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Age of Worms Adventure Path
Peruhain of Brithondy wrote:
Well I never said math was good on me lol. The last 15% would go into other, since every DM plays differently so theres bound to be deaths from variables from game to game. That should be 100% now.
Well -
Name: Madtooth the Hungry
The creaky, herky-jerky motion of the elevator platform rose through dust and beams of sunlight. The Black Company hastily cast several spells upon various members of the party in expectation of meeting a new opponent on the floor of the Champions Belt Arena. As they were lifted fully into the sunlit arena grounds, the crowd gathered in the stands roared with excitement ... the Black Company never seemed to disappoint their need and lust for chaotic mayhem and unrestrained bloodshed. The Black Company was prepared to meet their new challengers .. yet there was nobody, or nothing, present. The crowd continued to roar, but after a few minutes, as the Black Company stood alone and unopposed, the noise began to wind down, and then to change and rise again to a cacaphony of resentful jeering ... a riot seemed apparent ... the crowd can be fickle, and if not fed on time can turn nasty! Time continued to wear on, the crowd grew in size, and it's temprament continued to grow proportionally larger and more nasty. Spells wore off, and Lina Longlegs, the wise monk, wandered across the arena, sat near the far end, away from her fellows, and began to meditate. She began to shut out the noise of the crowd, letting the sunshine fill her with warmth. She began to contemplate the events of the previous night, when she and her companions had battled some odd undead creatures, and she had almost been infected, yet again, by those singularly pesky parasitic green worms. She was beginning to tire of those creatures, and their spawn. And then came the "Outsider" ... he was not necessarily the most difficult challenge the group had yet faced, but one of the more interesting. But in the end, he fell, as did his summoned scorpion ... Lina felt bad for the creature, after all, it did not choose its' way. But something tickled in the back of her mind. The "Outsider" had carried scrolls upon his person, and the group had been asked to find a certain set of scrolls. Had anyone yet investigated the scrolls closely? Lina remembered them being scryed for magic (and they were), but she was certain that not one of the party who were learned in magical inscriptions had actually looked closely at those items. She must remember to mention this to Calen. Suddenly, as Lina was coming to this realization, the doors to the arena, closest to where she sat, burst open. A group of men-at-arms hastily dragged in a massive, wheeled iron war wagon, and quickly let loose the restraints that held the doors tight. The noise of the crowd, which had grown quite ugly, was suddenly hushed, and as the men-at-arms ran for their lives, the creature, the abheration that had been housed inside was loosed! It let out a deafening roar/scream that sent a collective shudder of fear and trepedation through the huge crowd. The Black Company, on the far side of the arena (except for Lina), stood their ground and took stock of this monstrosity. It's form was indescribable, something from a nightmare with more arms than necessary, like some kind of twisted land-borne octopus. Lina quickly rose, with the beast a mere few feet from her position. The Black Company quickly began to heft weapons and recast spells that would make some of their party more formidable, but from Lina's vantage, this seemed almost comical against a creature of this size. In an instant, and in what felt like slow-motion, Madtooth the Hungry (as the beast was known) spat forth a long thick tongue that struck Lina forcibly, wrapping securely around her. As spells were finished, the rest of the Company began to move toward Madtooth, except for Ara, who moved obliquely and began loosing well-targeted arrows at the foe. Lina tried to free herself from the grasp of the tongue, but to no avail, and was easily lifted into the air, and pulled effortlessly into the gaping maw of the monsterous Madtooth. What seemed like possibly her final thoughts were, "You've got to be kidding?!" The Company staggered for just a moment, seeing Lina disappear into the gullet of the giant foe, and yet, they did not completely falter, but came on, even against all hope. That is what the Black Company is all about - the task is not finished until it is finished. A couple of seconds went by as Wargon (our stalwart dwarf) and MT (quick and dark) moved close enough to begin hacking and slashing with their specialized weaponry. Ara continued to stick arrows into Madtooth, but they neither appeared to harm the beast, or to enrage it .. it just didn't seem to notice. Calen the Green held back, trying to decide on the best course of action, while the non-plussed paladin, Jensen Bane (yes - the one and only paladin - Jensen Bane of legend!!), bade his celestial warhorse to appear and assist! Lina was sucked deep into the belly of the beast, and unbeknownst to the rest of the party was actually in fair shape, alive and not too terribly cramped within a dark, moist, warm chamber. Stomach acid burned her skin, eyes, and lungs ... her lungs. An idea flashed quickly into mind, and she reached into her belt pouch, pulled forth a small bottle, and let its effervescant liquid bubble down her throat. "If nothing else", she thought, "I will not die this day." Her body immediatley began to tingle, and it felt as if all of her molecules were dissolving - but not from acid - she felt no pain, only a significant