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Age of Worms Adventure Path
Character: (?) Iggy's pseudodragon familiar. Adventure: Spire of Long Shadows Location: Upper area of Ziggaraut Cause of Death: Flamestrike from a pissed-off Worm-Caller. Long Description: The party, having a rough time with the denizens of the Ziggaraut, were trying to hole themselves up and get some much needed rest to recover their spells. The worm-caller wasn't interested in letting hostiles camp out anywhere in its turf and kicked-in the barricaded door. It used the surprise round to cast Suggestion on the dwarf barbarian, who then took a definsive stance in front of the worm-caller. It then began assaulting the party with Mass inflict moderate wounds spells. Ren, the party's Psion started bombing the Caller with Concussion Blasts, so the Wormcaller responded with a flamestrike that hit Ren, Mace (the dwarf favored soul), and Iggy (the halfling sorcerer). Iggy's pseudodragon was fired to an unholy crisp.
I had a plan for my PCs. After penetrating the Sodden Hold's warehouse, they slashed their way through mimics and invisible stalkers alike, didn't bother to let the prisoners out (fearing more doppelgangers, they actually had the warmage jam the locks on the cell doors with acid splashes), and sent the catfolk scout down to swim the flooded water control chamber (she deftly avoided the encounter with the octopus by using shadow jaunt to 'port up to the top of the control column). They gutted the trainee doppelgangers in the rooms, fought their way through the doubles in the octagonal room (and uncovered the double in their own ranks at the same time), and then decided to rest the night so as to regain spells and health. They did this in the BOTTOM of the water control chamber. Upon hearing this plan discussed via the campaign mailing list, I began to plan with an evil grin on my face. My plan went something like this: The party, feeling secure behind the fire trap on the door and the 50' drop, forget that there are villains with magic and collaborative team tactics too. Having swiftly determined that there is an abjuration on the door (by means of detect magic), Telakin will command his elite guards to make near-continuous distracting noises -- horrible pleading screams calling out for help, monstrous growls and roars, the sound of the adventurers' own voices making snide comments, singing annoyingly catchy songs (in perfect four-part harmony), whatever. They will do so at intermittent intervals, with unpredictable spans of silence as well as noise so that such activity is unpredictable. During one of the bursts of noise, Telakin (in my campaign a wizard 8/barbarian 5/cleric 5) will take 10 minutes to lay down a glyph of warding on the corridor behind the fire trapped door. The glyph will strike anyone who doesn't follow the doppelgangers' deity (Xan Yae) with a lightning bolt (the spell-glyph can contain any 3rd level spell, so this will generate 8d6 electrical damage, starting with the triggering character, straight down the 5' wide entry corridor and out along the stone bridge). Having set his own defensive trap, Telakin will attempt casting dispel ward on the fire trapped door. (He got through on the first casting.) He then buffed his own troops mostly with cleric spells, and the plan was to go in as follows: • Round 1: the elite guards paratroop down onto the water control column, and Telakin immediate-action casts feather fall to have them take no damage from the fall. They have the silence-stone with them, and will land at the end of the round. Telakin then casts defenestrating sphere to displace any adventurer directly guarding the water control column.
