Lightsabers in D&D


3.5/d20/OGL

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Scarab Sages

"I had a mechanoid friend once who suffered from the same affliction. His name was Gilbert, but he preferred it if people called him 'Rameses Niblick the Third, Kerplunk Kerplunk, Whoops, Where's My Thribble'."

Dark Archive RPG Superstar 2013 Top 32

The White Toymaker wrote:
Saern wrote:
Jeremy Mac Donald wrote:
Well an Adamantite weapon can pretty much cut anything in the standard D&D game. Ignores hardness of 10 or less.
I think it's 20, not 10. Of course, that just makes the problem worse for you. =/
Indeed. First game I ever played in, we found a book made out of adamantine, and my character (a bard, no less) insisted on lugging the thing around. Came in useful on more than one occasion, too. Knocked the hinges off of chests, caved in the skull of a half-golem wolf...

IMC, only adamantine weapons that deal slashing or piercing damage get the ability to negate hardness. Hitting something with a rock will do just as much damage as hitting it with a steel ball. Cutting something with a stone blade versus cutting something with a steel blade, however... there's where the difference lies. My opinion is that adamantine is capable of maintaining an incredibly fine edge due to its hardness. Otherwise, you run into sillyness like the 'Book of Smashing' listed above.


Han shot first.


All hands on deck... swirly thing alert!


Saern wrote:
Jeremy Mac Donald wrote:
Well an Adamantite weapon can pretty much cut anything in the standard D&D game. Ignores hardness of 10 or less.
I think it's 20, not 10. Of course, that just makes the problem worse for you. =/

Bloody hell - your right - and here I was thinking that I might have a few things that would be hard enough to avoid that weapon. No such luck outside of massively powerful magic it seems.


Getting back to the original topic for this post, brilliant energy BE is interesting but doesn't mesh with LS = lightsabre/saber since in the movies, LS can actually cut objects (ice, stabilizer fins, doors, droids etc) BE completely bypasses objects and does no damage to constructs ergo doesn't work. Either sunblade or force weapons (force weapon quality from Arms and Equip, rather than the Force) would, to me work better and the sunblade could probably be adjusted to work for characters of any alignment fairly easily. As for bat'leths-masterwork two bladed swords with some additional benefits when fighting defensively, mek'leths- possibly masterwork butterfly swords or short swords with additional defensive capabilities, kar'takins-masterwork battleaxe (maybe longsword depending on interpretation), lirpa scaled down version of desmodu notbora (see MM 2), phasers-use laser pistol and rifle artefacts from DMG or d20 Future weapons your choice.


Thanks, Steve, for mentioning the force weapon quality. I've looked it up in the Arms & Equipment Guide.

Regarding adamantine ignoring the first 20 points of hardness- wow, you're right! A typical rapier has 2 hp (up to 7 if a +5 weapon), a longsword 5 (up to 10 if a +5 weapon); check out page 158 of the PH. This makes sundering a GREAT option; how many PCs carry spare weapons? Not many I bet.

Something to bear in mind about sundering (DMG 222): "An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck."


ericthecleric wrote:
Something to bear in mind about sundering (DMG 222): "An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck."

You'd think that would be in the PHB, not the DMG. Oh, well. Anyway, that raises the following question: can a nonmagical adamantine weapon sunder a magical, non-adamantine weapon? Obviously, one would like to believe that their mighty +5 sword is immune to such a (relatively) simple tactic, but then again, there aren't that many foes running around with Improved Sunder and an adamantine weapon... so maybe you don't need an enhancement bonus on the thing to pull off breaking the near-artifact sword?

On the other hand, if it does require an enhancement bonus, would even a lowly +1 dagger be immune to the dreadful power of an adamantine weapon bearing no enhancement?


If the target's weapon is magical (even of +1 magic enhancement), then a non-magical weapon (NO +1 magic enhancement), regardless of material, cannot break the target's weapon. An adamantine weapon has a +1 enhancement bonus to attack rolls, but it is NOT a magical enhancement bonus (and it doesn't stack with a magical enhancement bonus, either).
That's the way I read it, anyway. So, yes, the "lowly +1 dagger" is immune to sundering by the adamantine weapon with no magical enhancement bonus.


Interesting.


I've been working on a lightsaber myself. So far what I have is... Fighter's Fork (as a starting point), which gives the weapon a "grow and shrink" ability. Convert it to bastard sword, which gives it the 4' blade that lightsabers have. Make it out of adamantine, which can cut through almost anything. When you make magic weapons you can give them the ability to "glow" which duplicates the light spell, giving off as much light as a torch. So the final product would be a sword hilt that can produce a blade seemingly out of no where that glows and can cut through almost anything. Any help on the final cost of the weapon and how much it would cost to add any additional effects like shocking (need the cool sound effects to go with the theme) would be much appreciated.

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