The Shattered Gates Campaign


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Welcome Balabar, shamgar, King of the Jakers, Lothar Hill, and Koldoon. Here's our thread for out of character discussion of the Shattered Gates Campaign and for metagaming.

Here is the campaign setup.

The Shattered Gates Campaign
Your characters begin the game in the Valley of Obelisks, a rugged land on the frontier of civilization. Black obelisks dot the landscape, their purposes lost hundreds of years in the past. A crater east of Jewelford is an evil place, best avoided.

Dwarves in the campaign come from the settlement of Hemyulak. Many experienced dwarves explore the Blackreach Mountains looking for precious ores.

You have heard of the Luminous Order, an order of knights from the Shining Citadel. Knights can learn of quests, have access to specialized casting services, and even earn a magic weapon. They offer special combat training in controlling resonance to serene guardians. Divine casters who are knights can become solar channelers, literally becoming an aspect of a solar in battle.

A darker path can be found in the Ebon Cabal. Power hungry arcanists, rogues, and warriors this organization gathers knowledge and uses force to reach their goals. Members can learn of quests and gain potent magic items. Dark scholars are gifted arcanists steeped in dark arts. Twisted lords are fighters and rogues who painfully mutate themselves to control and dominate their enemies.

Whether your characters know each other or not you have come to Sumberton to make your fortunes. This large settlement offers a good starting point for adventure.

On your first day in the city you hear of one such opportunity. That’s where the campaign will begin.

Making characters: use the Player’s Handbook to make 1st level characters, rolling up ability scores and starting gold. Check out the gods section below for dwarves. Also consider checking out Races of Stone for dwarven options.

When your character is done please send a copy to me at dunwo9@yahoo.com. When I get all of them I’ll post the first adventure opportunity in the PBP roleplay forum!

Gods:
Moradin—as Player’s Handbook

Borren, dwarven god of exploration

Cleric Substitution Class Ability:
A 1st level cleric of Borren may take an animal companion as a druid of half his level (minimum level 1st). This ability replaces turn undead.

Spheres: Animal, Good, Travel, Weather.
Preferred weapon: staff.

WEATHER DOMAIN
Granted Power: Electricity resistance 5. Survival is a class skill.
Weather Domain Spells
1 Obscuring mist
2 Fog cloud
3 Call lightning
4 Sleet storm
5 Ice storm
6 Control winds
7 Control weather
8 Whirlwind
9 Storm of vengeance


Male Dwarf 1 Cleric

My cleric will worship Dorren, with weather and travel as domains. I have sent charlie the sheets.


My understanding is that we have Ranger, Cleric, Rogue, Fighter-type, and my character. Dwarven Duskblade will work fine if you think that will give us enough arcane power. (You mentioned balanced earlier and this looks a bit light in that area but you would know better)
If a Dwarven Duskblade, he shall be christened Dargren Ovthic
If you feel we need more arcane might I could switch to a tome of magic class, warlock, or sorcerer as well. Lemme know.
I probably will have to write up the character tomorrow (Saturday) afternoon as I have a group tonight.

As a note, I rolled pretty well for scores. (16,16,14,13,12,8) If you need me to adjust them down (current total is 78 pts for avg of 13, elite array is 72 for avg of 12).
If they are for the Duskblade, I will (after racial adjustments) have
Str: 16 Int: 16 Wis: 8 Dex: 12 Con: 14 Cha: 13
For starting gold should we roll, use the avg, or use the max from the list.
Finally, what format would you like the character sheets in? I have a background sheet with fears, family issues, etc that I can include with the stats if that will help.
Thanks for your patience!

Sovereign Court

Male
Lothar Hill wrote:
My cleric will worship Dorren, with weather and travel as domains. I have sent charlie the sheets.

Harlynd will worship Borren as well. Will your character be a member of Clan Dorak? Harlynd could certainly use the company of a brother, cousin, or other relative during his journey to Sumberton (even if he seems to resent it).

Here is what I have so far for Harlynd's description and background. Let me know if there's anything you would think of changing.

