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RotRL Obituaries


Rise of the Runelords

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Salingiel the 2nd level elven sorcerer
Burnt Offerings
Catacombs of Wrath
Death by sinspawn

The irrepressible elf made what amounted to a colossal mistake when he dropped some blood into the runewell, thus summoning a sinspawn. This was done when the party was half in this chamber and half in the previous one, and not at all ready for a fight. Salingiel also only had one HP at the time, and knew what would happen as they had summoned a sinspawn previously.

Salingiel thought he was clever by using Mage Hand to drop a vial of blood into the runewell from a short distance away. The sinspawn won initiative and proceeded to rush the sorcerer and bite his face off, dropping him to -7 HP immediately; the sorcerer only had an 8 Constitution so he had one turn to stabilize or bleed out. He bled out.

This could almost be considered suicide by summoning, if I know this player well (and after almost thirty years of friendship I think I do). Then again, the elf was always eager to keep on with the delving, and didn't want to wait while the party debated about what to do next. This got him into trouble in the glassworks as well, as he went into the basement alone and ran into Tsuto and a whole mess of trouble while the rest of the party was occupied interrogating a goblin.

RIP Salingiel, you'll be missed by not just your fellow adventurers, but all of Sandpoint (especially Shayliss).

Dark Archive

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Leandro Garvel wrote:
Bellona wrote:

Yikes!

My condolences. Are there any plans to send in a back-up party from Sandpoint/Magnimar when there is no more contact from the orginal characters?

They weren't organised enough as a party to have set up a contingency plan, but I've offered them a similar arrangement as many influential NPCs in both places knew where they were going.

They haven't decided yet though, as we were planning on moving onto Strange Aeons when we finished RotR, and we might just move onto that AP early.

Well RotR's worst possible ending is pretty Lovecraftian so that is oddly suitable :D


I tend to be quite an easy going GM, and only kill characters when it is really needed.

Anyway, the bard with 8 hitpoints went toe-to-toe with Two Lamia Matriarchs whilst the Shadowdancer and the Barbarian were still what seemed like a mile away from the combat.

RIP you gloriously stupid B***ard!

Sovereign Court

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CorvusMask wrote:
Leandro Garvel wrote:
Bellona wrote:

Yikes!

My condolences. Are there any plans to send in a back-up party from Sandpoint/Magnimar when there is no more contact from the orginal characters?

They weren't organised enough as a party to have set up a contingency plan, but I've offered them a similar arrangement as many influential NPCs in both places knew where they were going.

They haven't decided yet though, as we were planning on moving onto Strange Aeons when we finished RotR, and we might just move onto that AP early.

Well RotR's worst possible ending is pretty Lovecraftian so that is oddly suitable :D

Quick update: we forgot the Black Blade had the True Resurrection 1/month special purpose power (randomly rolled).

So the BBlade True Rezzed the Magus, who then used a scroll to Planar Ally in a Glabrezu, and made a Treacherous Wishcraft (the Mark of Treachery variant) deal with it to Wish for the Revive the Dead option of the Wish spell, which then Rezzed the rest of the party.

Campaign continues! Woo!

Also the Magus now owes a Glabrezu a Wish spell...


Name: Nanook, Wolf animal companion of Fiddle-Eye the Elvish Ranger.
Level: 5
Catalyst: Hungry Ghouls.
All my PCs stormed into the Farmhouse full of Bravado and bad dice rolls. Everyone started to get paralyzed so I ruled they were hungry and took a couple rounds to feast on Nanook so they could flee and avoid a TPK.

Name: Ruby, Roc Animal Companion of Stonefist the Druid
Level:7
Catalyst: Petrified while flying.
While fighting Xanesha on top of the clock tower she climbed down onto the outside of the tower, so Stonefist sent his just recently upgraded Roc to try and knock her off. One Medusa mask blast later we got a gigantic bird statue falling about 160 feet to the surface below. I was quite glad that bird was proving to be pesky.

