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Raising Occipitus


Shackled City Adventure Path


Suggestions on how this should be done. My initial plan for it was a series of tests by various divine/fendish forces trying to corrupt/test the faith of the ruler (The Paladin of my group) and the others helping to accomplish the tasks. The only snag is The Paladin is not as intrested in the hevy Role Playing experience as this would allow. So there is my quandry, how to make a spiritual journey to clense a plane of it's corruption into something that people who like to bash heads will find entertaining. A way to comprimise? Thanks guys.


I would imagine some type of trek to 'Heaven' would be in order to petition the powers that be to draw the plane back into the fold. Alternately the converse situation could occer where the players must challenge the forces that hold the plane in the Abyss or at least compensate them for the loss.

Perhaps when enough good creatures choose to live upon the plane the plane with begin to mimic their pure intents - ie slowly changing to pure forests, trickling springs and flower filled meadow for hundreds of elves, great halls filled with mead and laughter, mines of mithril etc for dwarves and so on. Perhaps returning it to where it came from is inappropriate and the character needs to choose an appropriate location.

As to the roleplay vs rollplay situation begin the 'raising' with definite ideas etc from the player. Reseach, discussion from mentors, spells of knowledge and then (sorry but this is going to require work ;( ) a series of tests both on Occupitus, on the destination plane and in the abyss. Nothing too huge but a series of goals that need to be achieved over no set time would work the best.

Don't hurry the process. Afterall the HC writes that such a change and eventual 'raising' will take a significant amount of years. I realize you wish to minimalise the time required but all the same I feel your players will feel a much greater sense of satisfaction if the process is both difficult and gradual.

Good luck

Delvesdeep


One method could be to make a points system: E.g. assign a value of 1.000 "Faithpoints" that the ruler of Occipitus has to gather to raise the layer back to haven.

Give the player a few guidelines on how to gather these points, e.g.

+1 Getting an intelligent creatuer with a Good alignment to settle in Occipitus of its own volition
+10 building and consescrating a shrine to a Good deity in Occipitus
+50 building, consecrating and instating a priesthood in a temple to a Good deity in Occipitus
+100 Clearing Occipitus completely of Evil aligned creatures
+100 Getting sponsorship from a Good Aligned deity

Then let the players come up with ways of gaining points. You could spice it up with having various evil factions having influence on the layer - and e.g. having the heroes track down and kill Demons to sever their link to Occipitus.

This makes it relatively straightforward, and means that you only have to focus on this storyline if the heroes want to. You can of course instate some kind of "detoriation" of -1 point per tenday that the heroes do not increase the Faithpoints total.


Wrathchilde wrote:

One method could be to make a points system: E.g. assign a value of 1.000 "Faithpoints" that the ruler of Occipitus has to gather to raise the layer back to haven.

Give the player a few guidelines on how to gather these points, e.g.

+1 Getting an intelligent creatuer with a Good alignment to settle in Occipitus of its own volition
+10 building and consescrating a shrine to a Good deity in Occipitus
+50 building, consecrating and instating a priesthood in a temple to a Good deity in Occipitus
+100 Clearing Occipitus completely of Evil aligned creatures
+100 Getting sponsorship from a Good Aligned deity

Then let the players come up with ways of gaining points. You could spice it up with having various evil factions having influence on the layer - and e.g. having the heroes track down and kill Demons to sever their link to Occipitus.

This makes it relatively straightforward, and means that you only have to focus on this storyline if the heroes want to. You can of course instate some kind of "detoriation" of -1 point per tenday that the heroes do not increase the Faithpoints total.

Thanks guys I'l be developing this soon and your input is appreciated. Anyone else?

Dark Archive

I think raising is the wrong way to go. Seperating may be better. Occiptus, the 507th layer, was already their before Adimarchus attacked the Seven Mounting Heavens of Celestia. A small part of Lunia was then cast down into the Abyss, landing in Occipitus. At best those pockets of LG could return to their homeplane or possibly form a demi-plane. Occiptus would remain. It would also want to remain.

I have been reading FC1 and several points come up:

1) The Abyss is almost sentient and wants to spread chaos and evil, to return the multiverse to the state it was in before Asmodeus and the coutal brought order and formed the Great Wheel. As such it would oppose any lord that tries to remove parts of the Abyss and give them back or away. It consumes and corrupts and spreads, no wonder there are so many Abyssal planes.
2) Only demon lords have the potential for total morphic control over an entire Abyssal layer. Read Deities and Demigods, even Greater Powers have a limited radius of divine morphic control. To be able to totally manipulate Occipitus the PC would have to embrace demonhood and become a true tanar'ri and demon lord/prince, at which point releasing an Abyssal plane would no longer be on their agenda.
3) It would take a lot of time, centuries possibly, by which time the PC would have died of old age or become a lich/half-fiend. Again the effects of time, and the corruptions and blandishments of the Abyss would likely to have changed the PCs agenda. Planes move like continently drift i.e. very slowly. I know your players may wish to want to do this quickly but somethings are outside the lifespans of mortals for a reason, they are not supposed to be quick and dirty.

As an aside the PC in my campaign is still going to try, even though he knows he will fall and become corrupted. Saving Cauldron from the Cagewrights should come with a heavy price, in this case a PCs soul, he is prepared to risk having to pay.

Anyway, your campaign, up to you :) However I would humbly suggest your PCs want to do something that even the gods can't, so possibly quitting whilst they are ahead and rolling some new level 1's and getting on with AoW might be wiser :)

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