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Need info on an rpg.


Off-Topic Discussions


One of The Koga's friends wants to run an rpg called Paranoia, he's sure you've heard of it, now, he says we don't need any knowledge of the game inorder to play it, that everything can be done via the GM, that's all well and good but The Koga LIKES knowing how the rules work, he always needs to have a sense of control. (Even if the odds are stacked against him, as long as he feels in control, that's all that matters..) And he's not giving us any info on how to make characters or anything..

During his search, he's managed to find npc generators, pdf files of character sheets, and splatbook advertisements, but other then that not much else. This must be a popular game as it wasn't very difficult to find things on it, so could any of you help The Koga with info on how to make a character or a site that could assist him? That way he can stick it to the GM, it's not about powergaming with The Koga, he just wants a tidbit of control, lawful neutral. XP


There have been several versions of Paranoia, with different character generation methods.

Even if you knew the version you were going to be running, your GM might want you to do a point buy, or it might be a random roll.

I've run Paranoia XP a few times, when our D&D group couldn't play.

I've done point buy for skills, but randomly selected service firms and let the characters randomly roll their mutant powers.

The best preparation you can have going into Paranioa is to think of character flaws and personality tics to give your character. The more of these you can think of, the more "perversity" points your character will get at creation.

These points can be spent to give you a +1 on a roll (or someone else a + or -1 on a roll).

Ah! Good fun, Paranoia.


Hello Koga,
Paranoia is a satire. Not to be prepared is the best preparation. If you like to be in control it will be a nightmare. Try to relax and have fun, nothing else works on Paranoia. There was a comic based on Paranoia, which was very funny, if you can find it, maybe this helps.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game, Tales Subscriber

As far as I know, half the point of Paranoia is not knowing the rules. Haven't played it, that's just what I've gandered.

Move along, upstanding citizen; nothing to see here.

TK


~laughter~ The other half of the fun is seeing how many of your clones die in grusome ways! ~grins~ Have fun playing it, and remember...

The computer is your friend!
Trust the computer!

P.S. - Koga, I do hope things go better for you. A few years ago, one of my friends died due to his alcohol problems. I feel for you, my friend!


You were not put on this earth to "Get it" Mr Burton.

Submit to the will of the computer

The computer is your friend

Questioning the computer is a treasonable offense

Treason is punishable by death via computer

Submit to the will of the computer

The computer is your friend

Questioning the computer is a treasonable offense

Treason is punishable by death via computer

Submit to the will of the computer

The computer is your friend

Osirion

Trust no one and keep your laser handy!

More to the point, Paranoia is more rewarding if you deal with the situation provided and ignore the rules aspect. Just get a quick description as to what your skills do and who they might work on. Everything else is treasonous knowledge. The only penalty for treason is death.

Note:
Being a mutant is treasonous. Your character will be a mutant.
Being part of a secret society is treasonous. Your character will be part of a secret society.

And NEVER ask for a seat belt.


Koga: The Ninja Trick wrote:
This must be a popular game as it wasn't very difficult to find things on it, so could any of you help The Koga with info on how to make a character or a site that could assist him? That way he can stick it to the GM, it's not about powergaming with The Koga, he just wants a tidbit of control, lawful neutral. XP

If The Koga is going to try and maintain control of ANYTHING in a game of Paranoia, The Koga is going to have absolutely no fun at all.

The Koga must play off the top of his head to avoid getting killed within the first five minutes; avoiding getting killed will not last very long even so, therefore The Koga must be prepared to die in the most appropriate way for a proud member of the Resistance - since you WILL be part of the Resistance.

The Koga must remember that the point of the game is NOT to complete the mission - the point of the game is to NOT be the first one to die and to preferably be the LAST survivor...because that way, when reporting the group's failure back to your friend the Computer, you can say, WITHOUT FEAR OF CONTRADICTION, that you did everything in your power to succeed but were undermined by your traitorous party members who were trying to foment Resistance on behalf of their illegal societies, of which they WILL be members of.

Does The Koga understand?

Good.

You may go.

The Computer is your Friend.

M


if you wnat to play pranoia and have any fun stop all of your preperations now its a seat of your pants kind of game.


Verminlord wrote:

Hello Koga,

Paranoia is a satire. Not to be prepared is the best preparation. If you like to be in control it will be a nightmare. Try to relax and have fun, nothing else works on Paranoia. There was a comic based on Paranoia, which was very funny, if you can find it, maybe this helps.

lol, The Koga just found that out, he gave us info, were just rolling a bunch of dice bassicaly, alot of the other players don't quite get it but The Koga is a quick learner and got it almost immideatly. He's looking up the organization he's apart of called the FCCC-P, ofcourse he can't help the other players out TOO much, because we were told to keep our sheets to ourself and the GM, so The Koga doesn't know how much he can trust his team, but rather will tell them just enough to insure they get killed before The Koga.

