New Eberron adventures.


Dungeon Magazine General Discussion


Hi there. The new site is flippin' great!!! I can see I will be posting here a lot.

Please tell me that there will be plenty of new Eberron adventures in the future issues. The Queen with Burning eyes was really nice, but I would really like to see plenty of overland adventures.

The Shadows of the Last War is fun, I am sure the Vampire's Blade will be fun too, but then there is like a 5 month wait for the next adventure in that series. I need Dungeon to pick up the slack. Eberron is a brand new world and I've always found that Adventures are a great way to get the feel of the world before starting Homebrew adventures.

Anyhooo . . .I digress.

Any plans for new Eberron adventures soon?


I'd be fine with Eberron adventures, as long as they include good guidelines on how to adapt the Eberron-specific things to a more "core" setting.


I'd also be happy with FR or Greyhawk adventures with good guidelines on how to adapt them to Eberron specific. These could even be web enhasements. But I'll prefer Eberron adventures in the first place.

Liberty's Edge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Remember how Erik Mona is always saying how "generic" adventures are prefereable as there is a very fractured reader base with fans who don't like setting specific adventures?

Count me is as one of those.

While I don't object to Greyhawk or FR adventures as both are classic High Fantasy and are easily adaptable - not so with Eberron.

The Eberron setting is not doing it for me at all. The less setting specific adventures for Eberron I see in Dungeon, the happier I will be.

Sorry about that. I'm a huge DragonLance fan and I expect the calls for "noooooo not DragonLance" would be thrice as loud - and for the same reasons.

If Dungeon sticks to generic - the better it will be for all of us.


While I am looking forward to the 2 Eberron adventures written by Keith Baker in the upcoming issues of Dungeon, I would not want to see a flood of them (or Forgotten Realms or Dragonlance adventures, for that matter) in the pages of Dungeon. I think Erik's plan to use mostly generic settings for adventures is a sound one that will satisfy most readers. Adapting existing adventures to other campaign settings is pretty simple in most cases and, to me, it's fun as well.


Steel_Wind wrote:
While I don't object to Greyhawk or FR adventures as both are classic High Fantasy and are easily adaptable - not so with Eberron.

I don't worry about the occasional setting specific adventure. In fact, one of my favorite 3e adventures is Dragonlance adventure (written by none other than Tracy Hickman). So if one issue a quarter or so has an Eberron adventure, I don't think anyone is going die. ;)

Beside, I think an Eberron adventure will be a lot eaiser to adapt than you might think.


Not going to buy Eberron. Not even interested. Hope we don't see a lot of Eberron stuff.

Paizo Employee Creative Director

If I had to guess, you can expect to see about six Eberron adventures a year in Dungeon. The Eberron adventures will include sidebars with tips on converting the adventure to core D&D.

The majority of the adventures in Dungeon will use the core D&D world, and should be quite easy to fit into any game.


Hopefully, future Eberron adventures in Dungeon will not be accompanied by "here's how to do it with D&D Miniatures tiles" maps like the first one was. I liked the adventure alot, but the lack of character in the dungeon map lessened it.

Dhakaan was supposely a vast, powerful empire with very unique and solid architecture - the "map" included in the Queen With Burning Eyes made it feel like a mashed together series of chambers assembled by a novice 13-year-old gamer.

I look forward to the six or so issues per year that feature Eberron adventures. I also hope to see plenty of Critical Threats focusing on Eberron, or with a "placing this in Eberron" section.


I hate Eberron and hopefully it won't see much space in Dungeon magazine.


Funny to see that VECNA is asking for Eberron stuff...
Mordenkainen and Vecn must be two of the most widely known GREYHAWK characters! ;-)


I too would like to see Eberron adventures, additionally I like to see Erik and James take on how to fit the Adventure Path into Eberron.


James Jacobs wrote:
you can expect to see about six Eberron adventures a year in Dungeon.

That's very unfortunate to hear. That's about 6 too many.

Dark Archive

I agree that the less Eberron adventures, the better. I always run in custom campaign worlds so the generic adventures are basically all I can really use.


I really like the Eberron setting, eventhough I haven't run any adventures in it yet. I enjoy reading the adventures for the setting as well. I also agree that reading some published adventures for a specific setting will help anyone wishing to run "homebrew adventures" for the setting, and that adjusting a game from a specific setting isn't that difficult.

Honestly, I often fail to see the potential for a lot of little things in large settings (Greyhawk, Forgotten Realms, and others), so I like to see adventures set in any of them. It helps me to understand matters of politics, travel, and regional appropriateness.