lightness of being. Lina sublimated, her solid body forming a concentrated foggy mist. Lina had become a sentient gas, mobile, and manueverable. Now to the task at hand! Outside, the battle did not at first appear to be going well for the Black Company. Calen managed to enlarge Jensen, and a few carefully placed blows had been delivered by both Wargon and MT. Ara's arrows were protruding all over the hide of the beast, giving it the appearance of an underdeveloped porcupine, but it did not seem phased. In fact, Wargon and MT were suddenly enveloped in grasping holds, and rendered completely useless. MT had earlier been enlarged, and as such did not appear to be in danger of being ingested; however, Wargon went the way of Lina, and was swiftly sucked into the maw of Madtooth. The crowd was beside itself ... as a body it was "oohing" and "aahing" ... gasping as arrows continued to sink into Madtooth's flesh, roaring wildly as the dwarf disappeared into the mouth of the monster, cheering as Jensen suddenly grew in stature. They really didn't care who won or lost, they were here for the action, for the spilled blood, for the intense rush of being able to watch a scene of undescribable horror unfold before their eyes. To a person, they envisioned themselves as the players, as the victors ... this was what they lived for! Lina began to move through the creature. As a gas she easily wafted back up through the esophogeal tube, into the mouth of the creature, and then following the bronchial tube down toward the lungs. It was not difficult, as being in a gaseous state she just followed the natural movement of air into the creature's body ... it literally inhaled her into its lungs. Outside, Jensen began to charge, in order to engage the creature. Bravery, or folley, it was not readily apparent, especially after witnessing what had quickly befallen three very compentent comrades. Calen deliberately pulled a wand from his belt and began to let loose rays of sickly, pale, yellow-green light ... magic that sapped the strength from Madtooth. And, yes, arrows from the bow of Ara continued to sink into the monster. The next things occurred so rapidly, the crowd, afterward, were not quite sure what exactly happened. But what did transpire was such that even great-great-grandchildren would still be talking about it many years to come. The magical light from Calens wand sapped the strength from Madtooth, and he collapsed under his own weight, unable to even lift his tentacles in defense. Jensen strode forth, and with his mighty great sword, and with a singular call to his diety (sacrificing some of his own life-energy in order to increase the efficacy of his blow) he sunk his blade deep into what he guessed was the head of the beast. And within its left lung, Lina materialized and began hacking with small, sharp blades, scything them through the soft, moist, spongy material, causing significant, mortal damage to the delicate material. As well, Wargon had consumed a similar potion, but before he could wind his way into the lungs, the beast fell, dead, and with its dying breath expelled Wargon into the arena where he rematerialized. Lina burst forth from the body of the beast, a bloody, foaming mass of whirling energy as the crowd went from deafening silence to a thunderous crescendo of cheering and applause. The Black Company stood tall (MT and Jensen literally!) and quiet, basking in the glory and soaking up the moment. This challenge was over, the heroes gathered together and let the men-at-arms fall in around them to escort them to their gladiatorial quarters once again. Lina took a mental snapshot of the event, and then allowed herself to think, "A long hot bath is in order. And after that, I think a bit of brandy."
Name: TPK
The party had just gone down the elevator and killed the two teiflings, but not before one of them had knocked on the door to Hextor's temple. The party went into the temple and were replled by the skeletons and more tieflings with darkness spells. They regrouped in the main room with the pool, drank some healing potions and decided to go up and rest. This would have been a good idea, but somewhere along the way, they changed thier mind. This was to be thier last mistake. Healed up, they went back into the temple. Things were going well, until on round 3 when the Beast joined the fight! With the main fighters rolling 5 or less on thier attack rolls, round after round, they dropped one by one to the Beast. Once the fighters were down, the casters were mopped up with ease. Only the monk was able to run for her life and live to tell the tale. Well, AOW was fun but with the TPK, we are moving on to the Savage Tide. I am sure you will hear from me again on that Obit thread. :-)
Deceased: Aladon, Human Barbarian 4 Location: 3FoE, Grimlock Caverns The party was at the bottom of the sloped wall in the entrance to the primary living areas for the grimlocks. The grimlocks had set themselves in a defensive formation with rows of bristling long spears backed by javelin-throwers. After a few initally volleys back and forth, the party had killed all but three of the spearmen. These survivors threw themselves at the front ranks of the party. One of them rolled a critical on Aladon and alas, he is no more. I find it interesting that so many people found this part of the adventure to be a cakewalk. My players loaded up on healing potions, scrolls, alchemist fire, and several other things and this part has been brutal for them. Apart from Al's death, three other characters went into negatives in the past two sessions. The haven't even gotten to Grallak Kur yet. It might get worse before it gets better.