Name: The Badgerine, Badger animal Companion of Fiddle-Eye.
Level: 8
Catalyst: Angry Ogrekin
While trying to save the firepelt cougar animal companion, Rukus lays waste to Fiddle-Eye's second companion. He was not impressed.

Name: Kazmucker dwarven Barbarian of ridiculous strength
Level: 9
Catalyst: Interupted a masterpiece.
Gragavan did not appreciate his painting being disturbed, so when Kazmucker just laughed when Gragavan threw his "paintbrush" at him, he went to work. My first ogre hook crit and a very satisfying first PC kill. Unfortunately for me Stone-Fist his adopted Half-Orc Brother cast reincarnate and Kazmucker rolled up an Orc. He couldn't be happier with the change.

Name: Fluffy, Boa Constrictor Animal Companion of Fiddle-Eye.
Level: 9
Catalyst: Second Ogre Hook Crit of the session.
Papa Jaagrath did not like being grappled by the powerful snake, so he split it in half like a hot dog bun with his ogre hook.

Name: Stone-Fist, Half-Orc Druid.
Level: 9
Catalyst: Scorpion Construct with a skull addiction.
The sight of the dreaded skull ripper really freaked most of the party out so when Stone-Fist got grabbed nobody was able to get to him in time to save him. Luckily Gomukson their Dwarven Cleric got to right beside him though. One Breath of Life down his Throat Hole later and he was back with 4 HP.

Name: Fiddle-Eye, Elvish Ranger.
Level: 11
Catalyst: Stone Giants making last stand.
The party was quite quick on thwarting the raid on Sandpoint but in order to do so they split the party. Fiddle-eye and Gomukson found themselves alone stopping the Band of giants raiding the noble houses. Frustrated with their inability to hit the dwarf, they gained up on the skinny elf shooting at them from afar. Unfortunately reinforcements via a flying wizard was too late to stop his death. Fortunately life was just a quick plea to Gomukson for some Raise Dead after the raid was mopped up.


DMing a group with a good friend and our teenage children, that is part RotRL adventure path material interspersed with side quests that develop back stories and help with leveling (It's a group of seven PC's, so they are always one to two levels under the suggested development even with the addition of extra monsters or raised CR's).

Name: Drac Nathal, Half-Orc Druid
Level: 2
Catalyst: Warchief Rip Nugget & his mighty "steed" Stickfoot
The party entered the throne room with little planning, and the druid who was being played as if he was a tanky fighter suddenly found himself surrounded. A crit on Rip Nugget's charge did him in. Fortunately, some of the PC's had played the adventure in the Pathfnider box set, and had a "freebie" resurrection scroll.

Name: Harsk, Dwarf Rogue
Level 3
Catalyst: Angry Shadow
Flummoxed by the coin slot into the Portal of Greed, the party split in various directions to explore. The spellcasters raced through the crypt awakening the Shadows to see what was further on. The two dwarves, Rouge and Paladin decided to stay and fight. Only one survived. There was much complaining about the money they lost to resurrect the surly rogue.

Name: Belfyr, Human Cleric
Level 5
Catalyst: Standing in the way of an angry Revenant
A party of mostly teenage boys is intent on fighting everything, even when you've given them plenty of clues that the monster has other interests (like finding and killing Foxglove). The party cleric learned that sometimes the consequences are fatal. The cleric remained dead, and a Bloodrager was rolled.

Name: Lapis Lee, Gnome Sorceress (Our groups one brave female player)
Level 7
Catalyst: A Titan Centipede in the Ashwood Forest south of Turtleback Ferry
On a side quest to the Cinderplains to learn more about the parties new Bloodrager (a Shoanti from the Cinderplains), a random encounter almost turned into a TPK. Poor Lapis was one shot, and eventually raised by a Shoanti Oracle.

Name: Wolfie von Wolfenstein, Wolf Animal Companion of the aforementioned Half-Orc Druid.
Level 7
Catalyst: A Titan Centipede
Poor Wolfie von Wolfenstein died next to Lapis the Gnome one shot was well.

