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Age of Worms Adventure Path
So I just started to run Aow and wanted to add my first party death to this thread. Gorack, 1/2orc barbarian Whispering Cairn (specifically filge's observatory hideout) Catalyst: evil dice and a brilliant plan gone awry. Details: So the night of evil dice started from the beginning of their raid on the observatory when the party's thief could not get the front door unlocked. Bad rolls continued to plague then and by the time they got to the top , they had alerted Filge and were doing horrible against the zombies. they were force to retreat when the Barbarian went down. They drug him out of the room and healed him so he decided to try and hold of the zombies while thee others escaped. this is where the brillant plan came in. There was a room that had two doors, both of which led to the same hallway. So the barbarian stands in one doorway and lets the pursuing zombies come to him. he attacks and retreats to the other door. The zombies follow. So this idea totally should have worked. That is until the night of evil dice reared its ugly head. After a night of consistantly low dice rolling, the barbarian retreats again. Natural 20 on an AoO + rolling max damage on a crit = one very dead Barbarian. Thus ended Gorack and thus begins the my Age of Worms death toll.
Final Endgame Battle of the Age of Worms campaign, as detailed on my thread: Killed:
Dwarf Cleric 19: Killed by a Brood Fiend's Intelligence Draining attacks, True Resurrected, and killed again by the same Brood Fiend using the aforementioned Intelligence Draining attack. Received a 2nd True Resurrection, and was finally Blown to bits when he was caught in a blast raduis of multiple Death Throes items/spells. Died a total of 3 times in the same encounter. Elf Wizard 19: Blown to bits, see above. Cleric 18: Beaten to death by Kyuss. Kyuss, won the afternoon, and ushered in the Age of Worms SUCCESSFULLY.
Name- Eladriel, Healer/Combat Medic
Poor eladriel. The beautiful elven healer was ready for the horrors of the Spire of Long Shadows, but not for the random encounters with the jungle's denizens. I created a chart of random encounters around the spire, and one of them was the drowned; pretty weak undead except for their drowning auras. After two rounds of saves, the healer fell under the drowning aura, and was unable to be revived as the druid next to her subcombed to the same fate (but got brought back in time). She was reincarnated as...a goblin! Poor elf.
Name- Drake, Dragon Shaman 3
The party figured out that Kullen and his gang were the grave-robbers, but started asking all over town about him (including asking someone who was an ally of Smenk's). So word got to Kullen that there was a group of adventurers gunning for him. Kullen's gang ambushed the PC's in the private room of the Feral Dog. Drake entered the room first and was ganged up on and beaten into unconsciousness. The rest of the party fell back to regroup, while the gang tied up Drake, healed, and drank buffing potions. Kullen convinced the PC's to pay a ransom of 250g for Drake, but the party didn't have the cash on them because the Feral Dog is such a seedy bar, so they sent the mage back to their HQ to get it. That left Kullen's gang outnumbering the remaining PC's 2 to 1, so they decided to renegotiate. They advanced on the PC's, but the barbarian in the party scored a crit with his greathammer, killing Kullen in one blow. His gang panicks. The ranger in the gang of thugs prepares to slit Drake's throat and says that he'll do so if the PC's don't let them leave. The PC cleric fails his sense motive roll, casts an offensive spell at the gang's enchanter, and as a result the thug coup de grace's Drake. The party then manage to finish off the gang (with the help of Tirra, which totally confuses the PC's because up till now they convinced themselves that the other party are the evil threat in town.)
Name: Vayen (Paladin 12)
Name: Vayen (Paladin 11)
Poor Vayen! The party tank had some problems this past session, getting critically hit by a fallen angel and then tanking the reflex save against they kyuss knights. It's a good thing he was being NPC'd that night; otherwise, his player might have needed a referral for therapy... Campaign count:
Not too bad out of a party of 6-7 (depending on who is able to play)
Two fresh ones!
Brohter Clavis, Crusader 1/Cleric of WeeJas 1 Whispering Cairn (looking for clues concerning the tattoed arm) Catalyst: Breaking rule No. 1: Never split the party! as well as stubbornness and Improved Feint. Details: So brother Clavis spent 8 hours waiting outside the Smenk residence when the paragon of corruption finally arrived. His minions scared away (fear spell), only smenk remains. As a 7th level rogue, brother clavis was no match for him: One improved feint and a healthy sneak attack later, there is no brother clavis left. The other party members still wonder where he is... My first PC death in AoW, and I'm getting a feeling...
