The Fake Arena


Play-by-Post

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Garash Gnarlwood wrote:

“Har, har, din work!” taunts Garash, (being an annoying git).

“Now, you’re mine giant humie!” he yells, charging at Vanin, his shortspear out-thrust. (to square K7)

To hit: 1d20+8=24 - Hit (although I just realised I forgot to factor in the bonus from charging).

Damage: 1d6+6=11

Now, I seem to have it in my head that movement as part of a charge does not provoke an AOO from the subject of a charge, but I’m buggered if I can find that in the SRD. Can I have the arena master’s ruling?

“Git over ere Bitey!” yells Garash, but the wolf is still off cowering in a corner (for another round).

You may be tripped, roll your strength check first.


Vanin has no weapon out so he doesn't threaten at the moment. An AoO is not possible if you don't have a weapon. His fists don't threaten because he doesn't have Improved Unarmed Strike.

But you still could've been tripped by Rurin and need to roll your opposed check for that first.


False Arenamaster wrote:
Garash Gnarlwood wrote:

“Har, har, din work!” taunts Garash, (being an annoying git).

“Now, you’re mine giant humie!” he yells, charging at Vanin, his shortspear out-thrust. (to square K7)

To hit: 1d20+8=24 - Hit (although I just realised I forgot to factor in the bonus from charging).

Damage: 1d6+6=11

Now, I seem to have it in my head that movement as part of a charge does not provoke an AOO from the subject of a charge, but I’m buggered if I can find that in the SRD. Can I have the arena master’s ruling?

“Git over ere Bitey!” yells Garash, but the wolf is still off cowering in a corner (for another round).

You may be tripped, roll your strength check first.

Hmmm, I rolled it, guess I didn't put it in the post. Nope. looks like I didn't. Ok, here is the first part of my post, which appears to have been chopped off when I pasted it into here:

1d20+6=14 : Strength check to avoid trip.

As the halfling’s whip wraps around Garash’s leg, the orc braces himself steadily with one leg, and yanks the entwined leg hard, trying to drop the halfling – who handily releases his grip on the whip to avoid this fate.


So Garash stabs Vanin for 11 damage.....
and Logan is up.


Male Human Fighter 2/Sorcerer 1

"Ha! Nice one, Garash! Yer next, you smelly leperkawn," Nilgaar growls at Rurin, "but fer now the furball's gettin' it!"


Male Human Fighter 1, Monk 2

First off:

New Fake Arena Map.

LOGAN (25) B
VANIN (16) B
NILGAAR (13) R
RURIN (6) B
GARASH (5) R

Logan sees the enemy splitting up, and decides that won't do.

Logan jogs around the central circular wall, and drops his crossbow when he nears Nilgaar.

Spoiler:
Double move to Q7
Free action - drop crossbow

"What tricks do you have now?"


Male Gnome Bard 1/Cleric 2
Garash Gnarlwood wrote:
...As the halfling’s whip wraps around Garash’s leg, the orc braces himself steadily with one leg, and yanks the entwined leg hard, trying to drop the halfling – who handily releases his grip on the whip to avoid this fate.

Gnome, damn you! I'm a gnome! >:(

Contributor

Logan Gibbs wrote:

First off:

New Fake Arena Map.

Thanks for making it more accessible for where we are on the page, but it needs to be updated. Heinrich and Jathali are both dead and should be off the board, and the locations of most of the PCs are about two rounds old.


Bad troll Mere troll

I am aware of that... But it isn't my department.

tdewitt274 has been hypnotized by 4th edition... :-(

Contributor

Disenchanter wrote:

I am aware of that... But it isn't my department.

tdewitt274 has been hypnotized by 4th edition... :-(

Yeah, I know. I'm complaining in general (not at you), hoping the right ears (eyes in this case) see it and update it.

Liberty's Edge

Male Mothman Expert 5
Rurin Songsmith wrote:
Garash Gnarlwood wrote:
...As the halfling’s whip wraps around Garash’s leg, the orc braces himself steadily with one leg, and yanks the entwined leg hard, trying to drop the halfling – who handily releases his grip on the whip to avoid this fate.
Gnome, damn you! I'm a gnome! >:(

ah, crap, sorry. Didn't look at your profile, was just going by the avatar image - which I think is a halfling ... unless it's a gnome.... :-P


Male Human Fighter 2/Sorcerer 1

I need a judgment call from the Arenamaster. Logan has moved through a threatened square to reach Nilgaar, who still held his chain in one hand while he used his scroll on his last action. Technically, Nilgaar still threatens the squares around him, though if he makes an attack, it has to be with his primary hand since he has the scroll in his off-hand. I can't really find anything that specifically talks about attacking with a two-handed weapon with one hand, though the crossbow suggests that you can, but with a -2 penalty (a weapon that is normally used two-handed).
So, 1) does Nilgaar get an AOO? and 2) what penalty do you want to impose? My own thoughts were a -2 on the attack roll and just his regular strength modifier for damage since he isn't able to use it two-handed for 1 1/2 times damage.