Name: Talys, Elf Magus
Level 7
Catalyst: Jaagrath Kreeg reinforced by Lucrecia
Talys is the "leader" of the group played by the other father. Tactics remain a problem with so many young males vying to "wreck me". Having entered Fort Rannick through the basement, they had already encountered Lucrecia in the cells below. I had her retreat to here to inform Jaagrath of the intruders. A split party soon found themselves fighting these two bosses and additional ogres on the first floor. Talys found himself sadly isolated and dead because of it. Would have been a TPK, if not for the sage "advice" of the friendly NPC's Jakardros and Shalelu who called for a retreat.

Name: Volgar, Human Bloodrager
Level 7
Catalyst: Ogre Fighter interrupted as he "painted"
A second attempt at the Fort, found the player of this PC (formerly the now dead cleric) once again refusing to step aside and seek some healing. Prudence and consequential thinking may not be his strongest point.


Name: Aldamir
Race/Class: 17 Elf Wizard (Conjuration)
Adventure: Spires of Xin Shalast
Catalyst: Karzoug Image, rolling a 1 on a save and chain lightning

Group is just entering the Pinnacle. The Wardens of Wind at the "front door" call out an alarm before they are quickly slaughtered. Viorian and the Wardens of Thunder respond and confront the pc's in X2 (I don't believe in the "monster waits in its room" philosophy.) A round into the fight, Karzoug's image shows up and drops a Wail of the Banshee on the pc's (and some summoned T-rex's) - I also don't believe in slow pitch so I see no reason for Karzoug to hold back - the pc's are here for one reason - to kill him.

The wizard has Moment of Prescience running so his chance of saving is really good. But not if you roll a 1. He has two Hero Points and cheats death. Unfortunately, the Wardens haven't unleashed their Chain Lightning's yet. They hit a surviving T-Rex - since it has the most pc's within 30 feet of it for the secondary bolts, including the unconscious wizard (See Also, the downside of gargantuan allies.). The first one is stopped by the unconscious wizard's spell resistance (from Holy Aura) but the second one isn't. Unconscious wizard is now a dead wizard. The cleric uses a True Resurrection scroll in the next round to bring him back. Thank you, Morgiv and the Spared.


Name: Perellon Derexhi
Level/Race/Class: 13/Half-Elf/Cavalier
Adventure: Sins of the Saviours
Catalyst: Fighting alone against Yerrin-Ku, while the rest of the group fought on other fronts

This was pretty straight forward. On the day of his wedding with Shayliss Vinder, after the wedding the group went down into Scribbler's lair. Perellon was the only one fighting against the Glabrezu, while the rest of the group fought against The Scribbler and two Hezrou demons at the same time. It was a long fight, both participants dealt damage, about 60 points per round on average, but in the end, Yerrin-Ku had hit points left while Perellon died. He was of course ressurrected shortly after to die another day. Obviously, death did technically part him and his newly wed wife. So, I'm not sure if he did that on purpose to get unwed by a technicality.

Name: Damiana Verbana of the Silken Veil
Level/Race/Class: 13/Changeling/Cleric
Adventure: Sins of the Saviours
Catalyst: Friendly Fire by the Wizard

Trapped in a fog cloud and unable to see his targets, Peter, the wizard, decided to cast Colour Spray on The Scribbler and one of the Hezrou. The rogue, Azarni, used her fog-cutting lenses to see through the cloud and guide his aim. Due to miscalculation however, Damiana got caught in the spell. The dice rolled bad for her and she was poisoned which resulted in instant death. She too was brought back later.

Honorable Mention: Peter, 13/Elf/Wizard
Saved by his Cobstitution score, he didn't die, but had a very, very close near death experience before the rogue could bring him the healing potion at the last second.

Worst wedding party ever


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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

That sounds more like a Prismatic Spray than a Colour Spray ...

Possibly dying "on purpose to get unwed by a technicality" and "Worst wedding party ever" have got to be some of the funniest comments on this thread! :D


Bellona wrote:

That sounds more like a Prismatic Spray than a Colour Spray ...

