After hours of mad tinkering I've finally come up with a wealth-alternative system that does not deprive PCs of the versatility that comes with wealth/magical items!
Here's the scoop: At each level after 1st, characters receive 1 or more Hero Points that can be used to enhance their adventuring abilities. These abilities are spell-like and exactly mimick the basic magical items in the DMG. I feel that the Hero Point progression is much more balanced than the wealth-by-level chart in the DMG; low-level characters can attain relatively better spell-like abilities than other characters can buy magic items. Further, the Hero points do not sky rocket exponentially as the wealth-by-level chart does; therefore high level characters do not have quite the same ground-breaking powers that normal high level PCs do:
Chakra abilities cost the equivalent of their identical magical item counterparts in Hero points, divided by 1000. Hence, a 2nd level character could use his Hero point to grant himself a +1 magical bonus on the shield that he carries.
Level Max Bonus per Chakra*
1-4 +1
5-8 +2
9-12 +3
13-16 +4
17-20 +5
*A PC may have special abilities with this bonus-equivalent in addition to the listed ‘raw bonus’.
Chakra abilities cost the equivalent of their identical magical item counterparts in Hero points, divided by 1000. Hence, a 2nd level character could use his Hero point to grant himself a +1 magical bonus on the shield that he carries.
Level Max Bonus per Chakra*
1-4 +1
5-8 +2
9-12 +3
13-16 +4
17-20 +5
*A PC may have special abilities with this bonus-equivalent in addition to the listed ‘raw bonus’.
Took me forever to find this thread, but I can definitely have use for this in my Vedic Fantasy game. Lemme give this a whirl and I will get back to you!
This becomes especially useful as I have one of the characters who is playing an exalted priest of Brahma & Saraswati with Vow of Poverty.
This Hero Points system would allow him to essentially "unlock" a specific soul meld or two and turn his accrued Hero Points into something he could actually use.
Since we are dabbling with Incarnum in my game as well, this becomes especially useful. Thank you for posting this!