TPK - The Library of Last Resort, location: the titan's keep I regrettably added the kenku assassin back into the evil party (not that it made a huge difference though) because a) the players skipped right from the pirate fight and flew to the portal, opening it with Use Magic Device, b) two PCs have permanent See Invisibility spells, and c) everything since The Spire of Long Shadows had been a complete pushover, so I wanted a memorable battle. Whoops, too memorable... Having dispatched the Nightmare Beast, the wailing tree thing and the Titan (barely), the party decided to wait for the other party to bring the roc feather to them, knowing they'd want the belt. Big mistake. Next morning, the PC's scry attempt fails, but the NPC's scry works, giving the bad guys time to buff and attack on their own terms, whereas the PCs had no chance to really prepare anything, not knowing when the fight was going to take place. Name: Relana, Human Sorcerer 5/ Wild mage 6/ Master of the Unseen Hand 5
Name: Burr Gimblefoot, Halfling Cleric 7/ Radiant Servant of Pelor 10
Name: Locest, Human Sorcerer 16
Name: William Deerborn, Human Wizard 4/ Cleric 3/ Mystic Theruge 10
Name: Lathander (no, not the FR god), Human Fighter 17
(5th death, the first one since Three Faces of Evil) Name: Perren Moonmeadow (Grey elf beguiler 8)
Description: When investigating the large tank in Zyrxog's laboratory, Aurora (human paladin of Pelor) and Perren were nearby when the creature crawled out of the top and began attacking the two. After Perren was knocked back, Aurora took the brunt of the creature's wrath, almost dying after a brutal rend. Resisting Perren's shadow binding, the octopin moved in to finish the job, knocking Aurora unconscious with its first attack and finishing up with a lucky hit against Perren, killing the elven beguiler instantly. Please note: This was the first death that occurred from my modifying an encounter, since I had advanced the octopin an extra 4 HD from 16 to 20 to give it a chance against 6 fairly powerful characters (levels 8 or 9, 5d6 stats, fate points, good items). The encounter was fair, as the octopin was losing hit points quickly even though most PC's couldn't reach it since it was up on the wall. However, a critical hit combined with power attack ended up doing 45 points of damage to the already wounded Perren.
PC Name: Kelv Thunderbrew, dwarven fighter/barbarian
Long Description: Denizens of the (highly modified) Tomb of Icosiol pursued the party into the chamber of the Tempest Globe while they were searching for Allustan. Upon finding the trapped sage they made a stand -- during which the dwarven berserker as well as the druid's fifth animal companion were fried. The enemies were defeated, the lightning trap was disabled (a skill check that took four VERY intense rounds), and Kelv was later reincarnated -- as a dwarf, by the luck of the dice. PC Name: Eliaon, cleric of the Silver Flame
Long Description: As the occulus demon just wouldn't cut it against my party of six "optimized" characters, I rewrote the final encounter within tomb. Having seen bas-relief images of beholders long ago in Zosiel's tomb, the heroes had no doubt that someday they would have to fight one. I didn't want to disappoint them. The beholder lasted only 3 rounds, during which time the characters made almost every saving throw. When the wizard, Gabriel Moragan, barely made his save against the finger of death eye ray, his friend Eliaon rushed to his side with a death ward scroll. Gabriel was safe from the beholder's second finger of death, but sadly Eliaon was not so lucky when it came to the third. On this evening the party learned a tragic fact: reincarnate does not bring back characters slain by death effects. (Eliaon's player is now running a goliath force missile mage with a cleric cohort.) For the record, these were the very first two PC deaths in our Age of Worms campaign so far.
