Pathfinder Society Scenario #27: Our Lady of Silver (OGL) PDF (based on
2
reviews)
Paizo Publishing, LLC
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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Written by James F. MacKenzie
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
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This scenario consists of 18 pages, 1 front cover, 1 OGL, 1 chronicle sheet, 2 pages of faction missions and 1 page of credits.
The faction missions, while not perfect, are cool and innovative, one ties in with scenario number 3. Very nice. My players really liked them.
That leaves 12 pages of adventure and I've rarely seen such an awesome scenario. Consisting of a wedding, a trial, cool battles, a conspiracy and some awesome fluff, this adventure is great. It contains enough ideas to actually make it a full-blown adventure or even series of adventures, while it's also possible to play it one time-slot.
It also has 2 handouts for player characters and several nice maps for the encounters.
It's also perhaps the potentially most role-playing heavy scenario of all the scenarios we have played so far. It is outstanding. Great job, James MacKenzie! I'm looking forward to reading more from you!
Played, then GMed once so far. I think this scenario has one of the best role-playing encounters I’ve seen in PFS so far. There is a lot going on in the first act, but it engaged everyone’s attention even though no combat had broken out. GMs *really* need to prep Act 1 well so it flows smooth. Otherwise the players will metagame the fun out of it. Take advantage of Russel Akred’s nifty prop available here. Great campaign world flavor. Faction missions were appropriate but a bit distracting as everyone wants to complete them right at the beginning. This author understands Pathfinder Society. Now for the bad stuff. The combats are way too easy. Nothing goes more than two rounds before it’s over. The DCs for everything were way too low for PCs levels 5-9. The scenario is looking for a 15 and my players were rolling in the 30s. I had more fun when we weren’t rolling dice. Anyway, despite the pushover fights the story was enjoyable and things actually made sense. I’m looking forward to running this again.