Nasty tactics for DMs


3.5/d20/OGL

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RPG Superstar 2012 Top 32

Lilith wrote:

Frenzied berserker illithid (yeah, I went there).

Area effect poison (yellow mold, stinking cloud) plus undead. DM hilarity ensues.

I've combined Mass Inflict Spells and undead. Does that count? I like the combo of Quicken Spell-like Effect and Maximize Spell-like Effect with Mass Inflict Critical Wounds. Easy math, Fighter-types typically have lower Will Saves, and the BBEG can do something else while its undead minions gain hit points and the PCs lose hit points.

Scarab Sages

roguerouge wrote:
"Okay. Now roll to see if you get pregnant."

This works best on male characters, who just came into contact with aberrations.

RPG Superstar 2012 Top 32

roguerouge wrote:
"Okay. Now roll to see if you get pregnant."

"But, but, but I'm a dude!"

EDIT: Ninjaed by kessukoofah

Scarab Sages

Lilith wrote:
...yellow mold...

Putting multiple kinds of mold in one area. that way, any atempt to clear one kind agitates the other. becomes almost a puzzle in aiming spells and stuff.


roguerouge wrote:
"Okay. Now roll to see if you get pregnant."

WHat, you actually let them roll? :P


kessukoofah wrote:
Putting multiple kinds of mold in one area. that way, any atempt to clear one kind agitates the other. becomes almost a puzzle in aiming spells and stuff.

Yeah, that's good too.

Another one comes from Shackled City, where

Spoiler:

the brown mold in the basement of the Lucky Monkey goes all outta control when a heat source is brought near it. Makes it a problem when people are stuck in the basement and the inn catches on fire.

Scarab Sages

Lilith wrote:
roguerouge wrote:
"Okay. Now roll to see if you get pregnant."
WHat, you actually let them roll? :P

I wouldn't think that it should be "automatic".


Moff Rimmer wrote:


I wouldn't think that it should be "automatic".

It's only automatic if you don't want one.

Scarab Sages

cephyn wrote:
Moff Rimmer wrote:


I wouldn't think that it should be "automatic".
It's only automatic if you don't want one.

On the other hand, I have them roll a performance roll. That shouldn't be automatic...


Ok, here is a trap I'd like some help with: a minotaur maze using only core rules. I was thinking a stock minotaur who is able to do the following: be heard ominously stampeding one round before a surprise charge attack that blasts into and over one pc, and then continues on in the same round at least 20 or more feet beyond, hopefully using feats, in which case I could take a standard minotaur and give him as many levels of a class as needed to make this work.

the maze will be set up in looping intersecting hallways, where he can virtually circle around and come at them every third or so round, heh heh.

Let's see mobility, improved overtake, improved bull's rush, what else would be required?

Edit: actually to get as devious as possible, using the base minotaur as a start, just how evil could we make this 'maze'?

Edit 2: Heh, I am thinking of giving the minotaur a ring of invisiblity (too powerful for 3-4th level characters?) Hmm, some kind of innate invisibilty that would not unbalance my low magic game?

RPG Superstar 2012 Top 32

Otto R. Ringus wrote:

Ok, here is a trap I'd like some help with: a minotaur maze using only core rules. I was thinking a stock minotaur who is able to do the following: be heard ominously stampeding one round before a surprise charge attack that blasts into and over one pc, and then continues on in the same round at least 20 or more feet beyond, hopefully using feats, in which case I could take a standard minotaur and give him as many levels of a class as needed to make this work.

the maze will be set up in looping intersecting hallways, where he can virtually circle around and come at them every third or so round, heh heh.

Let's see mobility, improved overtake, improved bull's rush, what else would be required?

Power Attack, Improved Overrun, Improved Bull Rush, Dodge, Mobility, Spring Attack, Run, Fleet of Foot (1 90 degree turn while charging), Powerful Charge.

EDIT: Maybe give the Minotaur levels in ninja? They get a swift invisiblity power a number of times per day equal to their Wisdom bonus + 1/2 their class level. It only lasts for 1 round, so the minotaur could pop in and out of invisiblity, seemingly at random. It's based on ki, so maybe the maze can have some kind of ki restorative that helps ninjas and monks (extra stunning fists), but harms non-ninja and monks (Will Save or 1 Wisdom damage?).