Name: Darius, Red Wizard of Thay (14th)
Maybe I shouldn't have told the players that no one has ever died in this module, as I'm not really sure how this resulted in a player death. The heroes rolled into the well, flying down to the chamber of the Aspect (after punking the Hangman Golem...would've been cool if the one the rope stragnled wasn't already undead). After some melee manuvering, the Aspect surprised them all, leaping and climbing to not only block the pit entrance to the room but also putting him within range of the two arcane casters, foregoing his melee attack to ready against the Warlock. After doing enough damage to stop the Warlock for a round, Darius opened up with Chain Lightning twice, finding one of the monster's few weaknesses (no electrical resistance). After being blasted twice, the fell aspect became a whirlwind of death, envoking his standard of Erythnul, dropping Darius with three swings (one was a crit) and cleaving into his cohort. The monster fell shortly thereafter, and Darius paid to be True-Ress'd. "No one ever dies in this module...";)
PC Name: Taravin Truesilver (male human Gray Guard 10/Paladin of Honor [Stand Fast variant] 5/Pious Templar 2)
PC Name: Syvarius Strongbow (male moon elf Archer-Ranger 15/Peerless Archer 2)
PC Name: Lady Aridarye Phylund Brokengulf (female human Aristocrat 1/Harbinger 13/Ranger 1)
PC Name: Lyrin Sinbal (male simian Incantatrix 1/Ring Sage 5/Warmage 12)
PC Name: Wesley (male human cleric 6/RSoP4)
Next, they came across the noble salamander and managed to convince the guy to fight whatever was in the next room in return they would dismiss him back to his home plane after centuries and centuries of sitting in that room. He did but only after holding on to the party's portal hole which was given to them by a dragon to put the artifact's they were sent in to get (plot device). They moved on to the bridge area, room 11, over the blood red river of trash and materials. (I should note here that this is an Eberron campaign and I have transitioned this adventure from Diamond Lake to the House Cannith tower in Sharn.) The party sees across the bridge a warforged titan (CR 12) filtering organic parts out of the river of trash for some reason. (Think assembly line.) The gnome illusionist and lightest party member wanders across the bridge with a rope and is not challenged by the titan. The next lightest party member, Wesley the cleric, makes his way across and gets little response from the busy titan. Now the third party member of four, a dwarven artificer wearing the house cannith symbol on his armor makes it completely across only to have the titan turn, register the symbol, and then get demanded by the titan, "COMMAND WORD! COMMAND WORD! COMMAND WORD!" The sleepy player replies, "Execute?" Well, combat ensues. Wesley steps up to block the titan from the illusionist. The illusionist casts grease under the titan to little effect. The last party member, a heavy warforged juggernaut, tries to make his way across holding the rope, slips, and then ends up pulling the dwarven artificer in the river of parts and trash with him. Now, its the cleric and the illusionist against the titan. The titan steps up and deals a measely 19 points of damage to the cleric (bad rolls). New round. The illusionist raises his hand and points a dark green glowing finger towards the titan. The player rolls a one for his ranged touch attack. I ask him to roll to hit the cleric who has a high armor class. The gnome hits the cleric. The cleric rolls a one on his fort save. "Poof" goes the cleric. The gnome yells to his fast disappearing party members before jumping into the river of trash, "Umm... guys... that thing just disintegrated Wesley!!!" The headband being an artifact falls the six feet to the ground and then bounces into the river and into the gnome's hands. I was laughing so hard at that point that we had to just stop for the night.
PC Name: Rilmator Brekkanon (H Clr7 of Obad-Hai)
PC Name: Mordrick Mordunn (H Wiz7)
PC Name: Autumn Gainsborough (H Fem Brd7)
PC name: Keth
The party split up upon entering the fissure. Half the party waited behind while the other half windwalked ahead. They entered the apostle caves and moved into the location of one of the death traps. It dispelled the ranger's windwalk and they waited around as he turned back. The trap kept going off and dispelled other spells, but no other windwalks and nobody else decided to transform. The ranger, once substantial, moved up and found N'vesh-N'kar. Then the others started to transform. A fight ensued and the worm-touched vermin showed up. A couple of centipedes killed Keth before he could become solid.
