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Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Path / Rise of the Runelords
During the retaking of Fort Rannick, while the party was under the spell of the ogress sorcerer's Confusion spell,
Jayla, Human, Barbarian 7
was eviscerated from an ogre hook critical hit...57 points of damage.
Now only one original PC from the party that came together during the Swallotail Festival remains...and get this all you 3.5 critics...it's the BARD...supposedly the weakest class in 3.5...anyway. Hook Mountain is proving to be a meat grinder and totally fun to run!
Name: Ysabeau Heimalis
After the rest of the party killed Grazuul, the halfling with her new teleport self SLA took the military fork and went to Magnimar with it, trading it in for a scroll of raise dead and two scrolls of restoration, and two days later, Ysabeau was back and ready to rumble again.
I always come from the 3.0 version:
which could never kill the target.But you are right, the 3.5 harm spell really reads like you handle it, although I rather like to play in favor of the PCs, so I interpret it in the lenient version. But no errata.
After retrieving the rogue from the pit, the party opened the door to Nualia's room and charged in. After a few rounds of combat, Nualia landed a critical hit on Ganelon. I'm using the Critical Hit deck so pulled a card out. Leg Swipe - double damage and knocked prone. That reduced him to 3 hit points. It was his go next and he decided (against the advice of the rest of the party) to stand up. Attack of Opportunity for Nualia, who hit and did 14 damage, dropping him below -10.
Name of PC: Seahara
Name of PC: Corum
Name of PC: Assur
Name of PC: Lenora
Name of PC: Wog
Name of PC: Ronnin
So far I am enjoying the level of deadliness in the series, each module has resulted in at least 1 character death for my group.
Name of PC: Maxston
Just discovered this thread, so I have a long list.
Name of PC: Tallis
Name of PC: Kael
Nobody died in the skinshaw murders, but I hit the jackpot in Hook Mountain Masacre.
Name of PC: Kibb
Name of PC: Kaien
Name of PC: Vale
Name of PC: Kevin
Name of PC: Koethar
Name of PC: Jakardros
Name of PC: Sarina
Name of PC: Bat
Name of PC: Nikolen Sorescu and Jehnos of the Shoanti
Story: The party rolled into the glassworks to find Tsuto's goblin's happily making mischef in the glass-blowing room. They rushed in and handily dealt with the goblins without taking a scratch. Two of the goblins made it out of the room and down the stairs to warn the half-elf of the intruders. As the DM I was afraid that Tsuto would go down too quickly without his compliment of goblins, so I decided to upgrade the two goblins who went to fetch him to commando status, and added in a few more regular gobs for good measure.
Tsuto showed up and monologued for a minute, as any good villan would. The fighter and the barbarian won initiative, and charged Tsuto on round one, killing him before he could even get and attack off(talk about a glass cannon!). While effective, this left them engaged with Tsuto's commando bodyguards. The two women (a rogue and a druid) were engaged on the other end of the room with three newly arrived goblin regulars. The commandos proceeded to land nothing but critical hits with their 3X damage halberds, taking the fighter-types unconcious in two rounds. By this time the women had dispatched two of three goblins, but had taken horrible wounds in the process.
Seizing the opportunity, the commandos both delivered coup-de-grace attacks, killing the warriors before fleeing back into the smuggler tunnels, leaving the lone goblin to deal with the rest of the party - which of course, he didn't. We ended 3 HP away from a TPK on an encounter were we killed the "boss" in the first round.
Name of PC: Volstok
What a good death...