The problem was, the players didn't QUITE cooperate. They did have most of their number on the floor within this chamber, but also left the warmage and the catfolk swordsage up top on the stone span thrusting out from the door to the doppelganger lair. That complicated matters somewhat -- I still used the invisibility sphere to get in through the door, but the defenestrating sphere wasn't as useful as I hoped. (Both PCs up top rolled surprisingly well on Fort saves, and both had feather fall rings that limited the falling damage.) He did, however, manage to drop an Evard's black tentacles on the clustered party down by ground level, and that immobilized a huge portion of their potential firepower while his troops tried to pull the lever (but were thwarted, see below). Geert, the human swordsage, fought off the troops trying to pull the lever and then jammed his shortsword into the mechanism, doing enough damage to disable it. Telakin ended up pulling his battered troops back up top after about ten or so rounds of combat, with the party pretty wounded but Telakin having taken substantial damage as well. The catfolk swordsage, Murkarr, had managed to tumble into the corridor with him, then chose to retreat to the map room when she hit the glyph of warding and he blasted her with magic missiles. He arcane locked her in the map room, not realizing she could teleport out (which she did, taking out one more of the wounded troops in the process). Murkarr then tried to get the jump on Telakin, but rolled a 3 and a 2 on her Wolf Fang Strike attacks and cursed mightily. (The warmage managed to down Telakin with his last magic missiles immediately thereafter.) Name: Murkarr (catfolk scout 3/swordsage 4)
Murkarr, at 30 hp and feeling somewhat grand, decided to chase down the remaining two elite doppel-guards who had survived their night raid on her own, not waiting for backup. She managed to catch up with one and drop him, but the other one turned, took on her likeness, and full attacked her, dropping her to 10 hp. The next turn, she rolled horribly and he got in a single attack, dropping her into the negatives. At that point... Name: Geert of the Twilight Monastery (human swordsage 6/twilight tattoo 1 -- a DM-generated PrC similar to the tattooed monk)
Geert, also able to shadow jaunt, 'ported himself up to the high door in the water control chamber to try to assist Murkarr. Although he didn't fall for the doppelganger's disguise (a good Spot roll combined with a preset code phrase gave it away), he wasn't able to get in enough damage before it had dropped him, too, to 10 hp. Geert ducked through the illusory wall, dragging Murkarr's limp form along with him, and tried to run for the water control chamber... but the doppelganger ran him down, rolled a critical threat, rolled a 20 on the crit confirm, and then rolled max damage on its attack to drop him to -12 in a single round. With the rest of the party stuck down at the bottom, unable to teleport and lacking good ranks in Use Rope or Climb, it took them a substantial while to both realize that the two swordsages weren't coming back and then get up to the top. In the meanwhile, the surviving doppelgangers had stripped the two PC bodies of gear and posed them in a grotesque mockery of intimacy, surrounded by a circle of staring dead doppelcorpses. I actually made my players go "Ewwwwwwww!" with my description of the latter. *grin*
Character Name: Rath, Male Dwarf Barbarian Adventure: Spire of Long Shadows Location: Eastern Entrance Foyer Cause of Death: Two-pronged assualt from Eviscerator Beetles from the stairs and three Swords Of Kyuss from the door. Long version: The party continued to try resting in the ziggaraut. The various disciples of Kyuss vigorously disagreed with that strategy. The Swords of Kyuss used their negative energy bursts to blast open the barricaded doors and moved in to engage the party. Rath was the front line and the Swords, having multiple uses of negative energy, they took off about two-thirds of his hit-points before even closing to melee range. With the party split between fighting the Swords on one side and the Beetles on the other, Rath was the focus of most of the Swords blows. After about five or six rounds of combat, Rath dropped to -8 hit points and bled-out before anyone could reach him. He was later reincarnated, returning to life as an Elf FEMALE!
Character Name: Mufasa, Dire Lion Animal Companion to Vox, the Hobgoblin Druid
Location: Eastern Foyer Cause of Death: Swords of Kyuss In the same battle that killed Rath, Mufasa was negative energy blasted, sliced and diced. Poor Vox, he is going through animal companions rather quickly these days.
Character Name: Kaidan, Human Fighter/Tempest Adventure: Spire of Long Shadows Location: The shaft Cause of Death: Failed save against the Worm Naga's slay living spell. Kaidan was climbing down the side of the shaft, when he was hit with the spell attack. He failed and fell from the side of the shaft. Ren, the party's psion, caught his body with telekinesis and brought it to safety, and then Vox, the hobgoblin druid cast reincarnation. Kaidan is now a gnome. The Spire is racking up a lot of kills, and they haven't even gotten to the REALLLLYY dangerous stuff yet!
Character Name: Cora, Halfling Rogue/Cleric/Shadowdancer Adventure: Spire of Long Shadows Location: The Fountain Room Cause of Death: Multiple Flame Strikes from Worm Callers. The party had just made it down into the lower regions of the ziggaraut and had defeated an overworm. They decided to move towards the Fountain Room and were in for a nasty surprise when they opened the door. Rstha, the barbarian was hit with a {i]suggestion[/i] to come in and drink the refreshing water. Ren, the half-elf psion, tried to counter the effects of the suggestion while the rest of the group attacked the worm callers. Two flmaestrikes later, Cora was a charred corpse on the floor of the chamber (-10 hp). She was reincarnated; coming back as a gnome.