Cohort Name: Valentin Sunbeam
Description: After the Party ignored the Spirit Naga (which had gone invisible) and followed their Drow guide, whom they had suggested into leading them to his boss, into the living cave of the drow.
Name: Crunk, ogre barbarian 8 and Solze, human favored soul 9
The party slaughtered Bozal in one round (see Cakewalk thread) and were resting, trying to figure out the zombie and the chest in the tiefling's chamber. The zombie suddenly got up and started walking deeper into the shrine. Puzzled, the team followed, paying little attention to what was behind the curtain. Bad move. One of my players, who had been off for a couple months while his wife had a baby, paid a surprise visit, and I let him play the demon. He ripped into his buddies with glee. First Stinking Cloud, then a strategic Wall of Ice, three Cones of Cold mixed with a couple Teleports, and a whole lot of +19-to-hit whoopass. The ogre was knocked into negatives three times before the last one finished him. The favored soul, who had been right behind the ogre in the hallway, unable to get by, caught the last CoC dead on after the ogre dropped. The rest of the party scattered and ran - the two NPC hirelings bolted early, each down to 3hp. The soulborn fighter curled up and played dead, then dimensioned door out. The warmage ran into lavatory, crapped himself, then dived down the hole(!). He eventually ended up at a manhole underneath the city. They actually went back and got the favored soul and Raised him. They don't know how close they were to killing that CR 14 creature and collecting a boatload of XP.
PC Name: Soveliss, Elven Wizard 10
Party: - Elven Wizard 10
So far... We have to fight against Il-Tane AND the Froghemoth...yes we knew that in advance... But the fight was so terrible that from our 6 PC's died 3..
We have made a plan, from that we thought it could work.
In the first round there were four worm-infected and no Il-Tane and no Froghemoth...Ok we thought...Our two barbarians run to the zombies and yes (OH Yes!!) both make their 4 saves against will DC 14, 19 !! Ok no problem. Then me, the wizard of the party failed his save with a "4" (+14) against DC 19...OH NO !!
Ok now the rest of the party was alone...against 3 zombies and Il-Tane AND the big frog. Next our elven Ranger was the target of the frog...Two rounds later ok...good meal, the frog would have said...
But the fate of our two barbarians was the same as for the ranger...R.I.P.... But one of our two barbarians have made the journey through the portal and YES died against Il-Tane, who comes to the portal, 2 rnds later... Ok bye for now
Soveliss
It finally happened..... Jezlo Trumblynne(Ranger 6)
The giant octopus claims another victim! The whole party of six almost went down on this one. The Ranger's brother in RL is the party wizard and almost led the group to their death as he instructed everyone to rush in and save Jezlo. A couple rounds later we have 4 grappled pc's, one dead ranger, and a cleric going insane with a wand of CMW. Near TPK, but only because their emotions got in the way of tactics.
Bwahahah, the killer DM in me has been unleashed! My party has access to reincarnate now, which means that all bets are OFF. In the spirit of all bets being off, I killed three out of four PCs tonight. Interesting twist - I personally always do the reincarnate rolling, because i'm a rat bastard and don't want fudges on it. It's turned out a couple of interesting results tonight. Name: Premise, Elven rogue
Name: Talbor the Unkillable (hah! gotcha!), Human Warmage
Name: Loradove, Orc Fighter
how's that for bunking probablity? of 3 reincarnate rolls made tonight, 2 characters ended up the exact same species.
windnight wrote:
earlier in the forum someone rolls reincarnate for the same char 3 times i think in the same session (i could be wrong. its about 1-2 pages back) and all 3 times he came back as a halfling, so your not the only one to have the dice go "default" if you will.
I´m going to have to go through my papers to find out who died were, cause there´s been a few so far. But the posts will come! And about Madtooth, first round of combat, the wizard wins initiative and casts ball lightning. Easiest match the group had in the arena, I could have sworn they fell for the "weakness to fire" ruse.
Adventure: The Whispering Cairn
We had two deaths this last session.
