Moving Tlaloc's shaft


Savage Tide Adventure Path


My PC's, being the bright-eyed, ultraresourceful, campaign-wreckers they are, quickly spotted the Wall of Stone blocking the bottom of the shaft to Golismorga in The Lightless Depths. Naturally, they chose to flee Golismorga via this route, rather than return to Farshore.

To stop them popping up in the middle of the City of Broken Idols, I moved the egress to jungles by Pelorian's camp. That way, the first half of CBI is not bypassed, just the boring "journey to the plateau" bit.

If my players knew, they'd would actually be grateful that a large chunk of the adventure hadn't been wasted. Just thought I'd mention this in case other DM's run into the same situation.

Dark Archive

Gold Katana wrote:

My PC's, being the bright-eyed, ultraresourceful, campaign-wreckers they are, quickly spotted the Wall of Stone blocking the bottom of the shaft to Golismorga in The Lightless Depths. Naturally, they chose to flee Golismorga via this route, rather than return to Farshore.

To stop them popping up in the middle of the City of Broken Idols, I moved the egress to jungles by Pelorian's camp. That way, the first half of CBI is not bypassed, just the boring "journey to the plateau" bit.

If my players knew, they'd would actually be grateful that a large chunk of the adventure hadn't been wasted. Just thought I'd mention this in case other DM's run into the same situation.

This very thing is/was a concern of mine.Im not sure (assuming my PC's notice it) how Ill handle this situtation if/when it arises.Its a nice move in moving it though. Ill have to think about that.


City of Idols suggest the parties using this route appear during a ceremony presented by the BBEG (I dinnae remember the details). Of course every critter worth fighting will also be there so you can skip all the boring adventure stuff and not waste time resting or recovering between fights. Yep head right to the final kill. Better yet just skip to the part where you create a new characters...


Okay my question is why is the shaft located above the ziggarat and not the crater? That just doesn't make any sense. If the tear was fired down the shaft to devestate Golgismara shouldn't the shaft be located right above the crater? What's the deal here?

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renee rameshwar wrote:
Okay my question is why is the shaft located above the ziggarat and not the crater? That just doesn't make any sense. If the tear was fired down the shaft to devestate Golgismara shouldn't the shaft be located right above the crater? What's the deal here?

I had that all worked out. Not sure how much of it ended up in the final adventure, but it was one of these two options:

1: The shaft from above the ziggurat is a secondary one that the koprus built that angles up to reach the main shaft, which was closed after the initial attack so long ago so that there would be no backlash.

OR (and this is the one I think I prefer)

2: Tlaloc's Tear didn't go straight into the ground after it hit Golismorga. It kind of hovered in the air in the center of the cavern, unleashed its blast of anti-aboleth power, and then that magic spent, spiraled out of control and crashed through the city and finally plunged into the ground where it now lives.

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