Who's Playing D&D This Weekend And What Are You Playing?


3.5/d20/OGL

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The Exchange

Continuing my Red Hand of Doom campaign with my six players, set in Eberron.

They've dealt with a blockade in the Black Fens and are working their way to one of the Horde's outposts. Should be fun, especially with an agent of the Horde recently having been integrated into the group as a "helpful" NPC- they're feeding misinformation to an elite Cyran guerilla unit, led by a nasty warmage/ranger/cyran avenger, and the party's going to suffer a night time raid.

Part of me hopes that the group gets captured, for a unique experience for both players & GM {interrogation}, but I still have to determine their available means for extricating themselves from the situation *ponders* :P


Saturday we're starting "The Demonskar Legacy," Chapter 5 of the Shackled City adventure path. The group is eager to start unravelling the mysteries they're being shown, but their confidence was rattled in the battle against Mangh-Mictho and Aushanna in the Temple of Bhal-Hamatughn in Chapter 4. There are some serious challenges in this chapter, but also some great opportunities to learn more of the region's history, especially during the interaction with the Deva guardian of the region. I'm very much looking forward to it.


Lilith wrote:

To elaborate what happened in my campaign, the players reached the (latest) nexus point of the campaign - the Ten Lost Temples of Incarnum had been found and their guardians awakened. However, the BBEG was aware of their plans and beat them to their final destination: The Well of Souls, the place where all that is, all that was, and all that shall be join in one place. The BBEG sought to poison the Well when the party killed her, but due to some fast footwork (and a natural 20 by the truenamer) they beat her before she was able to do so.

Now we're dealing with the fun of what has happened to the characters - the Well of Souls is able to reshape a person (via the rebuild quests from Player's Handbook II) and the effects of Incarnum in the Forgotten Realms.

*rubs hands together*
Mwah-hah-hah...

I'll be continuing this storyline this weekend. The players are on a quest to discover a new homeland for the Elves. :)


I will be running Fiendish Footprints from Dungeon #122 on Sunday.

Dark Archive Contributor

Saturday, the girlfriend and I are heading over to Mr. Baur's house to play in either the penultimate game of his mini-campaign or the finale. It depends, really, on how quickly we get things done. So this might be my last chance to really crush some skulls with my flail-wielding tank. Should be fun! :)

Sunday shall be henceforth known as the Day of Stress. It's the day I run the first session of my long-running (I hope) gestalt <i>d20 Modern</i>/D&D cross-over anime-themed campaign. I'm so nervous about making it awesome for my players. I guess I'll know next week, when I find out how many drop out. ;D


Starting the STAP this weekend. It's been a strange week for gaming around here, with all the regular campaigns deferred for various reasons. Instead of meeting for the regular Thursday campaign we wound up doing character creation and backgrounds for STAP last night, and hope to play tonight or tomorrow, time permitting. Interesting party, so far- Human Duskblade, Halfling Scout and Dwarven Cleric with metal and travel domains and a pair of pistols.
Back to our regularly scheduled programming for Monday. Continuing with the main campaign, a BBEG confrontation to ensue.

The Exchange

Party ended up going straight for the Horde hideout in the center of the Black Fens... we ended last week with them at 50% resources (or less) as they faced off against two skullcrusher ogres, a flying sorceror, and two greenspawn razorfiends... and the Wyrmlord & Black Dragon finally entered the battlefield.

Oh vey, I says... My party is a smart group, but rarely consider retreat or long-range bombardment as wise options (the melee tanks are eager for a fight, so the casters and archers don't usually bombard a foe from range before the main fight gets underway).

I'm not thinking a TPK, but it's going to be very hedgy, esp. since the dragon is superior in both the air and water, and it's 1/2 a mile to shore...


Making my second appearance at Ptolus game on Saturday. My first level fighter almost died last time. Maybe trying to leap over a giant/dire rat-thing wasn't such a great idea after all ...


On Monday, I will continue my 3.5 evil underdark campaign set in Greyhawk, outlined here
The first sessions are recounted (rather dry, I admit) here
I will try to use the Vitality and Wound Point rules from UA, along with the Action Points. I have been discussing modifications to these rules here

Tomorrow some preparation has to be done...