Name: Herzog the Bold
The heroes had set free Iesha from her prison and had used her to find their way to Aldern's lair. Unfortunatley, the numerous debilitating diseases and ability damage suffered from the haunts insured overcautious exteneded rests inside the manor, allowing Aldern to react to the development of his obsession being in his own quarters (That, and they were trapped inside by the Carrionstorms...no effective way of fighting the flying swarms). He proceeded to go about his grisly work so when the heroes found his chambers beneath, they were empty. They were creeped out as they examinied the signs of Aldern's obsession with Grimtusk, our half-orc barbarian/fighter. Suddenly, Aldern appeared behind them in the caves. He had two new companions; the Barretts, who the PCs had ignored previously despite their requests to check out their haunted house (The barretts moved after their encounter with the goblins in BO). With the two ghouls in tow, and a bound and gagged Shalelu (who had enough ability damage to die of ghoul fever within a night)complicating matters, Aldern revealed himself in the highest of dramatic fashion, wanting Grimtusk to join his new family. Aldern and the ghouls waded in and paralyzed both front line fighters (including Grimtusk). It looked grim, but as the pack moved in to gain new members, Herzog tackled Aldern, taking him over the 50 foot ledge while simultaneously whipping the remaining ghoul's leg and taking him down with him. Thanks to a feather fall, Herzog began floating toward Aldern, but the ghoul who was hanging beneath him had other plans. It clambered up the whip length and clawed Herzog, paralyzing him. Aldern came out of his depression and became the Skinsaw man as Herzog landed next to him paralzyed. With that, the Skinsaw man went about his work amidst the screams of Herzog's companions. Herzog died, but he bought his paralzyed companions enough time to rally and avenge him, as a concentrated barrage of arrows, spells, and an emotionally battered barbarian's greatsword assaulted him, taking him down.
Got a few more deaths to report. Just in case you are wondering, I have a party of 9. I either max the HP of their foes, or add extras, depending on the situation.
Name of PC: Druard
Name of PC: Soveliss
Name of PC: Ignatious (Iggy)
Chuck i have to sya a few things.
but keep it up i think your doing great!!!
So, after having had the rogue double-duplicated via opposing mirrors of opposition (beautiful trap, will have to borrow it for the future) and invisibility sphere-ing past the mirrors, the party entered the cathedral of Pride and saw the four identical Vraxeris clones. Unfortunately for the party, they thought it was one Vraxeris and three Mirror Images. They were disillusioned when the party attacked (starting with an ill-chosen darkness centered on the clones, which gave them all the cover they needed to go invisible) and the clones responded with four fireballs all impacting one square from the still-invisible wizard, in his first session of the campaign. The other three party members all had Evasion and made all four of their reflex saves. The wizard did not have Evasion and made zero of his Reflex saves, taking 36d6*150% damage and reducing him to a smoldering corpse.
Next session they get to deal with Delvhanine (and I'm not entirely certain they'll choose to give up magic items rather than 5 minutes alone with her...), the stone golem, and, unless one of the casters figures out they can plane shift away, the Wrath wing. Once they get out of Runeforge, there's still that dragon they thought they killed... I expect at least one more 'death' in this module (though as always I allow action points to turn a death into a near-death experience).
Right, back to the reports of PC demises! :D
Name of PC: Kreegone
Name of PC: Korhol
The party decides to retreat to the boat they came in on and rest. The plan is attacking in the morning after loading for bear.
Arkrhyst however has other plans...
Name of PC: Celithon and Ontrix
Arkrhyst then offers a bargain, they PCs can die now and give all their stuff to the white dragon or they can each give him two magic items and he will let them live. Jandar counter offers saying that that is fine but they have to go through the dragon's lair to get where they need to go. Arkrhyst says then it would be three magic items each. A bargain is struck. And the dragon keeps the war mage and the wizard from drowning and the PCs willingly give the dragon three magic items each!!
Name of PC: Celithon
It was a day where the GM kicked the PCs buts up and down and around the block. Heh.
Name of PC: Grey
The party had taken a bit of battering in the Glassworks fighting the goblins and had used most of its offensive spells but decided to 'just have a quick look around the catacombs' before resting. Sadly they went straight to the Cathedral of Wrath and Erylium.
Name of PC: Melok of the Shriikirri-Quah & Salazar Mara (Gnome)
The rescue is underway but as the new party explored the catacombs for the initial party they were surpised on the stairs to the Prisoner Pits by Koruvus. They opened the door at the top of the stairs initially, looked down and then decided to go back and check out the library before decending, allowing Koruvus to surprise them.
Name of PC: 'Dog'
Well, we lost 3 more in the Assault on the Stone Giant Fortress.
I'll let dm Paylin step in for the gory details, but
Dee-Dee, Bard Cohort 8
all bought it in some manner or another during that fun-filled-romp through the lower levels of the fortress.
