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So Geryhawk's gone.... (Mr Mona possibly?)


Age of Worms Adventure Path


What happens then? I mean I had the Geryhawk dissapear into the mists of Ravenloft (thanks to the guy who posted the idea.) after the 20,000 wights were released into the city. My players made it out (with the help of the now-epic Shackled City characters I ran through that campagin last year) and the free city is a barren spot on the river with thousands of refugees milling about. To those who know the World of Geryhawk better than me what would happen to the political situation in the area. Most of the big players in the city ( the mayor, the big guild members ect) magically got out of town when this all went down so I imagine they will try to start up a goverment center somewhere else. I'm looking for background flavor. ( and I know the best idea is whetever works best for my campaign but I'm fishing for ideas.) Mr. Mona you're a big Geryhawk guy any ideas? Thanks in advance.

Stormwalker

Frog God Games

TheOligarchy needs a new government seat from which they could control the Selintan region. Look out Hardby.

Liberty's Edge

Greg V nailed it: Hardby. There was an expansive treatment for Hardby in a relatively recent Dragon/Dungeon/Polyhedron/Greyhawk Journal (someone know the details off the top of their head?).

In my original suggestion I had that portion of the Selintan River mired in a fog bank, hiding the reality of the situation from the casual observer. Magical divinations would reveal that the Free City was there, but not there, as if it were phasing out of this reality. This would keep the situation vague enough to not detract from the Adventure Path and keep the political entities of the region in a wait and see mode.

As you have made the disappearance of the Free City perfectly clear, the loss of the Gem of Flanaess will invoke Manifest Destiny in all the former neighbours of the Domain of Greyhawk. The Duchy of Urnst will reclaim the territory Greyhawk nabbed during the Wars. Dyvers will vye for Gem of the Flanaess status. The Orcish Empire of the Pomarj will redirect resources to their northern front and overwelm Safeton, Narwell and likely Hardby. Hell, Iuz may want a piece of the action and squat upon Castle Greyhawk for a little payback. The power vacuum may be just the thing Rary was waiting for to make moves of his own. Of course the Circle of Eight will get involved immediately trying to ascertain what happened...exactly. This may significantly detract the PCs from returning to Diamond Lake.

I suspect that the refugees would move west and east towards Dyvers and Urnst. As many of these refugees were refugees already from the Wild Coast region, they'd steer clear of Hardby and Turrosh Mok's inevitable offensive.

Hopefully all this turmoil will not detract from the Adventure Path. If it's not too late, I'd add some uncertainty to Greyhawk's fate to keep the political situation unstable but relatively static. Perhaps the Circle of Eight attempts a Magic Event as described in DMG2 (p. 109) to bring back the City (I'd expect they would have some knowledge about Ravenloft considering Azalin and Vecna are/were Greyhawk alumni). Their Magic Event works well enough to bring the "shadow city" back that hovers between the two planes. The Event cannot be fully successful until the instigator of the original event is vanquished. This should key the return of Greyhawk to the success of the PCs at the end of the Adventure Path. This will make the Age of Worms Adventure Path that much more meaningful as "saving the world" now has recognizeable "poster child" that the PCs have investment in.

Paizo Employee Chief Creative Officer, Publisher

Rexx's thoughts are cogent, and his suggestions are sound. The nobles and survivors would flee in four directions. Some would go west to Dyvers, and within months many of the military forces who aligned to defeat the Horde of Elemental Evil 26 years ago would likely marshal in Verbobnc to at the very least protect the region from the influx of undead now resident in what used to be Greyhawk.

Many people would flee south, to Hardby, which is technically a vassal of the Free City and part of the same "country." Therefore, Nerof Gasgal (assuming the Lord Mayor survived) would claim rulership of the city, triggering a political war with the gynarchy. I'm going with Gasgal on this one, because he's the one with the assassins in his pocket. But they aren't fighting on their home turf, so this is going to go on for a while.

Many residents of Greyhawk would flee north, to Magepoint, reasoning that Tenser could save them. At the very least, the Archmage could set up some sort of protection system to keep his charges safe from wights, but this is not a viable long-term solution, and he's bound to get flooded by more people than he can protect.

Lots and lots and lots of people would flee east to the mining towns and then further along the Urnst Trail to the Duchy of Urnst. Honestly, these people probably have the best hope of survival, as most of Greyhawk's mountaineer militia and hippogriff riders would have been unaffected by the catastrophe in Greyhawk and would still protect most of the road, at least until everyone got out.

The real question isn't so much where the refugees go, but what happens to the poltical situation when the Free City is effectively erased. As has been stated above, all of a sudden Dyvers would become much more important, as the trade of the Nyr Dyv would come to its docks instead of Greyhawk. They might collapse Zagig's Bridge over the Selintan Gap to prevent any undead from walking their roads.

Along the Wild Coast, the orcish armies of Turrosh Mak would probably make major ground against Safeton and Narwell, and would threaten Hardby itself, making that city perhaps not the best long-term solution for the city.

But the elephant in the room is Iuz, who would surely send his navy south across the Lake of Unknown Depths. The clerical servants of the Old One would not attempt to destroy the undead, but rather to enlist them, and that would cause major, major problems for the economy of the Flanaess and the lives of its inhabitants.

All of this is only if the city falls, though. The Guild of Wizardry, Circle of Eight, and other extemely powerful characters are going to pull every trick out of their hats in order to save the city, including casting _wish_.