Stefan


Though I doubt this will resurrect the thread:

TODAY
I am playing at an RPGA event at the same store I run my game at, driving to Huntsville to play in a session with my sister, her bf, and their friends (I can't wait as I'm playing a character I want to play even if the class levels aren't balanced yet, even if the build is a little flimsy, and nevermind that the stats are good).

THEN, I get to drive back to Tuscaloosa...

So I can run MY Ghostwalk Campaign on Sunday at 1pm until 5pm.


1st E.AD&D

TEE.... through the moat house.... on to TEE.


Today I'm running some Vampires of Waterdeep campaign arc from Dungeon Mag. It looks like the characters will be going against Bonesnapper today, but I've made him a half black dragon ettin, instead of green and given him a couple of the juvenille Dragon's from the Prince Zeech's feast adventure.


We'll be continuing the Age of Worms campaign, part 10 of 12.

From 1-10, it's been over a year now... the campaign that does not end.

Help me.


Follow up one shot to my Mistledale campaign . . . horay . . .


KnightErrantJR wrote:
Follow up one shot to my Mistledale campaign . . . horay . . .

Oh COME ON Mr. KnightErrant. Just think, it's going to be the WHOLE crew (Grim, Merry, Friend Stilgar, Mourn, Emen, and I hear some dwarf's gonna show up!). Just think of the trouble we'll cause (see avatar for proper expression of joy). I think tomorrow's going to be a great day.

/d


Tonight we played in EGG's multi-dimensional dungeon downloaded off the web. I'm playing in it and I don't even know the title. We had a 2 and a half hour battle against a pit fiend. When people talk about high level battles slowing things down they aren't kidding.


I am usually not playing on the week-end but feel like contributing. We usually play every Thursdays.

Since our DM and another player were not available on Thursday, one of the other players volunteered to DM "Hidden Shrine of Tamaochan" using the old rules and the pre-made characters that came along (if I understood correctly).

We did not make it through the shrine, but had an amazing lot of fun!

Bocklin


I´m looking forward to coming wednesday. My three players will make their new characters for our knight-themed campaign set in pre-war Greyhawk in the Shield Lands.

"There is a charm to every new beginning."

Stefan


Tonight I'm running one of my groups through "The Fall of Graymalkin Academy" from Dungeon #140.
This group is doing a series of 1-2 shots so they can try out several different class/level combinations. They all want learn to DM but want to be more familiar with actually playing the different classes first.
Recently in the same group we have played "Tealpeck's Flood" from #137, and "Wingclipper's Revenge" from #132.
In my main campaign, which is a homebrew, I can't wait until they get to 8th level so I can drop in "Caverns of the Ooze Lord" from #132 as well.


This Wednesday my group will continue the Age of Worms campaign. They are halfway through Spire of Long Shadows. I'm not having that much fun with the module itself, but they seem to be enjoying themselves, so I end up having a good time too. I'm looking forward to Prince of Redhand. I'm thinking about cooking up the weird menu we've seen elsewhere on these boards for the night of the feast. As for my gaming this weekend, I'm trying to gather some resources for starting up a once-in-a-while D20 Urban Arcana game.


Well, got tired of the same old drawn out games by friends been running so I suggested that I once again GM a game after my last year of hiatus; they of course jumped at the idea so I spelled out the campaign setting as being a dungeon crawl into the Dwarven area to see what became of them as nobody has heard from or seen a dwarf in a while. No one would be allowed to play and elf or a dwarf without special permission from the GM, ahem me, and everyone would start in the Persia area of my game with that just settled a civil war between princes that has gone on the last 12 or so years and the pc's being veterans of that war starting at 3rd level with one free level of bloodline or +1 racial class if desired.

So my pc's rolled up characters and we went over backgrounds. Did the old, pc grew up in the same neighborhood in the city of Ishtar with patron diety of the same name, but ended up on differing sides of the war. All return home after the war and get hired by a merchant consortium to go invite the dwarves to once again start sending merchant caravans of Dwarven goods; pc's head north out of the deserts to the hills and moutains of the dwarves to find the first outpost abandoned. Questions abound and this requires some investigation.

well, that is what we did over the weekend; good old fashioned D&D using 3.5 rules.

this is a side thread with new characters of the main plot line that my pcs have been on for over twenty years. Fourth start of a side plot with new characters to avert or bring about a big time cataclysm.