You're absolutely right. That's what I get for posting after midnight


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Vomitus the 3rd level dwarven fighter
Killed by Ripnugget

Vomitus was laid low by a critical hit from Ripnugget's magical shortsword in the Thistletop Trophy Room. He slowly bled out while the rest of the party tried to fight off Ripnugget's minions, but they were unsuccessful in their attempts to aid him. Vomitus will always be remembered, for his name is forever carved into the timbers of The Hagfish.


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Name: Scro Varrus
Level/Race/Class: 3/Human/Paladin
Adventure: Burnt Offerings
Catalyst: Nualia

The party found the stairs leading to the lowest level of Thistletop and immediately descended, avoiding the cathedral and leaving themselves vulnerable to the yeth hound's bay. Nualia, alerted to their presence, cast obscuring mist, leading them directly into the glaive trap. The ranger was then affected by the hounds bay, leaving the party without their main ranged damage dealer. After a few (pretty successful!) rounds of combat, the paladin, down to 12HP, charged at Nualia, down to 4HP. Pally missed, Nualia went next and crit, and after the party retreated and rested, they went into the cathedral and found the Paladin's corpse sacrificed as an offering to Lamashtu. The party cleric, who also worshipped Sarenrae, was so wracked with guilt that he considered leaving the party for good to try to atone for his failure to protect him.

Shadow Lodge

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Name: Nordramel Embermaw
Vital Statistics: Kobold Unchained Rogue 3/Pride Illusionist 3/Arcane Trickster 1
(I let him use Gloves of Arcane Cheating to get around the Mage Hand prerequisite, okay?)
Adventure: The Skinsaw Murders, Part 7
Catalyst: Xanesha, Pride, Fall.

The Gory Details:
Xanesha hadn't dropped anyone, had been affected by a Touch of Gracelessness, and a max-damage crit from the greatsword-wielding fighter had her on the ropes. She handily made her Acrobatics check to avoid AoOs from everyone as she leapt off the tower to Feather Fall to safety. Everyone was out of spells, the only one with a bow had given up, and the fighter just fell past her, relying on his Boots of the Cat and missed with his attack. Xanehsa was able to heal herself in mid-air, and everyone was afraid that she'd get away on the next round.

Nordramel had only one recourse: His Stealth beating her Perception, he leapt off the tower, the point of his rapier leading the way. Counting as a charge and a sneak attack, as well as an extra d6 of impact damage, he landed directly on Xanesha's head, instantly killing them both.

Apsu himself was impressed by Nordramel's heroic sacrifice, and allowed Sarenrae to help him back to the living world, where he was still needed.


Best. Death. Ever.


Name: Rumble
Level/Race/Class: 14/Dwarf/Arcanist
Adventure: Sins of the Saviours
Catalyst: Splitting the party/Chernobue Darkness

The party began wandering in the Festering Maze, and split up to track more ground. When they ran into the Omox Demons, I thought they would stick together afterwards, given that they had a hard time of it, but they split up again, and when the party tank found the Chernobue, Rumble thought for sure that the tunnel he was in would loop around so he could flank. He was right, but he himself crossed paths with the second Chernobue. I should mention that this particular Dwarf often enjoys popping into the front line, relying on his Dimension Slide Arcanist to allow him to exit when he gets hurt. However, when the Chernobue used it's spell like ability to create a magical darkness, Rumble could no longer see a place in which to slide away. He thought the druid was backing him up, but she had one of those prescient player moments, and fled back to the levers to pull the "cleaning" lever not knowing what it would do. It turned out well for the party as a whole, but Rumble dropped unconscious the next round and bled out while the Chernobue was dragging him through the muck to munch on him in it's preferred eating spot.

Silver Crusade

Fromper wrote:

Name of PC: Relyn

Class/Level: Flame Oracle 13
Adventure: Fortress of the Stone Giants
Catalyst: Mokmurian
Story: Mokmurian is smart enough to target the healer early and often once he knows who that is. All it took was a single Disintegrate spell to take Relyn from full HP to dust.

