Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!


Search
Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
****( ) by Saint_Meerkat

Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL)
***** by voodoo chili

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) by voodoo chili

Pathfinder Campaign Setting: Distant Worlds (PFRPG)
****( ) by Chris Nehren

Mythic Menagerie: Faeries of the Fringe (PFRPG) PDF
***** by Kelsey MacAilbert

   RSS Recent Posts
Pathfinder #10—Curse of the Crimson Throne Chapter 4:
 
Show Description For:
   PDF

Pathfinder #10—Curse of the Crimson Throne Chapter 4: "A History of Ashes" (OGL)
****½ (based on 7 reviews)

Paizo Publishing, LLC

5x5
Add Print Edition: $19.99
Add PDF: $13.99
Facebook Twitter Email
5x5 5x5

Chapter 10: "A History of Ashes"
by Michael Kortes

Forced to flee the city of Korvosa and pursued by sinister agents of Queen Ileosa, the heroes travel to the Cinderlands to seek out advice on how to defeat the ancient evil that has claimed their queen’s mind. Few living today know the truth behind this evil—and those who do are among the Shoanti barbarian tribes preparing to invade Korvosa. The PCs must earn the trust of three tribes in order to realize their goals and save Korvosa from a brutal war.

This volume of Pathfinder also features an in-depth exploration of the Shoanti barbarian way of life, an exploration of the harsh badlands known as the Cinderlands, and six new monsters native to these lands.

For characters of 10th to 12th level.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-093-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9010


See Also:


<< Pathfinder #9—Curse of the Crimson Throne Chapter 3: "Escape from Old Korvosa" (OGL) Pathfinder #11—Curse of the Crimson Throne Chapter 5: "Skeletons of Scarwall" (OGL) >>


Product Reviews (7)

Average product rating: ****½ (based on 7 reviews)


****( )

Portuguese - Br


A edição tem vários problemas. Sejam eles editoriais, conceituais ou de trama. Apenas a arte se salva 100%. Isso leva a supor que a aventura foi feita as pressas (um problema compartilhado com o conteporaneo Guide to Darkmoon Vale), mas mesmo assim a qualidade que o autor dá a seu texto consegue remediar boa parte dos problemas. Embora eu fique curioso no que mais tempo de desenvolvimento poderiam ter feito pela aventura, pessoalmente eu gostei e acho que não prejudica a qualidade total da campanha. Mestres interessados em conflitos entre duas culturas tem muito a aprender com essa aventura.



*****

Fun Adventure


My players and I had a lot of fun going through this adventure. I dare to say that it was our favorite adventure out of the Curse of the Crimson throne AP. The Shoanti tribes made for some enjoyable role playing at the table and it was of great relief to break free from the city to venture into the world to gather knowledge about the foe that is to be faced. One of the best out of the series.



*****

Outstanding


This module plays as well as it reads. And that's a good thing because reading it was a real treat.

The Shoanti are one of the most interesting cultures in the Pathfinder setting. And what's really great is that this module "shows" the players what they're all about through direct experience rather than "telling" them through dry exposition. The quests are varied and highly imaginative too. My players enjoyed playing as much as I enjoyed running it.

So far, this is my favorite installment of the AP series. And that's really saying something because it's got some pretty stiff competition.



****( )

Good cultural overview


This adventure is great to know the Shoanti culture, and the events are quite nicely designed, especially " bcome a snack of the legendary beast" one. Every event shows a bit of the SHoanti culture and works its way into making a bond ith them either good or bad.

The thing that took the 5th star is the fact that the "treat of war" its not very present, so if the DM doesn't emphatize the point by himself that part can be overlooked. The party works his way up to gain the Shoanti trust yet you see few other signs of brewing war.

All in all a great adventure that can be easely broken apart for insert in homebrew campaigns and a great chapter on the CotCT



***( )( )

A little bit of a grocery list


So heading out into the Cinderlands, Shoanti massing for war against Korvosa. Lots of promise but only a little delivered.
The adventure quickly becomes a bit of a grocery list of tasks vaguely complicated by those shady Zon-Kuthon fellows.
There is some solid stuff in here with some great NPCs, and the tasks are neat but its focus seems to wander. It feels like a lot could've been cut in favour of a more direct lead in to Scarwall.



****( )

A Great Module, but Could Cause Problems


Let me make it plain that I love this module, but there is one thing that does not make it perfect for me: the Eternal Glyphs trap.

It seems to me that it is telling the GM to egg a PC on in a useless and probably annoying series of sayings. I know that if I pulled this on my group, I would get boos and hisses from the peanut gallery.

Other than that, I think this is an excellent module. I love the Runelords touch, and to see even a sculpture of Lissala was absolutely astounding.

I would play this adventure in a heartbeat, but I would have to do something with that trap.



*****

unblivebly good


A stuning adventure. Even better then "Seven days to the grave". If you liked " Entombed with the pheroes" you will love this one. If disliked "Entombed with the pheroes" you will love this one. If you are a multi-dimensonal painting of Obi-One Canoby that plans to overtrhow the qeen of England you will love this one.


Messageboards

Jade Regent for 6 characters, by Reebo Kesh

Would you play a Lawful Good AP, by DM_aka_Dudemeister

General thought on this AP, by BQ

Running AP's in 3.5, by DJEternalDarkness

re: beginning of a new adventure path over shadowing the finale of a previous adventure path?, by wraithstrike

**SPOILERS** CotCT Aftermath (Need help lots of it), by magnuskn

More Academy of Secrets ties to Crimson Throne, by MrVergee

To Be or Not To Be, by Squeatus

Caravan Spreadsheet?, by Doctadud

New Party in HoH - And A New DM, too! What should I be beware of? (Spoilers), by Pan

Paizo Blog

PaizoCon Pathfinder Society Review,

Pathfinder Battles Preview: Large and In Charge,

Paizo Publishing's 10th Anniversary Retrospective—Year 1 (2002)—The Thrill of Starting Something New,

The Perfumer's Apprentice—Chapter Three: The Garland of Eglantine,

FAQ Attack!,

Open Game License

Store Blog

Yo-Ho-Ho, and a Bottle of Rum!,

Katana Duel at Dawn—For the Throne!,

I Got 15 Problems, But a Magic Weapon Ain't One!,

Fezzes—and Bow Ties—Are Cool!,

Old School is Now the New School!,

Sign up for our weekly store newsletter

News

Top 16 Advance to Round 3 of RPG Superstar™,

Paizo Announces RPG Superstar™ 2012 Top 32,

Pathfinder Tales Hits #3 on Barnes & Noble Best Fantasy of 2011 List,

Pathfinder Roleplaying Game Now a Dynamite Comic Book!,

Paizo Launches RPG Superstar 2012,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.