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GameMastery Module D0: Hollow's Last Hope (OGL) PDF
Paizo Publishing, LLC
A dungeon adventure for 1st-level characters.
The town of Falcon's Hollow needs a miracle.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.
Hollow's Last Hope is a wilderness exploration and dungeon adventure for 1st-level characters, compatible with the world's most popular fantasy roleplaying game. This sixteen-page adventure includes details on the haunted forest and deadly ruins that hide the key ingredients to the town's salvation. Do your heroes have the skill and courage to find the cure in time?
This adventure can also be run as a prelude to GameMastery Module D1: Crown of the Kobold King.
Written by Jason Bulmahn and F. Wesley Schneider.
This product was originally made available for Free RPG Day, June 23, 2007.
Pregenerated characters for this adventure are available for free download: 320KB PDF
The print edition of this product is limited to one per customer. This adventure is now available for free download: 2.9 MB zip PDF
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
(4.7)
based on
28
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Download this now.
If this is a reflection of the quality of work in the rest of the series then I am sold. Very well written module with an excellent, compelling story. Sidesteps the 15 minute adventuring day because there are consequences for delay.
One thing missing is I would prefer to see full stat blocks for all monsters rather than "refer to MM page XXX".
This is one of the best 1st level adventures I've ever read in my 18 years of gaming. The story alone make the adventure fun.
Our group has played through this adventure in 6 sessions (lots of roleplaying during and between the encounters), so we took our time with their first expedition into the Darkmoon Vale. The encounters were diverse and challenging, the "villain" memorable.
Most fun came from the fact that our group contained a dwarven cleric of Torag. We played the adventure as is, but I will start running D1 - Crown of the Kobold King this evening. Even the random encounters where easy to integrate into the story.
Kudos, Jason. Marvelous effort.
Addition: Last night I asked the group about their rating of the Adventure, they were unanimous in 4/5 stars. But that is only because they still needed some room upwards to give really brilliant adventures (Like Ne Moren's Vault, Mad God's Key and Life's Bazaar) a higher note than a really good adventure.
My family truly enjoyed playing through this module using the Pathfinder rules. I would have liked to have full stat blocks for all of the monsters. It was a pain dragging out the Monster Manual to look up some of the information for the battles. However, this was well illustrated, nicely paced, easy to finish, and gave my family a very enjoyable playing experience! Thanks,
I ran this one a few months ago with my group to start off a new campaign. We really had a great time with it. The NPCs were interesting, the monsters cool, and the story while a bit cliche was a very reliable mainstay in RPGs.
I give it one ding for not having more content in some places, but being limited to the size of the module, that's just a flaw in the overall design and not worth penalizing it.
Great module! Loved running it and my players loved playing it. Highly recommended for any GM starting up a new campaign.
I was lucky enough to get a copy of D0 during free RPG day. The module is short, sweet and surprisingly simple. It doesn’t require min/maxed characters, and the iconics (available for download) work well. I augmented them with my own 25 point build characters to give the players variety.
The adventure encounters do provide a variety of challenges and give each character a chance to shine. I ran this for free comic book day twice, once for a batch of kids, once for a group of adults and kids. In both cases the adventure was a nice G rated adventure (well, ignoring the killing of monsters and vicious animals). The kids even eagerly adopted the fox.
My advice? Buy some cheep common plastic miniatures some dice and run this at your FLGS for kids, give the best player (or all of them) a set of dice and a mini, and you’ll have new gamers to go home and pester their parents.
Kudos, first of all, to Paizo for participating in Free RPG day. I enjoyed reading this introduction to the GameMastery line, and it got me excited enough about the series that my husband got me a subscription to the series. Like all the adventures in the GameMastery Line, this one shares in the fantastic production values common to the line. While the storyline as presented is solid (if suffering from one frustrating error I'll expand on later), I like this adventure better for use as an introduction to Falcon's Hollow and possible use as encounters to introduce D1: Crown of the Kobold King. I especially like the use of non-standard magic items - and the casual mention of Baba Yaga reminded me that the Paizo team know the way to a grognard's heart.
The reason I'm giving this 4 stars instead of 5 is based on what I assume is an editing error:
Despite this, for production values and an introduction to the line, you can't beat this product, especially given the fact that Paizo is offering it as a free download. Oh, and kudos to giving those of us who actually went to Free RPG day the jump on that, I mean, the point is to get us in the stores and it would have been easy to make that point moot by offering it for free online on the day instead of waiting.
I, for one, appreciate the material worked up for the GameMastery line, and unlike one or two others who've done reviews, I'm not blessed with brilliantly adept players. Bloodsworn Vale convinced me to sign up for a subscription, and to order D0 and D1. I'm certainly not sorry about having done so.
I recently ran a group through this and it went very well. This would be a 5 but for a few editing errors and the ease with which a smart party can take care of everything in the monastery. I would suggest adding more minions in certain places if your players are really good. All-in-all, this was a very good adventure.
I absolutely love this adventure. It doesn't hurt that it's free to download either.
It is perfectly written, has some really great art, and excellent maps as well. I'm a huge sucker for maps. If all the Game Mastery line is up to this standard, I'll be buying every one you guys decide to write.
I highly recommend DM's check this out and jump on board the new campaign setting that this module is introducing that will be featured in Pathfinder and other GameMastery modules. It seems very interesting to me and I can't wait to see more. Keep up the good work guys.
Product Discussion
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See all discussion for this product.
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I just wanted to say I think it's awesome that you guys are releasing your free game day modules for free dowload. I don't have a LGS that participates so to get them from you guys online is so sweet, you guys are a great company that have turned me into a loyal Paizitte
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On a quick note, the copy I downloaded through the "My Downloads" link had a few pages flipped. The back cover shows up a few pages early in the middle of a stat block (if I'm remembering correctly).
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Andrew Betts wrote:
On a quick note, the copy I downloaded through the "My Downloads" link had a few pages flipped. The back cover shows up a few pages early in the middle of a stat block (if I'm remembering correctly).
Thanks for letting us know—we're fixing this as we speak.
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Abyone seen or have a print copy of this for sale?
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David Wickham wrote:
Abyone seen or have a print copy of this for sale?
Nope. Recently tried all sorts of combinations on ebay.
It'll turn up. I'm going to look around at GenCon for it.
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