One potential option for not completely ruining your campaign is to allow the PCs' failure to play itself out for a few rounds, with the undead chewing through the stands and the city full of screms. Then, all of a sudden, the PCs are back where they were 10 minutes ago, and have a chance to not make whatever mistake originally resulted in their failure. Eventually, they might learn that some extremely powerful individual such as Mordenkainen, Tenser, or one of the high priests had to resort to casting _wish_ or _miracle_ to undo the terrible event. If that personage now expects some manner of recompense or atonement from the PCs, you've turned a major campaign disaster into a real opportunity.

--Erik

Liberty's Edge

Erik Mona wrote:
One potential option for not completely ruining your campaign is to allow the PCs' failure to play itself out for a few rounds, with the undead chewing through the stands and the city full of screms. Then, all of a sudden, the PCs are back where they were 10 minutes ago, and have a chance to not make whatever mistake originally resulted in their failure. Eventually, they might learn that some extremely powerful individual such as Mordenkainen, Tenser, or one of the high priests had to resort to casting _wish_ or _miracle_ to undo the terrible event. If that personage now expects some manner of recompense or atonement from the PCs, you've turned a major campaign disaster into a real opportunity.

Your suggestion induced quite a few wish flashbacks with its straightforward simplicity. I hadn't even compared the 3.5E version of wish and forgot how specific the spell had become until that first paragraph after the bullets. These "time replay" instances induced by wish and other temporal magicks was something a buddy and I had talked about while watching an Oakland Invader vs. Portland Breakers USFL game (yeah, my flashbacks are pretty vivid...) and the crux of the discussion boiled down to: does the whole "world" replay that time and if so, are people congnizant of it? I had suggested the replay of time affected the targets only and it effectively restarted the situation that happened x-minutes ago at the present moment to the perspective of everyone/thing else. My buddy was angling for "everyone in the World of Greyhawk" gets to replay the last x-minutes as a deja vu sequence and could consciously change the outcome. Never thought I'd revive this 20-year old discussion, but any other thoughts out there?

And to slightly weave things back on topic: I lapsed in addressing the Shari's position in the Greyhawk Power Vacuum ((now on sale for 35 orbs! ::rimshot::)). I would certainly think that the Scarlet Brotherhood would want to make a move on the Selintan Valley, perhaps taking a similar tactic as Erik suggested for Iuz. There are plenty of factions within Shar that would be very disappointed if the Father of Obedience flubbed this opportunity. Any thoughts from Erik or Sean would be greatly appreciated for my Scarlet Brotherhood game that is set to restart in January. Thanks!


Thanks guys for everything. All suggestions have helped. My epic characters are dealing with the fallout from this while my AOW players make thier way back to Diamond Lake to deliver a package to an old mage. I like the idea of the city coming back half way untill they defeat Kyuss of course. Anyway thanks and if anyone else has anything helpful pleaselet me know.
Stormwalker


This post reminds me of a GH campaign I once ran where we began the campaign with a game of Greyhawk Wars, the outcome of which determined the landscape for our campaign. In the game, the Empire of Iuz actually managed to get the Free City of Greyhawk to join in on its side. I justified this by saying assassins loyal to Iuz succeeded in overthrowing the Oligarchy and proclaiming their own rule of the city. By the time the game ended, "good" had won, but the Free City of Greyhawk, Ekbir, and Ket were the only three territories left under Iuz's control.

As a result, the city of Greyhawk in this campaign had a decidedly evil face. After the war, it appeared the church of Iuz had been run out of town, but everyone knew they still secretly controlled the "New Oligarchy" which was made up of less than half the previous members and a number of newcomers who were practically unheard of before, like Lord Adamar Brisbane, who was actually a pawn of Kermin Mind-Bender.

Anyway, I think an idea like this could have potential for your campaign. Perhaps the Free City returns to a semblence of order, but in reality the rulers are now under the control of minions of Kyuss. Though nobody talks about it, the wights still come out at night and feast on those who linger out after dark. Of course Mordenkainen and crew are aware of this, but they realize to strike overtly now would tip their hand and possibly invite forces like the Brotherhood or Iuz to join in on Kyuss' side. They know the only way to truly defeat Kyuss is to stop the Age of Worms from arriving. Therefore the Circle of the Eight finds ways to privately sponsor the heroes and gently guide them on the right path.

Liberty's Edge

airwalkrr wrote:
...the Brotherhood or Iuz to join in on Kyuss' side.

"What? Join forces with that Flan cur?" — Overheard conversation in Hesuel Ilshar.


The SB has been known to make stranger alliances. Read EGG's novels for details.


airwalkrr wrote:
The SB has been known to make stranger alliances. Read EGG's novels for details.

Better yet, don't read them and save money on Tums :P

Jack


To each his own. I happen to like them.

Sovereign Court

I don't see why the Scarlet Brotherhood would get involved with Greyhawk. What good is Greyhawk to them if its inhabited by undead? They could possbibly influence Turrosh Mak's hordes to attack Ulek, Celene, or Hardby and use them as allies or a destraction to gain control of certain areas.

I imagine the near-destruction of Greyhawk would start the Second Greyhawk Wars as powers such as Pomarj and Iuz attempt to conquer the Domain of Greyhawk. This would lead Furyondy, the Shield Lands, Hardby, the Ulek States, and Urnst to mobilise for war. Pretty soon most countries would get involved and the Flanaess would know mass warfare throughout its lands.

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