Adventure: The Champion's Belt
Name: Najek, Human Warlock
He was killed by the swarm that came up from the collapsed elevator. First session and a new character had to be made. Name: Gatts, Human Fighter\Barbarian
Gatts uses a biiiig sword (huge greatsword) and anyone who cant guess were this character was ripped off from should watch the anime berserk. Anyway, Gatts went up against the barbarian alone, and got wasted in about 3-4 rounds. He got raised though. Name: Tireleh, Elf Wizard
The Naga got pissed and lobbed a fireball away, Tireleh simply didn´t have the hit points. Name: Ikkus Rummel, Human Cleric of Wee Jas
When fighting the drow, Ikkus, buffed up and wearing full-plate decides to run up Myrianas, actually around Myrianas, giving her and two of the drow thralls AOO´s. They all scored critical hits, and Myrianas used smite. Now he could have taken one step at the time, but his famous last words were "nah, they´ll never hit me anyway". Ikkus got reincarnated as a halfling. Name: Gatts, Human Barbarian\Fighter, Nicolette, Human Rogue\fighter
All the characters fails their will saves, and whoop, brain snacks all around. Nicolette had ok stats, but the player didn´t want to raise her because at 8th lvl or something, as a frontline person, she had 37 hp. Some of Gatts remains were retrieved, and he was raised. After that the party spent about 3,000 gp to buy pots and spells, whopped Zyrxog in 2 rounds of combat. Name: Janus Heart, Dark Child (home brewed race) Fighter\Rogue
Yes he is a fighter, but the same round he was put into the negatives, the rest of the party managed to kill Ugly, it was closer than they´ll ever know!, unfotunetaly for Janus, he died the next round. He was raised afterwards. Name: Tireleh, Elf Wizard\Loremaster
Tireleh´s second death was her last, the Elder Black Pudding made short work of her, and destroyed all her equipment in the prossess. She shouldnt have been alone up front, but she was, and the rest of the group has no way out of the Tomb. Well thats the deaths so far, I´ll be duly impressed if there isn´t any more by the time we are done. Tireleh and Najek was played by the same player, he needs to learn that casters stay back. Ikkus went crazy with animate dead, inside the Free City, He decided he needed servants, and animated dead beggars and such, of course he was caught red handed, and imprisoned. So he won´t be returning to the band anytime soon. Anyway, I´ll come with updates as more PC´s get killed in my AOW campaign.
Name: Grigorii, human barbarian/rogue
After breaking down the door Grigorii rushed in the room with the brain and made his save v.s. the brain. Finding nothing else he rushed on to find enemies to chop, expecting the rest to follow. The rest of the party did but only piecemail allowing the brain to succesfully dominate 2 of his fellow partymembers. The result was that had to fight the advanced octopin alone while the rest of the party were fighting among themselves. Grigorii dealt alot of damage because of being enlarged and raging but due to this and an entangling breath attack by one of his dominated partymembers his AC was so low that 2 tentacle hits and rend damage was almost garantied every round (that's 8d6+28/round combined!). After killing the octopin and subdueing their dominated partymembers the rest of the party beat a hasty retreat. Grigorii will be raised.
Name: Thallos, 2nd level elven ranger (Near TPK)
I started the players in WC at 2nd level. In the Lair of the Architect, the wizard player did not have ray of frost memorized and yet despite my warnings of possibly damaging unnatural cold emanating from the brown mold, Thallos, One-Eye (2nd level dwarven druid) and Shadowmane (2nd level Elven wizard) ran through some of the brown mold's area into the room with the elemental egg taking 3d6 non-lethal damage (the dwarf avoided the damage using the updraft spell from SC). Thallos was reduced to 8 hps (did 8 damage), the wizard had 3 (did only 5 damage to him) and the dwarf had 20. The halfling scout Bucco intelligently remained outside the room. Then, before deciding to rest, the party searched the room and touched the egg. A medium Earth Elemental appeared (changed from small as party was 2nd level) and since no one spoke Terran, Artophanx attacked. The dwarf did good damage (about 20 hps before dropping to -5). Then Thallos drew his long sword and bravely attacked the Elemental at +3 hit. He missed and I informed the player before rolling the die that I could only kill him on a critical. I rolled in front of the group and of course, a 20 came up! I confirmed the critical and did 28 pts of damage to Thallos as the elemental's fist burst out his back! Then I attacked the scout and dropped him to 1 hp. The party was sweating and some handy Tumble checks saved the scout before the wizard nailed the elemental with an alchemist fire flask (found in a 1st level adventure) that killed it. Needless to day, the party will not be touching any more eggs from now on!
Name: Benjamin (cleric 5)
Protected by the bulk of the party he could do what he could do best, provide healing. The bulk however, couldn't protect him from the empowered lightningbolt that tore throught their ranks. Name: Roderick (sorcerer8/rogue1)
Roderick survived the first lightning bolt that struck down Benjamin, he didn't survive the second one however. Being the sort that bragged about killing many foes with a single magic missile(after the rest of the party softened that target for him) and even bragged about the fact that his position at the back of the farty allowed him to flee when a fight went really bad this was poetic justice.
