Golarion's Moon ... For Sutter's eyes only?


Lost Omens Campaign Setting General Discussion

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Sovereign Court

The best arguments i've come across for driving factors behind humanities two revolutions has been increased populace and/or reduced resources reaching a point of pressure.

The first tipping point produced the Agricultural Revolution, the second the Industrial Revolution.

Is there any envidence for Galorian passing the second tipping point? Varisia certainly seems a long way from it.

I find that nothing ruins fantasy more quickly than chucking in bits of sci-fi (mainly because of the "if that, then why not this" which inevitably comes along; advanced tech is all or nothing). The chaositech of Ptolus is about as far as you can safely go - in my experience.

I also don't understand how a spaceship (your character spends several days in a metal box) provides better RP opportunites than a portal.


Erik Mona wrote:

The Moon is called "The Moon."

The Green Planet is called Castrovel.

The Red Planet is called Akiton.

--Erik

Thanks.

Travel on beams. Check.

The moon is made of cheese. Check.


GeraintElberion wrote:

The best arguments i've come across for driving factors behind humanities two revolutions has been increased populace and/or reduced resources reaching a point of pressure.

The first tipping point produced the Agricultural Revolution, the second the Industrial Revolution.

Is there any envidence for Galorian passing the second tipping point? Varisia certainly seems a long way from it.

I agree that Galorian has not hit the second tipping point. It may not have even hit the first in many areas. Technology does not advance evenly across cultures, though it does tend to get traded localy. we know one culture has the printing press and early firearms. I would suspect that similar era tech exist as well. Most of this would be in the early stages of developement or not heavily traded beyond other local cultures. Long distance trade would primarly focus on the money makers (spices, dyes, cloth, etc.) and not things like printing technology.

Also, given the level of (magical) technology that once existed, it is reasonable to assume some of that tech still exist in some areas. People are able to maintain it, but can no longer reproduce it. This offers a lot of adventure possibilities.

Using a real world example, the collapse of the Roman Empire left many frontier areas that had been risen up by Roman advancements without any means of fixing things that broke. Imagine if the aquaduct that delivered your only source of water stopped working. What would you do? There are all the more possibilities of adventure when the tech is magic-based.

If any thing, I see the Dark Ages as a good example of Galorian's technology level. Some areas are very primitive while others maintain a relatively advanced level of living thanks to either ancient technology or advancements in architecture that have been lost. You have a lot of bandits and raiding (often by monsters in this case) that need to be dealt with. Authority reaches only as far as a rulers resources allow.

Sovereign Court

Thraxus wrote:
Using a real world example, the collapse of the Roman Empire left many frontier areas that had been risen up by Roman advancements without any means of fixing things that broke. Imagine if the aquaduct that delivered your only source of water stopped working. What would you do? There are all the more possibilities of adventure when the tech is magic-based.

Forage from inferior alternatives, get diseases, community shrinks, settlement abandoned... that's pretty much the real-world pattern.

But bucking the trend and fixing the darned thing could make for a great adventure.


GeraintElberion wrote:
I also don't understand how a spaceship (your character spends several days in a metal box) provides better RP opportunites than a portal.

If you're not going to commit any time to the actual travel, you might as well just put your adventure on another island on Golarion. The travel is practically the entire point of putting an adventure off-Golarion.

I feel the same way about planar adventures too, but the planes have become so common that there's often little time put into them beyond "the wizard activates the portal".

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