GameMastery Module D0: Hollow's Last Hope (OGL) (based on
29
reviews)
Paizo Publishing, LLC
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Out of print
A dungeon adventure for 1st-level characters.
The town of Falcon's Hollow needs a miracle.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.
Hollow's Last Hope is a wilderness exploration and dungeon adventure for 1st-level characters, compatible with the world's most popular fantasy roleplaying game. This sixteen-page adventure includes details on the haunted forest and deadly ruins that hide the key ingredients to the town's salvation. Do your heroes have the skill and courage to find the cure in time?
My table loved this adventure! They are all hyped about playing D1 next. The encounters at the Witch’s Hut and the Eldest Tree were unique and fun! Thank you for a great adventure!!!
A great intro to a fascinating world. The encounters are thought provoking and the villains suitably villainous. The book layout is beautiful and the paper quality is top notch. Well worth the five bucks for the print version.
Excellent... free?? that's crazy
Dennis Baker
(RPG Superstar 2010 Top 16, Contributor)
—
Download this now.
If this is a reflection of the quality of work in the rest of the series then I am sold. Very well written module with an excellent, compelling story. Sidesteps the 15 minute adventuring day because there are consequences for delay.
One thing missing is I would prefer to see full stat blocks for all monsters rather than "refer to MM page XXX".
Our group has played through this adventure in 6 sessions (lots of roleplaying during and between the encounters), so we took our time with their first expedition into the Darkmoon Vale. The encounters were diverse and challenging, the "villain" memorable.
Most fun came from the fact that our group contained a dwarven cleric of Torag. We played the adventure as is, but I will start running D1 - Crown of the Kobold King this evening. Even the random encounters where easy to integrate into the story.
Kudos, Jason. Marvelous effort.
Addition: Last night I asked the group about their rating of the Adventure, they were unanimous in 4/5 stars. But that is only because they still needed some room upwards to give really brilliant adventures (Like Ne Moren's Vault, Mad God's Key and Life's Bazaar) a higher note than a really good adventure.
My family truly enjoyed playing through this module using the Pathfinder rules. I would have liked to have full stat blocks for all of the monsters. It was a pain dragging out the Monster Manual to look up some of the information for the battles. However, this was well illustrated, nicely paced, easy to finish, and gave my family a very enjoyable playing experience! Thanks,
What a Perfect Adventure to Start a New Campaign With!
I ran this one a few months ago with my group to start off a new campaign. We really had a great time with it. The NPCs were interesting, the monsters cool, and the story while a bit cliche was a very reliable mainstay in RPGs.
I give it one ding for not having more content in some places, but being limited to the size of the module, that's just a flaw in the overall design and not worth penalizing it.
Great module! Loved running it and my players loved playing it. Highly recommended for any GM starting up a new campaign.
One of the better starter modules out there.
Matthew Morris
(RPG Superstar 2009 Top 32, 2010 Top 8)
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I was lucky enough to get a copy of D0 during free RPG day. The module is short, sweet and surprisingly simple. It doesn’t require min/maxed characters, and the iconics (available for download) work well. I augmented them with my own 25 point build characters to give the players variety.
The adventure encounters do provide a variety of challenges and give each character a chance to shine. I ran this for free comic book day twice, once for a batch of kids, once for a group of adults and kids. In both cases the adventure was a nice G rated adventure (well, ignoring the killing of monsters and vicious animals). The kids even eagerly adopted the fox.
My advice? Buy some cheep common plastic miniatures some dice and run this at your FLGS for kids, give the best player (or all of them) a set of dice and a mini, and you’ll have new gamers to go home and pester their parents.
Kudos, first of all, to Paizo for participating in Free RPG day. I enjoyed reading this introduction to the GameMastery line, and it got me excited enough about the series that my husband got me a subscription to the series. Like all the adventures in the GameMastery Line, this one shares in the fantastic production values common to the line. While the storyline as presented is solid (if suffering from one frustrating error I'll expand on later), I like this adventure better for use as an introduction to Falcon's Hollow and possible use as encounters to introduce D1: Crown of the Kobold King. I especially like the use of non-standard magic items - and the casual mention of Baba Yaga reminded me that the Paizo team know the way to a grognard's heart.
The reason I'm giving this 4 stars instead of 5 is based on what I assume is an editing error:
Spoiler:
Given even relatively average rolls, the party CAN'T succeed in gathering the antidote ingredients before the illness runs its course. The entire adventure is rendered a fools errand by this one mistake. Even a careful party will fail unless the GM notices and fixes the error, which is frustrating to say the least
Despite this, for production values and an introduction to the line, you can't beat this product, especially given the fact that Paizo is offering it as a free download. Oh, and kudos to giving those of us who actually went to Free RPG day the jump on that, I mean, the point is to get us in the stores and it would have been easy to make that point moot by offering it for free online on the day instead of waiting.
I, for one, appreciate the material worked up for the GameMastery line, and unlike one or two others who've done reviews, I'm not blessed with brilliantly adept players. Bloodsworn Vale convinced me to sign up for a subscription, and to order D0 and D1. I'm certainly not sorry about having done so.