MA, South of Boston / PBEM, looking for players


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Dark Archive Owner - Round Table Games

We're looking to re-form/ rejuvenate our gaming group. Would prefer players who can commit to a weekly game on Saturdays. What we play would depend on what kind of response we get. I have no problem mixing it up. Also perfectly willing to teach, if your nor familiar with a particular game or gaming in general.
We play at our house in Duxbury, MA (you can't be allergic to cats, or my teenage kids, who sometimes play with us.)

Here's a list of what I can run (looking for roleplayers for Saturday games but am including other games for consideration for other days and times):

Board Games and others
Car Wars
Cheapass games (assorted)
Descent: Journeys in the Dark
Dragon Quest
Dragon Strike
Formula De
Frag
Panzer Leader
Robo Rally
Runebound
Star Frontiers
Talisman

Card Games
Dungeoneer
Hack!
Munchkin (all expansions)
Magic: The Gathering
Three Dragon Ante

Miniatures
Aces & Eights Skirmish
Axis and Allies Miniatures
Blood Bowl
Dungeons and Dragons miniatures
Mage Knight
Mechwarrior
Mordheim
Overdrive Arena
Pirates
Pit Fighter
Rocketmen
Star Wars Miniatures
Warhammer 40K
Warhammer Fantasy Battles

Roleplaying Games
Castles & Crusades (OD&D/ 1st edition flavor)
D&D 3.5 (Eberron, Shackled City, Greyhawk, World's Largest Dungeon)
Hackmaster
Pendragon
Warhammer Fantasy Roleplaying

Our site: http://www.paintedknights.com/index.html

email me at czahnzinger@adelphia.net

Dark Archive Owner - Round Table Games

Christopher Zahnzinger wrote:

We're looking to re-form/ rejuvenate our gaming group. Would prefer players who can commit to a weekly game on Saturdays. What we play would depend on what kind of response we get. I have no problem mixing it up. Also perfectly willing to teach, if your nor familiar with a particular game or gaming in general.

We play at our house in Duxbury, MA (you can't be allergic to cats, or my teenage kids, who sometimes play with us.)

Here's a list of what I can run (looking for roleplayers for Saturday games but am including other games for consideration for other days and times):

Board Games and others
Car Wars
Cheapass games (assorted)
Descent: Journeys in the Dark
Dragon Quest
Dragon Strike
Formula De
Frag
Panzer Leader
Robo Rally
Runebound
Star Frontiers
Talisman

Card Games
Dungeoneer
Hack!
Munchkin (all expansions)
Magic: The Gathering
Three Dragon Ante

Miniatures
Aces & Eights Skirmish
Axis and Allies Miniatures
Blood Bowl
Dungeons and Dragons miniatures
Mage Knight
Mechwarrior
Mordheim
Overdrive Arena
Pirates
Pit Fighter
Rocketmen
Star Wars Miniatures
Warhammer 40K
Warhammer Fantasy Battles

Roleplaying Games
Castles & Crusades (OD&D/ 1st edition flavor)
D&D 3.5 (Eberron, Shackled City, Greyhawk, World's Largest Dungeon)
Hackmaster
Pendragon
Warhammer Fantasy Roleplaying

Our site: http://www.paintedknights.com/index.html

email me at czahnzinger@adelphia.net

We are still looking for players, preferably for a face-to-face game. If your interested in playing by post, let me knwo and we'll see what we can do.

Chris czahnzinger@adelphia.net


I've got 3 players in Fitchburg, MA However we're looking to get a game up 1 or 2 Sundays a month ( that's all our schedules [wives]will allow. If you're interested, let me know firefterfd@yahoo.com

Dark Archive Owner - Round Table Games

D&D 3.5 Play by Post
Heroes are Made, not Born (Goodman Games Dungeon Crawl Classic #0)
1st-level NPC characters will be provided
4 more spots available
You are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre’s demands have been ale, sheep and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre’s demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. With the aid of the local druids and brewer in town they put together a plan to spike the ogre’s ale with a mild poison to help incapacitate the brute, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre’s reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre’s villainy. The brave ones include a noble’s son, a gnomish alchemist, a member of the town militia, a wizard’s apprentice, a local trapper, and a mysterious elven witch that lairs in a nearby forest.