Liberty's Edge

Male Mothman Expert 5
Steve Greer wrote:
Disenchanter wrote:

I am aware of that... But it isn't my department.

tdewitt274 has been hypnotized by 4th edition... :-(

Yeah, I know. I'm complaining in general (not at you), hoping the right ears (eyes in this case) see it and update it.

By my take, Vanin is at I7-J8, Rurin is at J9, Logan is (now) at Q7, Garash is at K7, Nilgar is at Q6 and Bitey is at T1 (or elsewhere at the Arena Master’s discretion). Does that sound right to everyone?

Liberty's Edge

Male Mothman Expert 5
Nilgaar wrote:

I need a judgment call from the Arenamaster. Logan has moved through a threatened square to reach Nilgaar, who still held his chain in one hand while he used his scroll on his last action. Technically, Nilgaar still threatens the squares around him, though if he makes an attack, it has to be with his primary hand since he has the scroll in his off-hand. I can't really find anything that specifically talks about attacking with a two-handed weapon with one hand, though the crossbow suggests that you can, but with a -2 penalty (a weapon that is normally used two-handed).

So, 1) does Nilgaar get an AOO? and 2) what penalty do you want to impose? My own thoughts were a -2 on the attack roll and just his regular strength modifier for damage since he isn't able to use it two-handed for 1 1/2 times damage.

I would say that using a two handed melee weapon one handed could either not be done, or would suffer a –4 non-proficiency penalty.

On the other hand, in my game I would rule that as part of the AOO you could drop the (expended) scroll to grasp the weapon in both hands to make the attack. After all, if you chose to attack with your chain on your next turn, you would not need to declare that you were dropping the used up scroll to take your chain in both hands and attack, you would just say “I attack with the chain”. IMO, it should be the same in this situation.
Of course, I freely admit that this logic helps my team, and the Arena Master may see things completely different.


Male Human Fighter 2/Sorcerer 1
Mothman wrote:
Steve Greer wrote:
Disenchanter wrote:

I am aware of that... But it isn't my department.

tdewitt274 has been hypnotized by 4th edition... :-(

Yeah, I know. I'm complaining in general (not at you), hoping the right ears (eyes in this case) see it and update it.
By my take, Vanin is at I7-J8, Rurin is at J9, Logan is (now) at Q7, Garash is at K7, Nilgar is at Q6 and Bitey is at T1 (or elsewhere at the Arena Master’s discretion). Does that sound right to everyone?

That sounds about right to me.


Nilgaar wrote:
Mothman wrote:
Steve Greer wrote:
Disenchanter wrote:

I am aware of that... But it isn't my department.

tdewitt274 has been hypnotized by 4th edition... :-(

Yeah, I know. I'm complaining in general (not at you), hoping the right ears (eyes in this case) see it and update it.
By my take, Vanin is at I7-J8, Rurin is at J9, Logan is (now) at Q7, Garash is at K7, Nilgar is at Q6 and Bitey is at T1 (or elsewhere at the Arena Master’s discretion). Does that sound right to everyone?
That sounds about right to me.

That's what I got too. Sorry, it's like a moth to a flame... ; ) That, and the Pathfinder #1 is out.


Male Human Fighter 2/Sorcerer 1
Mothman wrote:
Nilgaar wrote:

I need a judgment call from the Arenamaster. Logan has moved through a threatened square to reach Nilgaar, who still held his chain in one hand while he used his scroll on his last action. Technically, Nilgaar still threatens the squares around him, though if he makes an attack, it has to be with his primary hand since he has the scroll in his off-hand. I can't really find anything that specifically talks about attacking with a two-handed weapon with one hand, though the crossbow suggests that you can, but with a -2 penalty (a weapon that is normally used two-handed).

So, 1) does Nilgaar get an AOO? and 2) what penalty do you want to impose? My own thoughts were a -2 on the attack roll and just his regular strength modifier for damage since he isn't able to use it two-handed for 1 1/2 times damage.

I would say that using a two handed melee weapon one handed could either not be done, or would suffer a –4 non-proficiency penalty.

On the other hand, in my game I would rule that as part of the AOO you could drop the (expended) scroll to grasp the weapon in both hands to make the attack. After all, if you chose to attack with your chain on your next turn, you would not need to declare that you were dropping the used up scroll to take your chain in both hands and attack, you would just say “I attack with the chain”. IMO, it should be the same in this situation.
Of course, I freely admit that this logic helps my team, and the Arena Master may see things completely different.

