Where's Poly?


Dungeon Magazine General Discussion


Um, this new layout for the website is kinda sucky...Why aren't they doing the Polyhedron mini-games anymore? It was the whole reason I started buying it. What a sweet concept, why did it go away? Anyone know?

Liberty's Edge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Yes.

Because their reader feedback and dropping sales levels indicated that, despite your being in favor of Polyhedron and d20 games appearing in the mag, the large majority of Dungeon's readership did not share that view at all. Most readers want pure straight up D&D - and no Polyhedron.

Money talks - and this time, it spoke clearly.


I'm glad it is gone. I just subscribed for another year so Dungeon better stay as it is right now.

Peace and smiles :)

j.


Alas, I am now forced to find another source for maps of fire houses, movie theaters, and the Millenium Falcon to insert into my Underdark campaign.


I was no fan of the Falcon stats, Star Wars has it's own magazine. However, the Spelljammer d20 was an awesome supplement, and the other d20 stuff, while not specifically D&D related presented some great ideas. It's a sad day when 10 pages of great ideas get canned, but the 10 pages of troll-sorcerer/monk and his clockwork gnoll henchmen vs. the 10th level pc's gets to stay...I'm pretty sure all of us can make up villains. Just my 2 cents.


The Dark Sun rules were the only ones that I found af any value. While some of the others were interesting to read, they were nothing I would have played.

Long Live DUNGEON!

ASEO out


therogue5000 wrote:
I'm pretty sure all of us can make up villains.

I'm pretty sure all of us can make up adventures, too. Heck, I'm sure we can all make up our own campaign settings, and while we're at it even entire rulesets.

Your point?


therogue5000 wrote:
why did it go away? Anyone know?

it went away b/c it should never have merged with Dungeon.


My point is that I had leafed through Dungeon for years but never bought one because everything in there is cookie cutter type stuff. (Monster A has been terrorizing = insert NPC or location here.) Sure, every once in a while some writer came up with a cool spin, but most of the adventures can easily be duplicated by closing your eyes and choosing a random monster...
Merging the two magazines might not have helped sales, but at least the magazine was finally printing new ideas. Even if some people are running an Underdark (for example) campaign and can't use every idea presented, it was still something different and creative. Sure, the Cannonbal Run issue was stretching that veil a bit, but the Shadow campaign idea was sweet. Dark Sun, Spelljammer, the Pulp issue...as a DM I was finally starting to see a magazine worth buying.
Hey, no reason to cater to the minority. Obviously I was the only one who appreciated the last few Poly's (or the rest that did have no internet access).
By the way, thanks Steel_Wind, Jaws, ASEO, and diaglo for not feeling they had to talk down to me to answer me...

Paizo Employee Creative Director

Make no mistake: we here at Paizo were sad to see Polyhedron go away. It was a really tough decision to make, but in the end, it had to happen.

Of course, a lot of the fine folk who were working with us on the Poly side are still working with us in Dungeon (and Dragon as well!), so you can expect to see some cool stuff from them in the future.

Now, I'm obviously biased, but I like to think that the adventures in Dungeon are a lot less "cookie cutter" than you make out. You should take the time to read through some of the adventures rather than just "leaf through" the magazine; I think you'll get a kick out of the unique and interesting plots and characters that our writers come up with. Just in the last three issues, we've had a murder mystery adventure, an adventure involving a long-distance chase across a frozen wasteland, an adventure involving a short-distance chase across a waterfront clogged with barges and boats, an adventure with complex NPC relationships that relies on diplomatic solutions as often as combat solutions, and an adventure where the PCs have to evacuate a city before something bad happens. Having edited and developed all of these adventures, I can honestly say that you can't duplicate any of them by simply picking a random monster.

That said, I'm certainly all ears for more of these "big ideas" you're talking about, therogue5000. Are you just lamenting the loss of sci-fi material in the magazine? Is a mini-game about giant robots fighting each other to defend a city any more or less a good idea than a D&D adventure in which you use your own golems to defend a city from an attacking golem army?


James-

I will admit that I did gloss over the adventures in the issues I purchased simply to have the Poly mini-games. Please don't take too much offense at my cookie-cutter comment, the few times I had leafed through Dungeon during the last decade of gaming that's about all I found in there. If Paizo finally brought in some writers to help bring some fresh ideas into the game, that's great.
I'm sure there are tons of people out there who don't always have time to write full adventures out, and adapting some from Dungeon saves them and their group from the dreaded, "uh, and you guys see, uh, a dragon...whew, roll initiative."
I'm not a fan of the giant robot/anime ideas, but you make a good point. Can't someone take an idea from one genre and adapt it to a fantasy game? Some people can, and others won't even try.
I won't miss the giant flying robots, but I will miss the new ideas and twists to the d20 system which easily found their way into my campaign. I don't remember mentioning "big ideas", just fresh ones. The 20 or so pages of "Pulp Heroes" could just as easily be "Eberron Pulp Heroes" with a few twists. Spelljammer and Dark Sun were already fantasy. Shadow Chasers can be dropped into any low magic campaign, Genetech could become Magitech (Mage Vs, Machine Dragon Issue anyone?) And yes, even giant flying golem-suits to the rescue...
I may be the only one who appreciated Poly, and if it had to die for the greater good, so be it. If the writers on staff can come up with cool sounding adventures like the ones you mentioned, why not take it one step further and start throwing in a little "twist" article once in a while. Let's face it, fantasy is in danger of becoming stagnant, and if it weren't for people like Joel Rosenburg, Steven Brust, and even Keith Baker pushing it beyond it's normal limits, we'd all be stuck in a Tolkien-esque rut forever.
A very provocative response James, and being an open minded person, I'm going to take your suggestions and go read the other half of my Dungeons.


Dude, poly was an awesome concept and I for one would love to see it come back. The ideas i got from it were really cool and now all my players want to play is the "V for Victory" adaptation. I SO WANT THE FOLLOW UP ARTICLE ON THAT! but hey what u guys gotta do is cool but hey maybe like every other issue you could throw some poly in?


Hm...well here's my take: I liked polyhedron because I thought it was cool...the same reason I buy your magazine to begin with. The first four or five mini games were great: Omega world, Pulp fiction (aka: sky captain and the world of tomorrow)and spell jammer were some of my favorites. Not that I ever RAN those settings, or even read them all the way through. But it was very cool, creative thinking. The kind of thinking that I and other gamers enjoy this hobby for. And maybe it may not have been run so much as imitated in normal D&D settings.

I understand market pressures must certainly drive your publishing decisions because at the end of the day you guys are there to make money, not good friends. But maybe in your office, you could start a Polyhedron bulletin board, not online, but like a real bulletin board (boy, you can tell i'm old now) and tag stuff up there that might be cool. Then when you end up with a real whiz bang, develop it.

You never can tell, it could be the next spycraft, which would be cool if you did too....


diaglo wrote:
therogue5000 wrote:
why did it go away? Anyone know?
it went away b/c it should never have merged with Dungeon.

In total agreement, Diaglo.


It's interesting to me that this post started as a simple question. It was answered very politely, then turned into flames, and now it just keeps going. It's nice to know I wasn't the only one to like it, but it's over. At least I still have my Dragon. Let's let Poly rest now...

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