So am I a "soft" GM for only having 2 PC deaths so far, this late in the adventure path? I actually had two other opportunities to kill PCs, but I let them survive by intentionally using weak monster tactics instead of going for the killing blow. In both cases the weaker tactics could be justified given the situations, but the more ruthless tactics made slightly more sense and are probably what I should have done.

And two years later, we'll still playing this AP, and Relyn died again... to the same spell.

Name of PC: Relyn
Class/Level: Flame Oracle 17
Adventure: Spires of Xin Shalast
Catalyst: Karzoug
Story: They went in the "front" entrance to the spire, instead of Mokmurian's entrance, and faced the giant guards. As soon as they finished those and opened the doors to go further in, things got a little nuts. Besides the Karzoug projection, there were giants, Khalib, hungerers, Viorian, etc coming at them in wave after wave of combat. Karzoug and Khalib intentionally hit the group with low level mass transmutations to eliminate the 3 defenses per day from their dominant weapons from some of them before hitting them with harder stuff.

They survived all that ok, killing lots of Karzoug's top lieutenants. Then they opened the other door near the entrance, just looking for a place to rest up safely, and saw another Karzoug image on the other side. He beat most of the party in initiative, and knowing that Relyn's weapon had already absorbed 3 transmutations and was no longer protecting him, Karzoug shot him with a Disintegrate spell. Relyn rolled a 29 on the save, which isn't enough. If I'd rolled average damage, he would have just barely survived, but I rolled really well on the damage, and Relyn is once again a pile of dust.

And despite have two scrolls of True Resurrection and a scroll of Resurrection that could be used to bring him back, they no longer have a party member who can use those scrolls. Nobody else even trained UMD. I'm thinking the Planetar should be able to do it, if they can get his help, but they don't know about him yet, and they're reluctant to continue exploring without their healer.

Also, after being disintegrated as a human the first time, Relyn was reincarnated as a halfling. If they do True Res this time, will he come back as human or halfling?


Pathfinder Adventure Path Subscriber

That's awesome.

It's completely reasonable for the planetar to be able to use those scrolls. She casts spells as a 16th level cleric. All they have to do is find a way to free her from the compulsion to kill them all.

As for the True Res, I would say he comes back as a halfling, for two reasons: 1) the Reincarnate changed his race; 2) this way the player doesn't have to redo his character sheet, or deal with the fact that suddenly none of his clothes fit.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Technically this death was averted by hero points (which I only allow for escaping death), but I think that it still counts. :)

Name of PC: Ashlon
Class/Level: elven male, Evoker 11
Adventure: Fortress of the Stone Giants
Catalyst: Scythe critical from a redcap

Story::
The party had defeated the undead spiders guarding the entrance to the small tunnels and then proceeded into the cave system. About halfway through, their point man noticed a light source in a side cave. (I was using the Twisted Caverns flipmat for this section.) While they had occasionally heard sounds of movement so far (redcaps scurrying around out of sight), the party had no clue as to what was in the tunnels with them. Therefore they decided to investigate the light source. The rogue was a bit ahead of the main party, and discovered that the light came from an "abandoned" lantern - at which point the entire party was jumped by redcaps who had been lying in wait.


Name of PC: Aily Everlocks
Class and Level: female human Rogue 9
Adventure: Skull's Crossing
Catalyst: Skulltaker troll

The fight was going great until she got hit with a rend attack. Luckily saved a permanent death by a nearby cleric of Sarenrae who'd just learned breath of life!


Name of PC: Aily Everlocks AGAIN
Class and Level: female human Rogue 9
Adventure: Skull's Crossing AGAIN
Catalyst: Grazuul

Having been forced to flee from him earlier when he knocked out both the rogue and the fighter, the party figured they were prepped and ready for a second match and came busting into his lair ready to go. The cunning troll was, alas, hiding in his side room. Once the party split up to find him, it was pretty easy for him to grab Aily for some underwater shredding action. Aily was saved again by the cleric and after the wizard polymorphed the fighter into a giant octopus, the scrag had no chance.