Dahlia, Bard 10, also got turned to stone, leaving the party at
Toki, Goblin Druid 9
very very deadly.
Name of PC: Shot'ha Rust'haveli
Another death in the attack on the Jorgenfist.
We re-assaulted the fortress, this time sneaking a little bit better.
Right at the secret entrance Toki the goblin Druid/Beastmaster took enough damage from the General's pick to drop him to -32 or so. Delay death and Healing Hymn brought him back without permanent loss.
Then, a few rooms later, the mural room enthralled Dee-Dee the Bard 8 cohort, who then rolled a natural 1 on her fort save vs. death.
She was last-breathed into a goblin, with no level loss.
Her 2nd death, she then suicided twice more back in Sandpoint later, coming back as a Githyanki, then a Maenad (we have our own master-list for reincarnation).
not reading the obits thoroughly solely because i'm still in the middle of playing this one.
limited deaths in our group mostly thanks to close wounds, healing hymn, and my druid's augment healing abilities.
Yet another PC falls...
On the way to the runewell, the party stops off in Riddleport for some mischief, mayhem, and loot-sellin'.
Since we were there anyways, we dug out some old smugglers-tunnel maps from the Fort Rannick treasure, and went a knocking. Literally.
For some reason, we thought it would be all cool for us to show up and say
Once inside, we find a cunningly hidden secret door, with a big red button. Naturally, the rogue finds no traps, and asks, "Toki, wanna push the button?"
Being a goblin having just gotten wonderful new Boots of Big Stepping, and being slightly inebriated in real lift, that sounded like a wonderful idea. 82 HP of Sudden Strike damage later, I'm dead, that sounds like a bad idea after all, and we're rolling initiative.
Got reincarnated as a Xeph, so all was cool after I got the Sizing enchantment cast on my favorite Guided +1 Club, the Wis-Pickle!
Name of PC: Celeste
Long time, no death. All of these happened in the Halls of Wrath.
Name of PC: Krog
Spoiler:Reincarnated as a half-elf.
While the rest of the party was fighting the guardian, Krog decided to climb and see what it was guarding. It came back and grapple Krog, using him as an improvised weapon and took damage sames as the target. When the it fell, so did Krog who landed below it.
Name of PC: Ignatious (Again)
Spoiler:The cleric was able to come and cast breath of life on him before the the end of the round.
While fighting the Boss, Iggy decides to turn into a T-Rex and decided to bite the boss and initiate a grapple with the idea to swallow the next round. Unfortuneately, the boss had vampiric touch prepared. Since Iggy only had 15HP left, and the boss did more than 25, Iggy dropped to -10.
Name of PC: Druard (Again)
Spoiler:Rincarnated as a Halfling.
While in earth elemental form, Druard was fighting the demon. Druard was hit with 3 crits with the claws, none confirmed. Add in the rend, and he took 74 points of damage. This dropped him below -10HP.
I've had two so far, both in Burnt Offerings, both by the same player.
Name of PC: Kestien Whisperwillow
Name of PC: Erim Gilnore
Turin the Mad wrote:
Dude, you make it sound like killing your PCs is some kind of "badge of honor"? Having to stop so the character can be resurected or a new character created(especially above 1st) can put a real crimp in the game session. Fitting that new character into the party can be a challenge as well.
Yes, there needs to be an element of real danger for the PCs. But a good GM needs to balance that against the needs of the story and impact on the morale of his players.
Two deaths in the Hall of Illusion
Name of PC: Ignatious (Iggy)
While fighting his doppleganger created by the mirror of opposition, Iggy decides to cast flamestrike. However, see as how the doppleganger was in the square next to him, the strike also hit him, and his friend druid, and his doppleganger. The other druid's doppleganger was destroyed, but so was Iggy. The other druid barely survived, but so did Iggy's dopplegange.
Name of PC: Dugan
After the fight with the dopplegangers, the party walked into the main area of the hall of illusion. Standing by the Peacock statues were 4 men that looked exactly alike. The party thought they were one NPC and 3 mirror images of of him. Four empowered fireballs later, and poor saving throw and the party needs a new cleric.