Character Name: Ren, Half-elf Psion Adventure: THe Spire of Long Shadows Location: Sea of Worms Cause of Death: Overworm bite and swallow The party came upon the sea of worms and Ren deceded he was going to cast an energy ball into the sea and then used control energy to try to burn as much of it as possible. An enraged overworm burst forth, bit and subsequently swallowed Ren. The crushing and acid damage finished off Ren, as well as everything he carried, including a fully-charge psi-crown, which exploded. The overworm was splattered and the rest of the party took a fair amount of damage as well. Unfortunately, there was nothing left to raise, ressurect, or reincarnate.
Character Name: Cora, gnome rogue/cleric/shadowdancer Adventure: The Spire of Long Shadows Location: The Knight's Chamber Cause of Death: One-on-one melee with a Kyuss Knight Cora, armed with a shortsword capable of sneak attacking undead, closed for combat with one of the knights. Her Attack Modifier limited her success in striking the AC 30 of the Knight. The Knight, on the other hand, had little trouble hitting her. She was reduced to -13 in 3 rounds. Unfortunately, the party had used up its' revivications. Cora, the last original member of the campaign, will be replaced by a new character.
The Age of Worms ended in deafeat for my players and has seen Kyuss ascendant: PC Name: Ghostwolf; 21st level Warlock/1st level Enlightened Soul
Ghostwolf sacrificed himself in a – futile – attempt to destroy the Wormgod. Ghostwolf allowed his ally Helohm Umlocham to overload his Staff of the Magi which inflicted a massive 432 hit points of damage to Kyuss! This resulted in Kyuss casting time stop to cast harm on himself 3 times! After that Ghostwolf’s surviving companions decided retreat was the better part of valor and teleported away. PC Name: Dominic Cornelius; 15th level Cleric of Heironious/5th level Thaumaturgist/2nd level Hierophant
Dominic Cornelius was beheaded by Kyuss and then resurrected via a wish scroll, a few rounds later he was killed by a Divine Blast and resurrected again by yet another wish scroll – two deaths and 2 lost levels in one battle! PC Name: Sarina; Celestial Human 18th level Favored Soul of Heironious – Planar Cohort
Sarina was slain by Kyuss – Divine Blast and Horrid Wilting – and was revived by Dominic Cornelius – Revenance and True Resurrection. PC Name: Mebad Heehaw; Half-Orc 20th level Barbarian/1st level Fighter
While not technically killed by Kyuss, Mebad was imprisoned under Kyuss’s tower – since the Heroes of Fate fled from the Wormgod, it is more than likely that Mebad’s fate will not be a pleasant one.
Name: Iolo (human bard 8)
Iolo, often given to "here, let's do this! ha, it actually worked!" approaches to conflict, decided to kick-start the tactical approach to the slumbering naga by shooting it with arrows. Unfortunately, he merely lightly wounded it, so it promptly went invisible and decided to inflict some revenge. Me: "Roll me a Will save." (For a DC of 18.)
The party panicked and tried to pursue, only to end up running smack-dab into Zyrxog's minions further in the cave. The naga stayed invisible through that entire combat, watching and learning, and only demanded reparations after the party had barely squeaked out a win. To allow them to progress further into the caves, it wanted Iolo's body and all his possessions... so they politely paid it off with other stuff, retreated, and got Iolo's corpse reincarnated. Into of all things (I rolled 00 on the chart, then rolled again and applied something I'd been considering for awhile) a whisper gnome half-silver dragon. Of course, as he was dead through the confrontation with the mind flayer's non-octopin minions, and he got resurrected, he's now some 4500 xp behind the rest of the party... *evil grin* I almost whacked the goliath fighter with the same trick when the party came back for round 2, but this time the cleric's resurgence was more successful.