There were two deaths, since I last posted, so let´s get this over with: Name: Valentin Sunbeam (Human cleric 7, cohort)
Description:
Ah, good times were had by all. Now my players don´t care much about the Apostolic Scrolls and Lahaka yet. That´ll bug them in the end, I think... *eg*
Our AoW campaign has been going on for sometime now
-Gallen Shadowwraith-male Human Hexblade
-Gorrun Holderale-male Dwarven Barbarian
-Atom Outlander-male Stonechild Fighter
Name: Vandar, male human 9th level fighter/rogue
The party had figured out from the drawing of the insane prisoner that there Kyuss worms around so the party choose to investigate. Using a wand of secret door detection, the party finds a secret door in the wine cellar under the Free City Coliseum.
The party now has a dilemma: What do they do about Vardar’s death. They are still involved in the Championship games and they do not want to explain how one of their team mates died in between matches. Vandar was killed during the night after party had won their first match. I suggested that the cleric animate him as a zombie and then he could still participate in the next match. For some reason, the lawful good cleric vetoed that idea. Then our sorcerer came up with summoning an unseen servant to carry him into battle and have him drop the first time that he was hit. Basically, I am looking at “Weekend at Bernie’s: D&D edition.” I actually find it pretty amusing as did everyone else with the exception of Vandar’s player.
LMAO Now thats got to be the best idea for handling a PC death I've ever heard. BTW, anyone else note that the slay living glyph has nailed 2 rouges now? Last time I checked, rouges don't die by a trap lol. Anyway, I think on monday I'm gonna set up a forum for all the wonderful funny moments that all you guys on the boards have seen in your games cause a weekend at Bernies bit like that should be shared with everyone on the other boards lol. *looks around* woops, hijacked the page. I'll hush now ;)
And here we go: my party was defeated by the Apostle of Kyuss. Name: Teutonia (Human Fighter 5 / Thayan Knight 5)
Teutonia stood no chance against the Froghemoth. The Rogue luckily survived being swallowed whole, Teutonia had not as much luck.
Name: Rogak (probably Lemuria, Half-Orc Wizard 5 / Mage of the Arcane Order 5)
Rogak sacrificed himself by using his Benign Transposition spell to switch places with the party Fighter (Teutonia, surrounded by an aura of unholy light heralding the bad things that will happen should she end up in the Apostles belly) and gets picked at by the Apostle. An 8 on the Necromantic Acid die later, he died. Unluckily, Auric already was dying in the belly of the ulgurstasta, therefore the two of them got animated as Spawn of Kyuss.
Name: Atlantis Lemuria (Human Bard 10)
When the Apostle finished the transformation of Auric and Rogak to Spawn of Kyuss, it hit Atlantis with the Breath Weapon. 11 points of Con-drain kill the toughest bard. Or so I have heard.
Andreas Hempel wrote:
Ruh-roh Reorge! Is this end of campaign, or are you continuing with some sort of apocalyptic battle against the 10,000 wights infesting the Free City?
Peruhain of Brithondy wrote: Ruh-roh Reorge! Is this end of campaign, or are you continuing with some sort of apocalyptic battle against the 10,000 wights infesting the Free City? It is definitely not the end of the campaign. The two players are thinking of playing a mage-couple from the Free City. A battle against 10 000 wights would be no fun, I plan for them to return to the arena and get into the understructure. Perhaps Eligos sends them there to find out, what caused the disaster. In that way I can use the rest of the module (Bozal Zahol in his temple) and have something similar to continuity.They never told Eligos about the Apostolic Scrolls being in the hands of Raknian, so there is no actual reason why Eligos should be dead. The surviving members of the party fleed by the means of their still active Fly-spells. But since that duration is only a few minutes, I will let them come down somewhere in the free city and start of from there.
Since we are now standing in front of the very last encounter, I will add some numbers from our group to the list of heroic and/or stupid deaths. 1.
2.
3.
4.
5.
6.
7.
8.
9.
I forgot: 10.
Well, from the last module in the last post we return to the start and Whispering Cairn. I'm running the AP with two groups. Group V are all over veterans with collectively 50+ years D&D experience (between 3 players), the second group (Group N) are newbies with my 11 year old nephew and 7 year old (just) son (totalling a collective 1 year experience rounded up). See previous post for the two deaths in Group V. GROUP N Name: Legolas (Elven Ranger 2) started module at lvl 2
Description:
After resting they decided to head down the beetle hole and Legolas climbed down with the gorebrute and warforged holding the rope. At the bottom he started lighting a torch and as he did the lasher saw its chance and attacked. Alone and in almost complete darkness Legolas quickly fell. The gorebrute skimmed down the rope and I allowed a charge from ten feet above on the lasher, he missed (and took the falling damage), but then put his great axe through the slasher's eye. Unfortunately, Legolas was on -14 after the slasher's final attack. So far:
Name: Vala, Elven Rogue 3
Name: Verdant Greentree, Elven Ranger 3
Other Details:
2) Fighter of the group rendered useless via Hold Person.
