Excited about Goblins again?


Lost Omens Campaign Setting General Discussion

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It seems like 3/3.5 has been so focused on Orcs, Demons/Devils, and Dragons that the little beasties have gotten lost in the fray. I just have to ask.. Did Pathfinder 1 make anyone excited about Goblins again? I know I am. :)


Oh definitely. I can't wait to play the little guys in my game.


I was always excited about goblins, particularly half-fiend goblins serving demons, half-dragon goblins serving dragons, and orcs beating up on goblins. ;)

Liberty's Edge

They're crazy. Trying to kill dogs. Sick byoches.

I bet the hobgoblins and bugbears are mental cases.

Sczarni

Heathansson wrote:

They're crazy. Trying to kill dogs. Sick byoches.

I bet the hobgoblins and bugbears are mental cases.

so do pathfinder goblins have a 6th sense for ratting our were-canines? Heathy - might want to be careful


Goblins and such have always been some of my favorite monsters, I really like the flavor Paizo have given the standards of the game.


Pathfinder Adventure Path, Rulebook Subscriber

I've always loved goblins... just not D&D goblins. D&D goblins are usually used as humanoid speed bumps. By contrast, I'm inordinately fond of Labyrinth Goblins (probably my faves.)

But the Goblins of Pathfinder have such character and vibe to them, I can't help be excited about the crazy lil' gnawers. They feel so impish, twisted, and kinda-supernaturally-not-exactly-natural, even if it is mostly flavor-texted.


Pathfinder Adventure Path, Rulebook Subscriber
Cpt_kirstov wrote:
so do pathfinder goblins have a 6th sense for ratting our were-canines? Heathy - might want to be careful

Actually, Heathy should be okay. The goblins 'r' down with wolfies. They'd want him to be their homey or something.

... I should never use the word "homey" in a sentence ever again. I just can't pull it off. -.-;


When I gave my players a preview of what the Pathfinder goblins are like, half the group fell in love with them instantly and actually asked (jokingly, I hope) if I could restructure the adventure path to be played from the goblin's point of view so they could all play goblins!


Most definitely excited about Goblins!

I ran them to fantastic success today - haven't gotten that good a response in a long time. Way to go Pathfinder!


Pathfinder Adventure Path, Rulebook Subscriber
Paul Richmond wrote:
When I gave my players a preview of what the Pathfinder goblins are like, half the group fell in love with them instantly and actually asked (jokingly, I hope) if I could restructure the adventure path to be played from the goblin's point of view so they could all play goblins!

Funny you should say that. Reading the adventure has kind-of-sort of given me the bug to create a goblin pregen PC for one of the potential players of the Path when I DM it. The idea is that he/she's a member of an unmentioned local tribe who thought it was nuts that the other tribes were attacking Sandpoint, and would bring the hammer of humankind down upon them all. His/her tribe drew rat-tails (like drawing straws, but stickier)... he/she drew the short tail, and was sent off to warn the human town the night before the first attack, and basically tell them, "It isn't us! The ****** tribe doesn't have nothin' to do with this! Don't come hit us!"

The town throws him/her in jail & keeps him/her alive for questioning. Then, the next day, when the attack happens, someone (perhaps Sherriff Hemlock,) says, "Wait. We've got this goblin in the brig who actually came and warned us this would happen, last night!" They release the goblin PC into the party's custody, on the condition that he/she helps them stop this and serves as a goblin culture consultant/informant. In exchange, the town promises not to go to his/her tribe and hit them.

After travelling around with them & fighting off the other tribes, the Goblin PC decides it's a pretty sweet deal to have a bunch of longshanks around to protect you... plus, being able to walk into town and buy lots of food with adventuring money is probably just about the best thing in the world! (So that's what gold's really for!) Bingo... instant (plausable) Goblin fun for the party for the whole Adventure Path long instead of just the 1st story arc.

RPG Superstar 2008 Top 32

I can't wait to read the stuff for Bugbears and Hobbos in Monsters Revisited. For the time being, I can imagine Bugbears as just big goblins, with the Chaotic streak fully expressed, but I can't figure out how Hobgoblins (being LE and not idiots) fit together with Varisian Goblins. Or Golarion Goblins in general.

Edit: I just surprised myself. I went to the SRD to make sure I remembered Goblin alignments correctly (I did), and I was astounded to see that they did not have Intelligence penalties. I knew Hobbos didn't, but I would have sworn Bugbears and the Grots did. I suppose this just shows the difference between 'stupid' and 'just short sighted'.