Name: Jendy Coline
The party (which as of yet has no name) entered the Dark Cathedral and dealt with the two guards there without triggering the alarm. Afterwards, they entered the Hextorian wing, triggering the skeletal guards within and alerting the complex. After a long and pitched battle, they finally slew all but one of the fanatics and all but one of the skeletons- Jendy became separated from the group and was dropped by Beast. The fanatic then kept a watchful eye on her, ready with his longspear, but the cleric managed to heal her with a spectral hand. The fanatic attempted to put her back down and missed, but the remaining skeleton dropped her again while Beast kept the rest of the party distracted. She was then dragged into the battle temple by the fanatic, and when the party entered in order to save her, they were locked in by Theldrick- except for their "paladin" (secretly a warlock), who was locked outside. Theldrick ordered their surrender, but the paladin refused to cooperate and cast fog cloud to cover his hacking through the door. Theldrick then ordered the fanatic to dispatch the unconscious fighter before joining the fight, who made a coup de grace and rolled max damage, easily snuffing out what was left of her life force. So that's the story of Jendy- killed by a 1st level commoner. :-D
Biter (human native druid lvl 3) was devoured by Beast in TFOE after its rampage in the temple. Lucky (Halfling Cleric of Tymora) was killed by an undead Kullen sent after the party as means of revenge after one of his party members made a critical miss, shooting poor Lucky in the back for lots of damage. Then the undead Kullen had no problems finishing the halfling off (from 6 to -11).
PC Name: Galliard (Rogue/Bard)
He was revivified an instant later by Rickas, favorite soul of Kord. PC Name: Pallas (Paladin)
Rickas delayed; Galliard, just revivified, cast haste; and thus Rickas was able to reach Pallas in time to revivify. PC Name: Galliard
Rickas didn't have any diamonds left to cast revivify, so the costly true resurrection was needed - a just punishment for the grave robbers.
Name: Matthias Dun
After making their way to the rope bridge in the grimlock caverns, the party battled the three guards there and dropped two of them. The third ran to warn the others, with the party in hot pursuit, and a pitched battle ensued with the 7 grimlocks in the area, and finally the grimlock chieftain himself emerged to join the fracas.
A 12. 54 points of damage, and Matt was on the floor, cleaved nearly in twain.
Well, we had our first death 2 weeks ago today. A warforged Fighter in Eberron.. Whats that you say, Warforged cant die.. Well ok.. crushed to the size of a cigarette box.. Would be the better way of putting it.. Even though the evidence was quite vivid, and detailed and (even fresh blood was added) he still stepped into the elevator in the cairn.. TUT TUT.. well quickest death i have ever dealt with. :)
Oh, we have had a few deaths in the Age of Worms to date, but never have I felt the need to boast of them here. I am feeling that perhaps it is time for that to change! From the first TPK way back in the Faces of Three Evils, my gaming group has been plagued by death. Some of it caused by nothing more sinister than a critical from a great-axe, others simply from poor party tactics and a stubborn refusal to retreat. They are now in the Spire of Long Shadows, and while they are far from dead, they are almost exclusively feebleminded. There is no one left to teleport them out of the Zigguarat of Kyuss or heal their affliction. Only the party rogue remains in full mental capacity, and all he can really do is laugh at them. Splurggut the Worm Naga may be dead, but the last laugh is certainly his.
PC Name: Galliard (Rogue/Bard)
Galliard was truely resurrected by Agath. Again.
Name: Melodious Loreseeker
It really sucks because I had just finished doing quite a bit of conversion on his mini :( But that's the way the die rolls.
PC Name: Bug (Elf Rogue/Wizard)
Bug and the rest of the party met with the naga in the tunnels leading to zyrxogs lair. Party cleric insults the overbearing aberration. It attacks, killing bug and driving the rest of the party off (except party fighter/wizard) who kills it. Bugs sorry corpse is dragged back to the surface to be raised. PC Name Bug (Elf Rogue/Wizard)
Bug, (freshly raised) and the rest of the party (fully healed) head back to zyrxogs lair the following the yellow mold trap in the hall has been reset, the corpses of the drow guards have been taken away. Corpse of the naga is where they left it. Bug walks up to corpse of naga and kicks it. Zombified Naga rises up and bites him, he fails fort save and dies at -3 con. perhaps it was harsh to have the Drow cleric unhallow and then animate the naga, but i figured that zyrxog would do something to re-secure his lair. Bug's player decided not to ressurect him again.
Name: Sly
Lawmonger wrote: Zombified Naga rises up and bites him, he fails fort save and dies at -3 con. The zombie should have lost it's poison bite...