Still fun as heck.
Name: William, Human Paladin of St. Cuthbert 4
Spawn of Kyuss, party. Party, spawn of Kyuss. The paladin, whose charisma is infinite, but his wisdom obviously is not, decided to try and drop the wormy undead attacking him instead of worry about the green worm crawling over his armor, looking for a way in. All three spawn fall that round, but both the barbarian and paladin have worms in them. Only I know that they both only have 2 rounds before they start losing grey matter to the hungry buggers. Round 1, heal check on barby, no prob. Round 2, heal check on pally, whoops. With no spells available to destroy the worm, the sorcerer puts him out of his misery (and stops him from rising as undead) with a flaming sphere. Leftovers are brought back to the church to get raised. Only 2 deaths so far. Much better ratio than RttToEE...
PC Name: Miö (Clr7)
Farewell to Grubber, Mak and Storm, all of whom died bravely at the hands of Kyuss or his minions. Grubber found himself INT drained to 0 after Myalee turned his eyes to worms. He subsequently rose as a favored spawn and proceeded to Implode his brother, Mak. The drow sorceress storm succumbed to the horror of watching Kyuss engulf another of her allies, at which point he engulfed her as well.
I had my first PC death in my Age of Worms campaign yesterday. PC Name: Llelden Terenthas (CN Gray Elf Beguiler 1)
The cow beetle was still alive, and breathed acid once again at the party, dropping Kolja. A disabled Hrothgar, always looking out for himself first, desperately threw his makeshift firebomb at the cow, catching it on fire and spraying the unconscious Zayne and Lleldon with buring oil. With this, the duergar slumped against the wall of the elevator and blacked out. The last one standing was the priest of Kelanen, Thomas Silversword. He was one step away from being knocked out himself, but he bravely strode foward and dispatched the burning acid beetle with his bastard sword. He managed to revive Kolja, Zayne, and Hrothgar, but Lleldon was already dead.
Yay! I actually get to add some character deaths from my tabletop game! This is a prime example of why people should split the party and then get attitudes! Name: Leilia, Duskblade/Rogue 3 (Gestalt)
Name: Jackal Stormbringer, Paladin/Cleric of the Ascended One 3 (Gestalt)
Deciding that Balabar Smenk didn't to go down, and by taking him by force they could force him to help them get into Dourstone Mines and the Temple underneith, they scout his manison, wait for the thugs to leave and sneak though a back door. (I had the dire apes alittle more tamed then written, Smenk had made them well trained guard dogs basically). Weary of the dire apes, and the chain the running though all the manison, they sneak around until the come acrossed a full lite office, where Smenk was waiting for them, after a blown move silently check by one player, he invites them in, sending the last remain indentured servent to get Todrik (?) to escort them in, only to find its alot more the one, playing it cool, he invites them in as well. After some discussion, group decides to cooperate with Smenk for now, making a deal for him to smuggle in their equipment if they get jobs at the mines and take care of the cultist (figuring they will die trying), also they go for their evident against him to disappear, and his evident against them as well. Characters get a job working in the mines, waiting a day in half before the next shipment to arrive for the Mister Dourstone to take it down, before they are suppose to get their smuggled equipment, at which point the plan is for the person with the highest hide/move silent to sneak up and confirm their equipment, they over looked the barrier through, the smallest character with a strength of 9, can't really get through it all that easily, so wonders off to make fun of the barbarian who is shouldering big stones to carry them out of the mine, during which point the warmage and the psion sneak over to them while the guards are busy with harrassing another miner. The warmage gets them back on the right path, saying that he will slow the guards down when the barbarian breaks the barrier down. Mean while deeper into the mines Leilia was put to work, as she toils away at the iron ore, the guards caught her trying to steal raw ore, they tell her to put them back in the cart before they take her some place and straighten her out, after some more lies and threats, Leilia attempts to touch of fatigue one of them, failing to do so. She screams something and kicks one of the guards, and a fight breaks out where the two guards are barely able to grapple her down as she almost beats them both barehanded, but another group of guards arrive to try to shackle her, and she continues to fight, until they have to release her and draw their clubs to beat her down, she attempts continues to fight even with shackles on, she gets beat on... almost down, she attempts to flare and to tumble away, and fails to do so, provoke attacks from all the guards, which kills her. After getting their equipment, and remove a patrol of guards, the warmage sends the shealth character along to retreive their remaining two companions in the mine, Jackal and Leilia. Sean, said sheath character, comes upon a scene of the guards stashing the now dead Leilia since they didn't mean to kill her. He gets mad and upset and runs back towards the group, finding Jackal on the way, who almost immediately runs off to avenge Leilia through realizes without a weapon and armor he stands little chance and was almost ready to return to get his equipment when Sean slipped him a dagger to fight with and would back him up. Two quickly return to the guards who were making their way up the mine, attacking them. Jackal fumbles on his charge, slamming his head into a rock and dazing himself, and which point the guards draw their clubs to beat down the attacking armed miner (knowing nothing else). Sean burns one up completely, right after the six attack Jackal (one scored a critical and one missed the unarmored cleric/paladin). Jackal does attack again, being a paladin the idea of retreat is foreign, and then gets beat on again (dropped to -29). Sean flees back to the Warmage who after waiting for them to return had rushed up ways, finding the fleeing sean with the guards chasing him, he manages to kill another before the remaining three flee to warn Dourstone, the foremen and the rest of the guards, after grabbing up the bodies of the fallen companions they retreat to the elevator, disabling it so that no one can come up or go down (also two of them remained there and caught the two of the cultist guards fleeing to warn the temple, and beat them down, before the warmage came in and killed them for the evil worshippers they were, they group were preparing to start a miner's revolt when we cut for the night.