Harlynd Dorak the goblin-slayer wears the rugged studded leather of a dwarven deep-scout. A well-worn dwarven waraxe hangs from his belt and a battered wooden shield with the red-axe emblem of the Dorak Clan is slung over his back. He has a short, ragged red beard and green eyes that squint in the bright sun. He looks agitated and nervous when he's in large crowds of humans. His eyes are constantly darting from side to side as if he's constantly on the watch for an ambush.

Harlynd is gruff and resentful (unusual for a dwarf I know). He doesn't like the fact that his uncle sent him to Sumberton to deliver a business message to one of Clan Dorak's trading partners. Even worse, his uncle didn't even trust him to do the job himself and sent him with other members of the clan to make sure that the message arrived.

Now that the message has been delivered, Harlynd is anxious to leave Sumberton. He desperately wants to prove himself as a capable scout and member of Clan Dorak. Even though he has been extensively trained in the methods of fighting goblins, he has yet to actually put his training to use. His title of 'goblin-slayer' may be a little premature--he has never actually seen a goblin.


Male Were-Cabbage Secretary 12

I'm still narrowing down my choices on what kind of fighter type to play. I've been reading through the Bo9S and the complete warrior.

Is there any specific history we should be aware of in developing backgrounds for our characters?

Also, other than crusader (as sorely tempted by the class as I am, I appreciate the difficulty with regard to the random maneuvers) and anything psionic, are there classes I should be avoiding?

In terms of flavor.... are we looking at magic rich, magic lite, generic sword & sorcery? I'm just trying to pin down how my character should relate to the other characters initially.

I'll try to pull the stats for the character together by tomorrow afternoon and send them out to our DM.... I hope standard WotC stat block format will do... I think that's probably easiest as it's standardized.


male Nerd Lazy bum 3/lumbering ox 2/gamer 15

Im pulling up a dwarf scout, I as well will worship Borren, as for being of the Dorak clan....if you want me to I will be happy to be part of the clan as well.
Base stats (insane rolls)
Str: 18-6,6,6,1
Dex:17-6,6,5,4
Con:17-6,6,5,5(racial 19)
Int:14-4,6,3,2
Wis:10-4,3,3,1
Cha:12-6,5,1,1(racail 10)
Feel free to have me adjust these if you wish.
my e-mail: numbskullinc@hotmail.com
ill e-mail my sheet to you later.


male Nerd Lazy bum 3/lumbering ox 2/gamer 15

Acctually a question... what alignment is Borren, CG by chance??

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:

My understanding is that we have Ranger, Cleric, Rogue, Fighter-type, and my character. Dwarven Duskblade will work fine if you think that will give us enough arcane power. (You mentioned balanced earlier and this looks a bit light in that area but you would know better)

If a Dwarven Duskblade, he shall be christened Dargren Ovthic
If you feel we need more arcane might I could switch to a tome of magic class, warlock, or sorcerer as well. Lemme know.
I probably will have to write up the character tomorrow (Saturday) afternoon as I have a group tonight.

As a note, I rolled pretty well for scores. (16,16,14,13,12,8) If you need me to adjust them down (current total is 78 pts for avg of 13, elite array is 72 for avg of 12).
If they are for the Duskblade, I will (after racial adjustments) have
Str: 16 Int: 16 Wis: 8 Dex: 12 Con: 14 Cha: 13
For starting gold should we roll, use the avg, or use the max from the list.
Finally, what format would you like the character sheets in? I have a background sheet with fears, family issues, etc that I can include with the stats if that will help.
Thanks for your patience!

Good point about the arcane power. Your stats are fine.

If you haven't finished your PC yet than I'd suggest going with the warlock. Or sorcerer would be fine. I don't have Tome of Magic yet so I'd rather you not go in that direciton.

Thanks,
Charlie

Liberty's Edge RPG Superstar 2011 Top 32

Borren is probably NG but if CG works better for everyone than CG is fine by me.

Liberty's Edge RPG Superstar 2011 Top 32

Koldoon wrote:

I'm still narrowing down my choices on what kind of fighter type to play. I've been reading through the Bo9S and the complete warrior.

Is there any specific history we should be aware of in developing backgrounds for our characters?

Also, other than crusader (as sorely tempted by the class as I am, I appreciate the difficulty with regard to the random maneuvers) and anything psionic, are there classes I should be avoiding?

