood to little effect.
Round 1... and Valak blows his initiative roll, going after Crowfood. Crowfood promptly socks another power attack two-handed swing with the ogre hook that Valak can't avoid, and Valak drops having been dropped to -15 hp, below his 13 Con score.
Crowfood doesn't last long against the ranged firepower dropped on him in the next couple rounds, but the damage is done. The group continues exploring the barn (the Valak player taking the role of Shalelu), drops the three ogrekin by the still pretty quick with a fireball and then battle Biggin to save the Black Arrows. They opt to pull out, using Burning Hands to set Biggin's funnel web on fire (which I then ruled passed to the still, causing a Michael Bay cool explosion of the barn). The party pulled out at that point, taking Valak's body with them to Raise Dead on it.
Only the second death so far, but one marred by us later (that is a few days later) discovering a number of things done somewhat wrong (Valak hadn't added the Amulet of Natural Armor +1 he had into his flat-footed AC, which would have caused one of the ogre hook hits to miss, and I forgot that the concealment of the undergrowth prevents sneak attack damage). On the bright side, my players have a new appreciation for the danger they're facing and a strong desire to return to the Graul farm for some revenge.
Name of PC: Aerel
NOTE: I'm running a table of 6 players so I made adjustments to the campaign. Playing PFRPG as well.
Class: Level 5 Dwarven Monk
Five players in my game, most of them new to D&D but not rpgs in general. After two games we just finished the glassworks. So far no deaths but the elf rogue has been dropped to negatives three times. He's decided to multiclass into ranger.
that is exactly like my game ... except no multiclass
I can't believe I forgot to post these a month ago!
Adventure: Skinsaw Murders
Adventure: Skinsaw Murders
So far I've only had one character die! I'm currently in the Sins of the Saviors so plenty more chances!!!
Name of PC: Deidre
Rest in Peace Deidre... we hardly knew you.
Second real (PC) death of the campaign last night
Name of PC: Brandon
The group moved through the house, dealing with each haunt in the normal way (which was pretty much if the PC doesn't resist, let it play out and see what happens) until they reached Travers suicide compulsion.
Up to this point, Brandon hadn't had to deal with a haunt on his own (just experiencing the universal ones) and fluffed his will save so walked over to the table, picked up the splinter of wood and slit his throat. He fluffed his fort save too. All the rest of the party stood dumbstruck as the events unfurled
= = = = =
This is a bit of a bummer to be honest, as we've had two deaths of the campaign and its both been the same player, and both due to real bad luck. Also, the group makeup means that unless the guy plays a warrior type, the group doesn't have a PC to fill that roll.
I'm tempted to let him roll anything he likes, anyone got any suggestions to keep him interested?
If you are using Pathfinder, I would suggest a Paladin or Paladin-variant (say, a NG version that is otherwise identical, as you deem necessary to alter to fit your campaign). Perhaps taking it a bit easy on the 'code' part of the class. Or you could let him play a Cavalier or Inquisitor. I suspect for his next character he will want good Fort and Will saving throws.
Paladins are incredible survivors and now have a great amount of damage output. Bribe him with the customizable lightsaber they get instead of a horse.
My characters in this either have terrible luck, or a personality that I roleplay as being rather reckless. So far I have died. A lot.
I don't see too many more deaths for me now, I have a contingency Sphere of Resistance that pops up whenever anyone makes an attack that would deal damage at me, and I have pretty much sworn off Magic Jar. Next level I'm picking up craft contingency spell and I'm literally covering myself with safety measures.
Name of PC: Gammazar
The party had been lucky enough to hit the Scarecrow with a fireball on the first round, keeping it slowed for 7 rounds of combat. Once our wizard realized that his spells were not affecting it, he carefully moved in, using truestrike and flanking it. This had been working out ok so far, as the Scarecrow was focusing on the greater threat (our dwarven fighter). On the prior round, the fighter was dropped (but stable) and the slow affect wore off. The elf ended up being the closest target that had been doing any damage to it so he was the next top target. The Scarecrow hit on attack one and critted on the second, doing over 90 points to the wizard. The wizard was effectively cut in half and left in a large puddle of blood.
That ended the game for the night. If they go up the stairs short a person next game, I'll probably be posting here again.
Been busy moving, so haven't had time to post in a while.. here's the final fatalities from my campaign:
Name: Olaf Goatsplitter, Human Fighter 15
Name: Grog, Half-Orc Druid 15
Name: Olaf Goatsplitter, Human Fighter 15
And now.... my favorite fatalites:
Names: Serena, Elven Cleric of Shelyn (16)
That's right, it was a TPK... but since it was the last encounter, they were all happy just to be able to play through and get to Karzoug. And no, the Leng Device was not turned off, letting loose whatever Mhar might onto Golarion. Woohoo! Epic Campaign seeds. Anyways, I and my players completely loved this path and its 'classic D+D' feel. Thanks Paizo!