rules question about spells


Dungeon Magazine General Discussion


Does an Anti-life shell stop entry for one under the influence of a freedom of movement spell?

Paizo Employee Creative Director

Yup. Nothing alive can enter an anti-life shell. It's not a matter of restricting movement. It just stops you, just like a stone wall would.


thanks james you guys rock!


I also have a question about spell resistance. How do you calculate SR of a character? It's 10 + what?...

Liberty's Edge

Characters in general don't have an SR. Unless they have an item, take a feat, or are under a spell that grants them SR they have an effective SR of 0.


In general, if a character possesses spell resistance, it is usually 5 + HD or 11 + HD (with some having 10 + HD). The exception to this is spell resistance gained from an item, which would be static SR.


another question about spells does death ward protect from all death effects or just magical ones . justwondering about a monk's quivering palm or an assassin's death strike.


Death ward protects a creature from Death Spells, Magical Death Effects, and Negative Energy. An Assassin's Death Attack, being extraordinary, will function just fine.

A Monk's Quivering Palm is a bit tougher, though, as it's not specifically labeled a "Death Effect" and, to further complicate the question, doesn't function right away. I think that by the RAW it's unaffected by means of not being a Death Effect, but since it's just a Save vs. Death effect, that's silly. My inclination would be to disallow the "implanting" of a Quivering Palm effect when a Death Ward is in place, and have a Death Ward suppress (but not dispel) one which has already been set up.


Wait so the no matter if you are a cleric, paladin or a fighter, you have a SR of zero?(exceptif you wear a special kind of maagical armor or if you are a special race, like a drow)


HELLFINGER wrote:
Wait so the no matter if you are a cleric, paladin or a fighter, you have a SR of zero?(exceptif you wear a special kind of maagical armor or if you are a special race, like a drow)

Spell resistance is just like any other special quality -- if you don't specifically have it, you don't have it. You can get it from a race/template (Drow, Half-Fiends, and Half-Celestials, among others), from a class (such as Monks, though it's laughable compared to most racial SR), from an item (though these are even worse than class based SR, because they're ludicrously expensive and don't improve as you level up); for those who don't need it all the time there's a cleric spell called, appropriately enough, Spell Resistance, which grants respectable SR for longer than any one combat is going to last, and probably even long enough for a quick foray into a dungeon and back.

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