In terms of flavor.... are we looking at magic rich, magic lite, generic sword & sorcery? I'm just trying to pin down how my character should relate to the other characters initially.

I'll try to pull the stats for the character together by tomorrow afternoon and send them out to our DM.... I hope standard WotC stat block format will do... I think that's probably easiest as it's standardized.

The campaign is standard D&D as far as magic--so 9th+ casters may be find in cities for example but not a lot of them. The area has a long history of exposure to extra-planar magic, specifically angelic and demonic.

I'd probably avoid the samurai or swashbuckler. Unlike martial adepts, the samurai is heavily tied to an Asian style game. And the swashbuckler doesn't fit the rough and tumble frontier at least in my mind.

A hexblade would fit in, although he would be a little weak in AC. If you have the Player's Handbook II a knight might be an option, especially one in training to the Shining Citadel. A crusader who serves the Shining Citadel might work as well (we can work out the random cards).

The flavor is more Greyhawk than Forgotten Realms. Some powerful NPCs but most people just work for a living. Magic is known but a common person doesn't understand how it works. Rulers will have casters to aid them as well as magic items. This area is a frontier so going around armed isn't uncommon. The wilds are dangerous and are known to be home to monsters. A little grim and gritty but the good guys usually win in the end.

Liberty's Edge RPG Superstar 2011 Top 32

King of the Jakers wrote:

Im pulling up a dwarf scout, I as well will worship Borren, as for being of the Dorak clan....if you want me to I will be happy to be part of the clan as well.

Base stats (insane rolls)
Str: 18-6,6,6,1
Dex:17-6,6,5,4
Con:17-6,6,5,5(racial 19)
Int:14-4,6,3,2
Wis:10-4,3,3,1
Cha:12-6,5,1,1(racail 10)
Feel free to have me adjust these if you wish.
my e-mail: numbskullinc@hotmail.com
ill e-mail my sheet to you later.

Those stats are fine.


Male Were-Cabbage Secretary 12
Charles Dunwoody wrote:

The campaign is standard D&D as far as magic--so 9th+ casters may be find in cities for example but not a lot of them. The area has a long history of exposure to extra-planar magic, specifically angelic and demonic.

I'd probably avoid the samurai or swashbuckler. Unlike martial adepts, the samurai is heavily tied to an Asian style game. And the swashbuckler doesn't fit the rough and tumble frontier at least in my mind.

A hexblade would fit in, although he would be a little weak in AC. If you have the Player's Handbook II a knight might be an option, especially one in training to the Shining Citadel. A crusader who serves the Shining Citadel might work as well (we can work out the random cards).

I tried stating up a warblade but just wasn't happy with the way the character turned out. I also worried about the AC with a hexblade (the same with swashbuckler) and ruled it out. So I'm going with something basic... a straight up human fighter... which I may either multi-class or go for a prestige class with later on. I'll email you the stats tonight.

- Ashavan


I'm not done with the character. I am planning on doing it tonight so I can switch with no problem. I'm torn between warlock and sorcerer. I really like the idea of the ebon cabal. Would one fit better than the other there? Also, I'm not a huge fan of being a dwarf so if not everyone is, I would probably opt for something else. For the record though, I'm willing to play anything. It's not that I disike dwarves, it's just that (especially for arcane casters), I prefer most others. My inclination would be to be human for the extra feat and skill points, if that's ok.
Would I already have ties to the ebon cabal or does that come later?
Also, are skill tricks (from the complete scoundrel) ok?
I intend to focus in knowledge skills as the main outlet for skill points. If I end up warlock, then I will also max out use magic device since they can always take 10 with it.


Alright, I'm nearly there...I think. :)
Telvar Quartermain, Human Warlock of wonder at your service.
Str: 12 Int: 16 Wis: 8 Dex: 14 Con: 12 Cha: 16
Least Invocation: Otherworldly Whispers (+6 on Knowledge Checks)
Skills: Knowledge Arcana, Religion, Planes; Spellcraft; others do be determined based on questions below but will be 2 of: Use magic device, intimidate, bluff, sense motive. Feats also depend on the answer to below questions.
Telvar is fascinated by knowledge is burns with a deep desire to gain more so that he may assume his rightful place in the world...at the top. Don't get me wrong...he's a nice enough guy. He just knows where he wants to go and is always working on the plan to get him there. Life may be chaotic, but that's ok because he is as well. He prefers to observe combat from a distance (while he throws a few spiteful eldritch blasts of course) but isn't afraid to involve others in it when it might be of benefit.