If this game sounds interesting to anyone; I could put it into the campaign journal section with enough interest.


hehe I limited the game to the books I have and outlawed the d20 feats book; some of it is ok; but some is just mad.


Had to skip out this past weekend but will be making up time next weekend. Hopefully wrappin up the campaign. Sittin at a table with 50 years combined experience in the players (me being one of them) with the GM being the 24 year old son of 2 of the players. It's great watching him squirm in his seat. We're doin' it old school, 2nd ed D&D & it's a campaign the boy came up with out of his own twisted little head. We're so proud! :o)

Dark Archive

About six months ago, after almost two years of being unable to find a gaming group, I joined up with some folks who were playing in a homebrew campaign. I have been enjoying it greatly, but it is a little odd to me. In as long as I have been playing (about 24 years!), I have frequently used adventures, modules, and world-specific sourcebooks. This group has never even heard of things like the Tomb of Horrors or White Plume Mountain! None of them have even played 3.0! This entire group only discovered the game after the onset of 3.5. They seem to think that published adventures aren't as good as what they can come up with. I am having fun, playing a Swordsage, but I am looking forward to running the Age of Worms and introducing them to the world of Greyhawk.

Long story short (too late) I am now playing every Thursday as a player, after almost twenty years of DMing. It is a little strange to be on this side of the screen. However, I have learned quite a bit from joining a group that plays differently from my previous groups.


cool


I'm taking a break from my regualar campaign this weekend, and dming at a convention in Toronto. "The year of the demon" is the theme. I ran the first module of the tournament Friday night. I skipped out yesterday, and this afternoon I'm running one of the tables in the tournament finale. I'm really looking foward to the one this afternoon. Their are 36 players each with a different PC. They are each basically doing the same adventure, but in a different period in time. The goal of the dms is to weed out 30 players by killing their PCs, so that 6 are left to play in the final segment of the tournament. They are running 10 level PCs, and will have to battle their way through a demon infested town, get to the great hall and destroy the time orb, which is the first step in sealing the abysal portal.


Well, we're continuing the IM gaming, though we have moved to Monday evenings. Again, 3.5 homebrew. It just remains to be seen if I'm playing or DMing this week.


Two of my players left the game, one because he don't feel gaming for a time, the second one because the first don't play anymore and he won't play without him.... so the game is suspended because of those two! And no one want to play de weekend, friday night and weekend is for drinking and partying for my player, as for me, I stay home dreaming of a good bunch of player who want to play..

Cheers,
Luc

Dark Archive

I am finally getting to run this Thursday, although it is only a one-shot. I do get to introduce the group to the city of Greyhawk, however. Looking forward to it...


Tonight my 'secondary grou' will continue through Graymalkin Academy as noted earlier. As a reminder that I may want to think a little more about who the characters are in the future, the party shadowcaster is now as focussed on obtaining the Tapestry of Midnight (to gain favor with the Tenebrous Cabal) as the factions the otherwise good aligned party are. Should be...interesting. :)

Tuesday my homebrew will take an interesting twist as the the warlock and whisper gnome rogue who are essentially agents of chaos in the world are compelled (by greed mostly but also to help someone who really helped them out of a bind) to search for, recover, and turn over a relic of St. Cuthbert to save a Lawful high priest. Should be interesting...


Ran my second sessions of 6 4th/5th level characters though the start of my "what happpened to the dwarves" campaign. Pc's fail to save a wounded dwarf in a tower as they couldnt get the door open and had not bright ideas for how to enter; and then on the road; escaped an ambush by two frog clerics and some zombies and handed out a drubbing to the monsters only to get overconfident and ride into an enemy encampment and are now beset on all sided as they are holed up the the barn having just fought their way inside and are holding the door :) weell, that is the recap to continue in 2 weeks.


I can't wait for tomorrow's session of my homebrew campaign. It is starting to get really good. We lost a player somewhere along the way due to personal reasons, but we also gained a new player who is munchkining his way into my black seething DM heart as a Sorcerer/Human Paragon/Mage of the Arcane Order.

The party is now 12th level and just defeated the last dragons on Barrier Island (dragons are extremely rare in my campaign setting), ostensibly at the behest of a ghostly dragon they encountered earlier. They stopped short of killing the last two, wether out of a sense of not wanting to commit dracocide or fear of having to cope with a difficult encounter after already having exhausted so many resources. They at least obtained an agreement for the dragons to cease their raids on a village which will become their patron's (Astephel Trade and Research Coster) new home base on Barrier Isle.