Liberty's Edge

Pathfinder Adventure Path Subscriber

I've been playing RotR for years and years now, but I don't have that many obits to speak of! Well, none that lasted. Does it count if they were rezzed?

Name of PC: Karromar Blood-of-Dawn
Class/Level: CG Shoanti Bloodrager
Adventure: Burnt Offerings
Catalyst: Sicknasty combo of Erylium and Sinspawn
Story: Karromar was always eager for a fight but this was the first real spellcaster we'd encountered and the poor fella had a terrible will save. He'd done some crazy things in his short existence but the well-timed combo of a sleep spell/hex and a Sinspawn coupe-de-grace were all she wrote for the poor fella. With the party's meatshield gone the Sinspawn were free to focus on our party's oracle and take them out as well.

Name of PC: Milosh
Class/Level: NG Varisian Oracle of Lore 2
Adventure: Burnt offerings
Catalyst: See above
Story: Sadly, also see above. Milosh, however, was mostly bodily intact and able to come back later! Him being but a poor farm boy who was caught up into things he didn't fully understand, however, decided to stick it out at Sandpoint and help teach the children with his newfound mystic knowledge.

Name of PC: Ailen
Class/Level: CG Chelish Oracle of Battle 3
Adventure: Burnt Offerings
Catalyst: A random encounter table gone horribly wrong.
Story: Y'know people talk about the Sandpoint devil... But it's a whole other thing to actually be dumb enough to fight it. Especially at lower level. The party tried to take what was left of his body, which was sadly only a lower leg with his boot still on, and were dismayed to find out that raise dead needs a bit more than that. Ailen didn't receive a proper resurrection until we scraped up enough cash to go to Magnimar but that leg was just never the same.

Name of PC: Mimlindia, Tennyson, and Aidan
Class/Level: All roughly around 9 or 10; Gnome Necromancer, Human Bard, Human Oracle, accompanied by Shalelu Andosana
Adventure: the Hook Mountain Massacre
Catalyst: Black Magga
Story: One of those nights with bad rolls, sadly. Magga's breath rendered us all confused save for the wizard who was summarily taken out the next round by a tentacle. Shalelu accidentally killed the Bard in her confusion, and the Oracle was the next target of Magga's tentacles. Shalelu nearly killed herself, but Magga retreated and she had the arduous task of dragging all the bodies out of the water.


Pathfinder Adventure Path Subscriber

Name of PC: Ronia (a cohort)
Class/Level: NG Cleric of Ng 12
Adventure: Sins of the Saviors, the Festering Maze of Sloth
Catalyst: Shot to death by party ranger
Story:

Because it didn't suit my group's play style, I have split out the seven dungeons of RuneForge and placed them on the material plane in places that correspond roughly to the old Thassilonian provinces.

In the Festering Maze of Sloth, I got rid of the Omox Demons and Chernobues in favor of a rival adventuring party dispatched by Karzoug to secure or destroy sources of the components for runeforged weapons. They were:

Topaz - f medusa ranger 9, party leader
Chuluun - m half-orc witch 13
Zane - m android wizard 13
Gwen - f unchained rogue 13
Hadley - m fighter 13

Hadley got panicked for 14 rounds after failing a will save and fled the dungeon. Then Topaz got plane shifted to a random plane by a Prismatic Spray. After that the rest of them decided a strategic withdrawal was in order. In order to slow down the party, Chuluun cast Dominate Person on Dova, the party ranger, and ordered her to shoot her friends. Two failed will saves later, Dova set about doing just that.

It was in an attempt to rescue her ally from these mental shackles that Ronia fell. She used her Travel Domain's Dimensional Hop ability to get into sight of Dova, and attempted a Dispel Magic on the Dominate Person. Sadly, the Dispel failed, and immediately after that Dova filled poor Ronia full of arrows, killing her in one round.