And I haven't had any problems adapting adventures into my Cauldron campaign. Most recently I used the FR-themed Practical Magic (Dungeon 113) and set in in Cauldron and the Haunted Village.

As for more on Eberron, the fact that travel can be accomplished so easily and quickly, it should be easier to use any adventure made for the setting. You could try to do the same for the other settings, but if a FR adventure is set in Cormyr, and your party is in the Silver Marshes... how, and why, would your party travel that far in the first place?


I think the new setting really tries for the first time to offer adventures that are trickier to solve than your normal hack and slash adventure. NOT to say that is norm for dungeon, but I very much like aventures that focus on intrige and betrail, which makes for a more interesting storyline. "So your so called good frind took all our hard won gold! I dont care if its the law."

Shadow Lodge

I'm going to say that I understand the need to support a new setting, especially one as different as Eberron. BUT I could definitely see a generic adventure being easier to drop into Eberron than the other way around.

As a twenty-some-odd-year fan of Greyhawk, I've been really pleased to see that Dungeon has begun supporting that world since WotC dropped the ball on it. Liking it that way, I'd not be too much of a fan of seeing things change to accomodate the New Kid on the Block.
Especially considering how much more difficult it would be to make use of an Eberron adventure in a world that ISN'T Eberron.

Stick to the core. Even six adventures a year seems like too many to me. Five? Okay. Go for it. That's almost six. :)

And HEY not to derail the thread, but could one of the editors give me a definitive pronounciation of "Eberron"?? Thanks!

--Fleetfang

Shadow Lodge

PS: frankly, I'm hearing the word Eberron too often right now. The fact that monsters in the MMIII is going to have a paragraph on Eberron-placement just kind of makes me sick. :P~

Paizo Employee Chief Creative Officer, Publisher

Eberron sounds like webber-on, with the accent on the first syllable.

--Erik

PS> The core adventures aren't going anywhere. Don't get too spooked by the new setting. It won't bite.


Fleetfang wrote:
PS: frankly, I'm hearing the word Eberron too often right now. The fact that monsters in the MMIII is going to have a paragraph on Eberron-placement just kind of makes me sick. :P~

The same book is going to devote equal amounts of space to placing those monsters in Forgotten Realms. Why does THAT not make you sick?

Each monster is going to hog up an entire page, anyway. That space the Eberron paragraph (and/or the FR paragraph) takes up would be taken up by extraneous art or the like. From what I've seen, not every monster is going to have one of these paragraphs anyway - only a select few (likely the ones where they needed some filler text, honestly).


I played in the Shards of Eberron DnD Open module at GenCon. Felt just like a regular game of DnD to me. Eberron has a pretty complex backstory, and is pretty well fleshed out. Some of the guys in my gaming group are intrigued by things like the warforged and the artificer class, but it really wouldn't take much to bring them into a FR home game. Still a bit agnostic on the setting, but I agree that having a third of the adventures in the new Dungeon magazine devoted to Eberron specifically seems a bit high. I understand the marketing/product tie-in nature of that decision, but I would regret it, if it wasn't accompanied by a sidebar of "here's how this would work in FR..."


Frankly I don’t understand this “no Eberron adventures” attitude I am see from some posts.

Everything in the core books is in Eberron, and the exclusively Eberron parts are not all that many. Yes there is a new class but the Artificer is more like a rogue that has gone 100% on a magical bent (same hit points and Use Magic Device skill). Yes it has new races but one, the Kalashtar, is optional even in Eberron setting and the others can easily be converted to other monsters or races. Warforged becomes a regular construct and the Shifter could become any of the standard races or a full lycanthrope (if it is needed for the story).

Everything else is technically available to any other campaign—airships, there in FR too; lightning rail, well I do believe Dungeon has published a ‘train’ adventure before.

The key thing with Eberron for me is that Eberron IS standard D&D but from a different point of view. A view where combat is not the end all and be all of the game, where NPCs are NPCs and not fighters, rogues, clerics and wizards—they are warriors, experts, adepts and magewrights (like an adept but more arcane).

Think of it this way:
In Greyhawk, a PC enters a church and is attended to by some low level priests. He pays his donation and receives a couple of cure light wounds and off he goes. (Sounds more like a business.)

In Forgotten Realms, it is pretty much the same.

In Eberron, a PC enters a church and is attended by a priest or two, except in Eberron they would probably be experts. Yes experts, as in they are experts of their religion and they are the shepards of their congregation. They might have an adept or two in the form of higher ups. (Sounds like a church.)

A cleric is the holy warrior of a religion not the day-to-day member found in a church.