Jeremy Toles wrote: The zombie should have lost it's poison bite... Granted it was a rather liberal interpretation of the template. PC Name: Roger (Human fighter/cleric/wormhunter)
confronted with a large black tentacular tree which has just consumed the equally foolhardy but higher AC Rogue/monk of the party, Roger charges into single combat with the monstrosity and fails to penetrate its natural armour. tree strikes back: 6 out of 8 attacks connect dealing nearly 200 points of damage, noble (demented) Roger is torn limb from limb and swallowed peicemeal at -23hp.
PC Name: Duke Crusader Pallas, Bane of Ebon, First Paladin of Pelor (Paladin 12/Wormhunter 5)
Pallas was true resurrected via a scroll soon thereafter and thus could continue with his meal.
PC Name: Rickas Milnerson (Favored Soul 11 / Chosen of Kord 6)
Thanks to death pact, he was true resurrected an instant later, snatched the potion of fly the others had thrown down to him, and quickly left the location of his very temporary demise.
E'llysiel Callaradren: Elven Conjurer
Duiranin Sunstaff: Human Cleric of Pelor
PC Name:The Entire Party. 6th lvl, Wizard,Barbarian,warlock/cleric3/3, druid/wizard3/3, scout/hexblade 3/3. Adventure:the one before champions belt(cant remember the name) Location of Death:sewers Catalyst:trying to do too much and not resting Long Description: total party wipe because after we rescued our warlock/cleric from the dopplegangers we kept on going with NO spells No wands and half of our healing gone. The pit trap took out the barbarian, it didnt hurt him because he had a ring of feather fall but he couldn't make the climb DC of 25 to get out.
Deaths on Tilagos Island: First to die was the half-celestial paladin that charged the octopus tree all by his lonesome. 9 attacks later, he was food. Second was from a critical hit from the mighty Titan Kranathos. It was the first attack roll of the combat, dealing well over 100 damage to the rogue that was way to clever for his own good. Deaths keep mounting, and the Age of Worms is getting closer and closer. At this rate, Kyuss will reign supreme!!
PC Name: Grimmig (Dwarf Figther 18)
A few moments later, he was revivified by Rickas the favored soul.
A few of the more memorable ones from my soon-to-be wrapped up campaign: PC Name: Adomorn (dwarf (Gold dragon bloodline) cleric 3)
PC name: Mishrak Dras (human fighter/rogue)
PC name: Duergath (dwarf rogue/ranger) and Shadow (half orc bar/fighter)
There have been many many more deaths in my campaign, but these are so far the most memorable. At least until I find a way to bring that Pick back.
TheWhiteknife, we seem to progress all along... in our next session, it's all about Dragotha as well. What goodies did you give him from the splats? Fyi, I just toned down Bucknard's fragments a bit (+5 on saves, +10 on attack, cannot be traded more than once a round), and have rewritten Mahuudril to 21st level cleric (Death and Magic; which means disjunction to counter astral projection). Would love to hear your approach!
armnaxis wrote: TheWhiteknife, we seem to progress all along... in our next session, it's all about Dragotha as well. What goodies did you give him from the splats? Fyi, I just toned down Bucknard's fragments a bit (+5 on saves, +10 on attack, cannot be traded more than once a round), and have rewritten Mahuudril to 21st level cleric (Death and Magic; which means disjunction to counter astral projection). Would love to hear your approach! I plan on posting his splatted out stats after the fight. I would post them now, but i dont trust my players to not read it. Im super excited about this fight. I figure the group will get to him on the 24th or the saturday after. Right now, the group is engaged with the wormdrake and his gated in pit fiend buddy. (who summoned a pit fiend of his own!)They are on round 3 of the fight and Mahuudril and the remaining clerics are coming in to help out this round. After that they are just 3 nightwalkers away from big D!
I forgot a good one
PC Name: Krivik (5th lvl Dragonborn Paladin)
They faced the Ebon Aspect in a weakened state and really did not seem to give it the kind of credit it deserved. That said they had never faced a Solo before. In part the complacency probably came from what the Ebon Aspect capable of in combat. Its chance to hit was lower then a baby Dragons they had recently fought, it hit hard when it hit but they had seen just as bad before, its defences where actually low compared to the last few fights, they could hit and in fact started off with some pretty big hits. The players failed to realize that they where in a race to the bottom in terms of hps and that, without there daily's this was pretty much an undecorated race. The players where relieved when they finally got it to blooded at around 160 hps but soon realized that they where all on the brink of death and out of healing themselves. By the time they actually seriously understood that the situation was critical it was already too late and the Paladin went down. I play with a brutal house rule that if your dead if your death save comes up 1-3 and the Paladin rolled a 3 on his first death save. With the Paladin Dead my newbs freaked out - how can this happen? No one had ever died before! They fled the combat.
PC name: Aelar (Elf Fighter/Cleric)
Long Description: Aelar's tendency to bite off more than he can chew was ever present in our campaign. Out of the entire group, he already had the highest unconscious count and this time he skipped the "dying" phase and went straight to "dead". The stalker was beating on him for a couple rounds but his choice to move out onto the wooden planks spelt the end of him. The stalkers beat him unconscious at which point he pitched over the side and into the water filled with old rusty weapons. His unconscious body was impaled immediately.
Character: Mace, Dwarf Cleric 15 Adventure: Kings of the Rift Location: Chalmgar's room Cause of Death: Chalmgar Long Description: Mace has been a long running character with this campaign. Due to real life, his player has changed numerous time. On this occasion, he was being played by someone new to tabletop gaming. In retrospect, we should have coached the player a little more about his options. Mace, being a dwarf and a cleric of a war god, had been chomping at the bit to attack a giant, but the rest of the party had established a truce with the ones up in the Citadel. As the party came down to the lower levels to find the second key, they fell into the troglydytes trap, but escaped by some (mostly) good saving throws and some heavy arcane firepower. As they explored further, they found Chalmgar's room, and after receiving a bull's strength from Zared, the wizard, Mace charged in with his great axe. To his credit, Mace drew first blood, but the hill giant had quite a few hit points to spare. The fighter, Groznok, came forward also, striking with his ranseur, but again, it was not enough to fell the mighty Chalmgar. On his turn, the giant focused all his attacks on his people's hated enemy, the dwarf. Three of his attacks hit, for a total of 143 points of damage. Mace had only 105. He was dead, dead, dead-ski.
Character: Zared, Elf Wizard/Archmage 15 and Lenine Psion/Rogue 15 Adventure: Kings of the Rift Cause: Irritated Ancient Red Dragon Long Description: The party took a while to get through this chapter of the campaign, stopping frequently to rest and recover. By the time they dispatched the Mother Worm (the party had already obtained the other key from the giants), they decided to teleport back to the Phylactery Vault, where Brazzamel was slugging it out with the Raam. The party decided to ambush the dragon from behind. A flurry of blasting spells left the Big Red Machine rather testy. He turned and breathed on the party for 140 points of damage. These two had less than that.
My first entry! Character: Phelan - Druid 1 Adventure: Whispering Cairn Cause of Death: The Mad Slasher Long story: After causing the green elevator to crash, the acid beetle swarm came up and engaged the party monk, fighter and wizard who had ventured in for a closer look at the skittering goings on. The slasher was after the swarm in initiative order, so it came up, saw the rogue and druid unengaged at the far end of the hallway, and positioned itself to attack both of them. The druid had readied his torch in anticipation of attacking the swarm so was a little unprepared for the mad slasher. The first attack with the torch (as a make-shift club, I allowed 1/2 club damage + 1d3 fire) did reasonably well, so the druid didn't change out. The swarm meanwhile was doing significant damage to the rest of the party that wasn't prepared, with the monk and the fighter dropping quickly (the wizard had retreated). The rogue went to tend the downed comrades leaving the druid alone to face the slasher. Next round, druid was down and bleeding. The rogue also succumbed to the swarm leaving the wizard alone and beating a fast retreat. The rogue and monk successfully stabilized but the fighter and druid were losing points fast. The wizard had his hawk familiar distract and move the slasher away from the downed party while he ran in and forced healing potions down the throats of the monk and fighter, and tending to the rogue. (I ruled that without any obvious targets the mindless swarm wandered around the room randomly.) The druid, unfortunately, was too far gone and died of his wounds before the wizard could get to him. With the monk and fighter awake and up, the unconscious rogue and dead druid were taken up to the surface by the rest of the party. It was nearly a TPK, but fast thinking on the part of the wizard and fortunate stabilization of the monk and rogue meant only one casualty.
Brand new one! Character: Mishrak Dras(fighter/Tempest) and Dawn's Golden Wing(Giant eagle Bard/cohort/mount)
Slightly longer version: While engaged with the Blessed Angels that guard Lashonna, Mishrak discovered that the puny d10+10 weapons that the Angels use hurt alot more on a natural twenty followed by a confirmation. Dawn learned that Maralee's executioner's axe doesnt have to be vorpal to do a one-shot. Edit: Kyuss next session! Hopefully I can add to this list one more time!
Character(s): Zared and Lenine (again!) Adventure: Into the Wormcrawl Fissure Cause of Death: The six avolakai priests right inside the front door of the Fortress Long Description: After rather handily defeating the wyvern rider and the overworms (including the one guarding the front door), the party bashed open the gates with a Bigby's Clenched Fist, then walked into the front area, only to be faced with the priests. A salvo of Slay Living spells yielded messy results. Party access to Ressurection and Clone spells had made death merely an inconvenience at this point.
Character: Ebrek
Long description: Party's two front line fighters ended up on one side of a blade barrier with Kyuss himself. I hit the Barbarian even on a natural 1, not that it mattered since I rolled a 20. Grizzly bear head rolls, only to be miracled back on a round later. Caracter: Mishrak Dras
Long Description: After the grizzly's head was off, Mishrak found himself alone within Kyuss' reach. He figured he could take on a full attack from the deity and survive. He was sadly mistaken as the engulf's 20d10 damage did him in. Dont know if this counts as a death as he was immediately hit with 2 close wounds spells that kept him alive.
Character - Beren - Human Figther 3
Long description: Not much more to add. The rest of the party had fled the central ring in the Chamber of Sighs, but the Fighter having just missed horribly on his last attack was alone with the two Wind Warriors. They had him surrounded (but not technically flanking) and the first one took him down with 2 hits, one from each long sword. It was a tough encounter that took 4 attempts, and only one death is not a bad result.
My first dead PC! Character - Elf - Fighter/Order of the Bow Initiate
Long Description - Kullen's Gang developed a serious rivalry with the group in Diamond Lake. The PC's had a few encounters with these ruffians though ultimately no one on either side was killed. Due to actions taken by the PC's Balabar Smenk was exiled from Diamond Lake and he journeyed to the Free City with Kullen's Gang and Filge. Hearing about the large cash prize for winning the games he convinced Kullen and his men to enter. In round two of the games the PC's finally had their chance to face the half orc barbarian and settle the bad blood between the groups. The PC's using absolutely zero tactics were nearly overwhelmed and literally running away from Kullen and his fighters. The archer set himself up to assist the barbarian and the monk in their melee with Kullen. Both characters fled when it became obvious that Kullen was too much to handle. Kullen turned and saw the elf exposed without any melee support and charged at him. To the elf's dismay Kullen and his greataxe scored a critical hit dropping the elf into negatives. His companions were too busy fighting for their lives to stabilize him and he bled out on the battlefield.
The second one did not take long. :-) Character - Exotic Race - Scout/Barbarian/Dervish
Long Description - The party at Ekyam's request explored the underground level after their victory over Kullen's Gang. In a wildly stupid move the Healer, the Tank and a Psion decided to stay in the room for the evening (where they were for the entire session). The rest of the group, six other PC's, found the shaft that led up to the Shrine. This encounter was very tough because Zyrxog got away in the Hall of Harsh Reflections and was here with Bozal Zahol. I also replaced the Akilith with a few Vrocks. After room to room combat (they did not approach with enough stealth to get surprise) they finally duked it out with the main baddies in the Shrine. With only one not even touched Vrock left, the now very injured PC charged forward. The Vrock's next attack impaled the Barbarian.
Character - Githzerai - Monk/Zerth Cenobite
Long Description - The party made it to the finale against Auric's Warband. I have a 9 character party 8 of whom are in the games. Therefore I beefed up the Warband with Golems to make the final fight especially perilous. The Monk who seems never to learn that he is not a front line fighter charged at Auric while he was being flanked by two Golems and he was subject to numerous punishing blows from attack of opportunity. Staggered he tumbled away but not far enough. The next round Auric pulled off a Spring Attack and crushed his skull banishing him to the planes.
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