Now they must complete the difficult trek overland (or convince the mysterious captain Star to let them use his airship) to the Great Barrier Peaks to a mysterious crash site where their arch-nemesis, mindflayer Balukstra Izziarvyn has created an impregnable fortress out of the remains of his mysterious vessel. At the moment they are unsure what type of vessel would be crashed in the middle of a high range of mountains, but those who have seen the crash site's precipitous valley report it as a walled compound where no living thing survives, but strange metal arachnids (clockwork horrors) work ceaselessly to plate everything in an alien metallic material, spreading a techno-virus that may mean the end of life on the surface world.

All they have is an inert key card, their spells and blades and a deep sense of honor...er greed. Tomorrow they begin a chapter of the campaign which may mean they get a chance to boldly go where no PC has gone before... *cue exciting theme music*

Like I said, I can't wait to see how this unfolds.


Pathfinder Adventure Path, Rulebook Subscriber

Well I would have been finally starting my new DragonLance campaign with 8 players. Set 1 year after the "War of Souls" and introducing a new threat to Ansalon and all of Krynn. (I know from reading several posts that many aren't fond of the Spawn of Tiamat, but I rather like them and plan on using/featuring them as the main villains in this campaign.)
Also, this campaign has the chance to become a planar travel 'fest'. As I plan on using the transitive planes of Shadow and Ethereal and draw the DragonLance PCs into Forgotten Realms and Eberron. (Actually hoping to split them up into 2 parties of 4 and see who winds up were.) Then after prancing about in both Forgotten Realms and Eberron, bring them back 'home' to Krynn and try and prevent Takhisis from being reborn (which is what the Spawn are attempting to bring about.)
***Anyway, that's an overall break-down of the campaign, that's what ideally will happen as the game progresses, but with the weather we've been having (in Pennsylvania) I've had to cancel the game twice now.***


After a number of years away from running a game (or even playing), last week I got a message from one of my friends wondering if I'd be up for running a game again. We're working at putting together a group (not sure of the numbers yet), and it'll be a hodge/podge of 1E and 2E rules along with some of the traditional house rules I used to use back in the day with what I think will be most of this bunch of people.

The way it currently stands and is planned (though we all know that the best laid plans gang aft agley) is to run through the classic T1-4/A1-4/G1-3/D1-3/Q1 epic. Deep inside I am fairly sure we'll never get through it, as real life seems to always intrude, but it should be a blast while it lasts.


Thinking about running STAP for a new group, have my epic Forgotten Realms Campaign on Sunday.


Ran through the next stage of a homebrew last night wherein our heroes are attempting to save a Priest of St. Cuthbert who previously saved them and is being punished for doing so by those who failed to punish the heroes. They have entered the not-so abandoned small mountain stronghold of the drow.

I have finally read the SCAP hardcover I purchased some months ago and am strongly considering running it with a new group. Now to see if I can work out a time that will work for everyone. I hope SCAP is as enjoyable as everyone says...

The Exchange

I'm playing Kikai13's game in greyhawk. its freakin sweet. unfourtunatly we only play every other week. oh well.

Dark Archive RPG Superstar 2013 Top 32

My weekend D&D game (well, Iron Kingdoms, but still d20) has sadly been discontinued. :(

However, we are now playing Dark Ages Vampire on Sundays and... I don't have to run! :D


We're not playing this weekend but we are going to be meeting on friday night for a creation session and introducing a new player to the rules. We will be running a few simple combats and scenes designed to help the new guy get a feel for the game.

It's a long easter weekend so we are going to go to York for some geeky D&D related fun. Checking out swords at the armoury, visiting this place:http://en.wikipedia.org/wiki/Image:York_Minster_close.jpg and going for a drink.

Hopefully everyone can make it!

Dark Archive

This Saturday, I am running our second session of the lightless depths for my group playing the Savage Tide. The party composition has changed a lot over the games and we have had 2 players come and go, but I still have 3 folks. Deuroo, a Human Druid 13, Khelbun a Hellbred Crusader 13, and Shasta a Human Rogue 1/Warmage 7/Spellwarp Sniper 5. Last session they just finished fighting the Elder Black Pudding, and are about to encounter the Cerullian Curtain.