The nastiest thing I ever did was set up a band of leprechauns in a clearing in the dark forest in my game world - it was the only real place to camp along the road.

The party woke up next day to find empty backpacks... :)


A lacedon or anything with paralyzing attacks makes swiming funny and toward intelligent items... have you ever seen a sword faint when it sees blood? (blade limps to slag and is generally useless).

A pit filled with universal solvent bottles can also make things nasty.

DM: Ooh, you just fell into a hidden cache of goodies!
PC: Yay! What did I find there?
DM: *evil grin*

Antimagic zone in the middle of a chasm (borders are fine) is also a nasty thing... well any conveniently antimagic zone is.

Rolling boulder trap combined with movement restriction spell is deadly indeed... or perhaps a stone wall appearing on the other end of the tunnel?


Otto R. Ringus wrote:

Ok, here is a trap I'd like some help with: a minotaur maze using only core rules. I was thinking a stock minotaur who is able to do the following: be heard ominously stampeding one round before a surprise charge attack that blasts into and over one pc, and then continues on in the same round at least 20 or more feet beyond, hopefully using feats, in which case I could take a standard minotaur and give him as many levels of a class as needed to make this work.

the maze will be set up in looping intersecting hallways, where he can virtually circle around and come at them every third or so round, heh heh.

Let's see mobility, improved overtake, improved bull's rush, what else would be required?

Edit: actually to get as devious as possible, using the base minotaur as a start, just how evil could we make this 'maze'?

Edit 2: Heh, I am thinking of giving the minotaur a ring of invisiblity (too powerful for 3-4th level characters?) Hmm, some kind of innate invisibilty that would not unbalance my low magic game?

If you want the minotaur to be heard, then make the halls plagued with ghost sound traps (or simply weird echo) and restrict the PC's vision with fog or something like that. The minotaur can monitor PC location with his scent, especially if you give him an adventage by making the PCs smell especially bad (60ft detection range). A few levels in rogue could make him deadly in this environment.


kessukoofah wrote:
roguerouge wrote:
"Okay. Now roll to see if you get pregnant."
This works best on male characters, who just came into contact with aberrations.

You need to see this then...

http://www.nuklearpower.com/daily.php?date=080819

continued here

http://www.nuklearpower.com/daily.php?date=080830


Darth Zim wrote:
putting skeletons in a suit of animated armor took the cleric 3 turning attempts before he relised it

well, you can always animate the skeleton as an object...

Scarab Sages

Otto R. Ringus wrote:

Ok, here is a trap I'd like some help with: a minotaur maze using only core rules. I was thinking a stock minotaur who is able to do the following: be heard ominously stampeding one round before a surprise charge attack that blasts into and over one pc, and then continues on in the same round at least 20 or more feet beyond, hopefully using feats, in which case I could take a standard minotaur and give him as many levels of a class as needed to make this work.

the maze will be set up in looping intersecting hallways, where he can virtually circle around and come at them every third or so round, heh heh.

Let's see mobility, improved overtake, improved bull's rush, what else would be required?

Edit: actually to get as devious as possible, using the base minotaur as a start, just how evil could we make this 'maze'?

Edit 2: Heh, I am thinking of giving the minotaur a ring of invisiblity (too powerful for 3-4th level characters?) Hmm, some kind of innate invisibilty that would not unbalance my low magic game?

You can always just give the Minotaur the spell-like ability to use invisibility. Just increase the CR, I would say by 2 to be safe. The MM suggests DMs do this to keep things interesting.

As for my own nasty trick:

Demi-Lich with a Colossal Flesh Golem that it could "control" by going inside. Used it to crush an entire city, and the PCs never figured out what it was - they thought it was some kind of giant force effect. Never got around to confronting the villain, but it would have been a cool battle.


Lilith wrote:
roguerouge wrote:
"Okay. Now roll to see if you get pregnant."
WHat, you actually let them roll? :P

That way, they're responsible for it.

Plausible deniability... the ultimate in nasty tactics. See what happened to Richard Nixon when he no longer had it?

Liberty's Edge

Zmar wrote:
Darth Zim wrote:
putting skeletons in a suit of animated armor took the cleric 3 turning attempts before he relised it
well, you can always animate the skeleton as an object...