It is a way of presenting the same material in the books we all use, some might think this is too different but I for one do not.


Dagda wrote:
I'd also be happy with FR or Greyhawk adventures with good guidelines on how to adapt them to Eberron specific. These could even be web enhasements. But I'll prefer Eberron adventures in the first place.

I agree.

Since I don't currently plan on using Eberron, conversion notes would be great. Especially for Eberron specific things like the War Forged.

Another option would be to add a section, such as the rules for War Forged, or individually sited Eberron spells into side-bars. That way those critical Eberron elements can be used even without the complete Eberron setting book.

ASEO out


I prefer generic adventures that can be adapated to campaign settings of the reader's choice. I do understand that Eberron is going to get the new campaign setting push. I just hope the adventures come with sidebars giving options on how to replace Eberron specific details. (e.g. Warforged)


Pravus wrote:
Frankly I don’t understand this “no Eberron adventures” attitude I am see from some posts... Warforged becomes a regular construct

Well, no - and that response shows how little you've thought this through, and numerous aspects that make Eberron far more difficult to fit into a "core" game (very much unlike GH and FR, which are astonishingly easy to fit in). "Don't understand" indeed.

However, I'm not so arrogant to want to deprive Eberron fans of a few adventures - therefore, James Jacobs in his post above has certainly made me happy:

James Jacobs wrote:
The Eberron adventures will include sidebars with tips on converting the adventure to core D&D.

Good stuff! That's all I need to be happy.

Dark Archive

I think a few Eberron adventures in Dungeon will be a cheap and easy way of explaining the setting to those of us who are reluctant to spend the money on (yet another) campaign setting.

If I like the atmosphere and feel of the adventures I'll probably buy the setting. If I don't like it then I won't have wasted my money.


Eberron is an excellent sourcebook IMHO. It has a very RP focus (for instance, not just calling yourself a human and moving on. You need to at least pick where you are from, and where you are from guides you in determining your characters personality).

The author's articles on dragonshards on the WOTC website are about RP. Recently he did one on commbat that helped me a great deal.

I like the adventures and the setting and I hope to see more adventures for it.


Count me as another pro-Eberron voice, at least tentatively. I've liked what I've seen of Keith Baker's Eberron adventures so far, both in Dungeon and outside the magazine, though James Wyatt's Queen with Burning Eyes wasn't quite up to snuff, and its map using D&D miniatures tiles was kind of a turnoff.


I'm looking forward to more Eberron-specific content. The only thing I didn't like about QwBE was the use of miniatures tiles instead of a "real map". I actually liked the inclusion of the miniatures list, however.


I found the Queen with Burning Eyes map very hard to read. So I gave a shot at making a retro blue on white version. I have both a players and a GM version.

GM version
Players version

So Paizo, is sharing stuff like this on these boards a no-no? It would be great to have a place to share stuff we've put together for dungeon adventures.

Paizo Employee Senior Software Developer

master0fdungeons wrote:
So Paizo, is sharing stuff like this on these boards a no-no?

Not at all. We're trying to build a community here! :-)

(As long as you're not violating anyone's copyrights...)

In fact, I took the liberty of editing your post slightly to provide direct links to your maps. We have some anti-page-widening filters that insert extra spaces into long URLs, so it's best to use the BBCode tags to link to stuff, like so: {url=http://whatever}My Link{/url}. (Replace the curly braces with straight "[" type brackets. The Help link at the top of any messageboard page will show you other tags you can use.)


Cool maps, Master0fDungeons. I'll probably be using them if my players end up taking the bait and heading down beneath the Cogs before I throw them into Shadows of the Last War.


I don't feel that Eberron is different enough from standard "core" D&D that Eberron-specific adventures should be avoided any more than FR-specific adventures. I like seeing Eberron adventures, because it helps deepen the backstory for the setting. On the other hand, I can just as easily drop a FR or Greyhawk adventure into the setting.

One Eberron-specific thing I'd love to see, though, is adventures that take advantage of Eberron's planar manifest zones and frequent coterminous periods with other planes. I can understand how that would be harder to translate to other settings, but it's a neat part of the world that I'd love to see explored.

Contributor

I obviously have a bias towards Eberron, but I understand that some folks hate it. And some folks really REALLY hate it. I know Erik has said elsewhere that the new Adventure Path series will include placement and conversion notes for DMs who want to set it in Eberron (or FR), so regardless of whether there are any free-standing Eberron adventures, there will be something for those of you running Eberron to play around with. Conversely, if there are free-standing Eberron adventures, I'm sure they will include conversion notes for pulling them into other worlds.


