Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Well, thats what the blast does.

as I think I stated before, you can use playing card/marbles etc as projectiles for your telekinetic blast. (slashing/bludgeoning respectively) However, the blast specifically calls out that the object takes the damage IIRC.

However, the kinetic blade does not so I'd argue it doesn't cause damage to the weapon (as the strands of Aether you are placing around it cushions it). Its one of the few boons Aether has over the other elements, it has potential for a lot of cool flavor on the telekinesis side of things.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Nice one Scrabbler! Goblin power!


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Thanks! it's nice to see my build doing what I hoped it would.

Ivan "The Mountain" Ironbrow wrote:
Its one of the few boons Aether has over the other elements, it has potential for a lot of cool flavor on the telekinesis side of things.

^ this.

Telekinetic Finesse is my favorite ability in the whole damn game.


Giantslayer Map : Senate

I am happy to go with that interpretation, that it suffers no damage, it was the conclusion I drew before, and Scrabbler and Ivan are more familiar with the ability and concur so I am happy :)


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I'm happy to go with that interpretation too.

So, how much for a rubber chicken? :)


Giantslayer Map : Senate

I am convinced I have seen an actual price listing for one, but it its not likely available in Trunau.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
GM Placeholder of Doom! wrote:
Just to point out that you do not get sneak attack when a foe has concealment, not that it made a difference here.

Unchained Rogues can Sneak Attack foes with Concealment (but not Total Concealment).

It was one of the big things the Unchained Rogue fixed.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Unchained Rogue is much better than core. They really did a decent job fixing it up.

Incidentally, I’d like to say that the wolf attack caught me completely off-guard. I did not see it coming in the least.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Put more points in perception. :)


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

I second that unchained is the bees knees. It makes the rogue the best rogue again.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I'm not so sure.The ninja is probably better most of the time Especially if you give them weapon training like the rogue(which makes sense). Flavor is different though.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

I really wish they would unchain the ninja as well. In my home games we now give ninja weapons finnese and dex to damage at the same rate as the Urogue.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Same. Also, all Sneak Attack (and other similar abilities) use the URogue rules.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

20 discussion updates in 4 hours Oo!


Giantslayer Map : Senate

LOL, excellent I can keep my fog without worrying about ganking Scrambler :) Happy to hear it! Though don't expect to have to deal with it, fog, too much, can be a bit irritating I know.


Giantslayer Map : Senate

I believe I have had 3 suggested next destinations at this point so the first one to get two yays will be the one I advance towards. The locations I have heard being The Sanctuary, The Ramblehouse, and The Longhouse - I had been advancing you towards the Sanctuary so you are currently pretty much smack bang in the middle of town.


Giantslayer Map : Senate

Just noticed the map I linked for Trunau has Ramblestone incorrectly instead of Ramblehouse - just in case anyone was confused.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

It's a good thing the rest of you are actually competent at social encounters and solving mysteries. I'm really enjoying the game, but I think Sherlock Bupkis and Doctor Watscrabbler aren't helping much.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

HA Daseem is not remotely competent at such things ;) Still I bet he'll prove handy in the wilderness.


Giantslayer Map : Senate

Yeah, don't worry about that too much, the murderous onslaught is just around the corner... I mean its not like anybody is going to attack you with lightsabers *shifty eyes* or anything, but... I mean there is a harsh bit coming.

Ummm, a note on character deaths, you may choose to create a new character, or even select an existing NPC to stat out and take over. I will want something comparable to your original background though.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

ANYONE WHO DIES COMES BACK AS A GOBLIN


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

I hope to god people don't have brilliant energy weapons yet. I'm not fit to fight them until level 9!


Giantslayer Map : Senate

I find your lack of faith disturbing ;)


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I was just thinking about the logistics of a dwarf in heavy armor carrying a tower shield up a flight of stairs in an inn designed by Halflings.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

well, they designed it big enough for humans and half-orcs, so i'm sure its fine :P


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

daseem is groot, bupkis is rocket? :P


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Pfft! ;) What's quite the image I had in mind for him.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

I'm not aware of any rules regarding lighting fires (feels like it should be a survival check), although cantrips such as spark and items like tinder twigs exist at level 1. Maybe we can trivially set fire to the wagon even if it is damp? (using oil and a rag to form a wick).


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Survival would be like rubbing sticks together, if anyone has Flint and steel we could fashion a torch. But a tindertwig or spark cantrip would be best.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis has flint & steel. He even has an alchemist's fire. :)

Setting a rain-soaked wagon on fire would not be easy in real life.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Alchemist fire and oil should be enough


Giantslayer Map : Senate

It is really the corpses you want to burn, an option would be putting them insider the covered wagon which is pretty dry dousing them with oil and setting the fire inside - it might not burn the whole cart, but should take care of the problem. You ought to be able to succeed with just oil, let's say she gave you about five pints since I did not specify. Otherwise dragging the wagon to the Long house and makingn use of the firepit there is a viable option.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I vote we drag them to the Longhouse so Menrozzar can report to Captain Kurst and we can burn the bodies there.


Giantslayer Map : Senate

I HAve changed the Trunau link as the map I was using had some problems, you can now see the South Tower, which is actually pretty central and marked E.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

In that case, let's go to the Commons, and then the South Tower.


Giantslayer Map : Senate

If you do get stuck at any point you can also make gather information checks, but bear in mind they take 1d4 hours. Not suggesting you are there yet though.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

gonna admit. Probably one of my favorite posts so far with channeling my Inner Ivan.

The nat 20 was just icing.


Giantslayer Map : Senate

Agreed very nice work! Some fine speechifying!


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

How easy is it to go to the Plague House after dark? Are the town gates closed at night?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Well if kids can get there on a lark, not very is my guess :)


Giantslayer Map : Senate

The module does not really say, but there are outlying farmsteads, etc., and people obviously go there after dark, I don't imagine the gates keep people in really. Let's say they are closed, but manned and getting out is relatively simple - albeit they might make you climb down a rope ladder because they have low visibility with the fog.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

well have fun guys, looks like Ivan will be sitting this one out XD

climbing, his worst nemesis


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I don't think there's any need to climb in armor. We can just lower the armor down separately, and Ivan can put it back on afterwards.


Giantslayer Map : Senate

LOL, take 10 a rope ladder is DC -5 you even have a rank in climb, you should be at what, -8 drop your shield down, or lower it down, and you have a positive modifier.

Please note I am unlikely to post again until late tomorrow, got to do a wee hours airport run.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

That's what Daseem plans to do if it comes to that.


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HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I like the idea of lowering Ivan down in a harness, with a goblin riding him. Like this.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I think Bupkis' Kinetic Blast can damage an incorporeal creature.

The kineticist rules state: "All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction."

There is a FAQ stating that "counts as magic" for purposes of bypassing damage reduction allows an attack to damage incorporeal creatures.

Edit: I'm not sure that Bupkis would realize in advance that he could damage ghosts.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

to be honest, I'm really worried how our group is going to do. We have no arcane magic to speak of, no real divine magic (as our warpriest will be using buff spells mostly) so no healing.

and I'm pretty defensive, but, thats about it. Very little ranged damage as well.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

As a summoner I have some arcane...and I will have full summon monster progression.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

true, to be fair, I haven't looked at the summoners spell list, do you get dispel magic? or haste? other things such as that?

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