Happily one of the other party members was able to use Breath of Life on her. Dova then got grappled and tied up.

As a delaying tactic, it worked great! The rival adventurers all got away. Though Topaz is stranded on another plane of existence.


Name of PC: Shuo
Class/Level: samurai 5/fighter 2
Adventure: The Skinsaw Murders
Catalyst: Xanesha
Story: One charcter in the party had a bird familiar. When they approached the Seven's Sawmill, it was sent to scout and was able to find the rookery and talk to ravens. In the end, the party decided to go to the Clock Tower first, completely skipping the Sawmill for the time being.
In the tower, after defeating the Scarecrow, they once again sent their bird familiar to scout. He got as high as to the faceless stalker's level and saw them having a trap prepared. To prevent them from triggering it,they sent the samurai had fly cast upon him and was sent ahead. He succesfully kept the facelass stalkers occupied, but by the time the rest of the party joined him, he took some significant damage. They sent the bird to scout again, but by now, Xanesha was alerted and invisible, so it hasn't spotted her. The party decided to check the top. In the resulting fight the samurai died, and the rest of the party was forced to flee.

Name of PC: Hargev
Class/Level: barbarian 9
Adventure: The Hook Mountain Massacre
Catalyst: ogre hook power attack critical from a Kreeg ogre
Story: Using a lot of clairvoyance, the party was able to locate Jaagrath's room while staying unnoticed, and using a combination of dimension door and invisibility they assasinated him in his sleep, although they put the fort on alert and had to dimension door away again. Knowing that there's an enemy who can strike them in such a way, Lucrecia decided to abandon the fort, but remained in the area.
A couple of days later, the PCs were ambushed on the road, and in the fight the barbarian was hit with a power attack critical hit by one of the Kreegs, resulting in 6d8+66=104 damage in one hit.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
kaineblade83 wrote:
Story: Karromar was always eager for a fight but this was the first real spellcaster we'd encountered and the poor fella had a terrible will save. He'd done some crazy things in his short existence but the well-timed combo of a sleep spell/hex and a Sinspawn coupe-de-grace were all she wrote for the poor fella. With the party's meatshield gone the Sinspawn were free to focus on our party's oracle and take them out as well.

A coup de grâce on a PC? That's rough.


Name of PC: Murka! Avertin
Class and Level: male half-orc Fighter 9
Adventure: Shimmerglens
Catalyst: Juju zombie ogre fighter

So Chapter 3 has not been so kind to my party! I knew that one of my team would get bored in the Shimmerglens without anything to fight so I slammed out a quick encounter - a couple ogres and one of the Kreegs, the ogres that Lamatar and Myriana managed to kill before being ambushed, transformed into juju zombies by the fen's twisted magic. Murka! the brave half-orc was chopped down by 73-hp crit and a failed Fort save against massive damage.

Lacking diamonds and having just learned that Myariana can cast reincarnation, the team returned to her to plead their case. The nymph was unconvinced...until the ranger rolled a 20 on a Perform (dance) check and reminded her, for just a moment, of the things she once loved. Murka!, now Murka'a the half-elf, lives again to fight another day.

Liberty's Edge

Name of PC:Parker
Class and Level: Female Half-Elf 5th lvl Rouge
Adventure: Misgivings
Catalyst: True Love

Misgivings:
The party of three were worn down by the surprisingly nimble goblin ghast, Parker had slowly becoming more and more resolved she would save Aldern from the horror of his grandfather.
Parker it should be noted was the chosen one. Upon entry to the Laboratory the druid leading them became convinced he saw his shadow on the wall and began eating it. Upon Parker's entry the Skinsaw man ran forward and got a critical on her. The Sorcerer promptly hit this new attacker with magic missle. When the skinsawman next got a chance to act Aldern made an appearance deeply sorrowful for everything, before he got too far though Lordship took control and continued the assault. The druid and Sorcerer both fought hard but Parker was convinced she could reach the man with in and spent her round with diplomacy and intimidation trying to draw out the man she loved ("Iesha maybe dead, but I'm still here!" was a favorite of mine), saddly her resolution to save the man was her undoing, lacking Parkers attacks it took to long to kill the former man and she died.