Name: Silas, Duskblade 6
Description: After opening the trapped doors and dropping two characters, including the duckblade into the pit, two other party members began the process of extracting them. The rogue decided to begin checking the other doors in the hallway. The doppelgangers in those rooms open their doors and begin fighting the party. The others had successfully secured a rope so the two in the pit could begin climbing out. The fight was going very well for the PCs with no one taking damage from the STR 12 doppelgangers. Finally the other two members successfully climb out of the pit. After clearing some room (since the PCs were fighting at the edge of the pit), the duckblade is able to step in front of the Beguiler and quickly dispatches the doppelganger facing him. The remaining uninjured doppelganger now has a running start, straight-line to the duskblade who is directly in front of the beguiler who is on the edge of the pit. The situation just screamed to do this, even though I doubted I would be very successful, I decided to take the AOO and try to bullrush the two characters into the pit (with my 12 STR). The doppelganger took two AOOs just getting there, but was able to start the bullrush attempt. He rolled a 20 on his Strength check, while the duskblade rolled horribly. He was moved 10' (enough to get him into the pit). So, I made the Beguiler make a roll to oppose the same bullrush. He also failed but not as much, he was only moved 5'. Both those distances were enough to get them both in the pit. The beguiler survived; alas, poor Silas could not withstand a 2nd trip into the pit. Incidentally, the doppelganger died as the result of a 3rd AOO with was provoked by moving the 10' during the bullrush. AOW has been deadly for my Players...15 sessions, 13 deaths...
Name: Askalar Kantomar (Clr3), Baylos Skuljin (Sor3), Miriam Cobblesteel (Ftr3), Lily Griblingtine (Rog3), Culvan Dugan (Clr3)............. TPK.
Horrible session yesterday.
R.I.P. Krull shifter Scout 10
The party had returned to Diamond Lake and discovered that Ilthane had destroyed several buildings and killed many of the townsfolk. the party discovered that the dragon took off in the direction of the whispering cairn. Well Krull thought it would be a good idea to go up there by himself and scout the area out...until the dragon came and attacked the lone scout...Krull tried to talk his way out of certain death...but the charisma 7 came back to bite him in the butt....RIP Krull
PC Name: Delgatto
This was originally written for the players after a long hiatus as a recap of the previous session It had been a difficult battle against the Faceless One and his minions. The barrage of Lightning bolts, summoned centipedes and apes, and an undead creature that proved nearly impossible to hit, had left the group of adventurers weak and spent. Waywreth, the battle hardened cleric of WeJas was depleted of spells, as was Mathis the blossoming wizard and apprentice of Alustan. Calypso, proud elven member of the Bronzewood lodge was not in much better shape. Everyone suffered from numerous wounds; the lightning bolt from the Faceless one had nearly wiped them all out. Flondo, the halfling, was in the best condition; he had spent most of the battle comatose, in the fetal position, having succumbed to an evil presence within the walls of Vecna’s laboratory.
Calypso, using the last of his healing spells and his magical wand, managed one by one to revive the unconscious party members. The scene before you is one of total chaos. Debris from fallen rock and shattered columns litters the floor. In addition to the lifeless body of the Ebon Aspect, the bodies of the mine manager Raggnolin Dourstone and his 8 guards lie scattered about the temple, dead from your hands just a day ago. The lift, pummeled by falling stones, appears yet serviceable. You should feel pride in you accomplishments. In a short week, you have rooted out and destroyed a nearly unspeakable evil that had taken root beneath Diamond Lake. The merging of the three faces of evil: Hector, Erythnul, and Vecna has been thwarted. And perhaps even more importantly you destroyed the Ebon Aspect. Had that foul creature which emerged from the dark pool been able to reach the populous above, there is no telling how many lives might have been lost. But victory came at a cost; a companion and friend was lost, one who had on many occasions saved the lives of the rest of you. Instead of sweet, on this day, the victory tastes bitter.