Name of PC: Zalrid
Story: The heroic party carried on into the Ravenous Crypts to loot the place. They had just beaten The Drear Ravenous Zombie and thought the treasure room was next. As the plodded onwards they came across the Lich Kazaven, whom asked them questions as his Devourer put himself between the party and his Summoner. As combat started the front line of the Fighter and Rogue went forward to get their targets leaving Zalrid open. Kazaven blasted the Shonti druid with necromantic fury and the wizard watch as his companion dropped dead before his eyes. With that Zalrids animal companion, Po the bear, fled the field in his magic plate armor with Domineering Armor Spikes.
The rest fo the party fought on, and with many spells and charges blown on magic items they beat the lich, but with great cost of a lost healer and a mighty war machine.
I would just point out that while Kael did die, it was a great death IMO (and I'm the player). Succeeded on a tumble check to get pass the AC to face off with the Druid, had shield and mage armor going at the time. The druid needed a crit to hit... and got just that! Full on Crit and Maximum Damage too! Went from Max HP to Dead in one hit.
I don't have my books with me, so I don't have names handy, but:
Class/Level: Wizard (Mage of Arcane Order) 13
Class/Level: Ranger/Fighter multiclass 13
Class/Level: Cleric (Radiant Servant of Pel.. er, Sarenrae) 13
Some spoilers, obviously, so
Mokmurian observed the party fighting against the Headless Lord's encounter and took copious notes. The party spent quite a while at the shining child's door attempting to discern the password (they were so close, they realized there *was* a password, they just couldn't figure it out) from the Black Monk's loot. Eventually they just said "screw it" and decided to risk the trap. After fighting the Shining Child (and nearly losing a couple party members after a well-placed wall of force split the party), they entered the Library.
Mokmurian let them explore the library a bit while he buffed up. When the party came out of the library, Mokmurian waited for them to bunch up nicely and sent in two Hounds. They fogged up the area and sufficiently confused the party while Mokmurian moved into position and Reversed gravity, catching the whole party 10 feet off of the ground (and none with a useful movment ability active).
The dwarven defender, effectively blind and immobile cursed and attempted to make a lasso to pull himself out of the gravity/fog.
The ranger dispatched a hound.
The cleric attempted a dispel magic, but failed.
The wizard cast greater invisiblity.
Conna the Wise (played by player 5, whose duskblade died to the rocs/harpies outside) cast fly.
He followed up the next round with a Flesh to Stone on the (uselessly invis, thanks to pre-buffing by M) Wizard to neutralize the most dangerous opponent.
The next round the party began playing marco polo to find each other in the fog and try to find a way out. Conna flew out of the fog to find Mokmurian and a hound waiting for her. The ranger fired blindly. The dwarf cursed and threw rope.
Mok followed up the next round by making the fog solid. Conna attacked the hound on the way to Mok.
At this point the dwarf was utterly despondent about being stuck in the solid fog. He flailed around with his axe, hoping to catch it on something that he could use to pull himself toward a wall, or shove off of. The cleric unsuccessfuly tried to find the stone-wizard. The ranger fired blindly and uselessly into the solid fog.
The next Round Mokmurian Baleful Polymorphed the ranger into a toad.
The next round the Conna cast a fireball, centered on the hound (killing it), also getting herself, Mokmurian and, unwittingly, turning the toad/ranger into a briquette. The dwarf found solid ground and began fighting his way through the solid fog. The cleric, tried to find the ranger or the wizard but the fog prevented him from doing so.
Mokmurian hit the cleric with a disintegrate, which was resisted for minimal damage.
The dwarf moved through the fog, Conna fired a lightning bolt at Mokmurian. The cleric, with a line of sight to Mokmurian created by the disintegrate, fired back with a flamestrike that was largely innefective. He began to make his way toward the fight.
Mokmurian followd up with a crippling ray of enfeeblement on the cleric, effectively removing him from the fight.
Conna and the dwarf continued to beat on Mokmurian, who pulled the doors to the library shut, trapping the wizard and cleric's bodies inside behind a newly locked/trapped door. He beat back on Conna and the dwarf for a while until he decided to retreat into the library, where he dispatched the cleric and wizard easily. Later, in his lair, Mokmurian met his end from Karzoug as the giant army above dissolved thanks help from Conna's allies in the stone giant forces.