Name of PC: Thorsun
Class and Level: Half-Orc Paladin 7th level
Adventure: Fort Rannick
Cataylst: Hookmaw Kreeg

Battling a few Ogres in the corridor, the noise alerted Hookmaw Kreeg to intruders. Hookmaw moved to the door and readied an attack if the door opened.

Thosun, the half-orc paladin was firing arrows down the corridor with his back to the door. It seemed like the ogres in the corridor were close to being finished off, so a wizard in the party decided to open the door. He was immediately attacked by Hookmaw, survived, but ran off. Blocked by everyone else in the corridor, Thorsun the half-orc paladin tried to fire some arrows at Hookmaw. But the close proximity, reach, and attacks of opportunity lead to a few massive blows and Thorsun was slain quickly.

The wizard deeply regretted his actions, and will be forever wondering, why oh why did I open that door?

as a GM, I only had one foe to attack, so there were no other choices. I didn't realize the paladin was so low on HP, and the final blow did 20 points of damage (when he only had 3). The player forgot to heal himself with "lay on hands", otherwise, would have likely survived. This was the first time a player ever died with me as GM.

Three mistakes were made that all helped contribute to the death of a PC:
1) going off on your own (opening a door) - wizard
2) not using lay on hands to heal (swift action) - paladin
3) using a bow in melee (attacks of opportunity from Ogre) - paladin


Name of Pc: Stonefist
Class and Level: Level 12 Half-orc Druid
Adventure:Under Jorgenfist
Catalyst:Bad Campsite

The party had cleared out Mokurian and his minions on the library level, but still had no password to access the library. They decided it must be in the black tower. They went up to the level they had mostly cleared and faced the Lamia cleric sisters and their dragon pets. After this battle they decided to rest up and cast Stone wall to enclose themselves in.
I was nice enough to wait until morning before Lokansir came knocking and used his Earthshaking bellow to collapse their stonewall encampment onto themselves.
Stonefist wildshaped into an Earth Elemental to escape the rubble but ended up right in front of Lokansir. And he of course got a crit. Was a bad wake up call. Another Raise Dead from Gomoksun fixed him right up.

Name of Pc:Fiddle-Eye
Class and Level:Level 12 Ranger
Adventure:The Black Tower
Catalyst:Flurry of Blows

The gang made their way into the icy tower with everyone flying, and charged straight into The Black Monks tomb. Everyone except Fiddle-Eye failed their save against his despair aura. The Black Monk assumed that he must be the strongest to not fall to his aura. Boy was he wrong. Fiddle-Eye dropped after the fourth punch. Once the rest of the gang got their act together and put the Monk to rest, Fiddle-Eye opted for a resurrection spell. He rolled a Half-Orc of course. Now my original 3 players are all some form of Orc. I can see the whole party being Orcs before we are done lol.


Pathfinder Adventure Path Subscriber

Name of PC: Narcela
Class and Level: Ranger 7
Adventure: The Skinsaw Murders
Catalyst: Xanesha's Spear
Details: Xanesha opened up against the ranger after drawing the group up into an ambush using an illusion. While the initial attack was insufficient to down the ranger, a thrust or two later and the spear plunged through Narcela's heart - ending the Shifter Ranger with no chance of healing pulling her back from the brink.

Name of PC: Kena
Class and Level: Druid 7
Adventure: The Skinsaw Murders
Catalyst: Xanesha's Medusa Mask
Details: Kena had chosen to keep out of the range of the spear by keeping herself as an owl, flying around the outskirts of the tower. Unfortunately, Xanesha was able to take advantage of this by using the power of her mask to attempt to turn the spellcasting owl to stone. One failed Fortitude save later, the gnome Druid plunged from the sky, taking enough damage even as a statue upon hitting the ground to kill her outright.

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