Actually, the penalty for using a heavy crossbow more closely equates to using the spiked chain with one hand. Like you suggested, Mothman, it incurs a -4 penalty. Both are largish weapons so that feels about right, IMO.

If False Arenamaster allows it, here is my attack roll with that penalty in mind and only using my normal Strength modifier as if I was using a normal one-handed weapon in my primary hand:
Nilgaar's AOO on Logan. The -4 penalty offsets the normal +4 attack bonuses. (1d20+0=3, 2d4+2=9)

"Damn! That was ugly! Almost as ugly as how your face is gonna look in a moment," as Nilgaar discards the spent scroll and grips his chain in both hands to make a better attack a few seconds later.

I'm heading to bed and didn't want to delay anyone's actions in case Fakey does allow my AOO (which missed anyway). If not allowed, just skip this action as if it never happened.


Mothman wrote:


By my take, Vanin is at I7-J8, Rurin is at J9, Logan is (now) at Q7, Garash is at K7, Nilgar is at Q6 and Bitey is at T1 (or elsewhere at the Arena Master’s discretion). Does that sound right to everyone?

Also of note, Spartacus has been removed from the map (and placed in the appropriate kill order) and his horse resides in X11-Y12. This can be backtracked by choosing the previous rounds from the dropdown menu and clicking "Go". Again, sorry for the delay.

Liberty's Edge

Male Mothman Expert 5
tdewitt274 wrote:
Mothman wrote:


By my take, Vanin is at I7-J8, Rurin is at J9, Logan is (now) at Q7, Garash is at K7, Nilgar is at Q6 and Bitey is at T1 (or elsewhere at the Arena Master’s discretion). Does that sound right to everyone?
Also of note, Spartacus has been removed from the map (and placed in the appropriate kill order) and his horse resides in X11-Y12. This can be backtracked by choosing the previous rounds from the dropdown menu and clicking "Go". Again, sorry for the delay.

Thanks Todd, we appreciate the effort.

Vanin's turn.


Vanin draws his backup chain and swings it wildly at Garash.

1d20+10=21, 2d6+10=17

After the orc drops to the ground, the battle-hardened cleric looks toward Nilgaar "You're next."


Nilgaar would've made the AoO with no penalty. Removing and replacing a hand on a weapon is a free action. Clerics don't usually lose a shield bonus after they use a scroll so you would just drop the scroll after using it (a free action) and replace your hand on the weapon( another free action).
A moot point anyway with such a sucky roll but for the future.....

Garash is at -3, right? Nilgaar is up.


Male Human Fighter 2/Sorcerer 1

"Looks like the odds're agins' me. Nilgaar still has a few tricks, though."

Nilgaar makes a 5-ft. step to O-5, pulls out his scroll of ray of enfeeblement, and casts it at Vanin who is just within range.

ray of enfeeblement (1d20+4=23). The ray goes zinging at him and hits him right in the crotch!! The damage is low... strength penalty (1d6+1=3) But, hey, it's something.

Nilgaar drops the scroll and quickly takes his chain in both hands, ready for the next assault that could be his death, grinning his sharp-toothed smile back and forth to his remaining opponents, ready to go to his death, but eager to take someone with him.


Male Gnome Bard 1/Cleric 2

Rurin giggles and winks at Nilgaar, then looks up at his massive ally, moving quickly behind him (to H8) and casts a healing spell upon Vanin. Sacrificing entropic shield for a cure light wounds. I need someone to roll the healing on Vanin for me, but since I have the Healing domain, the amount restored is 1d8+3. Thanks!

Sovereign Court

Male Human Student (5)
Rurin Songsmith wrote:
Rurin giggles and winks at Nilgar, then looks up at his massive ally, moving quickly behind him (to J6) and casts a healing spell upon Vanin. Sacrificing entropic shield for a cure light wounds. I need someone to roll the healing on Vanin for me, but since I have the Healing domain, the amount restored is 1d8+3. Thanks!

If you don't mind me rolling the dice (I still wanna help!):

Cure light wounds on Vanin (1d8+3=7)


Male Human Fighter 2/Sorcerer 1

Since Garash is bleeding out and his animal companion, even if it avoided all of the AOOs attempting to drag his friend to safety, is still under a fear affect, and doesn't have healing abilities anyway. I'm pretty much stimied if I tried to help him. So, I think we can skip past Garash right to Logan.


Male Human Fighter 1, Monk 2

I don't wholeheartedly agree with that sentiment... But in order to keep things moving...

"Where are you running to?"

Logan takes a cautious step towards Nilgaar, then lets loose with a series of measuring kicks.


Male Human Fighter 2/Sorcerer 1

I don't care for it much, either. That leaves just me! He can't even make a stabilization roll until next round since he only dropped this round, he has two enemies that can easily coup de grace him, and I'm too busy trying to save my own arse to try and feed a potion to him. Just sayin'.

Contributor

Vanin is up!