The dwarf and Conna, used a scroll of teleport to retreat. Conna rejoined the giants to help re-establish jorgenfist under non-evil rule, the dwarf decided to retire from adventuring. The group decided to create a shiny-new lvl 13 party to continue/complete the AP, which they are thourougly enjoying.
Name of PC: Devon
Been a while, but here's three more from my Rise of the Runelords campaign:
The heroes came upon the Cultists and IronBriar in the middle of one of their midnight ceremonies. As they waded in, Grimtusk used Acrobatics to throw himself into the middle of the cultists; trying to do as much damage as possible. Unfortunately, his flying leap into their midst ended in an ungraceful landing, dropping him prone before the band of murderers. With the party unable to help him due to numerous Sound bursts stunning them, the murderers made short work of him. Quote- "I should be okay as long as their not all rogues. Oh yeah, they're a cult of killers."
Character: Calvert, Human Cleric of Cayden Cailean
En route to Turtleback Ferry, the Heroes came upon a small tribe of Ogres who had been displaced from their holdings north. During the battle, the heroes seemed to have the upper hand, but they underestimated the strength of the Ogre Berserkers (Barabarian). I had them Power Attacking on every hit to up the drama, with the majority of hits needing at least a 15-16 to hit the PCs. This may have let them get careless as Calvert, despite previous injuries, attempted to finish off the wounded Ogre Berserker who lead the band. Unfortunately, he was not able to drop him before the Ogre got in one final swing, a critical hit, which reduced him beyond the threshold of death.
Character: Badzong, Human Mercenary (Fighter)
Between Dorella Kreeg's Spells and Jaagrath Kreeg's Human Bane Ogre Hook, things were extremely tense during the battle to retake the fort. Having massacred every Ogre who had crossed them thus-far in the assault, The heroes were surprised by the ease at which Jaagrath shrugged off their blows and returned them in kind. First to fall was Vale, flanked by Ogres from the adjacent room, followed by Kaven, as an Attack of Opportunity from Jaagrath smeared him against the walls. Badzong had only just joined these heroes but made a galliant choice to save their lives. He sacrificed himself facing Jaagrath, holding the line while his companions healed and regrouped. Though he has horribly eviscerated by the Pappy's cruel Ogre Hook, he bought the time necessary for Lucas, Paladin of Cayden Cailean (Knight of the Vineyard), to rally forth and strike the retributive killing blow. Pappy's head severed, the Paladin (despite being at 5 hp and the only PC conscious) thrust it forth into the courtyard and intimadated the rest of the Kreegs into abandoning the fort.
Name of PC: Camlo
Story: After defeting the Wendigo and having the bunk room's door to the outside ripped off in the fight the party turned to the Vekkers' room. Realizing they needed more wood for the fire the party decided to go to the old pine tree to cut it down. So they all lined up with the backs to the cliff and no where safe to run.
Alas as soon as the first swing of the fighter the undead monster acted. Striking everyone it deemed an enemy. After the second attack Camlo thought fast and dirty and dropped a fireball on the unnatural monster. The Horror Tree countered with two slams on the helpless wizard, one of which was a critical. Needles to say Camlo was flattened to a whooping -36 hit points.
Luckily the party's priest had the foresight to get the materials for a resurrection, just in case.
HurtWurst lived up to his name, critical hit, max damage on poor Relic in the first turn of combat.
We're a pretty casual group — and we want to reach the end of Burnt Offerings before xmas break — so I performed divine intervention and let him live on after consuming the party's entire healing reserve during the combat. But struck dead is struck dead, and so I post.
Name of PC: Sherry Floyd
Name of PC: Wade Valdemar
Name of PC: Shalelu Andosana
The seven players adventure group makes its way up to the tower, where Xanesha is waintng for them (I had an extra player for the day, who was playing with Shalelu). In the battle, the rogue was temporally petrified by medusa mask's Xanesha also. Wade & Shahelu were hit by the lamia and were knocked down in negative hit points. When the bard & the wizard/fighter of the group pushed the Angel Statue over Xanesha, the roof partially were down the tower, damaging seriously the Lamia and killing Shalelu and Wade.