Homeworld Message Board
Homeworld Homepage

Dark Archive Owner - Round Table Games

Christopher Zahnzinger wrote:

D&D 3.5 Play by Post

Heroes are Made, not Born (Goodman Games Dungeon Crawl Classic #0)
1st-level NPC characters will be provided
4 more spots available
You are all townsfolk from the wilderness village of Dundraville. For the past few years, an ogre that lairs in a nearby cave has extorted goods from the town, in exchange for not attacking or destroying town property. Up until now, the ogre’s demands have been ale, sheep and mundane supplies. The townsfolk complied, and the ogre never bothered them. But last month, the ogre’s demands included gold and building supplies. This set the townsfolk on edge and then, just last week, the ogre returned to town two weeks early to demand more ale, gold, and, even worse, captive townsfolk! The good folk of Dundraville decided something had to be done. With the aid of the local druids and brewer in town they put together a plan to spike the ogre’s ale with a mild poison to help incapacitate the brute, but when they delivered the ale to the ogre without any prisoners in tribute, the ogre flew into a rage. The brute dragged two townsfolk off to its cave, to be eaten for sure. The ogre’s reign of terror must be stopped. Six brave citizens of the town have banded together with a plan to put an end to the evil ogre’s villainy. The brave ones include a noble’s son, a gnomish alchemist, a member of the town militia, a wizard’s apprentice, a local trapper, and a mysterious elven witch that lairs in a nearby forest.

Homeworld Message Board
Homeworld Homepage

We are down to 1 available slot for this game. If you're interested, please visit us.

Homeworld Message Board
Homeworld Homepage

Chris

Dark Archive Owner - Round Table Games

Sorry, the Game title is actually Legends are Made, not Born.

Dark Archive Owner - Round Table Games

Christopher Zahnzinger wrote:
Sorry, the Game title is actually Legends are Made, not Born.

3.5 Game is full but currently recruiting for the following play by post games

Castles & Crusades
In Search of Adventure (Basic D&D module B1-B9)
1st-level PC's
3 PC's, 5 more spots available

"Threshold! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself."

Castles & Crusades Message Board
Castles & Crusades Homepage

Dark Archive Owner - Round Table Games

Also currently recruiting for Hackmaster Play by Post

Hackmaster
Quest for the Unknown (Hackmaster Adventure B1)
1st-level PC's
You have heard parts of the story before, but never enough to know all of it, or even what is true and what is only legend or speculation. But it is a great and fascinating beginning in your own quest to learn more.
Rogahn the Fearless earned his name as a great warrior, and his reputation spread far and wide across the land. Zelligar the Unknown, equally renowned, earned his respected status and power as a foremost practitioner of the mystical arts of magic and sorcery.
No one knows what occurrences or coincidence brought these two men together, but tales tell of their meeting and forming a strong bond of friendship, a union that would last for the ages. As this occurred, legend has it, the two men virtually disappeared from the view of civilization. Stories occasionally surfaced about a rumored hideaway being built deep in the wilderness, far from the nearest settlement, away from traveled routes, and high upon a craggy hill – but no one seemed to know any more than that, or where this supposed hideaway was really located, or indeed if it was. No one knows for sure, but some say their motive was to pursue the common goals of personal greed and some kind of vague (or chaotic) evil. In any case, they jointly led a hermit life with but a few occasional forays into the outside world to add to their own reputations.
Many years passed, until one day a great gnome-titan invasion came from the lands to the northwest, threatening to engulf the Meletian Kingdom with the excessive carousing and oppression of the unchecked gnome-titan horde. Just when things seemed the darkest, Rogahn the Fearless and Zelligar the Unknown made their unexpected yet most welcome reappearance. Joining their powerful forces, they and their band of loyal henchmen met the gnome-titan army in a great battle at a narrow pass in the hills, and decisively turned back the invasion. Rogahn slew a horde of the little guys single-handedly and Zelligar’s powerful magic put the army to flight. It was a great victory, and a grateful populace of Frandor rewarded the pair and their consorts with considerable treasure. After that, the two heroes returned to their hideaway, and rumor has it that the spoils of victory were spent to further its construction, although some of it may yet be hidden somewhere.
The most exciting portions of the legend are the most recent. Last year, Rogahn and Zelligar apparently decided upon a joint foray into the lands of the hated Gnome Protectorates. Taking most of their henchmen and associates along with them in a great armed band, the two personages, it seems, disappeared into the forbidding little-folk lands to the northwest on a great adventure which come say may have been asked by the very gawds themselves.
Word just reaching civilization tells of some great battle in the gnome-titan lands where the legendary Rogahn and Zelligar may have met their demise. This rumored clash must have occurred some months ago, and there are few details – and no substantiation of the story. The only thing certain is that, if all this is true, Rogahn and Zelligar have left their secret base virtually unguarded…if only one had the knowledge and wherewithal to find their hideaway, he would have great things to explore!
Now, just recently, came the most promising bit of information – a crude map purporting to show the way to the hideaway of the two men, a place apparently called “Q.” One of your acquaintances has this map, and if its accurate, it could perhaps lead you to the mythic place that was their home and sanctuary. Who knows what riches of wealth and magic might be there for the taking? Yes, the risk is great, especially since the pair may yet still be alive and might even return any day, but the challenge cannot be ignored. Besides, others may get there first if you tarry long. Gathering a few of your fellows, you share the secret and embark on a Quest for the Unknown…

1 PC, 5 more spots available
Hackmaster Message Board

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