On Sunday, I am playing in my friend Charles Campaign. I am playing a Human Conjurer 3/Master Specialist 2 who is playing with the Focused Specialist Variant from Complete Mage, the Rapid Summoner Variant from Unearthed Arcana, and the Enhanced Summoning Variant from Unearthed Arcana. It is a homebrew campaign and we just finished escorting a village of refugees to the nearest city, and been informed that the refugees are under a curse we have to lift before the refugees will be allowed in the city and the threat of winter is looming.

Anyway, should be a fun D&D weekend.

Liberty's Edge

First round of the Champions Games for the Age of Worms campaign. I have three "guest players" running a team each and the regular players running their own PCs. Should be fun/crazy/frustrating/rewarding. I'll have three rules lawyers there...should be some lovely debating going on.


well, will be running my "what happend to the dwarves" campaign this weekend; the pcs have now decided to skip gaining tactical information from outlaying villages and guard posts and heading straight for what appears to be a battle at the base of the mountain in which the dwarves do or did once have as a homeland. They are not yet tuff enough level wise to skip the exps to be possibly gained as well as the information from the outlying areas so penentrating to the main battle line should be quite hazardous.


My friend Bruce (Ray'Kal on these boards) is running his FR campaign this Saturday. We're in the first installment of the Vampires of Waterdeep campaign arc and it's frustratingly fun.

I just retired my druid of Malar for a 12th level LE human fighter. My druid was worthless in the city and not much fun to play.

My sister in law retired her LG monk, who had ethical issues with our mostly evil party and she is going to run another 12th level fighter as well. We're going to kick some serious ass!!! (I hope)


My PCs are reaching the climax of a lengthy adventure. They are 13th level and about to go up against a powerful Kaorti alienist and his mooncalf minions, in an attempt to stop him from bringing an elder evil into the material plane from the Far Realm (a very Call of the Cthulhu adventure). Shub-Niggarth (the elder evil) will already be partially materialized on the plane high in the sky above the battlefied and will interfer in the battle now and then by vomiting gouts of acidic milk down of the PCs from its many mouths. It should be intense.

Sczarni

putting the finishing touches on Tides of Dread this weekend (at least i hope)

the party has been accumulating more and more people, and are now travelling with most of the tanaroan people (thanks to the radiant servant of pelor and his crazy leadership score) and are about to hang out w/ the phanatons...

should be fun, and i can't wait to eat the dervish/ranger again. stupid animated tower shield....

-the hamster


I'll be running the next installment of our Savage Tide campaign (There Is No Honor). Players have just exited Parrot's Island and are about to return to Vanderboren Manor to find:

  • Lavinia under arrest for the murder of Harbormaster Keltar Islaran - a Lotus Dragon frame-up
  • the Scarlet Brotherhood beginning to purge non-Suel influences from the Suel pantheon temples (like the Dwarf Cleric friend of the party's Cleric of Wee Jas) - this is to set the stage for a player that will be leaving town in a couple months
  • a vision of Vanthus based on the adventure background for Serpents of Scuttlecove (to begin introducing a warlock to his demonic father)


farewell2kings wrote:
I just retired my druid of Malar for a 12th level LE human fighter. My druid was worthless in the city and not much fun to play.

Noooooo! Druids aren't worthless in the city, they're not they're not! Fantasy Flight's Cityworks book has a spell that has become a permanent part of my player's druid's spelllist - tales of stone and wood. Lets you "peek" into a building and get a list of the current inhabitants on each level, floor plan, building purpose - it's pretty awesome. Not to mention the wild shape spying opportunities.

The Exchange

woo!! i'ts thursday and thats our gaming day finally. i'm currently playing in kikai13's greyhawk game. and as always, on the day that we play, everybody asks me to take them somewhere or do something and i have to shut everyone down because D&D comes first on thursdays, every thursday, and nothing can stop me. ever...


Saturday is teh long debated fighter v wizard showdown at scared grounds here in tampa. Anyone is invited, prolly to see me get my tukas kicked :)


After a bit of D&D related drama last week, things are getting back to normal.

A new campaign kicks off on Saturday night (with 9 PCs. Oh jeez!) and then I run STAP on Sunday afternoon.

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