A few questions to allow me to finish the character:
1. Is the eldritch theurge an allowable prestige class? Telvar's bent is towards knowledge and if this is available and could connect well with the ebon cabal he would multi class to wizard at 4th level. If it isn't he will stay warlock. This answer determines my skill and feat choice as noted above.
2. Skill tricks from complete scoundrel allowed? If so, I will take one at 2nd level(that's the pre req) that plays into the knowledge learning.
3. For starting gold, is it max, average, or do we roll per the book?
4. Anyone out there have a good way to connect me to the rest of the group? If not, whatever opportunity is in front of us could draw him in pretty easily as he sees adventuring as the way to learn even more.

Thanks to all.


Also, is everything RAW, or are there house rules I should be aware of?

In particular I was wondering if, as discussed on these boards, spot, search, and listen are to be considered class skills for all.

I apologize for so many questions (Telvar wouldn't) but I'm trying to connect well with the game. Thanks again.


Male Were-Cabbage Secretary 12

Here's the essential bits:

VANDRYL KIYRSON CR 1
Human fighter 1
----------------------------------------------------
Abilities Str 16, Dex 15, Con 15, Int 13, Wis 9, Cha 11
Feats Combat Expertise, Improved Trip, Dodge
Skills Climb +5, Intimidate +4, Jump +6, Knowledge (Architecture & Engineering) +3, Swim +6*

*these skill bonuses do NOT take into account armor check penalties

Full character sheet sent to the email you provided.

A bit of character background and description will be posted soon.

- Ashavan

Sovereign Court

Male

Here's Harlynd's stats

Harlynd Dorak
NG Male dwarf ranger 1
Languages: Common, Dwarven, Goblin
Initiative: +2
AC: 17 (+2 Dex, +3 studded, +2 shield), touch 12, flat-footed 15
hp: 9
Saves: Fort +3, Ref +4, Will +1; +2 against poison, +2 against spells
Speed: 20 ft.
Melee: dwarven waraxe +4 (1d10+2/x3)
Ranged: javelin +3 (1d6+2)
Abilities: Str 15, Dex 14, Con 13, Int 12, Wis 13, Cha 9
Feats: Track, Weapon Focus (dwarven waraxe)
Skills (-3 armor check penalty): Appraise +1 (+3 stone or metal), Climb +1, Craft +1 (+3 with stone), Hide +1, Jump -3, Knowledge (dungeoneering) +5, Listen +3, Move Silently +1, Spot +3, Survival +5, Swim -2, Tumble +1
Possessions (75 lb., medium load): studded leather, heavy wooden shield, dwarven waraxe, javelin (3), backpack, bedroll, waterskin, silk rope (50 ft.), grappling hook, torches (5), rations (5 days), sack, belt pouch, flint and steel.
Coins: 6 gp, 2 sp, 5 cp.


male Nerd Lazy bum 3/lumbering ox 2/gamer 15

Here is my dude named Rurik

Spoiler:
Rurik
Scout 1
Race:dwarf
Alignment:CG
--------------------------------------------------------------------------- --------------------------------------
Str:18-+4
Dex:17-+3
Con:19-+4
Int:14-+2
Wis:10-+0
Cha:10-+0
--------------------------------------------------------------------------- --------------------------------------
BAB:0
Fort:4
Will:5
Reflex:0
+2 against poison
+2against Spells and spelllike abilities
Initiative:3+4=7
Hp:12
Ac:16
ffac:13
touch:13
Weapons:
Dwarven waraxe:+4(1d10+4,x3)
shortbow:+3(1d6+3,x3) x20 arrows
x2throwing axe:+4(1d6+3,x2)
Possesions: weapons, backpack, Studded leather armor,37gp
Carrying: light:l00 lbs or less, Med:101-200 lbs, heavy 201-300 lbs
--------------------------------------------------------------------------- -------------------
Skills:
balance:3
climb:7
hide:6
jump:7
knowledge(dugeoneering):3
(Geography):3
(nature):3
listen:4
move silently:6
search:6
spot:4
swim:7
tumble:6


Male Dwarf 1 Cleric

Harlynd will worship Borren as well. Will your character be a member of Clan Dorak?

Valic of Clan Dorak will indeed be from clan Dorak, I will leave the exact relation to Harlynd to you. Valic felt confined in the clan living areas and wished to get out as soon as possible. His Assignment to run a message was just the ticket he needed to punch his way out of the temple life and into the real world. He is naive in the ways of the world and gives every creature the benifit of the doubt, an attribute that caused much friction for him in the clan life. He wears a set of scale mail and carries a morning star and a Heavy Steel Shield. His backpack is so full of usefull items that he has been aquiring for his first mission that when he steps onto the trail you can see the seams are under pressure alreadly.


Male Dwarf 1 Cleric

As for how to add the warlock to the group, the three dwarves could have stumbled on his unconsious bleeding body being robbed by some bandits on our way to town. Our presence scared them off and with a spell he was good as new. He could decide to travel with us to town as there is safety in numbers.


That's not a bad idea.

Or maybe Telvar could be connected with the human fighter in some way. He is all about others fighting for him when possible and is truly eager for more knowledge and power...

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:

I'm not done with the character. I am planning on doing it tonight so I can switch with no problem. I'm torn between warlock and sorcerer. I really like the idea of the ebon cabal. Would one fit better than the other there? Also, I'm not a huge fan of being a dwarf so if not everyone is, I would probably opt for something else. For the record though, I'm willing to play anything. It's not that I disike dwarves, it's just that (especially for arcane casters), I prefer most others. My inclination would be to be human for the extra feat and skill points, if that's ok.

Would I already have ties to the ebon cabal or does that come later?
Also, are skill tricks (from the complete scoundrel) ok?
I intend to focus in knowledge skills as the main outlet for skill points. If I end up warlock, then I will also max out use magic device since they can always take 10 with it.

Skill tricks okay.

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:

A few questions to allow me to finish the character:

1. Is the eldritch theurge an allowable prestige class? Telvar's bent is towards knowledge and if this is available and could connect well with the ebon cabal he would multi class to wizard at 4th level. If it isn't he will stay warlock. This answer determines my skill and feat choice as noted above.
2. Skill tricks from complete scoundrel allowed? If so, I will take one at 2nd level(that's the pre req) that plays into the knowledge learning.
3. For starting gold, is it max, average, or do we roll per the book?
4. Anyone out there have a good way to connect me to the rest of the group? If not, whatever opportunity is in front of us could draw him in pretty easily as he sees adventuring as the way to learn even more.

Thanks to all.

1. Yes. Let me post details on the dark scholar prestige class to look at alos. It would allow you keep your warlock powers at max and connect you to the setting.

2. yes.
3. Roll.
4. My suggestion follows in the next post.


Thanks. I'll have my character to you in the next hour or so then.
My email is djmacblue@comcast.net by the way.
Another question since it will be the theme of my character: How are knowledge checks done? My character's entire focus is on a few knowledge skills (about +19 mod to them by 2nd level) and I just wondered the mechanic of it in a PbP.
He will be weak in many other areas, but he will know *lots*.

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:

Also, is everything RAW, or are there house rules I should be aware of?

In particular I was wondering if, as discussed on these boards, spot, search, and listen are to be considered class skills for all.

I apologize for so many questions (Telvar wouldn't) but I'm trying to connect well with the game. Thanks again.

RAW except for skill points. Instead of making the listed skills class, I'll allow everyone an increase of 50% in skill points. 2 becomes 3, 4 becomes 6, 6 becomes 9 etc. Skill tricks cost 3 points not 2.


Lemme make sure I understand the skill points:
Warlocks get 2 per level, so I would get 3 plus my 3 for Int which totals 6. And skill tricks cost 3 instead of 2. Ok, I think I get it.
At least I assume the Int ones are not 50% more as well, correct?

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:

That's not a bad idea.

Or maybe Telvar could be connected with the human fighter in some way. He is all about others fighting for him when possible and is truly eager for more knowledge and power...

The adventure begins with some missing trade goods. Maybe VANDRYL KIYRSON and Telvar get involved on the merchant side (hoping to learn about lost magic supposedly in dungeons to get connected with the cabal.

The dwarves might repesent the customers who send some muscle to help track down the goods. The dwarves might want to be doing other things but they honor the clan's wishes.

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:

Lemme make sure I understand the skill points:

Warlocks get 2 per level, so I would get 3 plus my 3 for Int which totals 6. And skill tricks cost 3 instead of 2. Ok, I think I get it.
At least I assume the Int ones are not 50% more as well, correct?

You got it. You get 3 per level plus Int bonus plus 1 if human (x4 at 1st lv).

Knowledge checks can be used for the areas listed in the PHB. Also to know monster abilities. Free action in combat.


That sounds like a great match Charles. Thanks.

Question: Once we start the game, how does one change to their character name/avatar on the game thread? From what I have seen that is a great help in keeping things straight.
thanks.


Charles Dunwoody wrote:
shamgar wrote:

Lemme make sure I understand the skill points:

Warlocks get 2 per level, so I would get 3 plus my 3 for Int which totals 6. And skill tricks cost 3 instead of 2. Ok, I think I get it.
At least I assume the Int ones are not 50% more as well, correct?

You got it. You get 3 per level plus Int bonus plus 1 if human (x4 at 1st lv).

Knowledge checks can be used for the areas listed in the PHB. Also to know monster abilities. Free action in combat.

I actually meant the message board mechanic...will you just post for everyone, email, spoiler, etc? Thanks.


male Nerd Lazy bum 3/lumbering ox 2/gamer 15

Sure ill be a member of the clan.


Male Were-Cabbage Secretary 12
Charles Dunwoody wrote:
shamgar wrote:

Also, is everything RAW, or are there house rules I should be aware of?

In particular I was wondering if, as discussed on these boards, spot, search, and listen are to be considered class skills for all.

I apologize for so many questions (Telvar wouldn't) but I'm trying to connect well with the game. Thanks again.

RAW except for skill points. Instead of making the listed skills class, I'll allow everyone an increase of 50% in skill points. 2 becomes 3, 4 becomes 6, 6 becomes 9 etc. Skill tricks cost 3 points not 2.

THis change will adjust Vandryls's skill points by a little bit. I'll make the adjustment and send you a new copy of his stats.

I'll also be sending you some character background to look over. Nothing that would change stats or anything, just fluff and motivational stuff.

- Ashavan


Male Were-Cabbage Secretary 12
Charles Dunwoody wrote:
shamgar wrote:

That's not a bad idea.

Or maybe Telvar could be connected with the human fighter in some way. He is all about others fighting for him when possible and is truly eager for more knowledge and power...

The adventure begins with some missing trade goods. Maybe VANDRYL KIYRSON and Telvar get involved on the merchant side (hoping to learn about lost magic supposedly in dungeons to get connected with the cabal.

The dwarves might repesent the customers who send some muscle to help track down the goods. The dwarves might want to be doing other things but they honor the clan's wishes.

This seems reasonable. Vandryl came to the town to search for opportunities and get away from bad memories of home. As a generally good character he'd be inclined to favor a request for help from the merchants.

- Ashavan


shamgar wrote:

That sounds like a great match Charles. Thanks.

Question: Once we start the game, how does one change to their character name/avatar on the game thread? From what I have seen that is a great help in keeping things straight.
thanks.

Click on My Account above once you are signed in. Then click on Messageboard Aliases to create your name. Down below this message I see a Post As box. You can choose your name or an avatar name.

I'll use my Rule Results alias for an example.

Charlie

Liberty's Edge RPG Superstar 2011 Top 32

shamgar wrote:
Charles Dunwoody wrote:
shamgar wrote:

Lemme make sure I understand the skill points:

Warlocks get 2 per level, so I would get 3 plus my 3 for Int which totals 6. And skill tricks cost 3 instead of 2. Ok, I think I get it.
At least I assume the Int ones are not 50% more as well, correct?

You got it. You get 3 per level plus Int bonus plus 1 if human (x4 at 1st lv).

Knowledge checks can be used for the areas listed in the PHB. Also to know monster abilities. Free action in combat.

I actually meant the message board mechanic...will you just post for everyone, email, spoiler, etc? Thanks.

Okay, I can answer that. I'll post like this:

Please make a Knowledge (message board mechanics) roll to learn more about making Knowledge checks.

DC 0

Spoiler:
I'll use spoilers unless it is real basic or assumed you'd say it out loud.

DC 5

Spoiler:
I'm going to assume you want monster info just posted unless you tell me otherwise (during a fight I'll assume you want to tell everyone else about monsters you know about).

DC 10

Spoiler:
I might send you an e-mail for something truly earth shattering so you can share it in character.

Liberty's Edge RPG Superstar 2011 Top 32

Koldoon wrote:
Charles Dunwoody wrote:
shamgar wrote:

That's not a bad idea.

Or maybe Telvar could be connected with the human fighter in some way. He is all about others fighting for him when possible and is truly eager for more knowledge and power...

The adventure begins with some missing trade goods. Maybe VANDRYL KIYRSON and Telvar get involved on the merchant side (hoping to learn about lost magic supposedly in dungeons to get connected with the cabal.

The dwarves might repesent the customers who send some muscle to help track down the goods. The dwarves might want to be doing other things but they honor the clan's wishes.

This seems reasonable. Vandryl came to the town to search for opportunities and get away from bad memories of home. As a generally good character he'd be inclined to favor a request for help from the merchants.

- Ashavan

Sounds great.

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I will look through all the characters on Monday. I'll plan on making a new thread to start the game on Tuesday and post the link here. Everything is shaping up. I'm looking forward to getting going.

Charlie

Liberty's Edge RPG Superstar 2011 Top 32

shamgar,

I'll e-mail you some info on the dark scholar prestige class ASAP. The info is closed content so I only want to make it available as needed.

The prereqs are knowledge skill ranks and 4th level equivalent spellcasting so if you decide you like the class you won't have to change anything about your PC. I'll get it to you soon so you can make a decision on which prestige class to use.


Thanks for all the help. I have completed my background form and am nearly done with the character. I'll be emailing in just a few minutes. I look forward to getting started as well.


I'll look for that email. If that sounds better than the eldritch theurge I may need to change some skills around but otherwise all should be good.

Man am I going to need the others as my character is not what you would call combat ready. Mastermind in the making perhaps, but not so much the fighting type.


The email is sent. Not sure how much I'm supposed to post, so I will attempt to provide pertinent info(other than the description) here in the form of a spoiler. Here's hoping it works.

Telvar Quartermain is an attractive male human of only 19 years old. He is 6' tall and thin (but not gaunt) with well groomed black hair including a mustache and beard and striking green eyes. He wears black clothing accented in forest green with a forest green wool or linen (depending on the season) cloak. He somewhat grudgingly wears studded leather and a morning star hangs at his side. Looking closely one can see daggers on either thigh as well. He enters a room with a quiet, knowing confidence that often causes those around him to become slightly uncomfortable though they are often unsure as to why. He is a seeker of knowledge and does so with a passion that burns deep within his soul.

Key stats

Spoiler:

Telvar Quartermain--Male Human Warlock 1
6' 170lbs with Black hair (including well groomed mustache and beard) and green eyes. Alignment CN Deity: None
Str: 12 Dex: 14 con: 12 Int: 16 Wis: 8 Cha: 16 HP: 7 AC: 15 (+2 Dex, +3 Studded Leather) Touch 12 FF: 13
Initiative +2 (+2 Dex) Base Att: +0 Grapple +1 (+1 Str) Range touch +2 (+2 Dex)
Saves: Fort +1 Reflex +2 Will +1
Carrying Capacity Light: up to 43 Med: up to 86 Heavy: up to 130 Current: 56

Attacks:
Eldritch Blast +2 (rg tch) 1d6 60' range
Morning Star +1 1d8+1
Dagger (2) +1 1d4+1

Armor:
Studded Leather

Languages: common, infernal, elvish, draconic
Feats: Skill focus (knowledge planes) Skill focus (sense motive)
Invocation: Otherworldly Whispers (+6 on Knowledge religion, planes, arcana 24 hours (he invokes this every day))
Skills: (does not reflect armor check penalty) All are as ability mods except the following:
Intimidate +5 (2 ranks)
Knowledge Arcana +13 (4 ranks, otherworldly whispers)
Knowledge Planes +16 (4 ranks, otherworldly whispers, skill focus)
Knowledge Religion +13 (4 ranks, otherworldly whispers)
Perform (wind instrument) +4 (2 cross class ranks)
Sense Motive +6 (4 ranks, skill focus)
Spellcraft +7 (4 ranks)
Use Magic Device +7 (4 ranks)

My equipment carried is:
Studded leather, 2 daggers, morningstar, traveler's outfit, backpack, bedroll, scroll case, flint and steel, ink, inkpen, beltpouch, candles (10), paper (15 sheets), waterskin, sunrod (2), tindertwigs (5), reed flute, trail rations (5 days), small steel mirror, small knife (razor really), and 14 gold 6sp 9 cp


Male Dwarf Ranger 1

Thanks for the increase in skill points! Here's Harlynd revised skill modifiers.

Spoiler:
Skills (-3 armor check penalty): Appraise +1 (+3 stone or metal), Climb +3, Craft +1 (+3 with stone), Hide +3, Jump -3, Knowledge (dungeoneering) +5, Listen +5, Move Silently +3, Spot +5, Survival +5, Swim +0, Tumble +1


Male Dwarf Ranger 1

Harlynd is more than happy to welcome you to Clan Dorak. Actually he's glum and resentful, but I'm happy.

Both Rurik and Valic are cousins of his (and of each other). Rurik is the third son of Harlynd's uncle Ulfgar, who is the clan head. Valic is the first son of Brottor, a cleric of Moradin and the clan's spiritual leader. Harlynd's father is Barendd, who died when goblins raided the lower reaches of one of the clan's iron mines.

These are just sugestions. Feel free to change names and details if you want to.


male Nerd Lazy bum 3/lumbering ox 2/gamer 15

Sounds good to me, thanks for doing the work!!!!;p


M Dwarf 1 Cleric

Testing alternate name tag... Also blotter is my dad is fine by me. I like the rebeling against the familly god as well. Thanks!

Liberty's Edge RPG Superstar 2011 Top 32

Everything is looking great. Good work by everyone. I have copies of all five characters and their backgrounds. I'll try to e-mail that prestige class out this afternoon.

Expect to see the first posting to launch the campaign into adventure on Tuesday morning!


Male Were-Cabbage Secretary 12

I sent a bit more extensive piece on Vandryl's history to your email.

Looking forward to tomorrow's post!

- ashavan

Liberty's Edge RPG Superstar 2011 Top 32

Here's the first two posts. One is from a dwarven perspective and the other is from a human perspective. Please feel free to hang out in the Do Stump Inn and get to know each other. I bet as least one of the dwarves smuggled in some fine dwarven Spring Stout. And please get some rest, it is another thirty miles to Sumberton and you leave in the early morning.

Go to The Quest Begins.


Sorry for the awful spot checks guys. Not my strength. Hopefully I'll roll better in combat than I have so far.

It will be interesting to see how my well my knowledge based character does. They say no plan survives contact with the enemy, but I sure hope Telvar does. :)

By the way, as I am new to the PbP method of gaming, any suggestions you guys have would be welcome. Thanks.

Sovereign Court

Male
Telvar Quartermain wrote:
Sorry for the awful spot checks guys. Not my strength. Hopefully I'll roll better in combat than I have so far.

No problem at all. You've more than made up for it with your Sense Motive and Intimidate checks.

Telvar Quartermain wrote:
It will be interesting to see how my well my knowledge based character does. They say no plan survives contact with the enemy, but I sure hope Telvar does. :)

I've seen knowledge based character do very well in home campaigns. Knowing a monster's weaknesses can be very powerful.

Telvar Quartermain wrote:
By the way, as I am new to the PbP method of gaming, any suggestions you guys have would be welcome. Thanks.

I'm new to PbP as well. Its tricky, sometimes you have to suggest several different courses of action at once, depending on the information you get later.

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