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Robin D. Laws, a major contributor to the Over the Edge game, unleashes another dose of his special brand of madness on the gaming world. Two bitter Polish expatriates settle a wager over human nature in a shocking way: by distributing to unwitting persons a drug that broadcasts their innermost...

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On the mad island of Al Amarja, the Sylvan Pines psychiatric facility may seem to be just another country villa or spa for the rich. But when the characters are admitted for the five day treatment program, they find themselves enmeshed in strange and sinister events...

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The Sourcebook of the Cut-Ups Project Dada was the theory; we are the practice. - The Cut-Ups' Motto The Cut-Ups are the Al Amarjan wing of the Chaos Boys, an international (and interdimensional) group devoted to thwarting the plans of Control Addicts everywhere. If you know Al Amarja, you know...

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On the Edge is the trading card game of surreal conspiracies. Two or more players adopt the roles of arch-conspirators, vying to dominate the strange Mediterranean island of Al Amarja. Cards in each player's deck represent the resources and inhabitants of the island that may be at their disposal...

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On the Edge is the trading card game of surreal conspiracies. Two or more players adopt the roles of arch-conspirators, vying to dominate the strange Mediterranean island of Al Amarja. Cards in each player's deck represent the resources and inhabitants of the island that may be at their disposal...

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Surviving On the Edge explores the world of Al Amarja through the eyes of its inhabitants. Players new to the setting can tour the background to find more enjoyment in their games, while those already acquainted with the Over the Edge roleplaying game environment will gain further insight in this...

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Full-Auto Action! ... Slicing and dicing, hacking and slashing ... there are times when you're riding high on the edge of cyberpsychosis, and you've just gotta let off some steam ... or you've just picked up a hot new assault rifle, and the practice range isn't exciting enough a place to try it...

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The Combat Zone: The City's Heart of Darkness ... A stolen attache case spells trouble unles the cyberpunks can find it,'cause someone is holding them responsible. This is no easy task in the Combat Zone. They're thrown into the middle of a dangerous game of corporate intrigue, greed, drug...

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Technical Difficulties ... The adventure begins in the desert at TRU Entertainment's Devil's Anvil Test Facility. A routine test of military virtual reality equipment goes suddenly awry, leaving the streets of Babylon strewn with the bodies of TRU security officers. In the words of one Devil's...

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A tale must be told of Autumn's death... ... This Ars Magica supplement is part three in the Four Seasons Tetrology, and follows in the footsteps of The Tempest. Herein the Storyguide will find the information needed to organize the descent of your covenant from Autumn to Winter. This book...

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This saga supplement is the fourth and final chapter in the Four Seasons Tetralogy. In this sprawling epic, characters and their decrepit Winter covenant must endure the wild machinations of mad wizards and the onslaught of righteous crusaders, only to face death itself. For without its demise...

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Your covenant is one of power and authority, control and mastery. To reach this pinnacle you have seized the lands around you, dominating all their meek inhabitants. You are lord of all you survey. However, there is a much greater world beyond the not-so-far horizon, a world controlled by others...

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Legends. They are tales of the past, done and gone, touching the world only in memory. The foolish scoff at legends, dismissing them out of hand. You, though of a young covenant, know better. You know the past forges the present. You know the past hints at the future. You know the legends of...

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Mistridge provides all the information you need to be a storyguide or player in the Mistridge Covenant setting. This book also offers extensive detail on Mythic Europe's Val du Bosque, and allows players the opportunity to create their own characters, or to assume the roles of vastly powerful...


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