Wow! Welcome to the boards! And I hope I'm the first one here to bow down humbly and say, Awesome Job, Dude!

I finally started a game in Eberron, starting with the adventure in the book. We're all very happy with the adventure and the setting.

We're using characters from Unlikely Heroes (by Plot Device, on RPGnow.com), and there is a goblin noble, a human laborer (blacksmith) and a kobold scholar. We've been delving into our character backgrounds even more deeply during our time in between the games, and the more we delve, the more impressed we are.

Now that I'm getting my feet wet, I might use Eberron for the second Adventure Path.


Keith Baker wrote:
Conversely, if there are free-standing Eberron adventures, I'm sure they will include conversion notes for pulling them into other worlds.

As long as that happens, I have no problems with Eberron adventures in Dungeon.


The conversion boxes can be great. There is one in the current version of Dragon for the article on Dal Quor. Since I don't use Psionics, the sidebar gave the info I needed to real quickly convert to non-psionics.

I'm looking forward to sending some hapless PC to Dal Quor...

Contributor

master0fdungeons wrote:
I'm looking forward to sending some hapless PC to Dal Quor...

I'm glad to hear it!

And Big Jake, your party sounds like a lot of fun. Has the goblin noble player checked out the Heirs of Dhakaan dragonshard article on the WotC website?

Vigilant Seal

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
... you can expect to see about six Eberron adventures a year in Dungeon.

I think this sounds fair - six Eberron adventures in Dungeon is great. Especially since there needs to be a balance with other prominent D&D settings.

The key to future Eberron adventures is to remember that characters (in general) will be low to mid level this first year or so, I think. Steel Shadows is a bit high for the Eberroners I DM for. So they will miss earning Player Reward points for it - but we shall still run it, just later.

Just a thought.
-------- Don (Greyson) --------
Salt Lake City, Utah


Of course, you could always allow it as a one shot for a higher group of characters. (Meaning Steel Shadows.) I've found that after several months of campaigning with a group, there comes that "well, we're having fun, but we just got these great ideas" syndrome. That's when I get a mid to high level adventure with nothing in commen with the current story, have everyone roll up something new for the night and say "Meanwhile, in the dark crevices of the lowest levels of Sharn, evil has found a new face and a taste for blood..."

Works for us. Maybe it will work for ya'll.

Contributor

Hi Keith! Welcome to the boards!


Keith Baker wrote:
And Big Jake, your party sounds like a lot of fun. Has the goblin noble player checked out the Heirs of Dhakaan dragonshard article on the WotC website?

Not until just now. I thought I had been keeping up with your Dragonshard articles... I don't know how I missed this one.

But her goblin (and her hobgoblin servant... "Don't step on my Lady!") is indeed of the Kech Volar, spending time between studying at Morgrave University and searching for lost relics below Sharn.

It's been an absolute blast going through the available adventures with the Unlikely Heroes characters. The role-playing shift from being a ranger or a fighter to a noble and a blacksmith has been great. The human laborer had a near-religious experience when he stepped into the "Forgotten Forge" itself. It was something like the crew of the Enterprise seeing the creation of the first warp engine.


Am I the only person who doesn't like Eberron? It just seems so geared towards teenage boys. What's the attraction? Pleae convert me.

The Exchange

So, personally, I'm a huge fan of all three settings.
The first time I played D&D was when 3E came out. My first campaign was in GreyHawk. The second was in Faerun. Now, I am the DM and I have run games in all three of the settings. At this point, I am running the adventure path in Eberron.
Personally, I don't care where they set the adventures in Dungeon, because I just grab the one that sounds like my players will like it and do what I need to do for conversion purposes.
Now, as to the question of whether six Eberron adventures is too much, look at the math. If every magazine has three adventures, and there are twelve magazines a year, that means that out of 36 adventures, only six of them are devoted to Eberron.
That's 6 out of 36.
That means there are 30 more adventures within the year that are for other settings. Somehow, I just don't see how that's a problem.


Add me to the pro-Eberron camp. I'm a huge fan of Greyhawk, but I get my fix of that with Living Greyhawk. Forgotten Realms always struck me as a good setting for stories, but not one I generally want to game in.

I'm all for more Eberron specific advenures, and I'll put up with FR specific ones to get them. ;-) lol I think it's better to have some campaign specific adventures. They're not a lot harder to adapt than a generic adventure, and it's helpful to the DMs that run in that particular setting. As long as there's a good mix of the major settings, it should work out fine.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / General Discussion / New Eberron adventures. All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion