Todd Stewart Contributor |
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Which begs the question, how much of that do you already have written Todd?
Well it doesn't matter unless it's in print, that's the simple answer. It's Paizo's world and they have the ultimate say on the secrets of things.
However if Paizo wanted to revisit the topic in the future and put me on it (which I'd gleefully agree to), yeah I know places I'd go, and the seeds are already in print for where I would.
theheadkase RPG Superstar Season 9 Top 32 |
JCAB |
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1) Thuvia, especially the intercity politics of the nations and something on the Water Lords.
2) More on the lost civilizations and empires of Golarion. Something describing the architectual styles evident in their ruins and the esthetics of their artifacts, as well as what is known or suspected about their culture and religious practices.
3) Trade and commerce. What products are produced where and what is exported and imported and by whom and by what means (caravan, ship, magic ect.).
4) The Padisha Empire of Kelesh
5) How (or even if) magic influence the daily lives of regular people and is utilized by states and other large orginizations to affect change on the larger world.
Arashi |
Id personally like to see a new hardcover on each region outside the inner sea. My players don't tend to be satisfied staying in one area and id like to know more to tailor my games to the wider world beyond the inner sea.
Also Dominion of the black. I want new monsters, star ships whatever you have, I have an idea I want to run with these guys but I need more info.
and finally, stuff for stating up the gods. mainly because im not one of those gms that immediately takes away a players character once they become too powerful to care about their fellows. Ive had a player in a old forgotten realms game replace helm as a god, and it wasn't all that game breaking using the deities and demigods rules, but without pathfinder using deity ranks im having a hard time converting. Id think this would eventually be a necessary rule set as some people would eventually play a game where you become gods or pass the test of the starstone, and id like to know more about that too. What exactly is the test?
pickin_grinnin |
I want to know more about the art and culture of Golarion.
Who are the major figures of art history? Is there a Shakespeare equivalent? What are the major movements? What plays/books/songs/etc... are the most popular, and which ones are part of the "high culture" canon?
I would buy something like that.
JiCi |
As I mentionned in another AP-related topic, anything related to the underwater regions would be nice.
TBH, that's one part of every setting that keeps getting omitted. While it's understandable as most PCs travel on land as terrestrial races, there is a lot of potential if they open up the seas and oceans of Golarion.
Thomas LeBlanc RPG Superstar 2012 Top 32 |
David Neilson |
1 person marked this as a favorite. |
I want to see more about the Field of Ten Thousand Swords, specifically it looks amazing for a Scenario or Module. Though maybe it shows up in Iron Gods I do not know not having played it. At least a scenario or module where you have to go through it. Not only do you have thousands of swords to try to fix. You also have a hook if anyone in your character's backstory tried to work on the field. Also NPC fodder in terms of people that have successfully freed a blade.
tuypo1 |
Dragon78 wrote:Sorry, I disagree, chocolate is the fantasy and sci-fi is the peanut butter;)HMMMM... I'm imagining a chocolate dragon stuffed with peanut butter.
OH! There should be a "Candies & sweets of golarion" player companion!
I would like to see a map showing the trade routes of Golarion. Both above and below ground.
Oh, here's a point to expand immensely:
The underwater regions of Golarion.
this this and this
April Bowen |
Elves are from the planet Castrovel, if you haven't you should read the Distant Worlds book.
We really need each planet to get it's own book to develop it.
I want to see more lore/fluff. I love the background lore in the Revisited books, because it makes everything more concrete.
I want to see more cultural variety around the non human races, and would love to see race/culture guides to the advanced races. I'm not a fan of the Humans Are More Awesome Than Everyone trope, and refuse to allow their culture to eat other races cultures.
Flynn Greywalker |
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What part of Pathfinder do you want to know more about?
And should this be a multiple-choice poll?
In this order:
1. World of the Inner Sea - other continents2. More Ancient cultures of Golarion - Serpent Empire, a source book on Ghol Gan, southern Garund, Padisha Empire beginnings and the gods battle with Rovagug.
3. The Azlanti and Aroden.
4. Taldor's crusades.
5. The Bestiary Monster origins.
Gars DarkLover |
1) Mana Wastes/Alkenstar/Clockpunk/Steampunk.
2) Golarion/World of the Inner Sea - other continents
3) Alkenstar/Steampunk.
4) Lycanthropes, and I mean Lycanthropes, not Skinwalkers.
5) More Ancient cultures of Golarion - Serpent Empire, a source book on Ghol Gan, southern Garund, Padisha Empire beginnings and the gods battle with Rovagug.
6) The Azlanti and Aroden.
7) Why the Rulebooks and the Campaign Setting are so tied up together?
Major_Blackhart |
Hmm. You know what? I still want more Thassilon stuff. I love it. We've fought 2 Runelords and the remains a First King Xin. While some Runelords are suitably mythic and we've been told no more mythic APs for a while, some aren't. And honestly, I'd love to know more about them all, their plans, allies, secrets, all of it. Karzoug bartered with the Denizens of Leng. Alaznist made deals with Yamasoth and encouraged demonic worship in general.
What about the others? Who were their alliea? What about the Peacock Spirit? Or any other Runelords?
Desnos |
Honestly, I really want more quotes from in-setting songs, tomes, and works of fiction. Up to this point, telling is the more common of conveying lore. I want a bit more showing.
Hearing that the book Serving Your Hunger contains puzzles to riddle the mind is telling me what that book says. Having a sidebar which says, "Man's mind contains a ravenous beast called the soul; it should be exercised, not exorcised" is showing me actionable ways to act like an Urgathoan.
I'd LOVE more of that.
Set |
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More on how to 'get by' in some of the more good-adjacent nations, like Cheliax, Nidal, Geb, Razmiran, etc. Not just how to function as an Asmodean, Kuthite, Blood Lord, etc. but how to play a non-evil common person struggling to get by in a society whose leadership is evil.
Same for not-so-explicitly evil countries like Rahadoum or Hermea or Druma, opening them up for more active player character / campaign use, instead of as bogeymen or places to be shunned or dismissed as 'unplayable' or unsuitable to produce heroes or adventurers.
Xuldarinar |
Things i'd like to know about:
What other kinds of petitioners are there? (Ultimately,more stats)
What happens to the souls of those devoted to the outer gods or great old ones.
Details, atleast nodding to, the shadow plane's equivalent of the tapestry, or stating there isnt a reflection of those horrors.
Really more fleshing things out on things regarding the dark tapestry in general, maybe something of the level of the books of the damned. Preferably variance, rather than necissarily answering the questions.
What veriaties of kyron are there that have been created from the living. (Something for a book of the damned on the fiends of the shadow plane?)
What other planes are there? Could there be twisted reflections of the rest if the innersphere, and the outersphere, around the negative energy plane as is the shadow plane? Also perhaps information regarding outside the outersphere and between the planes (if there is, i gotta have a look).
What other forms of magic are there, and what are they drawn by? Personally i'd love something for a magic based in irreverence rather than in reverence, or theft of divine magic, but thats just me.
Oh, and I'd love to see content revolving around outsiders turning against their natures. Repentant fiends, fallen celestials, and what changes could occur in these cases, if any. The implications of a soul changing path after coming to embody an alignment.