It's actually quite easy for The Koga despite how the game is meant for people who DON'T like control, The Koga takes great passion in making other people miserable, infact Daniel the anime freak compared The Koga to a Legato Bluesummers/Vash the stampede hybrid, on the surface he acts like Vash, aloof, loud, undignified, but he thinks like Legato, in that the only sure things in life are pain, death, emptyness, and extasy from submitting to evil.

That and The Koga has the uncanny ability to fix dice rolls to his will, seriously, alot of times The Koga rolls low on purpose just so it's funny.


Remember, it is not a question of if they are out to get you, they are, the question is of course; are you paranoid enough? I recommend you go to the next game session with tin foil wrapped around your head; I did; it was a hoot. Don't get paranoid, get Paranoia (r) the game. lol


Heh, well actually one of the players was stupid enough to leave his sheet ungaurded, The Koga took a peak and saw his secret society: communist!

Now The Koga has so much he can blackmail off of he better do as he is told mwahahahah!

And with no girls in the game The Koga is unhibited by a desire to appear as though he has feelings or remouse for other living things! >: D

Osirion

Koga's a First Churcher!!

Not sure if you've played yet or if you've just made characters. If you haven't gotten an intro yet, there's a few things you would know in character:

The world has ended. The last enclave of civilization is Alpha Complex, its last inhabitants cloned into six member clone families. Sedition and mutation abound in this world. Both are treason. The world is ruled by a benevolent (and completely mad and autocratic) computer, and rank among clones is determined by Security Clearance, a system following the wavelengths of the electromagnetic spectrum Infrareds are the lowest level, fun to squish and subjugate...up through ultraviolet who you will likely never see and who rule like gods over mount olympus. You should have a basic fear of Internal Security, the invisible goonsquad gestapo of the Computer and of any device--no matter how helpful looking--given to you by R&D. These things are like death in material form.


lol, thanks everyone, the game has been going swell. The GM actually took The Koga aside and when his first clone died (And not for treason or accident, a team-member killed The Koga on purpose) told him he was going to stick his new clone in an entirely differant secret society, both for gameplot reasons and because he thought The Koga's play style would be more fitting for that society.

That one being corpore Metal. XP

Shadow Lodge

Pathfinder Adventure Path Charter Subscriber
Koga: The Ninja Trick wrote:
[lol, The Koga just found that out, he gave us info, were just rolling a bunch of dice bassicaly, alot of the other players don't quite get it but The Koga is a quick learner and got it almost immideatly. He's looking up the organization he's apart of called the FCCC-P, ofcourse he can't help the other players out TOO much, because we were told to keep our sheets to ourself and the GM, so The Koga doesn't know how much he can trust his team, but rather will tell them just enough to insure they get killed before The Koga.

The Koga looked up information about his employer??? That sounds like he is doubting the information he is given, and, by extension, the computer. And that is a crime punishable by, ... well, death. Just like all other crimes in Paranoia, when you think about it.

Remember: don't drink the Commie-Cola!


Heh, actually everyone's debating who's more evil between The Koga or the gm aka: The Computer.

Sure, The Computer sends us on ridicously hard missions with no real chance of success and is quick to judge us as either traitors or incompetant and either way end our lives..

But The Koga, well.. he plays psychological games.

Made one of his team members become "rehabilitated" rather then just killing him. He's like Chef in that episode the super adventure club now with the dislocated speech patterns and that "off" personality.

Put another one of his team members in a spot where he's a slave, as happyness officer, and it would make The Koga happy if he stopped talking back and did what he was suppose to do!

And then.. there's the guy who killed The Koga's last clone, he is the only one (so far..) to face death as the same tools used on his version one cyborg were used on version two, so some "backup files" remained intact, like his clone's death for instance, it wasn't too hard to have him killed.

Koga: Guess what?
Player: What?
Koga: Wow, how'd you guess?! You must have some sortof telapthic powers or something! ...He's a mutant! Shoot him! *Not wanting to question The Koga's authority one of the n00b player's shoots him*

That's why The Koga loves n00bs, they're weak, don't think for themselves, and make great cannon fodder. And sense there's no girls in the game, The Koga doesn't have to hold back. >: D

It's too bad they don't know The Koga's three and only weaknesses.

Diet soda. (Which can be used as bribery to be good.)
Women.
And animals. (The Koga wuvs animals. ^_^)

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