If goblins are cruel to dogs, does that make Michael Vick a bugbear?

Liberty's Edge

Cpt_kirstov wrote:
Heathansson wrote:

They're crazy. Trying to kill dogs. Sick byoches.

I bet the hobgoblins and bugbears are mental cases.

so do pathfinder goblins have a 6th sense for ratting our were-canines? Heathy - might want to be careful

I don't sweat them ho's.

Paizo Employee Creative Director

Ross Byers wrote:
I can't wait to read the stuff for Bugbears and Hobbos in Monsters Revisited. For the time being, I can imagine Bugbears as just big goblins, with the Chaotic streak fully expressed, but I can't figure out how Hobgoblins (being LE and not idiots) fit together with Varisian Goblins. Or Golarion Goblins in general.

We've already done some work on bugbears, actually, since there's a bugbear in "Burnt Offerings." Hobgoblins are sort of the mystery right now. In my mind, though, it kind of breaks down like this:

Goblins: Spastic, energetic, swarming little pests.

Hobgoblins: Thin and lanky tall versions who are sneakier and MUCH more organized and who might even be capable of building nations.

Bugbears: Big oafish versions of goblins who rarely gather in significant numbers, who often live near goblins and hobgoblins and serve as guards, and who are probably the most evil and sadistic of them all.

That's not exactly the final breakdown, of course, because whoever tackles them needs to look more closely at their stat mods and abilities and skill bonuses to figure out how those things might affect their societies, but it's a start.

Liberty's Edge

Are hobgoblins going to be the standin "professional warrior/ samurai" goblins as they've been in the various D&D incarnations?

Liberty's Edge

Ross Byers wrote:
I can't wait to read the stuff for Bugbears and Hobbos in Monsters Revisited. For the time being, I can imagine Bugbears as just big goblins, with the Chaotic streak fully expressed, but I can't figure out how Hobgoblins (being LE and not idiots) fit together with Varisian Goblins. Or Golarion Goblins in general.

Yeah, I'm curious, too. Hobgoblins are my favorite humanoid monster--I've always envisioned them having the discipline (and effectiveness in siege warfare) of the Roman legions, creating their own martial arts, and being greatly skilled in metallurgy and smithing.

RPG Superstar 2008 Top 32

James Jacobs wrote:
whoever tackles them

Have anyone picked out?

Anyway, I always sort of liked the idea that Goblins don't breed true, because it explains why different types of goblin are always found around each other, and why various kinds of goblins haven't wiped each other out. It also ties the races together better, since otherwise there is little reason to believe that Goblins and Bugbears are related besides bane weapons, a move silently bonus, and religion. In Golarion, there isn't even religion, as racial deities are less common there.

Obviously, a goblin-goblin pairing produces mostly goblins, but has a chance to produce hobgoblins or bugbears. The same for other types of goblin for their respective kinds, with a slant toward making the little kind. A pairing between two different kinds of goblin becomes a wildcard, producing essentially random goblin types.

This means that tribes of little goblins get the occasional Hobgoblin or Bugbear champion, but Hobgoblin tribes can never be completly rid of the little blighters.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

My topic was so hyjacked. :)


Ross Byers wrote:
James Jacobs wrote:
whoever tackles them

Have anyone picked out?

Anyway, I always sort of liked the idea that Goblins don't breed true, because it explains why different types of goblin are always found around each other, and why various kinds of goblins haven't wiped each other out. It also ties the races together better, since otherwise there is little reason to believe that Goblins and Bugbears are related besides bane weapons, a move silently bonus, and religion. In Golarion, there isn't even religion, as racial deities are less common there.

Obviously, a goblin-goblin pairing produces mostly goblins, but has a chance to produce hobgoblins or bugbears. The same for other types of goblin for their respective kinds, with a slant toward making the little kind. A pairing between two different kinds of goblin becomes a wildcard, producing essentially random goblin types.

This means that tribes of little goblins get the occasional Hobgoblin or Bugbear champion, but Hobgoblin tribes can never be completly rid of the little blighters.

I think Birthright had it this way -- there were no real racial or cultural divisions, or even much variation in appearance beyond height; just three natural sizes of goblin.


Goblins are definately sick. I was reading Burnt Offerings with mouth open at some of the sh...stuff they pulled. Well done!

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TheCarrionCrawler wrote:
Goblins are definately sick. I was reading Burnt Offerings with mouth open at some of the sh...stuff they pulled. Well done!

Your my new best friend for bringing it back on topic.

Can't you just imagine the Goblin bard sitting in the back of the brawl dancing a little goblin dance as her chants that song?


SirUrza wrote:
TheCarrionCrawler wrote:
Goblins are definately sick. I was reading Burnt Offerings with mouth open at some of the sh...stuff they pulled. Well done!

Your my new best friend for bringing it back on topic.

Can't you just imagine the Goblin bard sitting in the back of the brawl dancing a little goblin dance as her chants that song?

YES!

I'm also impressed by the diversity that the goblins display emotionally and motive-wise. From Koruvus, to Gogmurt, to Ripnugget.

The Crawler started in 3.0 first...and goblins were never given the "threat" factor in the games I played in. This AP makes them rise above "cannon fodder" status. An enemy is as deadly as you make them, hampered only by your imagination.

I wish WotC had gone this route in their adventures/fluff instead of where they are going (you know, 4E.)

CC

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well they wanted to focus on the big bad and end game more then anything IMHO. Fact is, when 3.0 hit, everyone with a printer start churning out Races books for the low level monsters and Wizards was more then happy to let them while they focused on the stuff they knew we'd need for high levels.

But Wizards never really pushed the RP and if Star Wars Saga Edition is any indication (with the removal of Profession and Perform/Entertain skill.. hey there are dancers and musicians in Star Wars!) RP is probably the last thing on their mind.. especially since you don't need RP to move figurines around a grid... and that's really what makes them money, the figurines.

I still have my Slayer's Guides from Mongoose.. I should take another look at them.

Anyway, I can't wait to see what else Paizo does with the little critters.


Paul Richmond wrote:
When I gave my players a preview of what the Pathfinder goblins are like, half the group fell in love with them instantly and actually asked (jokingly, I hope) if I could restructure the adventure path to be played from the goblin's point of view so they could all play goblins!

This is what we're doing. No joke. They're Birdcrunchers, and the adventure starts for them when Ripnugget shows up and tries to get them on-board for an assault on Sandpoint. We're doing character creation (and possibly the first encounter or two) this weekend.

Sczarni

as a long-term Eberron player, i'm used to thinking about goblins as possible PC's, serious threats, and capable of great things.

the Gogmurt encounter and whole crazy, frenetic, gobliny pace of the combats really sold me on the race again.

especially if i get to play in this path (unlikely, but it could happen), i was thinking of a goblin druid wolf-rider. how fun!

-the hamster

Sovereign Court

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Goblins are the perfect pest, if you get mymeaning. They are capable of challenging the skill of lower level characters and the patience of the higher level as well. Swarmfighting is a must! Need a mug tipped over to start a bar fight? Blame the gobbo! Where's my faithful riding dog? Around the block under the gobbo! Now where did I leave that epic level gobbo. . .

Liberty's Edge

We just whacked a bunch on the pbp. Them goblin dogs is scary. Didn't know quite what the hell they were. Shoot, they look like that "chupacabra" that lady in Texas found. Nasty galoots.


I had always thought of goblins as just one of the low level monsters.

Now they have character! I love Paizo's goblins!


I was sold on the cover. Also the back cover illustration is fantastic!

I hope they (goblins) become an artistic staple. They look great, the little stinkers. Having higher-level ones would be great, jst as an excuse to have more goblins.

Generally I try to include them in games. I've got city goblins for PCs (there's an artificer in the party now), and crazy barbarian tribes (piranhas, etc.). I like the idea of them as swarms of little biters.

Labyrinth Goblins are a must, and if Pathfinder could have various breeds of the little guys... well, an artificer breed, some more "civilized" bands, some who specialize in steel armor, seige engines, etc.; ...who really needs bigger ones?

but yeah: keep these little guys coming!

RPG Superstar 2013 Top 8

fireinthedust wrote:

I was sold on the cover. Also the back cover illustration is fantastic!

Labyrinth Goblins are a must, and if Pathfinder could have various breeds of the little guys... well, an artificer breed, some more "civilized" bands, some who specialize in steel armor, seige engines, etc.; ...who really needs bigger ones?

Yeah, the first time my players encountered Paizo goblins, one of them asked, "there's puppeteers hidden around here somewhere, aren't there?"

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