PC Name: Boneslicer (level 5 half-giant psychic warrior)
The battle against the invisible stalkers was not going well. They had been lucky in that Calypso just happened to have a Fairy Fire spell prepared which made one of the stalkers visible. That one they had been able to take down easily. Unfortunately, Kago was now trapped in the middle of the room, fighting the second stalker single handedly, quite literally actually, as one hand was hanging on to a post to keep her from falling into the water. Red cast enlarge on Boneslicer who now stood over 15’ tall. Boneslicer jumped into the pool and waded forward through the waist high water to assist Kago, shrugging off the damage from the hundreds of spears and rusty swords that littered the pool. As he reached her, the stalker struck Kago with a torrent of wind, knocking her loose from her perch and sending her splashing into the water below. Full plate makes swimming difficult, and she sank like a rock. Boneslicer, not wishing her to drown, assisted her in climbing back out of the water. The stalker chose this moment to strike, blasting Boneslicer this time with a critical hit causing 31 points of damage, knocking him out at –9. Kago had already used her lay on hands ability to keep herself conscious, and the rest of the party was too far away to lend any assistance. Boneslicer was able to stabilize himself via some psychic ability, but it was four more rounds before anyone could reach him. By then, he had drowned. This is the second character that has died for this player (see my post above) Delgatto was the first. He’s in a quandary in that if the party revives him, he’ll drop back to level 4 while the rest of the group has just reached level 7. My bet is that Boneslicer will travel to some far off plane to rest for eternity with his god, and we will see a new 6th level character in his stead.
I had my first two PC deaths a couple of weeks ago in the lair of the faceless one in Three Faces of Evil. Death #1
He has since been raised. Death #2
Hector has not been raised, but there was a lavish funeral in his honour. He will be missed by all. It was fun to finally scare the crap out of my PCs; they had been pretty confident up till now. It was also fun that the Faceless One escaped. He was a cool character and it will be nice to bring him back later in the campaign even more powerful than he was. I'm thinking maybe Champion's Belt...
Name: Lazlo
Name: Sereph
PC Name: Tultha Duin (now Tultha the Doomed or Tultha Doom for short) (elven Fighter/Wizard/Eldritch Knight)
Long Description: I used Library of Last Resort as a plugin in my last campaign, and Quethos' party decided to ambush the PC's after the Nightmare Beast encounter. Only a very spotty monk saved them from complete ambush, but it would not be enough to prevent the implosion of the party's Wizard, one of only three surviving members of a party of five which had started at 1st level. Ironically, I had never been able to previously damage him significantly because of the player's caution and skill. An unceremonious and ignominous death, but caused a major planar ruckus because he (and everything he was bearing)was destroyed while carrying the Eye of Vecna, the Index of Boccob and a Black Dragon Orb. He was granted quasi-deific powers by an ailing Boccob (for whom he was on a mission) and is now part of the pantheon for my new campaign (a fitting consolation prize for the player). Unlike the above party, they were unable to capture the Efreet, and even if ressurection was possible, I think Boccob would have kept him close at hand in any case (the player wanted to try something new anyway).
Name: Logun, Bugbear (Reincarnated) Ranger 6/ Fighter 6
After a tense airborn battle against Brazzemal who snatched the Phylactery only to have it destroyed by flamestrikes (holy damage), the Ancient Red went berserk in rage at his failure. He had the phylactery in his claws, and though escape was more difficult due to the phylactery's magical wards, victory seemed assured as he dove towards the Wormcrawl. Then the thing shattered... The heroes scattered in every direction, some flying, while four remained in the broken remains of the citadel. Brazzemal became intent on killing everyone, so rushed back towards the biggest cluster. He landed between the four land-borne PCs and Tempest Breathed two of them into the rift canyon (they lived). With only Logun and another Ranger (Eleborn) left, the dragon charged, chasing the two back up the citadel's halls. Brazzemal scored a number of hits, but Logun was a mere ten feet from a narrow hall that the dragon would have to squeeze into. And then it breathed.. Logun was reduced to ash, and while Brazzemal could find no others to slay, he took the corpse as a trophy, including its potent magic itmes (Swords of the Wind Dukes, among a slew of undead and dragonbane weapons). True ressurection has not been attempted on the hero, but it might not work for certain reasons... (Mwahahahaha!)
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