The Volcano God is very angry, and if he doesn't get a sacrifice soon, he's going to destroy the island! You and your fellow islanders must race to the top of Tiki Mountain. If you reach the top first and prove yourself worthy, you may be able to make the sacrifice that saves your island!
There are many paths up Tiki Mountain. Will you choose the longer, safer paths, or the faster, more dangerous ones? Maybe you'll get lucky and find a Hidden Trail or a Rope Bridge that will speed you on your way.
Along the way you'll find interesting items! Grass Sandals and Sturdy Boots can help you climb faster or cross over dangerous terrain. A Big Strong Vine can help withstand the mountain-shaking fury of the Volcano God's earthquakes. If you're really lucky, maybe you'll find the Mighty Tiki Mask or the Conch of the Shark God, magical items imbued with Mighty Power!
Don't forget to look for Tiki Totems. You'll need them when you face the Volcano God! But you can also unleash their power to perform feats of Tiki Magic! Use your Tiki Mojo to steal items from other islanders, create obstacles (like Mudslides and Lave Flows), and more! Some Tiki Magic can even overcome the wrath of the Volcano God himself!
Climb, Tiki, climb! The fate of the island is in your hands!
This is the ugly duckling of the Slugfest line. Their only boardgame, Tiki Mountain seems to have the least word of mouth (far behind their awesome Red Dragon Inn) but stands apart from the rest of their more card based line.
Tiki Mountain is very family friendly and has some of the most beautiful- if humorous -game art I've seen in a boardgame.
As a whole, Tiki Mountain is a race game, but rather than just trying to beat your opponent to the top, it adds some "Take That" mechanics allowing you to hold back or sometimes even switch places with your opponent.
The casual player will enjoy a simple to learn, fun, fast paced romp. The more seasoned boardgamer will recognize deep underlying strategy that creeps in beneath the game's youthful visage.
This game can be played with only two players, the rules are quick and easy, and the card stock feels durable with double-sides images. The spinner spins well. The card graphics are whimsical and fun to read. This is an excellent game that goes fast (maybe 10 minutes for 2 people when taking our time) if one doesn't have time to spend hours playing something like "Monopoly."