PC Name: Grim Firestorm (male shield dwarf Barbarian 1/Battlerager 2/Frenzied Berserker 10/Warmain 5)
PC Name: Amphortas (male cleric of St. Cuthbert 10)
6th death so far... Name: Perren Moonmeadow (grey elf beguiler 9)
Description: After defeating Bozal Zahol and the Alkilith demon, the party proceeded to investigate the strange trunk found in Bozal Zahol's room. Unfortunately, Perren's 29 disable device check missed the DC 35 by more than 5 and triggered the trap. Luckily, he succeeded on the following will save and only took 2 points of Con damage as a green worm burst from his hand. Trying a different approach, Perren then cast an open spell on the trunk, and was surprised to find himself affected by the Dreams of Kyuss trap again. This time, even fate points couldn't help him against the trap's will DC of 20, and Perren found himself sucked into the trunk's nightmare dimension, losing 1d4 intelligence, wisdom, and charisma every hour. Perren's companions at first thought that rest and a few new spells could free the trapped Perren, but when they saw Perren's image on the trunk writhing in pain after an hour, they made their way back to the Coenoby as quickly as they could and summoned Ekaym Smallcask to aid them. Unfortunately, Ekaym arrived too late as Perren's mind was consumed by the Dreams of Kyuss. He did manage to free Perren's body, however, and the Warhounds' favourite beguiler was again raised from the dead the very next day.
Name: Jack Smackem, Human Swordsage
Description: Poor Jack just couldn't make his reflex saves versus the Faceless One's lightning bolts. And he had a constitution of 10. PS-
PPS- The Hextor temple essentially TPK'd the party, but the Hextorites, being rational and somewhat honorable, took the PC's captive rather than finishing them off. Later they managed to escape. So I don't think I added that to the obituary page.
It's been a while since there's been a tally of all the obits, so I thought I'd catch it up. Some posts were kinda vague, so I may be off by a few here or there. The Whispering Cairn- 154
The Three Faces of Evil is still well ahead in confirmed kills, but The Spire of Long Shadows is catching up.
PC Name: Xha'hala, drow swordsage/rogue Adventure: The Spire of Long Shadows Location of Death: Outside of Kuluth-Mar Catalyst: Giant-slaying cockiness Long Description: As an Eberron drow, Xha'hala was naturally inclined to slay giants. Thanks to some varied "Outside the Spire" encounter tables of the same CRs that were presented in the adventure, the party met up with a fomorian in the jungles of Xen'drik while approaching Kuluth-Mar. Xha'hala eagerly leapt forward to do battle with the fomorian and his two hill giant minions, dealing significant damage with his spiked chain. His Armor Class left much to be desired, however, and after three solid club-blows and a critical hit from the Huge monster, the servant of Vulkoor lay dead. He was reincarnated a few hours later. The Dice Gods rewarded his bravery against the giants with a roll of 02 -- and Xha'hala became a bugbear.
PC Name: Xha'hala, bugbear swordsage/rogue
Long Description: Xha'hala had gained an arrogance when it came to spellcasters, thanks to his natural spell resistance. When he was reincarnated into the form of a bugbear, that resistance vanished. Seeking to end the fight against Celeste's brother [an extraneous plot element added to tie the corrupted eladrin into the adventure a bit more] quickly, the rogue closed the space between himself and the corrupted celestial quickly and unleashed a nasty attack. Kelvos took a few steps and was able to catch every party member in the area of his prismatic spray. Most saved against planar banishment or were lucky enough to simply take damage. Xha'hala, however, rolled a natural 1 on his save against the spell's random effect that had fallen upon him: poison. Greybreeze the druid had run out of oils and unguents for reincarnate spells by this point. Xha'hala's second chance at life lasted less than one day.
PC Name: Arga (Half Orc Barabarian 1)
PC Name: Vance (Oeridian Human Fighter 2)
PC Name: Mendax (Rhennee Human Bard 3)
PC Name: Mouse (Halfling Rogue 4)
PC Name: Stigand (Sueloise Human Fighter 1/Dragon Shaman 4)
Dominic Cornelius; 8th level Cleric of Heironious – slain in battle with draconic kobold tunnel fighters while trying to protect the eggs of the Twisted Branch Lizardfolk tribe – Dominic Cornelius was later reincarnated as a Dwarf and continues to serve the Invincible One.
PC Name: Locke, tiefling ranger/scout
Long Description: After rolling a successful Diplomacy check against Sruggut (total check 36), the party had convinved the worm naga sorcerer to help them. Despite the aberration's cooperation, however, the party warmage "didn't like his attitude." A few threats later resulted in combat beginning. Due to party size, I had a few swords of Kyuss and Wormcallers shamble in from outside Sruggut's lair. The naga, invisible, began casting his buffs. After most of the undead had been taken down, Locke used a skill trick to spot the invisible naga and attacked it -- but provoked an attack of opportunity. He was then poisoned by the monster's bite attack and paralyzed. Other party members quickly surrounded the now-visible naga. Sensing his imminent demise, the aberration lashed out at the paralyzed scout with a harm spell -- which would have killed the tiefling even if he'd made his saving throw. The party's cleric cohort, Kelspar, later raised Locke with their last diamond.
This happened a while ago, but I never got around to posting it. PC Name: Vivitrox (Wizard 10)
Long Description: The party entered into hostilities with the salamander and his fire elemental servant just as they were finishing off the black pudding. Things were going well for them, especially in the cramped confines of the corridor (which made the DM curse)until the salamander pulled off a successful dispel magic on the cleric. The cleric had been under freedom of movement in the middle of a field of Evard's Black Tentacles of Forced Intrusion. Suddenly the party-friendly spells weren't so friendly and had to be dismissed. This really changed the tide of battle and the party began to retreat through to the pudding's room. The doorway to the room was blocked by a wall of fire and the party hastily readied their defense. When another fire elemental appeared right next to them (summoned by the salamander) Vivitrox flew backwards to get out of it's range. Sadly, this brought the wizard neatly into the salamander's clutching hands. Vivitrox fell unconscious after taking constrict and fire damage, but the cleric brought him back with a mass cure light wounds. Vivitrox had one chance to save himself, but blew his concentration check while casting dimension door, and next thing he knew he was being dragged through the wall of fire which toasted his flesh to a delicious medium brown with the juices still running out of him. It smelled like bacon. Vivitrox was raised shortly after to continue the exploration of the tomb.
Module: Library of Last Resort
Module: The Champion's Belt OK, for round 2 I switched Pitch Blade for an Ogre Mage/Sorcerer, a harpy archer and 2 greathorn minotaurs. My group has 7 characters so I wanted to even the odds a little. Casualties:
This was a royal rumble for the books. At least once each party member was knocked on their butt, with momentum switching from one side to the other every round. Finally came down to the half fiend/half drow as the last man (outsider) standing. Great fight, can't wait for the last two battles.
Rakshaka wrote: I'll do a write up of this fight at some other time, as it was one of those battles that myself and my PCs play D+D for. I'll say. Holy cow, was that one of the hardest fights I've EVER played in any edition of D&D -- and also one that I got to think about for a WEEK before we ran it, since Rakshaka was kind enough to leave us on the "Ambush!" cliffhanger. What an awesome, brilliant session of gaming... ...even if most of us did end up in pieces on the carpet. ;) -- Kalfou, who plays Corbin the Warlock
PC Name: Lyrin Sinbal (male simian Incantatrix 1/Ring Sage 5/Warmage 12)
PC Name: Isom Phen (male human spellthief 3)
Oops. After the battle, the party found a pile of soot and ash covered clothing, with an eerie shadow scorched into the wall behind it that looked suspiciously like Phen...
...and they all died. Every PC is my group was slain in the dream at the end of LoLR. Now that the campaign's over, I can focus more on my future evil plans. Just kidding if you're a player in my group. See you guys after D+D XP for Kings of the Rift, the coolest module eva'!
PC Name: Grim Firestorm (male shield dwarf Barbarian 1/Battlerager 3/Frenzied Berserker 10/Warmain 5)
PC Name: Iapetus Hasur (male hu-charad giant Giant Race 2/Rogue 6/Scout 5/Vigilante 6)
PC Name: Chuck Ahammer (male shield dwarf Master Thrower 5/Rogue 10/Thunderthrower 4)
PC Name: Lady Aridarye Phylund Brokengulf (female human Aristocrat 1/Harbinger 15/Ranger 1/Sublime Chord 1)
I've been running a Greyhawk Aow campaign for the last year. 57 sessions in and we just finished the Hall of Harshness. We are having a little break so I can have a social life again. Also a nice chance for me to do some housekeeping and post these obits. PC Name: Ekard (Dragon Shaman 2, Duskblade 1, Paladin of Bahamut 1)
Long Description: Ekard often fights with his trusty Longspear. Having recently purchased a wand of Enlarge with some Whispering Cairn loot, he was itching to cast it on himself to enjoy its massive reach. Enlarge is a good spell – but it does lower your AC and makes you a nice big target… So, alas, when the fell Clerics of Hextor, Theldrick and Kendra, noticed Ekard could reach and attack the guards on the upper gallery of their beloved battle temple, they decided to do something about it. Theldrick, having just finished summoning a Fiendish Ape, placed it next to the upstart with the gigantic spear. The Fiendish Ape… well, goes a little ape, and with a satisfying swipe, swipe, crunch it chews 26 damage from Ekards large - and now easily hit - hide. Ekard, despite an earlier goring from another ‘beast’, is still standing (on 1 hit-point), so Theldrick blasts him with Sound Burst and rolls 8 for damage, thinking that should finish him. For most characters it would have, but Ekard had Endurance and Die Hard feats, so despite being at -7, he was still standing. I ruled he was immune to Sound Blast stunning effects because he was deaf from an earlier thunderstone attack (I gave the elevator guard teiflings thundersones for use as an alarm). He could have elected to drop unconscious with the blast, but didn’t want to because his Dragon Shaman healing aura would cease its valuable effects on the rest of the party (not to mention himself), and besides, the party cleric was only 15’ behind and was still yet to act this round. So he decided to stand. Unfortunately, Kendra acted before the party cleric in initiative, she casts Sound Burst at the only likely target within the spells range, at Ekard - the “I’m large, pick me” paladin - and does 6 points of damage. Down he goes. Die Hard ceases to work at -13, along with everything else, like vital organs.
PC Names:
Long Description: Rather like the Emperor vs Luke Skywalker in Return of the Jedi, the Faceless One snarled ‘Now, you will die’ and lit up two brave but hapless paladins like some kind of armour plated Christmas trees.
After reading of Erik Mona’s campaign, I decided to give a little note to these two players – “Should you ever meet Mearls, kick to the nuts.”
PC Names:
Long Description: I found a good thread on the boards here that suggested ‘correcting’ this creature's stats because “This octopin didn't receive its' +1 ability bonuses from its 12th and 16th hit dice”. For maximum value, I decided on increasing this creature’s strength and constitution, to 28 and 20 respectively. In hindsight, it was rash of me to increase the power of this totally obscene rending damage machine any more than already listed. Two hits from this thing do 2d6+9 damage twice (and with a +20 attack bonus, you don’t miss much), then you get the Rend, doing a further 4d6+13.
Exit two more characters, stage left.
Character slain: Edard, LN Human Spirit Shaman 15/ Wormhunter 2
I've said it in other threads: Xyzanth is a perfect killing machine. The anti-heroes were crossing the bridge to the citadel when they were attacked by a flight of dragons (12 of varying colors, all adult to young adult). They took significant damage and inflicted casualties before the dragons flew away like a flock of birds. They heroes raised their swords in triumph, only to have their hopes dashed by the teleportation arrival of the Wyrm Fang Dragon. One of the coolest moments of this fight was the Human Blackguard/Knight Melinde charging on horseback across the bridge at the dragon. She did this twice. During the charges, Edard used his Spirit Shaman ability to turn incorporeal, basing the dragon. He hoped to provide a much needed flank for Melinde's charges while preparing to unleash a variety of debilitating touch attacks. Trusting in his incorprealness to save him, the dragon got luck. It critically hit with it's bite and a number of other hits, hitting almost every miss chance. Edard was reduced to bloody ribbons. His body was barely recovered by Melinde, who was again chased across the bridge by an angry Vermirox, who now pursues them into the citadel...
Jeronimo Greywolf; 11th level Druid – slain in battle with the Alkilith Demon (via Cone of Cold) while besieging the temple of Kyuss beneath the Greyhawk arena. Jeronimo was buried peacefully. Garan Dur; 5th level Wu jen/5th level Sentinel of Bharrai – slain in battle with the Alkilith Demon while besieging the temple of Kyuss beneath the Greyhawk arena. His final fate is a mystery to his companions (Garan attempted to cover the retreat of his spent comrades and fought toe to pseudopod against the Alkilith while they escaped).
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