Vanin moves to K5/L6 and attacks Nilgaar.

1d20+8=27, 2d6+7=15

"Victory for the righteous!"


Male Human Fighter 2/Sorcerer 1

Nilgaar is at 0 hit points. I still get one petty action, sucka!

Knowing he has lost, but just evil enough to make someone hurt a lot before he goes, he slashes Logan's pretty face with his chain as he shouts, "You filthy sum'biches!!!"

Attack on Logan: 1d20+4=20, 2d4+3=9, an otherwise great hit, but not enough to do more than graze his smirking goody-goody face.

With that Nilgaar spits and froths in impotent rage as he falls unconscious.

Victory is your's, Team Good! Congratulations! But evil will be back, you can be sure ;) BTW, maybe next time Invisible Castle will favor the other team as much as it favored you rat bastards!

Contributor

As an aside, unless Garash and Nilgaar are coup de graced, it would be kinda cool to play them again as a new Team Evil bent on revenge in a grudge match at a later date, perhaps at little higher level. Could be fun. :)

Fake Healer, thanks for running the match. You did a great job! TDewitt, thanks for the cool arena map with icons. Nice touch.

Sovereign Court

Male Human Student (5)

Well that's that, Team Good wins the day for the righteous! I just wanted to thank everyone again for the fun times, this is the first-ever PbP game I've ever been in, and it was loads of fun. Thanks to Fake Healer for setting this up, as well as all the combattants for a pretty epic battle!

Next time, I want to be on Team Evil. Mwahaha.

Sovereign Court

Male Human Student (5)
Steve Greer wrote:
TDewitt, thanks for the cool arena map with icons. Nice touch.

Yes, indeed! Thanks for that, it was helpful throughout!


Congrats to Team Good! Well played all! Thanks for the Kudos and all.
As an aside, your PCs, even the dead ones can be used again in other arena battles (they are brought back to life with no ill effects after the battles, they just don't get a win to their name.).

Spiked Chain + Enlarge Person + Combat Reflexes= big problem.


WE HAVE YOUR WINNER! TEAM GOOD WINS THE DAY, SLAYING THE EVIL FORCES! LETS HEAR IT FOR TEAM GOOD!!!!*crowd goes wild with cheering and stomping* This concludes the evening's show, please join us next time. A town crier near you will have details in a couple days. Please be careful when exiting the arena and remember that Dragin Street is being re-cobbled so alternate routes will be necessary when traveling towards the Fishtown area. THANK YOU LADIES AND GENTLEMEN AND GOOD NIGHT!


Male Gnome Bard 1/Cleric 2

Hooray! Nobody hit the gnome! Hooray for non-threatening support characters! Yay!


M
Rurin Songsmith wrote:
Hooray! Nobody hit the gnome! Hooray for non-threatening support characters! Yay!

I'll second that; without your support I'd be toast.

Thanks to everybody; that was incredibly fun.


Male Human Fighter 1, Monk 2

Rurin wasn't the only one to escape uninjured.

Hell, even Bitey escaped unharmed.

But, anyway. Thanks everyone. By the way, the centipedes were uncalled for... :-P


Ha! Killed me good, nice hit Vanin - just!

Yes, good game everyone, thoroughly enjoyable. Ah well team, we did well, if only evil could work together a little better ... maybe Garash should act in more of a support role next time. And curse all those Protection From Good spells, kept all my good tricks from being used! Double curse enlarge+spiked chain+spare spiked chain+combat reflexes!!

I'll get you next time halfling! Gnome! Whatever.... ;-)

Contributor

Got to give Black Baron props for his superior character build. If I had thought of getting a potion of enlarge potion, we could have had quite the fight. Of course, the first time you disarmed me I would have been screwed since I didn't have your foresight to bring a spare. Great arena fighter, man. Good job!


M
Steve Greer wrote:
Got to give Black Baron props for his superior character build. If I had thought of getting a potion of enlarge potion, we could have had quite the fight. Of course, the first time you disarmed me I would have been screwed since I didn't have your foresight to bring a spare. Great arena fighter, man. Good job!

Thanks, Steve. I also had a good run of luck. Both Spartacus and Garash scared the hell out of me. Had a couple of crucial rolls gone otherwise, the tide would definitely have shifted.

I look forward to doing this agin.

Cheers,

Black Baron

Liberty's Edge

Male Mothman Expert 5

Black Baron, I am so going to sic a large sized, spiked chain wielding bad guy with combat reflexes on my players after this! You’ve taught me new respect for that combo. Cheers.


The Fake Arena has been updated with the final tallies: Fake Arena FINAL

If it wasn't for the Centepedes, this would have been done in far less than the 8 round!

Thanks to the players! Gives me ideas for further refinement. Now if only I'd make a GUI... : )

Good Fight! Good Night!

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