Heh, almost like making a bone golem and trying to pass them off as undead. Or tricking the party using a flesh golem and making them think its a zombie. :)

Scarab Sages

Zmar wrote:
kessukoofah wrote:
roguerouge wrote:
"Okay. Now roll to see if you get pregnant."
This works best on male characters, who just came into contact with aberrations.

You need to see this then...

http://www.nuklearpower.com/daily.php?date=080819

continued here

http://www.nuklearpower.com/daily.php?date=080830

Ya. That comic is awesome. along with Ctrl+Alt+Del, Penny Arcade and Something Positive, it introduced me to the world of Webcomics. yet another inspiration to my group to break the normal conventions. And Sarda. Oh, Sarda. One of my friends, whenever he guests in an adventure, he always plays a homemade version of Sarda. just for laughs.


I still hear about this one:

It was in a 2nd ed. Against the Giants' campain (the fire giants' lair), I think you could still pull it off now.

The party knew the giants were backed up by drow at that point so they expected them. What they got was a trio of rakshasas disguised as drow with a line of invisible trolls using tables (also invisible) to create full-cover and a line of rock-throwing giants behind them. They piled on everything they had on the rakshasas (who had a globe of invulnerability power) thinking they had a wall of force and that they were lucky with their SR. I don't remember what the raskshasa were using against the party but I think it was just illusions to keep their attention.

I think the party retreated and got my next best one: summoned black puddings cover with illusions of trolls wearing long flowing black robes and dripping claws (I know I couldn't pull that one off now, the illusion caster weren't that hight level).


Fatespinner wrote:
Fatespinner wrote:
Lots of undead rogues with TWF and wounding daggers backed by a wizard dropping cloudkill and invisibility and improved invisibility on everything!
Yup.

I have to try this !


Cato Novus wrote:
Zmar wrote:
Darth Zim wrote:
putting skeletons in a suit of animated armor took the cleric 3 turning attempts before he relised it
well, you can always animate the skeleton as an object...
Heh, almost like making a bone golem and trying to pass them off as undead. Or tricking the party using a flesh golem and making them think its a zombie. :)

Park them within unhallow, or some similar undead supporting magic and perhaps add a few standard skeletons so that the cleric doesn't smell the rat too soon... maybe one room with animated iron skeletons (consturcts with some nasty DR,...) and the other with skeletons with iron bones cast on them...

There are other funny decoys. Bone creature and corpse creature (BoVD) can give you something that the players will probably mistake for a lich or a death knight, which may force them to fire some of their heavy artillery while the BBEG chuckles behind the corner.


Bump!


Jeremy Mac Donald wrote:
Ender_rpm wrote:
A crap load of kobolds....

Load the dungeon down with heavy loot - adhere to weight rules - wait for PCs to buy cart.

OK now you need kobold rangers, whenever the players go into the dungeon, cave etc. have the kobold slaughter their beasts of burden and make off with the yummies. I managed to rack up 7 mules and donkeys before my players got to a high enough level that they could chase the kobolds and put them to the torch 'as mule murderers'.

Its loads of fun at your players expense without the usual attendant guilt one occasionally suffers after dropping a player off a cliff and smearing her beloved character on the rocks below.

Good tactic but in my group all and yes I mean ALL the players have war dogs or animal companions or familiars. so while the war dogs are slaughtered the animal companions are the second line and the familiars are sending out empathic distress calls to their wizard/sor. masters.

The party druid is notd for sacraficeing his animal companions on a regular basis on the premis their just dumb beasts that will do what he tells them.
Any ther DM have to put up with the brave adventureers and their travelling Zoo?!


Steven Tindall wrote:
The party druid is notd for sacraficeing his animal companions on a regular basis on the premis their just dumb beasts that will do what he tells them.

Unless said druid is Evil to begin with (and thus subscribes to the nature rule of "the weak serve the pack leader") I sense a divine smackdown impending.


Orthos wrote:
Steven Tindall wrote:
The party druid is notd for sacraficeing his animal companions on a regular basis on the premis their just dumb beasts that will do what he tells them.
Unless said druid is Evil to begin with (and thus subscribes to the nature rule of "the weak serve the pack leader") I sense a divine smackdown impending.

Normally you would be correct but this is a newbie GM so he gave him a green dragon hatchling as an animal companion instead.

This guy plays fast and lose with the rules because he wants a cinematic feel to the game and to turn his comcept into the next great american anime novel. The rest of us are trying to be as supportive as possible while still haveing fun.

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